Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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Sorry if its been answered but what the heck.

Gear: you eill always reuse your beginner gear when yoy decide to lvl another class or gathering group or crafting. Different sets and all. Npc's do sell good gear to help you branch out further early on but I crafted a lot of my early stuff.

Dyes: lvl twenty quest by the time you are in that lvl range the story will take you to that place so you won't miss it. You'll notice it with the reward being a few dyes and the dye action.

Enjoy this game is awesome.

Thanks, you said you crafted alot of your gear, can you pick up multiple professions as well? I think I just hit lvl 7 but haven't found a way to unlock crafting and gathering jobs yet and my buddy that was showing me the ropes hadn't tried crafting yet
 
Yeah, Ifrit is really easy in comparison to Garuda and Titan. Garuda isn't that bad, but need a group that knows what they are doing. Mistakes can be made, and you can still probably beat her.

Titan, though. Oh boy. You really cannot make any mistakes. It's an incredibly unforgiving fight.

Chimera and Hydra can pose some problems for people new to the fight, but they aren't too difficult compared to the rest. I actually had more problems with Hydra than Chimera even though everyone else says Chimera is harder, lol. Maybe my groups were just backwards. :P

You'd be surprised how many people has a problem avoiding AoE in Chimera. When I got a good group and we basically stunned every voice it was a lot easier.

I hope Hydra dosn't take as much for me. lol
 
That's also assuming you get the green version of the relic weapon already and have someone to meld for you right. That's the part that makes me not want to start my relic quest.

I bought the stuff for my base SMN book for like 70k, might sound a little bit expensive but still, that's the easiest part of the quest, I mean, seriously.

Anyway, if you are ready with the base weapon and materias, and know the fights, it can be done quickly.

Of course I'm not saying I'm going to get my book in 5 hours because that's not happening, first we have to kill Titan again for 2 guys from my group who were on different jobs than their relic for the Titan fight, and we tried 3 times after getting my relic and before the maintenance, and we were still screwing up, although mostly because we have a weak link in our party and unfortunately we can't get rid of him.
 
Thanks, you said you crafted alot of your gear, can you pick up multiple professions as well? I think I just hit lvl 7 but haven't found a way to unlock crafting and gathering jobs yet and my buddy that was showing me the ropes hadn't tried crafting yet

Once you get to level 10 and complete your class quest you'll have the ability to unlock other classes, including crafting and gathering. There's no limit to how many you can unlock either. You're free to do as many or as few as you like.

But yeah, once you complete that level 10 class quest just head to any other guild and talk to the receptionist there. They'll have a quest marker above their heads.
 
You'd be surprised how many people has a problem avoiding AoE in Chimera. When I got a good group and we basically stunned every voice it was a lot easier.

I hope Hydra dosn't take as much for me. lol

Looking at just the mechanics, Hydra is definitely easier than Chimera. But the issue I always had was with like.. bad tanks or something. They would constantly get hit by that stupid -75% healing debuff which cannot be dispelled. Then they die. Or people planting fire bombs in the middle of the room right before Fear. In theory, Hydra should be much easier.
 
So you need someone to craft the green weapon and then also meld it right.

Yes, you get the Blunt weapon in a dungeon and then you craft the normal (needed for the quest) version it, you also need a crafter to meld it.

You don't even need to get the Blunt weapon, you can buy it, but is easy enough and you can save all that gil. The other needed mats shouldn't be very expensive. I it cost me around 12k make my weapon (without including the 5k I gave to my saint crafter as a compensation)
 
I bought the stuff for my base SMN book for like 70k, might sound a little bit expensive but still, that's the easiest part of the quest, I mean, seriously.

I don't have that kind of money lol. Maybe I'll just delay it for later until I get some cash with mining.
 
Once you get to level 10 and complete your class quest you'll have the ability to unlock other classes, including crafting and gathering. There's no limit to how many you can unlock either. You're free to do as many or as few as you like.

But yeah, once you complete that level 10 class quest just head to any other guild and talk to the receptionist there. They'll have a quest marker above their heads.

