calistan
Member
Heisenberg's uncertainty principle?But dice rolls and chances are the crux of the game -- its very foundation. And how things can go not according to your plan, and then you have to improvise.
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Heisenberg's uncertainty principle?But dice rolls and chances are the crux of the game -- its very foundation. And how things can go not according to your plan, and then you have to improvise.
It’s totally fine to commit a mortal sin.Make up your own definitions and then argue with others when they don't agree.
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The definition of being triggered, wow.You definitely saw them, but didn't post them because you bleed green. I'm not even sure why you're trying to hide it? I hope you have the same energy with the series consoles when BG3 releases on them. You fucking won't though, you will somehow miss those videos too.
Make up your own definitions and then argue with others when they don't agree.
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This is going to make me hold off on it on PS5 for a bit. I get that trash performance on my now mid PC.This has to be one of the worst performers for a PS5 native app, no?
By that logic, if the dice rolls fails you in combat and your entire party gets fucked, do you stop playing the game entirely and delete the game? Dont be ridiculous. Every single human has reloaded and save scummed in any chance based games, like pathfinder, xcom, etc. Hell even the devs themselves reloaded in official streams. You can certainly go with the dice roll in major story choices, but everything else? If you have no way of getting a major quest item because you failed the dice? Do you just stop half way in the game and play something else? Fucking lol
Exactly, I might as well have just started on the PC then.This is going to make me hold off on it on PS5 for a bit. I get that trash performance on my now mid PC.
Is that a thing that can actually happen in this game? You just game over?
Either way, in that case you would obviously reload your last save, like in any other game with game over states. That's not save scumming.
In any other case though, no, I would not reload. The point is that anything can happen and you have to live with the consequences, right? You can't "reload" if you fuck up or get an undesirable dice roll when playing actual pen and paper D&D.
So reloading because your character died to a bad roll is not as your own fucking picture says: undesirable outcome? Are you an idiot or you cant read? Save scumming is the act of quick saving and quick reloading because of an outcome you do not like. That includes getting detected in stealth games, companions dying, failing any kind of chance mechanics, failing a mission, failing a quest, etc. As long as you spam it, its save scumming and yes, that included you failing in combat or your companions dying and you keep reloading to save up scrolls, because lets be real, the game has what 7 companios? You can certainly forget about the dead ones and continue with the rest, but im sure in your head, that cant happen. Now go and keep save scumming my guy, no one here will report you. We can argue that, if you get Game Over and you reload is not a save scum, sure, but lets ignore that word for a second because its dumb as it is. You complain about people reloading after a bad outcome instead of sticking with it, but wiping is also a bad outcome, shouldnt they stick with it like any tabletop and just restart the game from scratch? That is why the idea behind save scumming or morality is idiotic. We quick save and quick load in miillions of game, there is no high ground if people decide to change their outcome or see a different one. If that is not clear, then I give up.
I explained it here, the last half.
Ok, but where you do draw the line? If you're just constantly reloading after any undesirable outcome, are you really even playing the game? At least you're not playing by the game's rules, but forcing the outcomes you prefer.
I agree with you.But dice rolls and chances are the crux of the game -- its very foundation. And how things can go not according to your plan, and then you have to improvise. The new Dungeons & Dragons: Honor Among Thieves captured this feeling of DnD perfectly.
If you force your desired outcome by save-scumming, that defeats the entire purpose of the game in my opinion.
Players decide where they draw the line. It's an RPG, thats the beauty of it, having a choice. If your weird morals prevent you from reloading if you messed up a story choice and got a character killed but somehow you reload if that character dies in combat, then thats up to you or everyone else. Like I said, save scumming is a stupid definition made up by elitists purists. No one on this planet has played a fresh game without ever reloading, especially rpgs. If they say they did, I dont believe them. Imagine playing a 150 hour rpg to perfection only to get fucked by a badly implemented dice roll and mess up your game. Imagine playing XCOM missing a 90% chance shot, getting your team killed and having to start with privates at the end of the game where you can't afford to lose and you get game over with only a restart available. That would be FUN.
Basically, what you're saying is: story bad outcome=reload=save scum, combat bad outcome=reload=not save scum. Do you see the flaw in this logic? Like I said, if you have high morals about people reloading after a story due to bad dice rolls, then the same morals should be applied to game over due to bad rolls. Restart the game.
But surprise surprise, the game doesn't block you from save scumming. You can do as you wish.Players decide where they draw the line. It's an RPG, thats the beauty of it, having a choice. If your weird morals prevent you from reloading if you messed up a story choice and got a character killed but somehow you reload if that character dies in combat, then thats up to you or everyone else. Like I said, save scumming is a stupid definition made up by elitists purists. No one on this planet has played a fresh game without ever reloading, especially rpgs. If they say they did, I dont believe them. Imagine playing a 150 hour rpg to perfection only to get fucked by a badly implemented dice roll and mess up your game. Imagine playing XCOM missing a 90% chance shot, getting your team killed and having to start with privates at the end of the game where you can't afford to lose and you get game over with only a restart available. That would be FUN.
Basically, what you're saying is: story bad outcome=reload=save scum, combat bad outcome=reload=not save scum. Do you see the flaw in this logic? Like I said, if you have high morals about people reloading after a story due to bad dice rolls, then the same morals should be applied to game over due to bad rolls. Restart the game.
To me the point of RPGs isn't to play them "to perfection", it's to make choices and face the consequences.
