Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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I got banned on the official forums for saying the following. Holy crap, I'm done posting there.

High level gathering is useless

"There is just no market for any of this stuff. I originally leveled mining to fund mats for goldsmithing, because the mats were expensive. In less than a week the value of all the materials has hit rock bottom. There is nothing you can gather that is worth ANYTHING. The most valuable item that can be gathered is shards...which can be done at level one. There is still some value in the unspoiled nodes, but another 2-3 days and they will be worthless too. This has to be the only game I've played where the gathering profession couldnt make money selling their gathers"

lol, what was the ban reason?


Also never interact with forums on official game boards. Can say anything critical for some of them.
 
I got banned on the official forums for saying the following. Holy crap, I'm done posting there.

High level gathering is useless

"There is just no market for any of this stuff. I originally leveled mining to fund mats for goldsmithing, because the mats were expensive. In less than a week the value of all the materials has hit rock bottom. There is nothing you can gather that is worth ANYTHING. The most valuable item that can be gathered is shards...which can be done at level one. There is still some value in the unspoiled nodes, but another 2-3 days and they will be worthless too. This has to be the only game I've played where the gathering profession couldnt make money selling their gathers"

Conversion is where the money is at :/

For some reason, you know because the materia socketing in this game is beyond stupid with an unnecessary barrier of entry.

  • Need another player with a correlating Crafting Class AND Level to meld the materia to a slot
  • /shout or right click players to find out if they can perform this task
  • Also need correlating reagent that isn't very easy to obtain
  • Materia types limited by amount to gear

"It's not a hindrance, it's a feature."
 
I got banned on the official forums for saying the following. Holy crap, I'm done posting there.

High level gathering is useless

"There is just no market for any of this stuff. I originally leveled mining to fund mats for goldsmithing, because the mats were expensive. In less than a week the value of all the materials has hit rock bottom. There is nothing you can gather that is worth ANYTHING. The most valuable item that can be gathered is shards...which can be done at level one. There is still some value in the unspoiled nodes, but another 2-3 days and they will be worthless too. This has to be the only game I've played where the gathering profession couldnt make money selling their gathers"

Sounds like the market got flooded with high-end mats to cash in on their rarity and the prices tanked. Too many people decided that prices were too good to pass up leveling miner/botanist. Hopefully demand will go back up as more people need high-end mats for end game gear.
 
Conversion is where the money is at :/

For some reason, you know because the materia socketing in this game is beyond stupid with an unnecessary barrier of entry.

  • Need another player with a correlating Crafting Class AND Level to meld the materia to a slot
  • /shout or right click players to find out if they can perform this task
  • Also need correlating reagent that isn't very easy to obtain
  • Materia types limited by amount to gear

"It's not a hindrance, it's a feature."

Also tier 4 materia even from iLv.55 items is not guarnateed (so not only may you not get a tier 4, even if you do it might not be what you want)..... that is going to be mad expensive once people starting moving to HQ crafted gear (probably once we get iLv.80/iLv.90 recipes)
 
FFXIV tries really hard to teach players group mechanics, but a lot of players ignore guildhests and don't read help text. You need to bake a certain amount of 'expected behavior' helpers into the UI/game mechanics.

I think the worst offender is enmity/hate in general - its just not an obvious concept for new players. Why wouldn't you nuke multiple targets repeatedly as a black mage. That's why you're there right?

Thank you for this post; I agree entirely. If you've never played an MMO and are coming into this game as a Final Fantasy / RPG fan, everything is so confusing.

While the game mentioned enmity, it never occurred to me that enmity could apply to individual members of a party. In FFXII, for example, there were aggressive monsters that had "enmity" for your party, and others that would just ignore you, and the indifferent ones would only develop enmity if you tried to fight with them. And it was an on-off kind of thing; not something measurable. And while there were enemies that focused on certain party members (Ultros went after females, IIRC), I don't think that in that game there was any action you could take to manage an enemy's enmity for specific members of your party.

So if you're coming into FFXIV with that experience, it would never occur to you that enmity might be handled differently. It's bad enough that this game springs the damage dealer / healer / tank concept onto you and expects you to grasp it and then let it permeate the entire experience when it's never been required before.

