Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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I'm not sure the alternative of letting anyone who just happened to hit level 50 queue for something they're not going to be able to finish with their current gear is acceptable. They could add the gear requirement but make the ilvl invisible to players maybe?

Is there actually content that's presently impossible in AF and GC gear? I dunno. I'm also unsure just how much of a difference the iLvl 70, 80, and 90 stuff actually makes (excepting possibly for tanks). I would imagine class imbalance (e.g. damage "tiers") and poor stat choices are much larger issues than people "shitting up" dungeons in AF and GC gear.
 
Is there actually content that's presently impossible in AF and GC gear? I dunno. I'm also unsure just how much of a difference the iLvl 70, 80, and 90 stuff actually makes (excepting possibly for tanks). I would imagine class imbalance (e.g. damage "tiers") and poor stat choices are much larger issues than people "shitting up" dungeons in AF and GC gear.

Bosses in AK are significantly more difficult with weaker DPS

Slime boss in Wanderers Palace is also a big headache with lackluster dps :[
 
YoshiP was super against speedruns in 1.0 and vowed to have them removed in ARR. I'd imagine they're looking at the AK situation and will probably avoid the way monsters leash in the future.

I would guess that they will make it so the entire party gets agro if one person does in an instance, which would be terrible, and make people who are trolling/trying to wipe parties have a much easier time.
 
Once you have your Ifrit weapons you are good to go for AK. WP is a skippable dungeon unless you are a DPS who had very bad luck getting their Ifrit weapons to drop. Tanks and healers can go into AK right away, as long as they learn the mechanics of the fights and know what to do they can just show up and use AK to get geared.

I actually like WP a lot because of the Tonberry King who is an interesting fight, but no one runs it so oh well.

You will soon discover that as the tank your repair costs for running AK the "legit" way are much higher than for speedrunning it.

It looks like I'll run Wanderer's Palace once for completion and fun and then move on to AK then. I'm already dreading those repair costs. Thanks!
 
Is there actually content that's presently impossible in AF and GC gear? I dunno. I'm also unsure just how much of a difference the iLvl 70, 80, and 90 stuff actually makes (excepting possibly for tanks). I would imagine class imbalance (e.g. damage "tiers") and poor stat choices are much larger issues than people "shitting up" dungeons in AF and GC gear.

Titan & Coil is pretty much it.

You **can** do Garuda with AF gear, don't let anyone tell you otherwise, but you better be damn good.

Titan is literally a hard DPS check though and Coil you will get murdered in sup par gear.
 
Yeah, you'll have to level Gladiator to 15 anyway before you can even unlock Warrior. Highly recommended to stretch it to 22 to get Provoke, which fills the biggest gap in the Warrior's toolkit.
Thanks...I have to ask though, what are advantages of just sticking with a Marauder for tanking?
 
Thanks...I have to ask though, what are advantages of just sticking with a Marauder for tanking?

Absolutely don't. You wouldn't have access to your tank stance.

It does, however, seem to be somewhat passable as a DPS. That would mean you just use the Heavy Swing - Maim - Storm's Path/Eye combo and ignore Skull Sunder unless your actual tank has a massive enmity lead.
 
Thanks...I have to ask though, what are advantages of just sticking with a Marauder for tanking?

Larger access to cross-class skills in exchange for increased enmity (not a big deal) and increased incoming healing (bigger deal) and more health (very big deal) and access to all your warrior specific abilities (fairly important).

You don't actually have all your cool warrior abilities till later, so you can actually tank the 30s stuff as a mrd, but once you hit the 40+ dungeons, you'll want the extra durability from Defiance.

Save mrd for soloing with all the dps cooldowns/abilities slotted in to speed up your leveling.
 
You cant actually kick anyone out of a dungeon yet, but I've heard the JP one is the way to go

http://ffxivlogrep.com/summary/

Thanks!

theSlacker said:
I would guess that they will make it so the entire party gets agro if one person does in an instance, which would be terrible, and make people who are trolling/trying to wipe parties have a much easier time.

I don't see how this would be terrible... How often do people "troll" and kill themselves just to kill everyone after entering a dungeon? The answer is almost never... especially with these repair costs. I'm actually kind of dumbfounded that monster "pulls" are not infact full party. So I'm guessing the tank just runs through aggroing everything (with teammates in tow) and then when you get to a boss he died... monsters reset and the healer revives him? If so then wow.
 
Bosses in AK are significantly more difficult with weaker DPS

Slime boss in Wanderers Palace is also a big headache with lackluster dps :[

I'm just curious here, what does it mean to be a weak/bad DPS in this game? Coming from an early Lancer, I always try to be cognizant of my position (I usually only encounter this in FATEs, but if there is a tank, always let them attract aggro; I just utilize Feint debuffs, combos, and flank attacks like I was playing fucking Shulk in Xenoblade) and utilize combos in addition to watching health and TP, but I still don't really know what differentiates a good DPS from a really bad one. Is it more a manner of just having shitty equipment for the dungeon/mob in particular, or is there something more to it?
 
Too bad I've made 2 million gil from high level gathering. Sucks that you got banned though.

