Final Verdict on Kotor II

MrAngryFace said:
What is it? How is it if I dont give a shit about it LOOKING like KOTOR.

It actually looks worst than kotor, when you'll see how bland and uninspired the indoor level designs are throughout the game, you'll understand.
 
I posted this in the KOTORII Thread:

Finally started it last night and I like the story 100x more than the first one.

My problem with the first game's story is that it was like a bad SW fanfiction where the writer would write himself as the main character who doesn't know about the Force and becomes a Jedi that saves the galaxy. It's was horribly generic as far as Star Wars goes.

The sequel has an interesting story involving exiled Jedi and I feel that it has a more focused story progression than the first game.
 
FrameRate Drops are the games only real problem. The storyline is a lot darker this time around. I'd give it a 9 out of 10.

Obsidian did a great job for their first console RPG imho. If you liked the first one then you'll like this one. Wait for the PC version if the frame drops will bother you.
 
MrAngryFace said:
but how are the parts that matter to an RPG?

The gameplay mechanics themselves are better, but you get so overpowered later on that nothing's a challenge for you. There's no quests as cool as the original, remember the murder case, the romero and juliette, saving the guy from his own droids, infiltrating the siths and slaying them all or become their leader, etc etc. Also characters outside of Kreia are so boring personality wise, I went throught bao dur's conversation in like 10 mins, the rest of the game he had nothing more to say, my only option was "nevermind" and leave him be.. wow, thats depth /rolleyes AK-47 is cool but you dont get to see his cool side as much as the original, for example he doesnt translate any stories this time like he did in kotor with the sand peoples and the ancient civilization. AI for the enemy dark jedi seems even more dumb than the original, i went throught the last level, slaying like 100+ of them, and not a SINGLE one of them used a force power on me, wtf? Story wise, there's no twists that are as cool as the original, its very predictable in fact, when you meet up with the jedi council members on each planet, they dont advance YOUR story any further, they pretty much repeat the same thing all over, real-time cutscenes are a mess and the fmv cutscenes arent anywhere near as cool as kotor.

A nice try from obsidian but, kotor 2 is an empty shell, it could have been much more, but it feels rushed.
 
Better than Kotor so far, but I'm only about 7 hrs in.

The tweaks to gameplay are appreciated, you can now break down all those useless inventory items into basic components to create stuff that is actually useful, giving scattered workbenches more purpose(really useful for crafting a few extra machine hacks if you don't happen to have a droid along or an ace mechanist to deal with security for instance)

There are more force powers, a higher level cap, more interesting NPC's(well Kreia>>>Bastila at least) plus each provides a unique talent to combat beyond equipped weapons and force powers.

I really dug the opening environments, but supposedly it turns sour on that front if the comments in the other Kotor 2 threads are to be believed. The plot has been mysterious and building to something eventful...or not. Plus I hear you can forge a special lightsaber crystal in your own namesake.

The game is still stupidly easy even with the difficulty slider cranked.
 
oh and wookie angst sucks

brrrr me no likey human female
brrrrrrrrr me chase you, me kill angry and kill you
brrrrrr im such a weak fucking pussy of a wookie that it takes me several tries to beat a weak female, but im still angry and i'll try again

rolleyes-big.gif
 
I had the absolute WORST frame-rate drop on
Korridan against multiple Hisss creatures
last night that I've ever seen on a console. Two frame per second for the entire fight. Inexcusable.

The storyline itself is pretty damn cool, however. Far beefier than the first.
 
bishoptl said:
I had the absolute WORST frame-rate drop on
Korridan against multiple Hisss creatures
last night that I've ever seen on a console. Two frame per second for the entire fight. Inexcusable.

The storyline itself is pretty damn cool, however. Far beefier than the first.


:lol

Should have got the superior PC version.
 
Game is awesome. Storyline rocks. Nice gameplay additions. The stutter is ass and the game could definitely use a bottle of Meguiars Gold Class but overall its just as good as the first game if not better.
 
You don't seem to care about how it looks, and you shouldn't because it doesn't really affect anything. It looks just like the original, but there are some nice effects like the reflections off of the tiles in buildings.

The RPG elements are similar to the original. You have your attributes, skills, feats, and eventaully powers. The dialog is much better this time around, and I love how Awareness, Wisdom, and other attributes can change your dialog choices. Influence is great as well, and it works very well. If you think the indoor environments are bland, just take a look at the
Jedi Enclave Sub-Level
.
 
MrAngryFace said:
ill nab the xdude version, I hate waiting and i have a gift card

The game's great. Don't listen to the guys who probably haven't even played it.
 
KOTOR II feels too much like an expansion pack than a fully realized game.

