PanopticBlue said:Racing games less than 60 fps next gen are absolutely unacceptable. Hell, every racing game this gen should have been 60 fps but there are far too many that are not. We were getting amazing looking and playing racing games (for the time) in the early-mid 90's from Namco and Sega that were an unflinching 60 fps for crying out loud. PS2 and Xbox dwarf those early 3D arcade boards, let alone X360.
Their goal should be 60fps no matter what, if they have to scale back some effects then do it, PGR2 was not pretty enough to warrant 30 fps. It'll be the same thing as PGR2 all over again except now they'll claim that in high-def 60 fps won't matter.
60 frames or no buy for me.
isamu said:I don't care how polished PGR3 is going to be, how many features it has or how well the gameplay turns out, if it runs at anything less than 60fps in this THIRD FUCKING GENERATION of 3D videogames I not buying it. Period.
Trojan X said:Spare the technically bro as everyone knows this already.
All we care about is what we see. So bottom line is that we want kickass games running at 60fps! Sega delivered this and MUCH MORE in the arcades with an inferior hardware and they're delivered again with Outrun SP with today's 5 years old hardware, also Polyphony delivered too. There is no reason why we can't have that with PGR3.
As you've said it's all about getting the balance but at the same time it's also all about damn good programming, but none the less Bizarre, go get the balance already! Simple as that.
Trojan X said:Spare the technically bro as everyone knows this already.
All we care about is what we see. So bottom line is that we want kickass games running at 60fps! Sega delivered this and MUCH MORE in the arcades with an inferior hardware and they're delivered again with Outrun SP with today's 5 years old hardware, also Polyphony delivered too. There is no reason why we can't have that with PGR3.
As you've said it's all about getting the balance but at the same time it's also all about damn good programming, but none the less Bizarre, go get the balance already! Simple as that.
mrklaw said:You say spare the technicality, yet somehow model 3 should be our benchmark? there are already games on this gen that stomp all over model 3, albeit maybe not with your nostalgia goggles on. I still love Daytona USA (1) , but admit that its looks like shit now.
Borys said:Ok, but you understand that a 60 fps PGR3 won't look as good as a 30 fps version? That was the whole point of my post.
Trojan X said:You've missed the point entirely!
I'll say again. We want 60fps games and that is something that M$ strongly stated that we should received. Model 3 is an inferior machine compared to the 360 but yet games delivered on there provided graphics that were practically ahead of its time. If machines were an issue before they shouldn't be now, we want the goods and you can provide the goods if you're a good developer - its' as simple as that!
Borys said:Ok, but you understand that a 60 fps PGR3 won't look as good as a 30 fps version? That was the whole point of my post.
MbGCaM said:Fluidity is more about constant framerate (30 or 60).
Borys said:Ok, but you understand that a 60 fps PGR3 won't look as good as a 30 fps version? That was the whole point of my post.
op_ivy said:maybe i'm being optimistic, but it sounds to me that the game will be 60 fps.
as shog said, in pgr2, bizarre said they were actually aiming for 30fps. something about in microsofts play test research showing that the majority of gamers couldnt tell a difference between 30 and 60.
this latest post is good news. bizarre is actually working to make the game 60 fps, and from the way its worded, it sounds pretty damn likely thats how it will ship.
baring any "mad glitches"![]()
Shogmaster said:You guys are forgetting the golden rule: You can never give devs enough power. There's always more shit you can throw at an engine, be they more geometry or effect, until it drops below 60fps. It doesn't matter if it's XBox360 or XBox3600.
Instigator said:You also understand more people are asking for a frame rate priority rather than details.
Wyzdom said:I'm pretty sure they can wow me enough at 60 fps with "less effects".
Borys said:Absolutely. Once we see two next-gen racers - one @ 30 the other @ 60 fps then we can make comments "It was or wasn't worth it (30 or 60 fps)".
Yes they look great, but there is a VERY big difference in how you can optimize a rail racer like Outrun where the camera can ONLY go forward, and a free racing game (not even free roaming, just where the camera actually follows the car direction and not the road) like PGR and everything else. If you know exactly where the camera will be at all times, it's *much* easier to use much more polys in a scene.Trojan X said:Do you like these pictures:
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Well these are 60fps and they still make my mouth water.
Blimblim said:Yes they look great, but there is a VERY big difference in how you can optimize a rail racer like Outrun where the camera can ONLY go forward, and a free racing game (not even free roaming, just where the camera actually follows the car direction and not the road) like PGR and everything else. If you know exactly where the camera will be at all times, it's *much* easier to use much more polys in a scene.
Yes it shows the road right into the horizon, but the programmers can simply decide that at this point they will trade scenery polys versus draw distance, because they are in a very controlled environment. Basically the programmers could know for each position of the camera what will be shown and make sure it never dips under 60 fps under any circumstances by removing just enough polys to the scenary when needed. It's something you simply CAN'T do if you are not in control of the camera at all times. Besides art (of course), it's also the reason why Panzer Dragoon Orta is still one of the must amazing game visually on Xbox. Rail = total control.Instigator said:Many of those scenes show the road extend right into the horizon. People are not asking as much of PGR and since the game is city-based, it can cheat plenty of times and have large chunk of the scenery hidden by buildings nearby.
Blimblim said:Yes they look great, but there is a VERY big difference in how you can optimize a rail racer like Outrun where the camera can ONLY go forward, and a free racing game (not even free roaming, just where the camera actually follows the car direction and not the road) like PGR and everything else. If you know exactly where the camera will be at all times, it's *much* easier to use much more polys in a scene.