Add to this the differing UI (everything seems to take two or three presses of the button now), and the bewildering array of acronyms and inside lingo that MMOs have developed over the past decade or so, and a veteral RPGer really is at sea with this game. I'm still having a tough time adjusting to the fact that unlike in every RPG I've ever played, you first decide who the target of your action is going to be, and then decide the action. That's literally backwards compared to what we're used to. (And I have no problem switching between the real world analogue: speaking two languages, one where the object comes before the verb and one where the verb comes before the object!)

I found this game much more comprehensible when I stopped thinking of it as a Final Fantasy game that was an MMO and started thinking of it as an MMO with FF elements included. I had a lot of fun with the beta and early access, and am looking forward to the "real game", but it can be a little dismaying not to see many people acknowledging how different this game is compared to previous non-XI entries in the series.
 
Any rank 50 armorers out there making money on anything at all? Im having a hard time finding anything thats worth the time to craft. Its almost like nobody is buying pre-50 gear because the game gives you so much of it.
 

I can't emphasize this enough, get yourself into a friendly free company. They'll be tolerant of mistakes, answer your questions, and provide group members for dungeons who won't flip out on you because you're not doing it The Forum And Youtube Approved Way

This is, surprisingly, a very good FF game and a very good MMO, but if you're new to the latter, it's going to be rough going on your own - not impossible by any means, but you'll need a thick skin.

Otherwise, just ask questions here, there's nothing hard about XIV, just a lot to learn. Once you know how certain mechanics work, they're easy to use.
 
I got banned on the official forums for saying the following. Holy crap, I'm done posting there.

High level gathering is useless

"There is just no market for any of this stuff. I originally leveled mining to fund mats for goldsmithing, because the mats were expensive. In less than a week the value of all the materials has hit rock bottom. There is nothing you can gather that is worth ANYTHING. The most valuable item that can be gathered is shards...which can be done at level one. There is still some value in the unspoiled nodes, but another 2-3 days and they will be worthless too. This has to be the only game I've played where the gathering profession couldnt make money selling their gathers"

Yeah, the economy in this game... could use some fixes.

Hopefully the next update will help.

http://forum.square-enix.com/ffxiv/...-price-is-getting-decreased-after-maintenance!
 
I don't think the game pushes guildhests onto players enough. They said they wanted to make it more obvious, but it is still probably the most missable type of content in the game, just like it was in the beta.

Your thread titles are bad and you should feel bad

Don't tell me it is because they are often critical of the game. I've noticed you are the most vigilant on fighting negativity in this thread.
 
Any rank 50 armorers out there making money on anything at all? Im having a hard time finding anything thats worth the time to craft. Its almost like nobody is buying pre-50 gear because the game gives you so much of it.

The only pre-50 armor I've been able to sell is unique armor I've come across in dungeons that is tradeable.
 
Any rank 50 armorers out there making money on anything at all? Im having a hard time finding anything thats worth the time to craft. Its almost like nobody is buying pre-50 gear because the game gives you so much of it.

I buy pre50 gear, if its HQ, and better than my current gear.
 
I know how to make money. That's not the issue I'm raising. My issue is that the skill is literally worthless. There is no reason to level it, AT ALL. Its a system thats designed to be botted, and thus be completely worthless. Its so grindy as well, there is no reason for humans to do it. All the rare unspoiled nodes are on known looped timers being farmed by every bot. The entire system is broken beyond belief. The only item you can gather with any value is shards, because its the only that still has a healthy demand. That demand is also going to entirely vanish within the next few weeks. The entire Gather > Craft > Crafted Goods system is COMPLETELY BROKEN. All demand that currently exists is temporary. There is virtually no recurring demands built into the economy. End game gear uses no materia, the only use for materia is relic quest and craft quests, both one time uses. The loot you sell is a one time use, and ultimately replaced by things that cannot be crafted. There are no enchants that you can sell to improve gear every time its replaced. The food and potions you can make give so little benefit there is no demand from end game raiders. I really can't overstate how badly this entire thing will implode in the next 1-2 weeks.