The beginning of KOTOR II is great. The bit on the Peragus mining station is exponentially more compelling than much of the first planet of the first game, but as soon as you fly off to Telos you end up wandering the same boring compartmentalized metallic hallways for several hours. It's fucking mindnumbing and unfortunately it's not the exception. All the planets have bored the living shit out of me from time to time. The areas seem smaller, uglier, and less alive than the first game. Hell, the trip to Korriban was a freakin' joke. Naar Shadaar seemed like the only planet they put some time into and even then it wasn't all that great.

The coolest character in the game, Darth Nihlism (or whatever his name was), was hardly even in it and the part where you actually confront him sucked waxed donkey balls. It's like straight out of Phantom Menace where you have a great evil character in Darth Maul but you hardly ever see the fucker. It's too bad that Nihlism design wasn't used for Malak in the first game.

I finished the game and I never got to a point where I was given a specialized class (i.e. Sith Assassin, Jedi Master, etc.). I was waiting, and waiting for it to happen but it never did. I'm not sure what I did wrong or if it's a bug (and god knows there's a ton of them in this game) but I've got no intention of going back and playing this one over again like I did with the first.

Fuck KOTOR II in the ear.
 
Ironclad_Ninja said:
If you think the indoor environments are bland, just take a look at the
Jedi Enclave Sub-Level
.

Just for torture or you were serious? The jedi enclave sub level couldnt be called anything but bland. Every area was so look alike that i kept looking at the map to see where i was at.

KOTORII feels like beta, in fact, i've beta tested some games that were way more polished than this. This game needed another 8 months or so of dev'ing, and even then, they would have to improve the quests a LOT more for it to match kotor.
 
I just started a new KOTOR game last night, and the difference between that and KOTOR 2 is like night and day. Taris upper city has more atmosphere than the entire game of Sith Lords; all the little droids flying around, ships flying in and taking off from landing pads, easily twice as many NPCs walking around than you'll ever see in Sith Lords, and it's beautiful to boot. Not only that, but the framerate seems smoother.
 
Buggy Loop said:
Just for torture or you were serious? The jedi enclave sub level couldnt be called anything but bland. Every area was so look alike that i kept looking at the map to see where i was at.

KOTORII feels like beta, in fact, i've beta tested some games that were way more polished than this. This game needed another 8 months or so of dev'ing, and even then, they would have to improve the quests a LOT more for it to match kotor.
Well I agree with you on the first part. The constant rooms with colums bugged me to hell, but the fact that it felt so ominous was great.
 
Its story takes a path similar to the original: hero with a clouded past, who's joined in his adventure by various characters, all of whom bearing a striking resemblance to those who accompanied you in the first outing. To become a jedi, you must endure awfully designed levels, forced to trudge through repetitive architecture, completing tasks that run the gamut from crap to, well, crap.

I didn't finish the game. I stopped playing at the merchant city. I won't return to it.
 
Redbeard said:
I just started a new KOTOR game last night, and the difference between that and KOTOR 2 is like night and day. Taris upper city has more atmosphere than the entire game of Sith Lords; all the little droids flying around, ships flying in and taking off from landing pads, easily twice as many NPCs walking around than you'll ever see in Sith Lords, and it's beautiful to boot. Not only that, but the framerate seems smoother.

He touches upon something that bugged me while playing KoTOR2. The STREETS ARE BARE. Seriously, you'd think there was an epidemic, given how little life there is in this game.
 
MrAngryFace said:
But, the story and other gameplay aspects are better in KOTOR II from all ive heard. So I buy!

The story is more interesting, but it has a ton of loose ends that never resolve and will leave you saying "wtf just happened?" on several occasions. The ending is clearly unfinished.

And while they've improved things here and there the overall poor design overshadows them to the point where you probably won't care that much.
 
I got it for Christmas and I am liking it alot. There is lots of subtle improvements over the first game that add alot. And the story is great right from the start. If you liked the first one at all I dont see why you wouldnt like this one even more from what Ive played!
 
Indeed, fuck the haters. The story is better, the mechanics, while not completely overhauled, are tweaked nicely(I don't think an overhaul would have been necessary). The cast of characters and what you can do with them is better. The ending kinda blows, but oh well. It's not MGS2 awful where I just wanted to rip my own eyeballs out and piss into my own skull to clean it. It's meh at worst, IMO.

Graphics are unimproved from the first and the slowdown, as noted, is HORRENDOUS. And you may get some bugs. I've run into a few. Even with all of that, I've put about 100 hours into it trying to do everything and it's my own personal GOTY.

Bottom line: if you really enjoyed the first KOTOR and aren't a posturing internet dweeb, you'll dig some KOTOR II.
 
I'm waiting for the PC version, games that have framerates in the single digit I pass on.
 