Ah ok thanks, guess I'll stick with leveling a bit more til that quest opens up then start up on the crafting, man I love that this game lets you switch classes without losing anything :D
 
Regarding the tank discussion, I got my GLA to 15 and ran the first dungeon just before maintenance started. We were rushing through the run, but it definitely felt like tanking (at least on GLA) is more difficult than any other class I've played so far at lower levels. Running through dungeons as ARC was cake, and THM (even with sleeping and DoTing) was easy. CNJ was a bit more work, but as I mained a WHM and RDM in FFXI, I find CNJ to be much easier.

Running through as GLA was difficult. I knew what I wanted to do, had all my enmity abilities at the ready, and still lost hate quite a few times. It will be a few runs before I get a good understanding of how much enmity each action generates and how best to regain lost hate. I have partied with some really, really bad tanks, and my first run was better than those runs, but playing as a tank in this game definitely puts things into perspective a bit more.
 
Comparing the stats of my relic and +1 version, I'm definitely gonna hold off on getting that for a while. It doesn't seem worth the 900 tomes which I could use to upgrade multiple AF2 pieces, lol. For me, anyways.

Made a Bard got it to 50 only to realize the class is almost useless...

Made a Black Mage already useful at level 21.

Um, what? Bard is incredibly useful. We had 2 of them on our Titan Hard mode run. <3 Ballad <3 And they do pretty good DPS to boot, plus are ranged (which is generally preferred for most encounters imo) and can DPS on the move.
 
Made a Bard got it to 50 only to realize the class is almost useless...

Made a Black Mage already useful at level 21.

Bards are not useless. You are severely underestimating the usefulness of the MP regen song and the high mobile damage they can do.
 
They want DRGs and BLMs for their LBs.

They'll want BRDs for their DPS and support songs.

Interesting fact, fought HM ifrit with Me/Bard and 2 dragoons a Gladiator and other healing classes. took ifrit down in no time.

Same situation again this time 2 Bard, Ifrit can't be killed go figure.
 
Interesting fact, fought HM ifrit with Me/Bard and 2 dragoons a Gladiator and other healing classes. took ifrit down in no time.

Same situation again this time 2 Bard, Ifrit can't be killed go figure.

Something is wrong with your group then (ie. the players).

My Bard in AK greens can do Ifrit HM blindfolded.

Any job can.
 
Looking at just the mechanics, Hydra is definitely easier than Chimera. But the issue I always had was with like.. bad tanks or something. They would constantly get hit by that stupid -75% healing debuff which cannot be dispelled. Then they die. Or people planting fire bombs in the middle of the room right before Fear. In theory, Hydra should be much easier.

Watched a video and definetly looks easier. But I'll have to watch another from a tank perspective (if there's one)

Regarding the tank discussion, I got my GLA to 15 and ran the first dungeon just before maintenance started. We were rushing through the run, but it definitely felt like tanking (at least on GLA) is more difficult than any other class I've played so far at lower levels. Running through dungeons as ARC was cake, and THM (even with sleeping and DoTing) was easy. CNJ was a bit more work, but as I mained a WHM and RDM in FFXI, I find CNJ to be much easier.

Running through as GLA was difficult. I knew what I wanted to do, had all my enmity abilities at the ready, and still lost hate quite a few times. It will be a few runs before I get a good understanding of how much enmity each action generates and how best to regain lost hate. I have partied with some really, really bad tanks, and my first run was better than those runs, but playing as a tank in this game definitely puts things into perspective a bit more.


Hate management is quite a bitch in this game. Abilities like Regen will give you more than a headache and the lag between the hate bars and what is actually happening is a bitch to deal, then you have jobs like BRD that can be hate machines or ppl in general that won't give you room to breath because they won't slow down no matter what. Lucklily Shield Oath (for PLD) makes things a bit easier.

The best you can do on early levels is to spam Flash and keep you weapon updated, the more dmg you do the more it will help you in these levels. Later you can start switching target to spread you enmity combos while using Flash after finishing one.

To be honest sometimes tanking trash mobs (or being in stun duty) is harder than actual bosses. AK bosses are a joke to tank for example or even Ifrit which is incredibly easy to tank too. Garuda seems harder but looks like the meat of the job falls in the other party members.
 
Something is wrong with your group then (ie. the players).

My Bard in AK greens can do Ifrit HM blindfolded.

Any job can.

Happened multiple times, at one point we luckily got a Black mage took ifrit down without even breaking a sweat at that point I decided to role a Black mage instead. Had fun playing my bard but compared to what my Bro is capable of doing on his Dragoon, I feel they need a buff or something.
 