Dying is a consequence. Perfection means, you should live with that outcome and restart the game. The dice decided your fate in combat. You have to live with it just as you live with the choice in story. There is no one and the other. Either both are save scumming or neither are or you agree that save scumming is a stupid idea.
But you won't die every minute, or even every 5 minutes, probably not even every hour. So chill, chances are you will be loading a game rougly 1-2 times an hour.
Dying is a consequence. Perfection means, you should live with that outcome and restart the game. The dice decided your fate in combat. You have to live with it just as you live with the choice in story. There is no one and the other. Either both are save scumming or neither are or you agree that save scumming is a stupid idea.
As I said, the game doesn't block you from reloading.I've reloaded in combat quite a lot of times due to bugs, bad luck and my stupid ass playing a launch game on Tactician, when it was clearly not properly tested. Or the fact that certain character killed someone at the start of the game but the game decided that, nah theyre both fine. Should I have lived with that consequence or reloaded? Again, "save scumming" the idea just triggers me. Let people decide their own fate. It's a game, it wont ruin it and I doubt people reload every second due to bad choices. The game isnt that unfair. Dice rolls aret skill based. Baldurs Gate hardly has any skill involved. Players who live with every dice roll, arent better at the game than those who dont.
I've reloaded in combat quite a lot of times due to bugs, bad luck and my stupid ass playing a launch game on Tactician, when it was clearly not properly tested. Or the fact that certain character killed someone at the start of the game but the game decided that, nah theyre both fine. Should I have lived with that consequence or reloaded? Again, "save scumming" the idea just triggers me. Let people decide their own fate. It's a game, it wont ruin it and I doubt people reload every second due to bad choices. The game isnt that unfair. Dice rolls aret skill based. Baldurs Gate hardly has any skill involved. Players who live with every dice roll, arent better at the game than those who dont.
I'm not saying you're not allowed to save scum, but I think you'll find that the vast majority of players don't agree with you but DO agree with me on what save scumming is and what it isn't.
Exactly. That's what I've been trying to explain.Is that a thing that can actually happen in this game? You just game over?
Either way, in that case you would obviously reload your last save, like in any other game with game over states. That's not save scumming.
In any other case though, no, I would not reload. The point is that anything can happen and you have to live with the consequences, right? You can't "reload" if you fuck up or get an undesirable dice roll when playing actual pen and paper D&D.
The biggest singleplayer streamers on the planet, cohh and others all save scummed for a month in front of thousands of players and no one cared. Devs reloaded in their streams. No one cared. Pretty sure, everyone save scums, when it comes to combat and less so with major story choices but I can tell you, that even I tried several outcomes in story just to see what would happen.
But you said you save during stealth games...Exactly. That's what I've been trying to explain.
Guy has been making up his own definitions on the fly.
- Reloading because the game got stuck in a failing loop = It is NOT save scumming.
- Reloading every few minutes because you did not like a particular outcome = THAT is save scumming.
I did not.But you said you save during stealth games...
I was meant to quote The Cockatrice but I think my browser must have reloaded new replies or something.But you said you save during stealth games...
May have happened againI was meant to quote The Cockatrice but I think my browser must have reloaded new replies or something.
That's fine, to be honest. However, you enjoy it!couldn't get my dark souls plats with some save scumming. What's a bit of scum between friends![]()
Personally I would just rather have my own story, with the good and the bad, not the "perfect" story.
said it's so only if you're save-scumming. If you're not, then the loading time is not as frequent and, therefore, not a big problem.
That's literally what he describedMake up your own definitions and then argue with others when they don't agree.
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Frame rate is also "graphic appeal" for some of us. The fluidity of the animations at 60+ fps is something we think looks great, while 30 fps animations, camera movement, etc. Look stiff and ugly compared to it.But why? . There are no real input benefits for this type of game… no requisite for precision inputs. It’s not a fighting game or an action game. I say enjoy the game at 30 in quality. At the end of the day yoh and the computer have to take turns hitting each other anyway. No precise parrying required so no need for 60FPS. But clearly this game needs a patch or two in terms of over all finish and polish.
The purpose of a videogame is to entertain and if I'm entertained with save scumming it's all good."save scumming" who gives a fuck how people play the game lol
Nothing like elitist gatekeepers telling you that you are having fun the wrong way.The purpose of a videogame is to entertain and if I'm entertained with save scumming it's all good.
Like those people who complain when you say you like to play on easy mode. And the ones who tell you that you don't deserve trophies/achievements because you didn't work as hard for them as they did. People treating games like jobs. Complete childishness.Nothing like elitist gatekeepers telling you that you are having fun the wrong way.
Ummm....
wut?![]()
Thank goodness I have the PC version.
For that I can understand and appreciate that point of view. but it should not come at the expense of overall performance if it cannot be locked in.Frame rate is also "graphic appeal" for some of us. The fluidity of the animations at 60+ fps is something we think looks great, while 30 fps animations, camera movement, etc. Look stiff and ugly compared to it.
R U being realistic? if your playing on console you better get used to more 30FPS games coming..... fact of the matter is you cant play it judder free at 60 on console...so you may aswell enjoy it at a locked 30....... each to their own I guess....R u serious? Because, esp on an Oled 60 still looks more stable and feels better ..even on a crpg. With 30 there's judder. Its not as bad as an fps or 3rd person action game but its there.
This is wrong. You are only allowed to have fun the approved way.The purpose of a videogame is to entertain and if I'm entertained with save scumming it's all good.
Oh yeah, motion fluidity isn't if it's a juddery messFor that I can understand and appreciate that point of view. but it should not come at the expense of overall performance if it cannot be locked in.