Its fucking hilarious on my server granted its not super high level but Mythril is going for 9 gil a piece...

Thanks to that I got like 5 stacks of the shit to go ingot hell with to eek my way to 50. Am currently armor 41.

I'm just curious here, what does it mean to be a weak/bad DPS in this game? Coming from an early Lancer, I always try to be cognizant of my position (I usually only encounter this in FATEs, but if there is a tank, always let them attract aggro; I just utilize Feint debuffs, combos, and flank attacks like I was playing fucking Shulk in Xenoblade) and utilize combos in addition to watching health and TP, but I still don't really know what differentiates a good DPS from a really bad one. Is it more a manner of just having shitty equipment for the dungeon/mob in particular, or is there something more to it?

Bad ones generally are kitted out wrong and dont pay attention to how much hate they draw, so it pulls targets onto them and away from the tank. Upon which said DPS starts running around at random in fear of dying dragging any potential skills from the enemy onto other party members, etc.
 
So have you guys praised Tanaka recently?
Pray to him long enough and you'll get what you'll eventually get what you want.

178409.jpg


He may be gone, but his spirit still watches over you 4% of the time.
 
I'm just curious here, what does it mean to be a weak/bad DPS in this game? Coming from an early Lancer, I always try to be cognizant of my position (I usually only encounter this in FATEs, but if there is a tank, always let them attract aggro; I just utilize Feint debuffs, combos, and flank attacks like I was playing fucking Shulk in Xenoblade) and utilize combos in addition to watching health and TP, but I still don't really know what differentiates a good DPS from a really bad one. Is it more a manner of just having shitty equipment for the dungeon/mob in particular, or is there something more to it?

As an mmo I imagine most of it is just gear. I haven't played a Dragoon (I tank in every game I play) so I'm not sure how much of it is due to bad rotations/awareness vs just upgrades.
 
I'm just curious here, what does it mean to be a weak/bad DPS in this game? Coming from an early Lancer, I always try to be cognizant of my position (I usually only encounter this in FATEs, but if there is a tank, always let them attract aggro; I just utilize Feint debuffs, combos, and flank attacks like I was playing fucking Shulk in Xenoblade) and utilize combos in addition to watching health and TP, but I still don't really know what differentiates a good DPS from a really bad one. Is it more a manner of just having shitty equipment for the dungeon/mob in particular, or is there something more to it?

Let's put it this way, if you're paying any attention to any of that, you're already better than the DPS that come up in horror stories here
 
I'm just curious here, what does it mean to be a weak/bad DPS in this game? Coming from an early Lancer, I always try to be cognizant of my position (I usually only encounter this in FATEs, but if there is a tank, always let them attract aggro; I just utilize Feint debuffs, combos, and flank attacks like I was playing fucking Shulk in Xenoblade) and utilize combos in addition to watching health and TP, but I still don't really know what differentiates a good DPS from a really bad one. Is it more a manner of just having shitty equipment for the dungeon/mob in particular, or is there something more to it?

Not keeping your gear up to date, not using your cooldown abilities or keeping your personal buffs up, not completing your combos (bad rotation), taking unnecessary damage, attacking the wrong target, and generally not being able to do things that people ask you to do. Those are the biggest problems I usually see from DPS no matter what the game.

What kind of strat involves a guaranteed tank death on every boss?

AK speedruns involve the tank tagging every mob, dragging them to the boss' area, and getting killed so they reset. Then the healer raises the tank and they pull the boss.
 
As an mmo I imagine most of it is just gear. I haven't played a Dragoon (I tank in every game I play) so I'm not sure how much of it is due to bad rotations/awareness vs just upgrades.

Just because one has better gear, doesnt mean they are going to survive some of the insane type of damage some bosses / enemies can dish out. If you arent paying attention to whats going on basically you will die.

Both parts are equally important, but even more so Id have to say goes to skill & situational awareness.
 
Not keeping your gear up to date, not using your cooldown abilities or keeping your personal buffs up, not completing your combos, taking unnecessary damage, attacking the wrong target, and generally not being able to do things that people ask you to do. Those are the biggest problems I usually see from DPS no matter what the game.

Pretty much, but those problems can span across every job in different ways.

Tanks who don't use CD's to mitigate.

Healers who spam medica II and pull tremendous hate on overheals to people who don't need it or otherwise burn their MP too fast.

Those are simply more obvious than a bad DPS though.
 
AK speedruns involve the tank tagging every mob, dragging them to the boss' area, and getting killed so they reset. Then the healer raises the tank and they pull the boss.

Yes, I know, I've done it, but that's not the boss fight itself which it sounded like you were talking about.
 
What kind of strat involves a guaranteed tank death on every boss?

Current speedrunning strat has the tank pull aggro from literally every mob as the party avoids fighting and moves to the appropriate location. Once the party reaches the location, the tank dies, loses aggro, and gets ressed.