I know 2.1 is coming in 2 months, but I don't think the economy has that long. Within 4 weeks you will see all demand for crafted relic pieces and materia hit rock bottom. Everyone who leveled crafted will already have their AF armor and all demand for that will be gone. No one will need materia anymore. Also, right around this time, people are going to start going broke. Once they run out of gil they will literally be unable to play their primary chars using dungeon or raid gear due to repair costs. Once enough of these people exist you will start seeing people creating the ilvl 45-49 gear and wearing it until it breaks then selling it to the vendor so they can circumvent the gil sink. They won't offer gil to buy these, they will just farm the mats themselves and trade an excess of them to crafters. Eventually the crafters won't even want those mats and that barter economy will also collapse. Others will just wear AK gear until it breaks then destroy it. Another couple weeks and you will see people switching classes to do low level fates, because it will be the only reasonable progress they can make.

I know people think I'm a psychopath, but if they don't add a lvl 50 gil fountain and create demand for lvl 50 crafters the entire system will crash within the next 4 weeks.
 
The one nice part about having to play MMOs really slowly and somewhat intermittently is that a lot of initial problems (especially endgame stuff) tend to get fixed by the time I reach the cap.
 
Party Finder sounds interesting. I can't quite picture it in my head though.

I foresee people making new characters to push through the main scenario for gil if gil sinks become a problem. I'm pretty sure you can do everything outside dungeons butt naked until around lv. 40 and any gear you would need the quests (or crashed market) will provide.
 
The one nice part about having to play MMOs really slowly and somewhat intermittently is that a lot of initial problems (especially endgame stuff) tend to get fixed by the time I reach the cap.

Thats actually usually the best way to play MMO's. Take it as a marathon instead of a sprint and you enjoy it far longer and get way more out of the game.
 
Quick question please. Bought a download code off someone who decided they don't fancy the game. I have a registration code and the membership code.

When does it get to the point where I start downloading the game... after I enter the registration code at mogstation website? Bit lost as to what to do and can't contact the guy until this evening. Thanks.
 
I dunno, I honestly just buy some cheap materials on the AH and flip them into HQ goods. Does no one else do this? I can understand non-legacy and people who don't have the means to do so having issues.

But at a certain level, you literally spend maybe 20k and make about 100k+ return on my server. I don't do anything special, even nonHQ goods sell. I get the feeling there are a lot of people simply running dungeons and racking up huge repair bills and somehow expecting the dungeons to even out the costs, when that really won't happen.

I'm sure my view is skewed since I have some 50 crafts and can HQ, but even if I couldn't HQ, mid-tier gear is still selling like crazy. I'll make vintage belts for sub 50 crafters. Buy mats for <1000 gil and flip them for like 6-8k in profit each.

I mean there are ways to make money, granted it assumes everyone in the economy has the means to spend, but on a legacy server, that absolutely is the case. Have no idea how people on non-legacy are, but I'd wager the person who can HQ armor & goldsmith is making bank much like they are on legacy servers.
 
Gil is too hard to make for me to really consider buying things on the market. So I feel "forced" to level gathering and crafting myself. Which means I will rarely ever buy anything from anyone.

People want to say how this situation is going to help the economy. I don't believe it will. Everyone will just be frugal and there won't be much of an economy when no one is buying. Even if you don't want to level gathering and crafting, there is not enough gil to be made through other means for you to support your repairs and other consumables and other expenses while also buying from gatherers and crafters.
 
Has anyone ever grouped with the officers of the GAF Ultros guild? They only seem to talk to each other and ignore the rest of the guild.
 
Thats actually usually the best way to play MMO's. Take it as a marathon instead of a sprint and you enjoy it far longer and get way more out of the game.

Enough with this garbage. The best way to play MMOs is in whatever fashion you enjoy. There is nothing wrong with being casual or hardcore endgame. If you want to craft all day, do it. If you want to raid all day, do it. If you want to roleplay and collect outfits all day, do it. When these groups ridicule each other or preach their benefits its nausea inducing. If you pay a sub and don't break the EULA, you have every right to play in what way enjoy the most. You cannot design an MMO that's successful and will only cater to one audience. The game systems have to involve the interaction socially and economically between these groups to make the game successful. If either side of this equation is destroyed the other half will be devastated as well. We are aboard the same ship.
 
