Musashi Wins!
FLAWLESS VICTOLY!
And thought I'd chat about it. Probably not a good idea since both the hatred and the praise are way out of proportion around here. Still, it's been on my radar and it was nice to get a taste before release.
It has a lot of style going for it. It's very futuristic and fun to look at (even with several graphical flaws in the demo). Even though it's a bombed out, gritty reality, it has a certain fashionable flair to all the scenery that makes it feel like a mix of Aliens meets Calvin Klein. It's hard to explain if you haven't looked at a lot of the media, but it works. It works so well that it sort of raises the rest of the game beyond the pretty average gameplay.
Using the demo as an example...the AI is atrocious, though it's acceptable in the sort of Helghast (sp?) are marauding animal enemies set-up. The weapons are animated quite well, but the visceral shooting feeling of the best shooters is lacking. It's not really helped by the PS2 controller either. Again, the graphical design is very nice, I like the reloading, the weapons themselves, etc. It has several things I like...the Halo like health bar, crouching, grenade baking, etc. But it's heavily flawed by the poor throwing physics, lack of ability to jump over the smallest obstacles, and if the demo is any example an EXTREME linearity. Seriously, the environments are pretty nice but you are so hemmed in to the path by doors and ridiculous obstacles that it brings back memories of the absolutely horrid Shellshock. It's a shame that there's no freedom on display to explore the beautiful buildings or battlefields to any great extent. Perhaps multiplayer will remedy that.
So...it's pretty. Not as pretty as it has "nice art" as there was pop-up and slowdown aplenty on the demo at least. And it's distinctive especially on the PS2. But honestly, for as many shooters get produced, most of them suck and if the online portion is meaty this has a chance at grabbing my interest eventually. It's not the next big thing going on first impressions, but it's far from the bottom of the bucket.
It has a lot of style going for it. It's very futuristic and fun to look at (even with several graphical flaws in the demo). Even though it's a bombed out, gritty reality, it has a certain fashionable flair to all the scenery that makes it feel like a mix of Aliens meets Calvin Klein. It's hard to explain if you haven't looked at a lot of the media, but it works. It works so well that it sort of raises the rest of the game beyond the pretty average gameplay.
Using the demo as an example...the AI is atrocious, though it's acceptable in the sort of Helghast (sp?) are marauding animal enemies set-up. The weapons are animated quite well, but the visceral shooting feeling of the best shooters is lacking. It's not really helped by the PS2 controller either. Again, the graphical design is very nice, I like the reloading, the weapons themselves, etc. It has several things I like...the Halo like health bar, crouching, grenade baking, etc. But it's heavily flawed by the poor throwing physics, lack of ability to jump over the smallest obstacles, and if the demo is any example an EXTREME linearity. Seriously, the environments are pretty nice but you are so hemmed in to the path by doors and ridiculous obstacles that it brings back memories of the absolutely horrid Shellshock. It's a shame that there's no freedom on display to explore the beautiful buildings or battlefields to any great extent. Perhaps multiplayer will remedy that.
So...it's pretty. Not as pretty as it has "nice art" as there was pop-up and slowdown aplenty on the demo at least. And it's distinctive especially on the PS2. But honestly, for as many shooters get produced, most of them suck and if the online portion is meaty this has a chance at grabbing my interest eventually. It's not the next big thing going on first impressions, but it's far from the bottom of the bucket.