It's kinda wack and may or may not get nerfed.

edit: super late ;~;
 
I'm just curious here, what does it mean to be a weak/bad DPS in this game? Coming from an early Lancer, I always try to be cognizant of my position (I usually only encounter this in FATEs, but if there is a tank, always let them attract aggro; I just utilize Feint debuffs, combos, and flank attacks like I was playing fucking Shulk in Xenoblade) and utilize combos in addition to watching health and TP, but I still don't really know what differentiates a good DPS from a really bad one. Is it more a manner of just having shitty equipment for the dungeon/mob in particular, or is there something more to it?

1) keeping up procs / debuffs and figuring out a rotation for them

2) avoiding shit and not dying
 
Just got the the part where I can finally join a GC. I'm getting close to a Chocobo, right?

Yes, once you join a FC, there'll be a quest to get a Chocobo License. You'll need to beat some Fates and build up enough Seals to buy the license, but it doesn't take all that much time really.
 
Thanks...I have to ask though, what are advantages of just sticking with a Marauder for tanking?

As already pointed, there really isn't any point to tank as a Marauder after you get Warrior. Warrior is just better for it thanks to the various skills you have to aid that.

MRD has a few benefits over WAR but it's not in the tanking area. It's soloing and possibly instances where you might get to DPS in the future if you didn't have access to other classes (or are not interested in them).
 
Just got the the part where I can finally join a GC. I'm getting close to a Chocobo, right?

Yep once you join one its then earning around 2000 seals for buying the item you give to the chocobo keeper to get your own one.

As someone else mentioned above seal are gained from doing FATEs and such. Or the GC requests.
 
As already pointed, there really isn't any point to tank as a Marauder after you get Warrior. Warrior is just better for it thanks to the various skills you have to aid that.

MRD has a few benefits over WAR but it's not in the tanking area. It's soloing and possibly instances where you might get to DPS in the future if you didn't have access to other classes (or are not interested in them).

MRD is barely even a tank. In the low-level dungeons they are squishy as hell. As soon as I hit 30, I made a beeline for Curious Gorge, turned on Defiance and didn't look back. If I was asked to fill in as a DD, I would take off the soulstone so that I had access to Straight Shot and Raging Strikes from the ARC class.
 
AK speedruns involve the tank tagging every mob, dragging them to the boss' area, and getting killed so they reset. Then the healer raises the tank and they pull the boss.

It's only twice in AK. There's also the decay that comes naturally from using skills. Considering how many mobs there are on those speedruns I have done, maybe it ends up balancing out kind of? If I die a few times on Ifrit HM for example i notice my repair bill isn't very high.
 
Current speedrunning strat has the tank pull aggro from literally every mob as the party avoids fighting and moves to the appropriate location. Once the party reaches the location, the tank dies, loses aggro, and gets ressed.

It's kinda wack and may or may not get nerfed.

edit: super late ;~;

Sounds like they should make the monsters automatically attack the rest of the party if they try that.
 
So, can someone tell me how to make sure my gear is up to date? I wanna be a good DPS!

Equip items from quests = to your level. You're done.

No seriously that's it, the game gives you all the gear you need from 1-50. Anything you get from dungeons or buy on the market or get crafted is a bonus.

And yes, people still Do It Wrong post 30 even with the quests literally handing you level and job appropriate gear.
 
MRD is barely even a tank. In the low-level dungeons they are squishy as hell. As soon as I hit 30, I made a beeline for Curious Gorge, turned on Defiance and didn't look back. If I was asked to fill in as a DD, I would take off the soulstone so that I had access to Straight Shot and Raging Strikes from the ARC class.

I've been turning off Defiance if we have another pally. Maybe one day we'll have the math down to compare the job stat boost (+10str?) vs burst +dmg abilities to see which is better.
 
It's only twice in AK. There's also the decay that comes naturally from using skills. Considering how many mobs there are on those speedruns I have done, maybe it ends up balancing out kind of? If I die a few times on Ifrit HM for example i notice my repair bill isn't very high.

Today hit a repair bill of 1k+ that was not cool at all.

I would prefer they give a good reason to kill the mobs. Right now they are quite literally a time waster and nothing else.

One small reason is they do give more exp than ones outside, but if you are lv 50 then yeah. Id see that as being a waste of time. Considering how terrible item drop rates are with monsters.
 
Then they should make dungeons actually rewarding, or make better ways to earn tomes. Nerfing speed runs just makes it even more of a bore.

Agreed. I've done Wanderer's Palace & AK a few times non-speed ran and trash just takes so long with nothing to really show for it other than a higher repair bill. Makes the dungeons much more dull than they need to be
 
I'm just curious here, what does it mean to be a weak/bad DPS in this game? Coming from an early Lancer, I always try to be cognizant of my position (I usually only encounter this in FATEs, but if there is a tank, always let them attract aggro; I just utilize Feint debuffs, combos, and flank attacks like I was playing fucking Shulk in Xenoblade) and utilize combos in addition to watching health and TP, but I still don't really know what differentiates a good DPS from a really bad one. Is it more a manner of just having shitty equipment for the dungeon/mob in particular, or is there something more to it?

If you're not kicking out the numbers that someone feels they should be seeing in their parser, they will consider you a bad DPS, no matter how skilled you actually are. Just keep your gear up to date to the best of your ability, know what your abilities do and move correctly (which it seems like you are already doing) and you'll be fine.
 
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