Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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I hope the servers hold up this weekend. I am lowering my expectations and predicting some recurring 1017 and 2002 errors, but hopefully they are few and far between and nothing as long-lasting or frustrating as what we saw last weekend.

They did mention that they have the capacity and availability to add more worlds and servers, but I think they said they were pretty much at the limit on their current hardware configuration for concurrent online users. The planned upgrade they were discussing beyond next week's update might allow for more in the future.
 
With all the drops from dungeons and story quests, are Weaver and Goldsmith really so important? I Have all of them but I don't see me needing anything I make for myself other than potions.

Id say. Guaranteed good stuff at any time, while dungeons are a gamble.
 
The OST for this is phenomenal. The thing is that it's extremely diverse. I see some influences from Shimomura, Uematsu, Hamuzu-esque works in this franchise. It's some fantastic stuff.
 
paladins... does sword oath boost only auto attack or skills too? Getting mixed responses on forums and what not.



ff14 on vita... neat, but I'm not sure if I will still have much interest in this game then, and i don't know if I want to buy the client again just for this feature.
 
Yeah, it's in the settings section, just not sure where since I'm not in game right now. Stuck at work for another 4 hours...
That's great because I'm a language student and would love to have the VA set to Japanese, but I really wouldn't be able to manage reading the kanji on the JP version
 
So there's way less people running around than there used to be. Cities are empty, FATES go untouched, I actually died during a FATE because it was just me and literally one other person who decided to just leave the FATE half way through. This game isn't as fun with barely any people around. I'm on Ultros too
 
So there's way less people running around than there used to be. Cities are empty, FATES go untouched, I actually died during a FATE because it was just me and literally one other person who decided to just leave the FATE half way through. This game isn't as fun with all the people around. I'm on Ultros too

1) You say everything is empty
2) You say the game isn't as fun with all these people around

What.
 
So there's way less people running around than there used to be. Cities are empty, FATES go untouched, I actually died during a FATE because it was just me and literally one other person who decided to just leave the FATE half way through. This game isn't as fun with barely any people around. I'm on Ultros too

Yeah can't imagine trying to level via fates on a low pop server. I know right now it's generally pretty good. I just wonder how many people will stick around once the free month is up.
 
So there's way less people running around than there used to be. Cities are empty, FATES go untouched, I actually died during a FATE because it was just me and literally one other person who decided to just leave the FATE half way through. This game isn't as fun with barely any people around. I'm on Ultros too

What area(s) are you running in? it could be due to the fact that there are a larger portion of players either running dungeons, are farming in high level areas, or because a ton of people are at work/school.
 
1) You say everything is empty
2) You say the game isn't as fun with all these people around

What.

Was a typo I since changed, I meant it isn't as fun with no one around =D

What area(s) are you running in? it could be due to the fact that there are a larger portion of players either running dungeons, are farming in high level areas, or because a ton of people are at work/school.

I hit 30 on my Lancer and had always had a ton of people to level / FATE with, I started over with a MRD to get Dragoon job and that's when I noticed how empty was it. Maybe because most people are past this stage? But I thought there would be a good amount of people like me, going back to level other classes
 
paladins... does sword oath boost only auto attack or skills too? Getting mixed responses on forums and what not.

Sword Oath is a flat 20% buff to Auto Attack only.
Fight or Flight is a blanket damage buff to everything.

Sword Oath is only really useful if you're trying to offtank and just damage or temporarily swap to with bloodbath for bigger heals.
 
What area(s) are you running in? it could be due to the fact that there are a larger portion of players either running dungeons, are farming in high level areas, or because a ton of people are at work/school.

The thing with FATEs is that they are basically dynamic events from Guild Wars 2 but it doesn't seem to scale based on how many people are interacting with it or it doesn't notify you if the objective is more the difficult than the norm. I feel that FATEs definitely need tweaking.
 
The OST for this is phenomenal. The thing is that it's extremely diverse. I see some influences from Shimomura, Uematsu, Hamuzu-esque works in this franchise. It's some fantastic stuff.

Definitely one of my favorite Final Fantasy OSTs. Any idea when the OST for ARR will be released?
 
