Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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Question, is ultros character creation ever open (even if only randomly)? Or is it permanently closed now. I have a friend interested in buying the game when it's available... but I don't know if he'd buy it if he couldn't join Ultros.

My friend has been trying to join for days. He checks a lot and it is never open. He said that every server has been open at some point or other but Ultros. I am only lvl 22 so I am just goingto re-roll tonight so I can play with all my friends.
 
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I can't tell if I like this armor or not. Also, my UI.
 
The game has been in service for 2 weeks and they've been forced to do major maintenance in both weeks to increase server capacity. That doesn't mean they have regularly scheduled weekly maintenance.
 
That's a level 40 skill not a Garuda skill. Even Emerald Carbuncle has it. Between that and being ranged, you could argue that Ifrit's only really useful from level 30 to level 40.

Meh, It's still gonna be a Garuda eventually. Details!

Ifrit is actually still very good though. Its damage is higher than Garuda/Emmy
s skills and it has access to all of its damage skills without being instrusive to most situations, aside from sleeping. The push-back gust needs to be short ranged to execute which kind of defeats the purpose of staying far away.
 
Has anyone gotten a response from a GM after filing a report for cheating?

A few days ago I ran into someone using a bot to camp and kill the diremites in North Shroud for webs and just now I saw someone using a teleportation hack combined with a mining bot in Eastern Thanalan.

I reported both but never got a response from the first one which was maybe 3 or 4 days ago. Just wanted to make sure I hadn't missed anything.
 
Sorry dude. but monks that only do that are awful. They also have a lot of work to get the most out of their damage.

Nope. At the most you move from side to back. Big deal?

DRG has to worry about DoTs, buffs and all kinds of positional shit in just one rotation. It's actually sad.
 
Has anyone gotten a response from a GM after filing a report for cheating?

A few days ago I ran into someone using a bot to camp and kill the diremites in North Shroud for webs and just now I saw someone using a teleportation hack combined with a mining bot in Eastern Thanalan.

I reported both but never got a response from the first one which was maybe 3 or 4 days ago. Just wanted to make sure I hadn't missed anything.
It actually says when you report someone for cheating you will not be updated.
 
What kind of commands are you guys putting on the side buttons for these mice? It could be just me, but the side buttons just seem awkward for most stuff on my Razer Naga. This is one of those peripherals that I want to be able to use but an intuitive setup hasn't presented itself to me yet.

I use one of these as well and I do not use no where near all the buttons on it. What I do is use the main top/forward buttons. Mapping things like blunt arrow to the first one etc. I have some others mapped on it like sprint and my mount to the mouse wheel tilt.

mainly I use the top 6 for skills and the bottoms for consumables and such. I then have the shit key which is equivalent to ctrl fo a few other items like buffs. The main thing to remember is that you may have to set multiple profiles so when you change jobs. I have all jobs at 50 but only play 3 really so it works that the mouse has 3 profiles.

I also have a Razer Anansi which you may want to check out. it has 7 buttons underneath the space bar that act as modifier keys ctrl, alt, shift, and a combination of them which can be remapped. much more intuitive then the mouse in my opinion.
 
is there a dungeon where aoe is required?

Aurum Vale. The boss pops 5-6 sprouts that grow into Morbols if not killed quick.

Apart from as a targeting crutch, the mean time to kill w/Fira (ignoring MP issues) beats single-target with four or more enemies. So if there are four or more targets that aren't CCed, and MP is not an issue, then AoE.
However, due to encounter design, this basically only happens with the Aurum Vale boss.

Weekly maintenance. not sure what they are fixing, but FFXI had it at the same time every week. Hopefully it won't be nearly as regular as that, but it could very well be.

Er? No, 11's one of the few MMOs that doesn't have a weekly maintenance. Apart from emergency maintenance, it only goes down for patches.
The standard patch time is 10AM Pacific, so cutting off the very end of JP time and the very beginning of Europe. 14 will probably revert to that pattern for standard patches, but the past two Wednesdays have been huge reshuffles of the data centers to I can see why they're starting at 9AM Tokyo time when the entire NOC staff show up for work.
 
How many new lvl50 players are there going to be after this weekend?