Not a bad game if you loved the first, but you can definitely see that it was rushed to make a holiday release. The entire endgame is visibly missing some chunks of narrative, leading to some very disjointed moments, particularly a couple of scenes that set up seemingly important events but are never referred to again. The last planet looks like it was cranked out by the devs in a couple of hours, and the final location you explore has locations labelled on the map screen that either look nothing like what they're described as or are just completely inaccessible, even though you can see (and select) the waypoints for them off to one side of the map. And the ending... Let's just say I was somewhat dissatisfied with the ending of KotOR 2, and this is coming from someone who had no problem with the ending of Halo 2. Take that as you will. If this all sounds like stuff you can look past, you'll probably enjoy it. I liked KotOR 2 quite a bit overall, but I felt let down by the endgame, especially since it's clear that it would've been phenomenal with just a few more months in the oven.
 
I think you've all forgotten the fundamental rule that was established early on in development in the sequel....Flowing jedi robes = KOTOR2 > KOTOR






Seriously though i think its better up until the last planet, where it kinda falls apart because it doesnt seem finished. The story is great, the characters are fleshed out a lot better than KOTOR characters, theres a lot more to be gained from playing it through more than once (in KOTOR it was basically just light/dark side choices in the same situation, KOTOR2 actually presents you with (some) different situations as well as opportunites brought about by skills other than persuasion). I would agree that the enviroments are piss poor compared to the originals in terms of design and art but that really doesnt detract from the experience imo.


Either way if you loved KOTOR you CANT skip the sequel, it would be criminal and id have to shoot you for it. Probably not a kill shot, but id take your left bollock.
 
If you overkilled on Kotor, finishing it 5+ times, Kotor 2 can feel too similar for you like it does for me.

I've only gotten to the begining parts of Dantooine, after going through Peragus, Citadel Station/Telos, Nar Shaddaa and Dxun/Onderon, and it only took this long because I took about a week long break from playing (I've had it since the night before it officially launched).

I don't like the level design. It's much more bland than the original, even though it had it's problems (Korriban, Tatooine, Manaan underwater, Kashyyk besides the shadowlands ...). There have only been a couple of good areas, them being the surface of Telos and Nar Shaddaa. Maybe Dantooine will be solid like it was in Kotor 1.

I don't think the story is as good so far. The side characters are fleshed out a bit better so far, but only on the whole. Bastilla, Carth and HK were fleshed out much better than any individual in Kotor 2 at this point. I think the main story was far more interesting in Kotor 1. The happenings of Kotor 2 thus far don't compare to the stories of Malak and Revan.

The battle system is tweaked a bit, but it's 95% identical to Kotor 1 besides the on-the-fly weapon switching aspect. I wish the system was overhauled. It would have lead to a fresher experience.

The addition of presitige classes is nice, but it adds little to the game besides some extra feats.

The upgrades system is vastly improved and overhauled, giving you the ability to create items/upgrade parts. The biggest improvement over Kotor 1.

The influence system is great and the best addition (& the only real fresh addition) to the game.

Overall, I'm disappointed w/ the game but it's still playable. I'm not sure that I'll replay the game more than once (LS Guardian/Weapon Master now, will go for DS Consular/Sith Lord next time). I hope Kotor 3 goes in a different direction than Kotor 1-2. If the battle/level up system and environment builds remain fundamentally the same, it's not a certainty that I'll pick it up.
 
Got 40 hours in on Kotor 1, and in three weeks of having Kotor 2 i've played it 4 times already. At about 60 hours each. The games framerate hickups and collision detection seem to kind of get in the way. But the one big thing i have a problem with is getting your party members stuck on objects, so they're all the way back at the first part of the dungeon. Or when they are rigth next to you as you fight and they just sit there doing nothing.

But honestly story is thus far better, it has some really nice fixes that make it stand apart from the first. And its just so much freakin fun turning almost all of your party into Jedi's.

Go get this game.
 
I give the game two thumbs up. I like it better than the first game due to the force forms and the character influence. You could play the game multiple times and have different experiences. I am reallyl into the story. Going out of town for the holidays tore me away from the game ehich was good because I can't stop playing once I get started. The game engine hasn't evolved but the new game mechanics (i.e. workbench upgrades, character influence, new feats and force powers, force stances, Jedi prestige classes) make the game very refreshing. Everything has the potential to effect the story unlike Fable. (Not to knock Fable, I loved the game, but I spent more time on one planet in Kotor2, than it took me to finish the entire game of Fable, but I'm digressing).

If you liked the first game, then you'll love the sequel. The story is a lot better with top notch dialogue and voice acting. Let the haters hate, but I feel the game is solid and Obsidian has done a fantastic job.
 
Wait for the PC version MAF. The game was rushed and the final area is disjointed and incomplete, maybe they'll flesh it out in the few months to PC. Bringing the characters to your alignment through conversation rocks, BUT the system is too arbitrary to be any fun.

The script and voice acting rule though, but because the game falls apart near the end the story is not as good as the first game.