Yeah can't imagine trying to level via fates on a low pop server. I know right now it's generally pretty good. I just wonder how many people will stick around once the free month is up.

I'm sure there will be a good amount of people who stick around, though I'm sure a decent amount of the people pushing exceptionally hard for end game gear right now will probably drop off.
 
The thing with FATEs is that they are basically dynamic events from Guild Wars 2 but it doesn't seem to scale based on how many people are interacting with it or it doesn't notify you if the objective is more the difficult than the norm. I feel that FATEs definitely need tweaking.

FATEs do scale but only in HP and possibly number of enemies.
 
Was a typo I since changed, I meant it isn't as fun with no one around =D



I hit 30 on my Lancer and had always had a ton of people to level / FATE with, I started over with a MRD to get Dragoon job and that's when I noticed how empty was it. Maybe because most people are past this stage? But I thought there would be a good amount of people like me, going back to level other classes
At the low levels, people are now doing what they do at the high end: go to a specific zone and group up and zerg specific FATEs. FATEs are really going to ruin this game if the other content isn't modified to be even remotely as viable.
 
The thing with FATEs is that they are basically dynamic events from Guild Wars 2 but it doesn't seem to scale based on how many people are interacting with it or it doesn't notify you if the objective is more the difficult than the norm. I feel that FATEs definitely need tweaking.

They do scale though. The amount of enemies needed to kill or items needed to obtain drops based on the number of people either in the vicinity of the fate or the number of people in the zone (not sure which tho). I've run a few when it's just been me and another guy and it only took a handful of kills to actually complete it.
 
FATEs do scale but only in HP and possibly number of enemies.

The scaling doesn't seem significant enough then. This needs to be tweaked depending on how many people are nearby a given FATE.

EDIT: Scaling for FATEs I find generally bad. In a good scaling, hopefully things are proportional. An event should be finished around the same time and hopefully the same difficulty regardless of how many people participate. This is not the case as I have observed some FATEs play out.
 
I hit 30 on my Lancer and had always had a ton of people to level / FATE with, I started over with a MRD to get Dragoon job and that's when I noticed how empty was it. Maybe because most people are past this stage? But I thought there would be a good amount of people like me, going back to level other classes

Most people have moved on I guess and are still levelling their first class. Time of day to consider, right now it's early morning for the majority of Ultros. People also choose the path of least resistance and do FATE events in very specific areas. I noticed there was a bunch of people doing lv10-15 FATE events at Aleport, outside the entrance to the first story dungeon in the Limsa area.
 
At the low levels, people are now doing what they do at the high end: go to a specific zone and group up and zerg specific FATEs. FATEs are really going to ruin this game if the other content isn't modified to be even remotely as viable.

Yup. This is a huge concern for me. FATEs just offer too much. Perhaps that was the designer's intent and if that's the case then I find this to be severely flawed. When the positives and benefits offered by FATEs far outweigh the alternatives, then I feel there is a problem. If you take out side quests you can basically equate the leveling system in this game to GW2 except FATEs happen less frequently.
 
At the low levels, people are now doing what they do at the high end: go to a specific zone and group up and zerg specific FATEs. FATEs are really going to ruin this game if the other content isn't modified to be even remotely as viable.

Dailies might change that depending on how much exp/gil/seals/tomes you get for completing them. They may also continue to adjust rewards and spawn times for FATEs, though there is enough outside of FATEs to keep most players pretty busy. Farming/crafting/end game content seem to be good alternative avenues right now.

Questing will become a thing for some if they don't craft/farm as sources of money dry up. You at least get a decent amount of gil from quests compared to running FATEs.
 
Sword Oath is a flat 20% buff to Auto Attack only.
Fight or Flight is a blanket damage buff to everything.

Sword Oath is only really useful if you're trying to offtank and just damage or temporarily swap to with bloodbath for bigger heals.

but then, sword oath would do jack shit for blood bath.
 
Have been considering this since it was announced. Still mulling over building a PC so leaning towards snagging the PS3 version tonight. Anyone else playing on PS3 able to vouch for quality? Can't seem to track down too many solid reviews of this version quite yet. Will probably end up getting it for PC as well down the road so the girlfriend and I can play together.

