Conscience Falls
Member
Heads up, if you have any questions, Firewatch's Sean Vanaman will be answering some on the Kinda Funny Gamescast. Not sure if I'm allowed to link to their forums so I'll allow you to seek them out at your own discretion.
I answered this earlier, but it's fairly clear that she is calling in Henry's watchtower being broken into. I feel like a lot of people missed this due to searching for exterior meaning. I assumed this was going to be a Gone Home-esque experience and as such took what I was given for face value which may have helped.
This is on the audience, not the storyteller. You are an active member of the story, not a passive observer. You have the agency to consider what you are being told and take it for what it is or to make it much larger and intricate. Human and grounded stories are often filled with their own misdirects, human and grounded does not mean straight forward.
never explained it to me
The one thing I'm not sure about with regard to Delilah is toward the beginning when you overheard a conversation she's having with someone else. It sounded like she was talking about Henry, and I had the option to ask her what that was all about, but I didn't.
What happened there? I didn't want to piss her off by prying.
I answered this earlier, but it's fairly clear that she is calling in Henry's watchtower being broken into. I feel like a lot of people missed this due to searching for exterior meaning. I assumed this was going to be a Gone Home-esque experience and as such took what I was given for face value which may have helped.
The problem is this game and Gone Home both purposefully try to trick the player into thinking there is really more going on than there really is. At the end if some players are disappointed by that then the developers have only themselves to blame. I'm cool with more human and grounded stories, but both of these games employ so much misdirection its like the developers are trying to have it both ways. And that comes off as a little cheap to me.
This is on the audience, not the storyteller. You are an active member of the story, not a passive observer. You have the agency to consider what you are being told and take it for what it is or to make it much larger and intricate. Human and grounded stories are often filled with their own misdirects, human and grounded does not mean straight forward.