I started playing this last night about 9ish and before I knew it, it was 2am and I had finished and I really enjoyed it. I can see why people wouldn't have liked the ending, but for me it was pretty spot on. The whole game is grounded in reality, from the setting, the interactions between Henry and Delilah to the story as a whole. If there had been some kind of huge conspiracy theory ending it would have felt completely at odds with what the game was trying to do. When we talk about video game stories being stupid or nonsensical, this feels like the counter to that. There have been multiple threads on this site stating "all games have terrible story telling" and to me this was a human story, which didn't need the huge pay off, in my opinion the pay off was the relationship that grew between the two main characters.
See, but that's the issue here. I feel like a lot of people defending the game's story are missing the point (or at least
my point).
I wasn't disappointed because it wasn't a huge conspiracy, I was disappointed because it's still too big of a conspiracy in the first place. When they started teasing with the whole government experiment thing, I wasn't excited and thinking OH BOY LET'S GET TO THE BOTTOM OF THIS! THE TRUTH IS OUT THERE!, I was thinking "what the fuck is this garbage?", and when the truth is revealed, it's just a bit less stupid. I was wondering why they were pushing so hard that Brian storyline, it was by far the least interesting part of the game, and I never really got a solid reason on why I should care about them, I was more interested in the two rangers than this, but once the story started to reveal itself, it made sense.
Even the exploration aspect suffers during the final stretch, I was just sprinting back to places I already uncovered to be done with it already, didn't bother to go out of my way and explore anymore, because it was just so stupid.
It's not about expecting a huge mystery and being disappointed at how grounded it is, it's about expecting what the game gave us on the first half and being disappointed at how not very grounded it is. Ned living in the woods with his home made high tech shit stalking Delilah? What.
I don't think it does a very good job at putting the player as one of their equals, so I also can't share the feeling some expressed about the player being disappointed reflecting the characters' urge for a huge mystery, and realizing at the end that they can't run from their problems anymore. I didn't take the job, Henry did. I wasn't running away, Henry was. I mentioned his wife every chance I got, I also rejected Delilah. I told her "sure, go ahead" when she mentioned leaving earlier, but I was supposed to be surprised when she wasn't answering her radio?
The game does a good job if you put yourself in that situation willingly, but if you're just going with the flow and respecting Henry as his own character, the "twist" is just as dumb as the bigger mystery would be.
I don't agree with everything people are mentioning as plot inconsistencies, though. For example, I've seen people mentioning on youtube Delilah's "he doesn't know anything" dialogue as a hole. That was (or at least my interpretation of it) just to show the paranoia that starts to get to you in this lonely environment. To me, that dialogue was entirely justified the moment we find out she has a boyfriend, and also explains why she didn't want to tell you what it was about.
My first reaction to people saying it should be a few hours longer was "hell no, I couldn't stand it anymore near the end", but I kinda see where they're coming from. Maybe if we had more time with that setting to really let our imaginations flow about what's going on, and that feeling of slight paranoia take over and make us think of all kinds of crazy shit, maybe the reveal would feel grounded, instead of silly. Maybe a day where Delilah doesn't talk to you until the very end, and is being really vague, just to make you suspect her as a player, not just the character, or something like that.
Just finished, 3 hours on the clock. Liked it, didn't love it.
On the good side, the performances were excellent, visuals were nice and the story was able to build some good tension at times. Lots of funny, endearing dialogue too, and I enjoyed stuff like setting off to fix a wire or investigate a campfire.
On the bad side, the story just kinda left me a bit... nonplussed, I guess? I didn't feel by the end that I knew or cared an awful lot about Ned or his boy, and the revelation that Ned had been running around scaring me for... some reason, didn't click with me much. None of the personal stuff set up at the beginning seemed to really go anywhere either, which was a pity.
Yeah, the dialogue and performances were really really good, and the main reason why the story was so disappointing to me. It was so good until it started to actually take form. What a waste.
and asked you to to not be disappointed that all of that teasing was nothing more than a hoax but please be emotional for Delilah when she's sad and refuses to meet you.
That's a very interesting point. I personally didn't even try. Henry's married, I just told her that maybe she should be a shrink or whatever. When I read you saying this, I instantly think back of Emily is Away, a free dialogue based adventure game. It's a very nice experience, I really liked it, but it can send a wildly different message if you don't play the role of someone trying to get the girl. If you just treat her as a good friend all the way through, as I did on my first playthrough, she comes off as fucking insane. My experience with Emily is Away was about a friendship being eroded by some conflicts, distance and time itself, it was sweet because it's something that happened to everyone, losing someone we were close with just because of life stuff. But when I played it again immediately after, now trying to be her boyfriend, it made a lot more sense. I realized it was a friendzone simulator, and she's not supposed to be fucking insane, she's supposed to be right when she's accusing you.
If it's going to be a very down to earth, human story then don't tease it as being more than that.
With that I disagree, there's another similar game that I won't mention by name for spoiler reasons that does this, and I think it does it much better. I don't mind teasing it as being more if both the tease and the reality are interesting and make me want to know what's going on. In Firewatch, both the conspiracy and the Ned storyline were bad.