Also I'm reading that the server issues may be alleviated somewhat, are you guys noticing improvement? Thinking I'd lose my mind not being able to play a new game I've just picked up (though I'm used to the standard MMO server issues).
 
Yup. This is a huge concern for me. FATEs just offer too much. Perhaps that was the designer's intent and if that's the case then I find this to be severely flawed. When the positives and benefits offered by FATEs far outweigh the alternatives, then I feel there is a problem. If you take out side quests you can basically equate the leveling system in this game to GW2 except FATEs happen less frequently.

I'm still pretty low level at the moment. I barely do quests. Been running around doing fates and hunting logs. The design is far more enjoyable than the backtracking quest fetching alternative.

Leveling in GW2 was better designed.
 
Dailies might change that depending on how much exp/gil/seals/tomes you get for completing them. They may also continue to adjust rewards and spawn times for FATEs, though there is enough outside of FATEs to keep most players pretty busy. Farming/crafting/end game content seem to be good alternative avenues right now.

Questing will become a thing for some if they don't craft/farm as sources of money dry up. You at least get a decent amount of gil from quests compared to running FATEs.

I feel like with the amount of EXP quests give in combination with the amount that FATEs give is not enough to help me level up at higher levels. You have to farm FATEs as FATEs are not a one-time thing. They are the ones that help you level higher up. If you lower the frequency then you sorta get screwed. Not only that but you have to take in the fact that quests offer less experience of the same experience as FATEs. Why is this the case?

Lastly, it becomes a FATE farmfest if you want to level up other combat professions. There are few problems in regards to how characters progress that I'm having trouble swallowing.

I'm still pretty low level at the moment. I barely do quests. Been running around doing fates and hunting logs. The design is far more enjoyable than the backtracking quest fetching alternative.

Leveling in GW2 was better designed.

You still do a lot of walking and a ton of backtracking in regards to side quests. I'd feel more inclined to do it, but why not farm FATEs since they give more experience and they pop up so frequently.
 
Yup. This is a huge concern for me. FATEs just offer too much. Perhaps that was the designer's intent and if that's the case then I find this to be severely flawed. When the positives and benefits offered by FATEs far outweigh the alternatives, then I feel there is a problem. If you take out side quests you can basically equate the leveling system in this game to GW2 except FATEs happen less frequently.

FATEs may give you lots of EXP, but they don't offer you any kind of progress in the story or in Gear, and are a pathetic way to earn gil. Currently I don't see a problem with FATEs other than some classes have a harder time contributing to them than others.
 
Does anyone have a link to an up to date skill spreadsheet? I'm trying to determine what level I need to take each class in order to have access to all cross class abilities on all other classes.The most up to date I can find is Phase 3, and it's missing information on ACN/SMN/SCH.


http://www.ffxivinfo.com/

This site tells you what levels the cross skills are at. Just go to job and find your class.
 
I feel like with the amount of EXP quests give in combination with the amount that FATEs give is not enough to help me level up at higher levels. You have to farm FATEs as FATEs are not a one-time thing. They are the ones that help you level higher up. If you lower the frequency then you sorta get screwed. Not only that but you have to take in the fact that quests offer less experience of the same experience as FATEs. Why is this the case?

Lastly, it becomes a FATE farmfest if you want to level up other combat professions. There are few problems in regards to how characters progress that I'm having trouble swallowing.



You still do a lot of walking and a ton of backtracking in regards to side quests. I'd feel more inclined to do it, but why not farm FATEs since they give more experience and they pop up so frequently.

I can see them changing the FATE timers for sure. In some zones you literally have one FATE after another after another after another.

There are going to be casual players with multiple 50s at this rate in 6 months.
 
FATEs may give you lots of EXP, but they don't offer you any kind of progress in the story or in Gear, and are a pathetic way to earn gil. Currently I don't see a problem with FATEs other than some classes have a harder time contributing to them than others.