I agree about the lack of new gil created at max level steering the economy toward problems. A lot of mid-level stuff is purchased in the Market, but I think it's because those players don't yet realize that the majority of gil is created through Allagan tokens from quests. Once those are gone, there is very little new gil entering the game.

I think Leves are the best avenue for buffing as the primary source of new gil. It would be limited by the daily allotment refresh, and also provide a reason to continue doing them at max level.

Thus, a player's choices are: Leves for gil, FATEs for XP/seals, and Dungeons for tokens/gear.
 
Gil is too hard to make for me to really consider buying things on the market. So I feel "forced" to level gathering and crafting myself. Which means I will rarely ever buy anything from anyone.

People want to say how this situation is going to help the economy. I don't believe it will. Everyone will just be frugal and there won't be much of an economy when no one is buying. Even if you don't want to level gathering and crafting, there is not enough gil to be made through other means for you to support your repairs and other consumables and other expenses while also buying from gatherers and crafters.

Ah jeez, tell that to my goldsmithing friend who sells bracelets and 2star goods for millions. I mean it takes time for him to gather enough to get a 2 star, but literally one sold and you're set for ages.
 
I dunno, I honestly just buy some cheap materials on the AH and flip them into HQ goods. Does no one else do this? I can understand non-legacy and people who don't have the means to do so having issues.

But at a certain level, you literally spend maybe 20k and make about 100k+ return on my server. I don't do anything special, even nonHQ goods sell. I get the feeling there are a lot of people simply running dungeons and racking up huge repair bills and somehow expecting the dungeons to even out the costs, when that really won't happen.

I'm sure my view is skewed since I have some 50 crafts and can HQ, but even if I couldn't HQ, mid-tier gear is still selling like crazy. I'll make vintage belts for sub 50 crafters. Buy mats for <1000 gil and flip them for like 6-8k in profit each.

I mean there are ways to make money, granted it assumes everyone in the economy has the means to spend, but on a legacy server, that absolutely is the case. Have no idea how people on non-legacy are, but I'd wager the person who can HQ armor & goldsmith is making bank much like they are on legacy servers.

Dude, I'm loaded in game. The fact that I am loaded proves nothing, just like the fact that you are loaded proves nothing. We both got loaded by getting other players to give us their money. The problem is eventually those players are going to run out. The fact that I tricking idiots on the auction house into giving me all their gold doesn't somehow mean the economy is fine. I'd go so far as to say that anyone who buys anything I'm selling on the auction house is ignorant and will soon suffer for it. That's a healthy economy? In other MMOs you get rich by trading time for money in various forms. In this game there is unlimited time, and limited money. Everytime someone trade me their money for my time they are losing, because you are 100% unable to trade time into money without player to player transactions.
 
Any rank 50 armorers out there making money on anything at all? Im having a hard time finding anything thats worth the time to craft. Its almost like nobody is buying pre-50 gear because the game gives you so much of it.

armor isn't balanced very well.
For Tanks if you get the Cav armor at lv 32 Brayflox it is the best you can get till the Stone Vigil loot at Lv 41.
then you get most of the AF armor at 45.
 
Ah jeez, tell that to my goldsmithing friend who sells bracelets and 2star goods for millions. I mean it takes time for him to gather enough to get a 2 star, but literally one sold and you're set for ages.

You're on a legacy server.
This is also short term success during the initial rush.

Limited gil means limited buying power means limited economy.
 
Everytime someone trade me their money for my time they are losing, because you are 100% unable to trade time into money without player to player transactions.

What? Fates, Guildhests and Leves all generate gil. Dungeons do too, though the amounts are hilariously low. All of those are renewable, repeatable sources of gil, ignoring one time quest injections.

That's not 100% unable, sorry.

They're patching repair bills, you can get a 20% reduction on teleport fees from a free company buff and/or with smart use of your home crystals you shouldn't be burning a ton on travel either.
 
armor isn't balanced very well.
For Tanks if you get the Cav armor at lv 32 Brayflox it is the best you can get till the Stone Vigil loot at Lv 41.
then you get most of the AF armor at 45.