Well, I'm at level 39War right now. If I focus only on leveling that one class, I might be able to get up to 50 by the end of the weekend. I was planning to pause for an evening and level my GLD high enough to get Provoke though, so I'll have to decide how important prompt leveling is to me.
 
Has anyone gotten a response from a GM after filing a report for cheating?

A few days ago I ran into someone using a bot to camp and kill the diremites in North Shroud for webs and just now I saw someone using a teleportation hack combined with a mining bot in Eastern Thanalan.

I reported both but never got a response from the first one which was maybe 3 or 4 days ago. Just wanted to make sure I hadn't missed anything.

STF is separate from the GMs.
The GMs don't actually do any banning and don't ever seem to go beyond jailing people if necessary. STF is the crew behind the scenes monitoring things monthly and dropping a giant ban hammer all at once at a number of accounts.

Also, as an example of how completely serious they are and don't fuck with the STF because they will ban the shit out of you, here is XI's STF history.

Seriously, SE doesn't fuck around with RMT when they get going and generally don't fuck around with exploits, even minor ones. Windower players in XI got a shitload of bans, Salvage exploiters... played for 5 years? 0 fucks given, get the fuck out of our game.
 
What kind of commands are you guys putting on the side buttons for these mice? It could be just me, but the side buttons just seem awkward for most stuff on my Razer Naga. This is one of those peripherals that I want to be able to use but an intuitive setup hasn't presented itself to me yet.

i use a naga and i should set the side buttons to alt/ctrl/shift # but i just left it to 1-6 and set my most used skills on it like cure, cure ii, esuna, and sprint.

lets me play with one hand most of the time in dungeons
 
so how does ff14 RR combat hold up compare to 1.0, 11?

never really dabbled in the other ones, and tbh I only bought this because it was cheap on gmg and i had a few beers.
 
so how does ff14 RR combat hold up compare to 1.0, 11?

never really dabbled in the other ones, and tbh I only bought this because it was cheap on gmg and i had a few beers.

XI is closer to 1.0's combat only by virtue of how slow they both were.
Honestly XI, 1.0, 1.23 & ARR's combat systems are all wildly different

ARR & 1.23's combat being the most similar, but even then it's a big jump from the GCD and everything having a unique cooldown.
 
'Weekly' was probably a bad term to use...didn't really mean to derail things here.

Btw, thanks for all the responses on the dps questions guys!

Er? No, 11's one of the few MMOs that doesn't have a weekly maintenance. Apart from emergency maintenance, it only goes down for patches.
The standard patch time is 10AM Pacific, so cutting off the very end of JP time and the very beginning of Europe. 14 will probably revert to that pattern for standard patches, but the past two Wednesdays have been huge reshuffles of the data centers to I can see why they're starting at 9AM Tokyo time when the entire NOC staff show up for work.

Didn't XI have a weekly maintenance once a week for a few hours after it came out stateside?
 
STF is separate from the GMs.
The GMs don't actually do any banning and don't ever seem to go beyond jailing people if necessary. STF is the crew behind the scenes monitoring things monthly and dropping a giant ban hammer all at once at a number of accounts.

Also, as an example of how completely serious they are and don't fuck with the STF because they will ban the shit out of you, here is XI's STF history.

Seriously, SE doesn't fuck around with RMT when they get going and generally don't fuck around with exploits, even minor ones. Windower players in XI got a shitload of bans, Salvage exploiters... played for 5 years? 0 fucks given, get the fuck out of our game.

Damn, that's pretty crazy lol. Nice to see that they're on the ball. Thanks for sharing.

I hope they end up doing something like that for FFXIV as a deterrent for some of the stuff that has been popping up.

There's a few videos floating around of those teleportation hacks so hopefully SE can nip that stuff in the bud before it spreads too much. Though teleportation hacks themselves are incredibly easy to detect so outside of RMT I don't think people fully understand what they're getting into.
 
how does quests and classes work?

Like I wanna do some side quests, as a higher level toon, but cash them in for my lovely conj that throws pebbles.

would that work?
 
ok, how about some UI layouts for PS3? Everything seems to get in the way.

Also,
Which settings are you guys picking on PS3 to make the game run smoother, i.e. not showing or limiting other PCs animations, ect? Any helpful links on what the costomize options do?
 
global game, global offices... stagger it up?