I'm not trying to find excuses for 30 fps games, I'm only stating that it's *much* easier to optimize a game like Outrun because it's on rails. GT4 is a much better example to compare with PGR since both should use the same type of camera.Trojan X said:Can you say the same thing for GT4? What about Ferrari 355? Are you trying to find a reason for the developers to go, "oh that's fine, if we can't do it we can think just like BlimBlim"? Do you know what I trying to say, bro? I'm saying that what you saying is true but it is not an excuse that can be used in this day and age anymore, especially with what we've already mentioned here on this page.
Blimblim said:I'm not trying to find excuses for 30 fps games, I'm only stating that it's *much* easier to optimize a game like Outrun because it's on rails. GT4 is a much better example to compare with PGR since both should use the same type of camera.
All I wanted to say is that Outrun can't be compared at all to any other racer technically. Compare GT4 to Forza all you want, but Outrun is a completely different beast.
Blimblim said:I'm not trying to find excuses for 30 fps games, I'm only stating that it's *much* easier to optimize a game like Outrun because it's on rails. GT4 is a much better example to compare with PGR since both should use the same type of camera.
All I wanted to say is that Outrun can't be compared at all to any other racer technically. Compare GT4 to Forza all you want, but Outrun is a completely different beast.
mrklaw said:PGR is on rails too. Yes, there are 'multiple' paths in a city, but each of those is probably a separate resource that is loaded in - skewing detail towards those buildings and roads that are on the actual racing line. So its likely as on-rails as Outrun2 or GT4
You could compare PGR3's camera (if it's the same as any all other PGRs) to any other "free" racer where you can actually turn around and have the camera follow you. So basically 99% of all recent racing games, be it GT4, Forza, Toca and others. Of course they all use different optimizations, but they all share the same basic problem of not knowing for sure where the camera can be and especially the direction it is pointing at. That's where keeping a constant framerate gets much more difficult.Trojan X said:Oki doki, fair enough, but remember that Outrun 2 does have reverse mode so... Yah.
So what game would you compare PGR3 to in support to our argument if you're supporting it?
Gregory said:It`s funny how many claim 30fps is better because then you can have more detailed graphics. But what 30fps does, in fast moving games like racers especially, is make the graphics look like blurry washed out shit. All the graphical detail is basically wasted once it moves because 30fps creates a natural blur due to the jerky movement.
This is my biggest issue with 30fps, it makes games look like shit no matter how detailed they are. Sure they may look great in screens, once you see they move it`s all a mess.
And if you don`t believe so, ask yourself what are the best looking games on the market? Almost exclusively 60fps ones. GT4, Ninja Gaiden, God of War, Rallisport 1/2, DOA etc.
beermonkey@tehbias said:Future 360 owners with HDTV...
If the game had 60fps in 720x480p, and 30fps in 1280x720p, which mode do you think you would play?
Shogmaster said:You guys are forgetting the golden rule: You can never give devs enough power. There's always more shit you can throw at an engine, be they more geometry or effect, until it drops below 60fps. It doesn't matter if it's XBox360 or XBox3600.
Having said that, personally, I think the only things that will prevent Bizzare from making PGR3 run at 60fps is lack of time to optimize the enigine. They have 60fps as their goal for PGR3, unlike the PGR2 which they knew from the beggining that with the additional Live net code and improved graphics, they were aiming for 30fps. It's a fight against the launch date.
I guess soTrojan X said:So basically you're supporting my argument but just correcting me by not OutrunSP as an example - correct?
You're setting yourself up for a huge disappointment since some devs aren't even getting double digits in framerate currently. Good luck if you expect them to get to 60fps.AtomicShroom said:Games next gen: 60fps or die.
I'm getting real fucking sick of 30fps games. I want fluidity, dammit. It directly impacts the controls, thus the experience and the fun.
It's the final word because the developer isn't going to discuss it anymore until they know what their final framerate will be.GhaleonEB said:I know the discussion has moved on, but can someone explain how "we're gonna try" is the final word on 60fps? Sounds like we are right where we started, with not knowing.
GhaleonEB said:I know the discussion has moved on, but can someone explain how "we're gonna try" is the final word on 60fps? Sounds like we are right where we started, with not knowing.
morbidaza said:It's the final word for now. It's obviously not concrete, but it shuts up the discussion of what they're going for.
Developers will rarely tell you straight up that it'll be 60fps no matter what if their game pushes the hardware to any major degree. DICE gave the same response on RSC2 when screens for that started coming out. They said they were trying to get 60fps but that 30fps was an option they could use if they had to.
Guess what, release day for it came around and it was a silky smooth 60.
I'm very confident this will be 60fps. Bizarre knows what they're doing and I trust they'll put forth the best racing game on the X360 at launch in nearly every respect.
That being said, even if John Titor came and told us that it would be 30fps, I'd would still be my most anticipated X360 game. PGR2 was just too freaking good for me not to get hyped over this.
Blimblim said:You could compare PGR3's camera (if it's the same as any all other PGRs) to any other "free" racer where you can actually turn around and have the camera follow you. So basically 99% of all recent racing games, be it GT4, Forza, Toca and others. Of course they all use different optimizations, but they all share the same basic problem of not knowing for sure where the camera can be and especially the direction it is pointing at. That's where keeping a constant framerate gets much more difficult.
mrklaw: Whatever![]()
Blimblim said:Yes they look great, but there is a VERY big difference in how you can optimize a rail racer like Outrun where the camera can ONLY go forward, and a free racing game (not even free roaming, just where the camera actually follows the car direction and not the road) like PGR and everything else. If you know exactly where the camera will be at all times, it's *much* easier to use much more polys in a scene.