Edit: Also for some unknown reason they make you jump through hoops to get your lightsaber, and it's far less obvious how to go about it then it was in KOTOR. Hk-47 gets tons of good lines but getting him in your party is a pain as well.


The animation is better, but the framerate problems completely nullify it and actually make the game look worse then KOTOR I. I found the combat more fun, and it's nice that you zoom through levels really fast and become a total badass.
 
The game rocks.

Quick question: When did the Jedi Civil War take place? During KOTOR (at the end of the game) or before it?

Thanks, im on the 3rd planet and the game fucking rocks. Not as great as KOTOR, but im having a great time with the new characters.

Voice acting is superb and Kreia > Bastilla
 
Prine said:
The game rocks.

Quick question: When did the Jedi Civil War take place? During KOTOR (at the end of the game) or before it?

Thanks, im on the 3rd planet and the game fucking rocks. Not as great as KOTOR, but im having a great time with the new characters.

Voice acting is superb and Kreia > Bastilla

Jedi Civil War is right after the Mandalorian Wars, as you know. It begins when the Jedi seek to defeat Revan until Revan conquers Malak (on either light or dark side). You basically begin during the end of the Jedi Civil War. I believe Carth mentions this.

3rd planet doesn't really mean much, as you can do it all as you wish.

And yes, Kreia has a very good voice actor. However a few times she overdoes it just a little bit.
 
Good game but not quite great. It still got me hooked for a week but it's extremely flawed.

Random loot system sucks.

Ending sucks.

Prestige Classes rock.
 
ElyrionX said:
Good game but not quite great. It still got me hooked for a week but it's extremely flawed.

Random loot system sucks.

Ending sucks.

Prestige Classes rock.

I liked the random loot drops, myself. It keeps things interesting, not knowing what you're going to get from game to game.
 
I get your point but there I assume that most gamers are only going to have the patience or time to go through the game only once.

If not for me reloading during several moments in the game, I would have ended the game with only two normal lightsabers and about eight double-bladed lightsabers.
 
I only had the patience to go through KOTOR once because i found the evil playthrough too similar, same items, same conversations, just with an evil context to them. KOTOR2 though i cant put down, it's not fresh 2nd time through, but theres enough to hunt for that keeps me playing through it.


Its probably because force storm is just so much fun, i just walked into a cantina, started a conversation, some woman thought her and her cronies could take me easy so they attacked, i used force storm and everyone in the room except the leader died immeadiatly (she had half health) then i just used force kill and watched her squirm her way to the next life. Then HK piped in with "Statement: Sometimes master, your actions make my behavioral core glow with pride". :lol


BTW is that unlockable on gamefaqs true? (If you complete the game once good and once evil you unlock new conversation choices in your third play through relating to the films...)
 
I AM thinking of playing through a second time though. I really want to see how cool Force Crush is. However, the early parts of the game can really drag and I'm not going to have much time over the next few months....
 
It is not as good as the first

-less lightsaber battles with dark jedi
-dark jedi NEVER use force powers against you (poison, fear, etc)
-weak story and ending
-the main villains have no character development.
-every boss in the game is a push over that I beat in like two or three turns
-overall the game is way too easy
 
I love in KOTOR II
When you get to Telos and you just act plain evil with Atris. Then she starts getting pissed off at you and you say, "Careful Atris, anger leads to the dark side." :lol

I wasn't expecting her to whip out the ol' lightsaber on me though. I jumped because I hadn't saved and thought I was fucked.

There were more humorous responses this time around.
Like when helping Aaida, and you lie saying you've taken care of the Exchange. Then she thanks you and you say, "Yeah, have a short trip."

The problem was, that ALWAYS got me light side points. Probably because I killed Lootra before talking to her.
 
Bacon said:
-weak story and ending

The plot twist was weaker, but really, how can you top
YOU ARE REVAN.
It's really difficult to, and I think Obsidian did a good job (
basically you are like Darth Nahilus, except without the sheer destructive power if you're playing on light side
).

As far as the ending goes,
I think it was handled MUCH better than KOTOR's. The last cutscenes were weak, weak, weak, but you got to find out what happens to the republic, the worlds you visited, and your allies. It's not really a cliffhanger, but it's supposed to leave you feeling as if there's something greater- which there is, and it hints that the next game will go into detail about who was really behind the Mandalorian Wars which set the events of KOTOR into place.

-the main villains have no character development.

I respectfully disagree.
They had more character development than Malak, who just wanted to kill his master. You traveled with the true villain of the game. Darth Sion and Nahilus were both characters meant to distract you from the bigger picture, and Nahilus is more of a mirror of your character than anything. I felt Kreia/Traya was developed very well, and the fact that she wanted the death of the Force through the Exile was more far-reaching than "I want to kill you and conquer the Republic."
 
Top Bottom