You pretty much lose 1 day a week to maintenance. 4 weeks a month, so 4 out of 30 days month sub is 'wasted'.

Square is not in the habit of taking their servers down, ever, for any reason. In FFXI you could stay logged in for months if your machine didn't crash first. This is for major infrastructure upgrades.
 
so how does ff14 RR combat hold up compare to 1.0, 11?

never really dabbled in the other ones, and tbh I only bought this because it was cheap on gmg and i had a few beers.

They all share a methodical pace.
Compared to 11, 2.0 is somewhat faster, and much more focused on rotation. 11 was much more reactive, with 3-5 second delays between each action and most actions on 60-180 second timers. Damage was primarily done with autoattack and through a completely different TP mechanic that counted up and provided a single weapon skill every 30-60 seconds of DPSing.
On the flip side, there was much more ability variety. Each job eventually got access to eight, then ten, of these skills per type of weapon it could equip, with three or four remaining viable into the endgame and advanced/creative macroing even allowing some to perform multi-weapon combos.
In addition, you could rely on having 5-10 active abilities.
The spell lists were far longer, with the methodical pace, longer MP recovery times, and longer recast times encouraging use of two or three different levels of a spell during a fight. Elemental affinity was also paramount rather than almost-ignored, meaning casters would need to have particular elements macroed for different enemies.
Last but not least, there was a timing-based combo mechanic for weapon skills, where performing them in a specific order with the proper timing triggered one of 14 different elementally-associated "skillchains" that inflicted bonus damage. Mages could also join in by casting from the associated element.

Most of these factors are unlikely to return in 14, as looooooooong CDs and GCD are anathema to the modern MMO player and parsing eventually proved that more damage was being lost waiting to skillchain than gained by skillchaining. The 2.0 controller implementation is also a lot less suited to broad versatility than either 11 or 1.0's, even though it's significantly better for the game as it stands now; it's great for giving you 16-32 skills every 2.5 seconds but nowhere near as good at giving you 50 neatly-organized ones every 5 seconds.

1.0 leaned toward 11-style, 1.23 (somewhat) toward 2.0.
 
i mean if you are lvl 50, do a lvl 15 quest objectives, but turn it in as a lvl 15 conj.


would that work?

I think it's locked to whatever class picked the quest up. You can do the objectives as any class, but only the class that picked the quest up can get the EXP.

I think.

Ah, I was sort-of right. It basically has to be your level or under for the class you want the EXP to go to.
 
I think it's locked to whatever class picked the quest up. You can do the objectives as any class, but only the class that picked the quest up can get the EXP.

I think.

Ah, I was sort-of right. It basically has to be your level or under for the class you want the EXP to go to.

Only certain quests are locked.
Class-Job quests are often locked.
Relic Quests are locked.

For the rest if you want to swap jobs to complete it then swap back when you turn it in, it's A OK.
 
Only certain quests are locked.
Class-Job quests are often locked.
Relic Quests are locked.

For the rest if you want to swap jobs to complete it then swap back when you turn it in, it's A OK.

So I can turn in a level 48 quest and give all that tasty EXP to my level 1 person? Or is it still a level requirement thing.
 
Didn't XI have a weekly maintenance once a week for a few hours after it came out stateside?

There was probably a regular patch day at some point, because the game definitely had some technical growing pains, but I've played off and on since PS2 launch and I don't ever recall a scheduled maintenance that didn't come with a patch.

i mean if you are lvl 50, do a lvl 15 quest objectives, but turn it in as a lvl 15 conj.


would that work?

Yes, usually. This also works for gathering jobs.
Quests WILL be locked to a minimum turn-in level, some of which are even higher than their accept level.
 
So I can turn in a level 48 quest and give all that tasty EXP to my level 1 person? Or is it still a level requirement thing.

No.
If you need to be level 30 to get the job, you need to be level 30 to turn it in.
You can get a level 1 quest, swap to your level 50 to do whatever task it asks, then turn back to level 1 to turn it in...

But you can't get a level 49 quest, and walk up there with a naked level 3 Conj and expect to get any xp.
 
I could say 1.23 had a better combat system aside from latency issues, but it is not like you can play it, so there isn't much of a point.
 
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