FATEs do offer a miniscule amount of Gil. This is true. You also don't earn gear. However, you earn gear by doing the main storyline quests. Sure you get some from sidequesting but I still think the benefits gained from FATEs far outweigh everything else. Also, if you're zerging, why do you need good gear? XD
 
I'm getting a ton of windows stopped working error crashes and even a blue screen of death on my computer while playing this game? I have a GTX 780 and my CPU is at 4.8ghz. My OC is stable enough to run everything, bar BF3 (BF3 has crazy voltage changes). Does this game run like crap or something?
 
What happens if you enter a FATE as land/hand classes? I killed a rat earlier with a fishing pole to test if you could attack an enemy. Haha.
 
I'm getting a ton of windows stopped working error crashes and even a blue screen of death on my computer while playing this game? I have a GTX 780 and my CPU is at 4.8ghz. My OC is stable enough to run everything, bar BF3 (BF3 has crazy voltage changes). Does this game run like crap or something?

The game is optimized really well for the most part, logged in over 70 hours on the game already and haven't crashed once or BSOD. Can you try running a different game to see if you get the same sort of issues?
 
New quests are still opening up at 46, does this continue to happen through the run to 50? I heard people complaining about having no quests left as low as 40 but that's clearly not the case. On first impression 45-50 does seem slightly content-starved in comparison to the rest of the game...but I have yet to do Garuda and the two latest dungeons. I suppose dailies in 2.1 and hopefully a few more things will round it out so we're not relying too much on FATE griding to make it to 50 in a reasonable timeframe.

Has anyone tried an old-school FFXI style EXP grinding party? Due to the decreased spawn time I would imagine roaming around a larger area works better than camping up in one spot...but does chaining a crapton of mobs in a light or full party present a decent option for EXP gain?
 
At the low levels, people are now doing what they do at the high end: go to a specific zone and group up and zerg specific FATEs. FATEs are really going to ruin this game if the other content isn't modified to be even remotely as viable.

I agree in the sense that FATEs are vastly better than other options, because it's basically a full quest's worth of XP *and* provides GC seals, all in a very short period of time, and often able to chain many together. It's extremely efficient.

The problem isn't that FATEs are too good, but that there are no other alternatives that can compete. I think they are necessary because there isn't any other content for second classes to XP through. There's only Hunting Log, dungeons, and FATEs; Logs don't provide that much XP, and dungeons are set in intervals. FATEs are far and away the best option.

One thing is that, at max level, there is a sharp drop off in terms of gil generation. Sure, you can farm items and sell things on the market, but that transaction is from one player to another, with fees on both ends -- ultimately taking gil out of the system. The game lacks any major source of new gil after quests are done distributing their Allagan tokens. So one alternative to FATEs would be some manner of gil income source that forces players to choose between XP/seals or gil.

Another alternative is just to remove the GC seals component from FATEs and keep only the XP aspect of it. But seals are slow from other in-game sources, and they would need to add some other avenues of earning seals.

FATEs are also not that useful for max level players, so I don't think it can ruin the game except to make secondary classes really boring to level. The end-game has its own progression, and FATEs contribute almost nothing toward those advancement tracks.
 
The game is optimized really well for the most part, logged in over 70 hours on the game already and haven't crashed once or BSOD. Can you try running a different game to see if you get the same sort of issues?

Don't get any hangups with any other games so far. I just played 120hours in Witcher 2, playing that on max with nvidia control pannel forcing better settings too.

Maybe I should try a re-install
 
The problem isn't that FATEs are too good, but that there are no other alternatives that can compete. I think they are necessary because there isn't any other content for second classes to XP through. There's only Hunting Log, dungeons, and FATEs; Logs don't provide that much XP, and dungeons are set in intervals. FATEs are far and away the best option.

Yup. This is the main issue. The problem isn't that options don't exist. The problem is that there are no good pros and cons that give the players the option to tackle which type of progression whether it be FATEs, dungeons, quests, or w/e. The alternatives just aren't good.

In late level I have been losing gils when I only FATE farm. the repair fee is way more expensive than money I earn from FATEs.

Just wear crap armor and your strongest weapon. You're most likely doing it in a group anyway and not taking damage lol.
 
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