Gek54 said:
Its a little disconcerning when the dev doesnt understand the blur affect caused by 30fps.
To Gek54 and sangreal, there is no blur effect.
As mentioned, there is an effect where images are doubled up. This effect can even be seen when watching movies and TV, but is far less apparent because most directors know that it looks horrible. But there are many scenes in many movies where the panning is far too fast and you'll see it.
Regardless of what it was doing technically, I always found the actual visual appearance of PGR2 to be EXTREMELY bland. The lighting was not attractive to me
Well, people are different. I'm an EXTREME graphics whore. I love the effects and detail in games.
I also really like strides towards realism.
I also disliked the way they chose to texture the racing surface (damaged sense of speed).
I think you are getting games mixed up. Unlike games like TOCA or GT4, they don't stretch the road texture to a large degree (to give you a false sense of speed).
60 fps is the magic number yes, but I can still see some gap in the frames during certain moments. For example in replays when the car passes by the camera quickly you can see it pretty easily. So I wish they`d make a new standard for TV`s, 100 - 120hz perhaps.
One other reason why 60 fps looks far better than 30 fps is because the way our brain naturally interprets images and motion.
Of course, our eyes don't capture in fps. BUT, you can quantize it with some tests. Tests found that most people can distinguish up to 120 fps.
Anyways, our brain adds a blur to objects to help us humans gain a sense of direction. In the essay I've read about this topic, the example was given of an apple falling outside a skyscraper, and you are inside one of the floors looking out the window. You can tell that it's moving down because of the way it blurred. Now, if you were lucky enough to trace the fall with your eyes, it would not look blurry! If you are a passenger on any vehicle, try it. Look out the window at the side of the road and look at one point out the window, you can see the road/sidewalk blur by. Now, as it's going by, focus on a crack in the sidewalk...and you'll see it with no blurring.
So, in relation to games and 60fps...the higher frequency helps our brain create a motion blur as it's so smooth. 30fps is too disconnected, and for our brains is like a slideshow.
Now, there are effects to mimic motion blur (RR4 had it, it's the only racer I can think of that had it, besides the GTA games), but the problem is that when implemented these games ran at super low framerates to begin with. I think a constant 60 with this blur would look absolutely real.
One thing the essay I read never addressed is how TV cameras can capture motion blur no problem. The focus was on the brain...but obviously a peice of film captured it. So I am doubting that essay a bit, but I found a lot of info from it to be useful anyways.
So rather than going to 120 fps, I think a 60fps game with some blurring effect would be best. It looks like from these PGR3 shots that there is something going on as far as the blur effect goes...so I know that this game will look stunning!