Oh yeah, that was weird. After taking off the two-piece leg armor, Cavalry was the best boots in the game until lv. 45~. Not a lot of room (none?) for gear at the same level range and dungeon gear seems to win out most of the time.
 
Dude, I'm loaded in game. The fact that I am loaded proves nothing, just like the fact that you are loaded proves nothing. We both got loaded by getting other players to give us their money. The problem is eventually those players are going to run out. The fact that I tricking idiots on the auction house into giving me all their gold doesn't somehow mean the economy is fine. I'd go so far as to say that anyone who buys anything I'm selling on the auction house is ignorant and will soon suffer for it. That's a healthy economy? In other MMOs you get rich by trading time for money in various forms. In this game there is unlimited time, and limited money. Everytime someone trade me their money for my time they are losing, because you are 100% unable to trade time into money without player to player transactions.

You're getting far too aggressive. I even conceded to the point that it assumes players have a means to spend and on legacy servers they certainly do. As I mention my view is most likely skewed and the longevity of an economy on a legacy server will most likely outpace non-legacy since we're loaded to the brim.

Not once did I mention the economy being healthy, but as far as the current situation, I'm point out how one can manage during the current trends. The targets for most people are HQ currently when there is a ton of money to be made in the middling markets. Will it last forever, of course not if we all get to the point where we're all 50, all HQ'd out and have no need. But for the foreseeable future, this is what I do and I get by more than fine.

I don't dismiss your claim, but don't go off on me for no reason.
 
Has anyone ever grouped with the officers of the GAF Ultros guild? They only seem to talk to each other and ignore the rest of the guild.
They chat on Mumble a lot. If you want to chat with them or group with them, they usually make requests on the FC chat first.
 
Also tier 4 materia even from iLv.55 items is not guarnateed (so not only may you not get a tier 4, even if you do it might not be what you want)..... that is going to be mad expensive once people starting moving to HQ crafted gear (probably once we get iLv.80/iLv.90 recipes)

Ugh, this is why it would have been better if Materia melder was a crafting class so there could be a consistent supply alongside the conversions. Also just let anybody match item level appropriate gems into their gear. One of nice little things about RPGs is being able to enhance your gear like this and it's something that everybody deserves to experience, with ease IMO
 
Yeah I don't really like the materia melding system. It's a neat idea, but in practice it's a cludge - did you know there's a way to set yourself as an available materia medler? Did you know you can search for such players?

I've seen one player returned on my searches using that filter. One on a full server of, presumably, 7500 players :D

It may shake out in a few weeks, but I'm guessing a lot of it will either be FC members helping you do it, leveling crafting yourself, or lots of shout spam in market row.
 
I got banned on the official forums for saying the following. Holy crap, I'm done posting there.

High level gathering is useless

"There is just no market for any of this stuff. I originally leveled mining to fund mats for goldsmithing, because the mats were expensive. In less than a week the value of all the materials has hit rock bottom. There is nothing you can gather that is worth ANYTHING. The most valuable item that can be gathered is shards...which can be done at level one. There is still some value in the unspoiled nodes, but another 2-3 days and they will be worthless too. This has to be the only game I've played where the gathering profession couldnt make money selling their gathers"

Yep, this is starting to become apparent to me as well. It might fix overtime as the population levels out and there's less people leveling up gathering.. but overall since items are common and nodes are infinite with no respawn makes it pretty grim.

I'm hoping HQ food goes for a good price, but who knows. I'll definitely have to work on armorsmithing after this.
 
Yeah I don't really like the materia melding system. It's a neat idea, but in practice it's a cludge - did you know there's a way to set yourself as an available materia medler? Did you know you can search for such players?

I've seen one player returned on my searches using that filter. One on a full server of, presumably, 7500 players :D

It may shake out in a few weeks, but I'm guessing a lot of it will either be FC members helping you do it, leveling crafting yourself, or lots of shout spam in market row.

