jett said:Ghosting is an "effect" now? I see ghosting in every single freaking 30 fps title.
Yes its an effect, intentional or not.
jett said:Ghosting is an "effect" now? I see ghosting in every single freaking 30 fps title.
Gek54 said:Ghosting IS a type of blur effect that has been intentionaly used for the purpose of creating the appearance of motion blur in other games. In the case of 30fps a moving object appears elongated.
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Gek54 said:Ghosting IS a type of blur effect that has been intentionaly used for the purpose of creating the appearance of motion blur in other games. In the case of 30fps a moving object appears elongated.
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Shogmaster said:That top pic is showing interlacing, which has little to do with ghosting.
Teknopathetic said:Ridge Racer's cool and all, but it should've died with Rave Racer. It's horribly dated in comparison to PGR2.
What's even funnier is that with a 30 fps game there is no interlacing to be seen when doing video capture on my PC, and it's the 60 fps games that display these interlacing artifacts. While I do agree that 60 fps games look clearer on a TV than 30 fps one, it always surprised me considering that at 60 fps (and with a 480i display) we only get to see half of each frame.Gek54 said:I know but it was the best example I could find.
morbidaza said:Just read Fight For Freedom's last post...about how cameras can capture blur, I beleive it has to do with the way they take their pictures.
When a videogame shows a single frame, it is an instant in time. It does not show a sum of the places a car has been in the 1/30th or 1/60th of a second, it shows where it is at that exact moment in time. No fudging.
When a camera takes a "shot", it is recording every place at has been in the time it has taken to take the shot.
This is really hard to put into words, so perhaps this will help.
every vertical line will represent a new frame, dashes with be when the camera is recording motion, and periods will be time passing unused.
VIDEOGAME
-......|-.....|-.....|
There is elapsed distance between every individual frame...and NOTHING is there to account for it.
CAMERA
------|------|------|
It records everything in between in the individual frames, and it all gets blurred together in the image. Think of the way a photo camera works. If you move too fast, you will be spread over a large portion of the film, and will be blurred.
Hopefully that explains it.
jarrod said:To be fair, only about half of the RRs have been 60 fps...
60 fps
-Ridge Racer (System 22) 1993
-Ridge Racer 2 (System 22) 1994
-Rave Racer (System 22) 1995
-Ridge Racer Hi-Spec (PlayStation) 1999
-Ridge Racer V (PlayStation 2) 2000
-Ridge Racer V: Arcade Battle (System 246) 2001
-Ridge Racer (PSP) 2004
30 fps
-Ridge Racer (PlayStation) 1994
-Ridge Racer Revolution (PlayStation) 1995
-Rage Racer (PlayStation) 1996
-R4: Ridge Racer Type 04 (PlayStation) 1999
-Ridge Racer 64 (Nintendo 64) 2000
-Ridge Racer (Vodafone) 2004
-Ridge Racer DS (Nintendo DS) 2004
Fight for Freeform said:jarrod is a f***ing gaming encyclopedia!
And I loved the 30fps RR games.
I think you are getting games mixed up. Unlike games like TOCA or GT4, they don't stretch the road texture to a large degree (to give you a false sense of speed).
Well, people are different. I'm an EXTREME graphics whore. I love the effects and detail in games.
dark10x said:Oh no, I am not getting anything mixed up.
It may indeed be more realistic, but texturing a road surface with patterns moving left to right and lots of fine detail repeating details does indeed kill the sense of speed. SegaGT on Dreamcast did the same thing.
Honestly, I would like more games to use the multilayer approach employed by MotoGP. As speed increases, different textures are swapped onto the surface to convey a better sense of speed. When at a stand still, the track is of very high detail, but at the highest speeds, it's a blur.
Ah, but so am I. However, I am more fond of artistic use of effects and details. Realistic aspects used in an artistic fashion can be nice, but PGR2 is simply mundane. The lighting is flat and dull in appearance. Many aspects of the lighting model are impressive, and it is certainly well beyond the pre-baked lighting found in so many other racers...but that doesn't mean it is attractive.
For example, here are some shots I grabbed from the first page of Gamespot's PGR2 pic collection. There was no selection here. I just clicked on random shots and posted them here. These shots demonstrate what I was talking about. This is NOT ABOUT the capture quality so do not dare bring it up. You can see what I am talking about.
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Fight for Freeform said:jarrod is a f***ing gaming encyclopedia!
And I loved the 30fps RR games.