deadhorse32
Bad Art
Finishing a Full Game
Michael Labbe
July 31st, 2004
Games can be big business, but they can also be a hobby. Quite a few people build games on their own time. And why not? Making games can be fun.
Sadly, the majority of hobbyist games never reach a completed state. Some may be playable, but most are not. Even if the author had the best intentions going in, the games never even reach beta status most of the time.
This article takes a look at how to choose an achievable scope and examines the hobbyist game developer's most common pitfalls.
The Steps
Technically speaking, creating a game can be summarized by a three step process.
First, you must adopt or create supporting routines to take care of mundane tasks such as image loading, memory management and joystick initialization.
Second, you build art assets for your game. You need at least placeholders before you proceed.
Finally, you have the sound basis required to develop your game. This is the time to write your gameplay code and build your levels, generally speaking.
The funny thing is, the majority of games never get past the first stage.
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