People have a very poor understanding of the material requirements too.
Had a guy ask me to meld for his relic quest, which was fine. I didn't charge him, but I spent 15 minutes trying to dissuade him from having me meld a Savage Aim I when it required a III. He said it was alright and if it was wrong, then it was his bad despite me asking him repeatedly to go back and check the quest log. Felt bad for the guy, but what are you gonna do?

People for whatever reason don't know you can material meld request literally anyone who has the craft you need at the appropriate level. Not sure why they removed the personal request markers from people who would have symbols on their heads if they were requesting something. I'd just go up to them and do their request or repair and be done with it, taking the rewards the designated for the task.
 
I got banned on the official forums for saying the following. Holy crap, I'm done posting there.

High level gathering is useless

"There is just no market for any of this stuff. I originally leveled mining to fund mats for goldsmithing, because the mats were expensive. In less than a week the value of all the materials has hit rock bottom. There is nothing you can gather that is worth ANYTHING. The most valuable item that can be gathered is shards...which can be done at level one. There is still some value in the unspoiled nodes, but another 2-3 days and they will be worthless too. This has to be the only game I've played where the gathering profession couldnt make money selling their gathers"

Too bad I've made 2 million gil from high level gathering. Sucks that you got banned though.
 
I can't emphasize this enough, get yourself into a friendly free company. They'll be tolerant of mistakes, answer your questions, and provide group members for dungeons who won't flip out on you because you're not doing it The Forum And Youtube Approved Way

The first group I ever played with, in my one and only multiplayer experience at the end of beta phase 4, was a Japanese bunch, jointly taking on a Lv. 17 (or so) dungeon raid, and they were wonderful. Nobody got angry when I, as the tank, died and then walked all the way back to where they were, oblivious of the warp point that the game puts in! I'm still thankful to them for that. (And they never figured out I was a non-native speaker, god bless 'em.)

This is, surprisingly, a very good FF game and a very good MMO, but if you're new to the latter, it's going to be rough going on your own - not impossible by any means, but you'll need a thick skin.

Otherwise, just ask questions here, there's nothing hard about XIV, just a lot to learn. Once you know how certain mechanics work, they're easy to use.

The non-combat stuff (crafting, mining, etc.) seem to be better explained, with more of an acknowledgment that not every player comes in already understanding them. It's really just the MMO-ness. It's another kind of combat and I'm looking forward to mastering it -- I did the same with Bahamut Lagoon and FF Tactics' SRPG-ish combat long ago -- but this game desperately needs a 64-page full-color printed manual explaining how this game works, and how MMOs work, packed right there in the box.
 
Don't tell me it is because they are often critical of the game. I've noticed you are the most vigilant on fighting negativity in this thread.

No, it's just the one you chose for this OT was just bad. There were way better (negative) suggestions and you just ignored them. I'm all for constructive criticism, not entitled bashing and QQ.
 
I was planning to level a craft before I go head-on into the end game, along with Mining. For WAR the best options seem to be Blacksmith or Armorsmith, with maybe a bit of an edge to AS just for the sheer number of slots it applies to. BS is so useful for other crafts though, I'll have to do that second.

I've never been one to rush and try to finish all of the content before everyone else. I do it late, but I do it right. :D
 
Item level requirements will be added to high level dungeons (and trial fights). You may only sign up for those dungeons when meeting those item level requirements. Item level is calculated by the average of all items you wear (The average item level of your equipment will be displayed in your character window).

This I'm not fond of. The ilevel reqs are a joke if you have certain items. Anyone from 1.0 with what was the relic pre-req weapon like a Mailbreaker automatically gets set to i70 when it is equipped even if they're in full AF.

You can skew that pretty badly with shoddy equipment if one piece heavily outweighs the rest.
 
This I'm not fond of. The ilevel reqs are a joke if you have certain items. Anyone from 1.0 with what was the relic pre-req weapon like a Mailbreaker automatically gets set to i70 when it is equipped even if they're in full AF.

You can skew that pretty badly with shoddy equipment if one piece heavily outweighs the rest.
If you're judging this from gear sets, those only show the ilvl of your weapon. Other pieces would still bring the average down.
 
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