Happened multiple times, at one point we luckily got a Black mage took ifrit down without even breaking a sweat at that point I decided to role a Black mage instead. Had fun playing my bard but compared to what my Bro is capable of doing on his Dragoon, I feel they need a buff or something.

BLM in Ifrit is needed for the LB more than anything else. People are asking BRD for Garuda and Titan fights so I would reconsider your statement.
 
Happened multiple times, at one point we luckily got a Black mage took ifrit down without even breaking a sweat at that point I decided to role a Black mage instead. Had fun playing my bard but compared to what my Bro is capable of doing on his Dragoon, I feel they need a buff or something.

I see how you might think that's the phrase...
 
Happened multiple times, at one point we luckily got a Black mage took ifrit down without even breaking a sweat at that point I decided to role a Black mage instead. Had fun playing my bard but compared to what my Bro is capable of doing on his Dragoon, I feel they need a buff or something.


Sorry to call you on this, but right now groups in Binding Coil of Bahamut (8 man current top end game content) are bringing two Bards because they have one of the highest sustained dps in the game.

Maybe you weren't doing the correct rotation.
 
Sorry to call you on this, but right now groups in Binding Coil of Bahamut (8 man current top end game content) are bringing two Bards because they have one of the highest sustained dps in the game.

Maybe you weren't doing the correct rotation.

I don't think it was me, I just feel I could be doing more...
 
can bard be so op in af?
feels like I made a mistake to gear up blm first...

can anyone explain why it's so good?
is it cuz it can move and attack or is there one particular skill?
 
can bard be so op in af?
feels like I made a mistake to gear up blm first...

can anyone explain why it's so good?
is it cuz it can move and attack or is there one particular skill?

They can easily mantain dps without incredible complex rotations like DRG and their support skills are very useful.
 
Damn, 900? I saw an item in the "Other" category on the Myth tomes section, but it was only 300. I think I may hold off on the +1 version unless it is a ton better. I'd rather get like AF2 body personally, lol.

You need three of them to complete the quest to upgrade to relic+1. But honestly unless you are going into Bahamut's Coil (and even then you'll probably be ok with the vanilla relic weapon) you can probably hold off on upgrading it.
 
Sorry to call you on this, but right now groups in Binding Coil of Bahamut (8 man current top end game content) are bringing two Bards because they have one of the highest sustained dps in the game.

Maybe you weren't doing the correct rotation.

Rotation? lol

More like, put DoTs up and spam that macro.
 
BLM in Ifrit is needed for the LB more than anything else. People are asking BRD for Garuda and Titan fights so I would reconsider your statement.

Having an AoE LB for Ifrit is nice but not really needed, with a little bit of coordination it can be easily done with single target LB.

Feel it is more important to have a PLD even in organized groups to interrupt eruptions as those get deadlier as the fight progresses.
 
If anyone was wondering, you still can't create a character on Ultros and I still have a game I paid for that I'm not playing because of it. :(
 
I keep seeing this...but is the DRG rotation really that hard?

HT+FR+PH -> ID+DI+CT -> TT+VT+FT

reapply HT and DI/CT as needed and mix in BFB, IR, LS and the other abilities, get creative as the situation demands.
 
Having an AoE LB for Ifrit is nice but not really needed, with a little bit of coordination it can be easily done with single target LB.

Feel it is more important to have a PLD even in organized groups to interrupt eruptions as those get deadlier as the fight progresses.

True, but ppl leaves if there's no AoE LB.

And sometimes is hard to organize people or is hard that they follow the instructions, which leads to wiping which in turn leads to ppl leaving...
 
True, but ppl leaves if there's no AoE LB.

And sometimes is hard to organize people or is hard that they follow the instructions, which leads to wiping which in turn leads to ppl leaving...

True, true. It makes you think that those are probably the same people who will hit the Garuda wall hard.
 
I keep seeing this...but is the DRG rotation really that hard?

HT+FR+PH -> ID+DI+CT -> TT+VT+FT

reapply HT and DI/CT as needed and mix in BFB, IR, LS and the other abilities, get creative as the situation demands.

That's a lot more effort to do less DPS than a lesser geared Bard or Monk.
 
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