Buggy Loop said:I was hoping for 720p as the standard for xbox 2
16:9 too pretty please :"(
Anyway, i think they're being a bit lazy with their port, xbox 360 is supposed to have unreal 3 as a standard 1st gen engine, and we all know that it bitchslap half life 2 in every technical terms.
It depends how correct interpretation of HDR lighting is used. In it's more basic forms, it's not very processing intensive. You have one or another form of HDR used in many games now, it was probably first used in Ico.Wreckless supports HDR lighting? Are you sure??
To use the special level Valve is preparing for HDR lighting you need a *top shelf* PC with all high end equipment to make it go. I have a hard time believing the Xbox can support such a technique.
dark10x said:Just wait until release, geez...
People said the same thing about Doom 3 on XBOX...and the final product looks great in motion. In person, it manages to easily stand up to a mid-range PC running the PC version. If they really smooth out some of the issues from the PC version and make a more polished experience, it might even be more enjoyable on XBOX. The visuals on PC were great, but the constant loading and skipping were an issue on virtually every PC.
Mrbob said:The skipping was an issue on your pc.Unfortunately, which sucks. Most people didn't have problems. Just the vocal minority who did. Loading points are still a bitch in HL2 though.
Damn that looks weak.
pj325is said:OXM is notorious for having the worst screenshots in existence.. They managed to make SC:CT look like a PSX game.
FiRez said:Is that hard to add CS:S if they already have running the source engine and a CS xbox version for the netcode?
COCKLES said:Excellent.
Doom 3 & HL2 on XBOX + XBOX2 arriving in September = No fucking way in hell would I pay for a new GFX card / PC upgrade.![]()
Soul4ger said:If only one of them was getting Phantasy Star Universe, too. And I'm being completely serious here. Sega could've completely sold me on an Xbox 2 with a PSU port. Ah, well, I'll probably have to upgrade.
COCKLES said:I think it's safe to say with some certaintiy that PSU will be out for XB2. Especially given PSO's history.
Borys said:What?
Half-assed? How?
I can't see what people are complaining about -- yeah, the scans are low-quality, but it looks like the PC version to me...
I agree, it baffles me as to why they won't be including Counter-Strike: Source as the multi-player component for the game.
teh_pwn said:This is probably the best Xbox can do given that Half Life 2 was designed for Ati hardware. Best for 9800 Pro and up. But Xbox is almost 2 video card generations behind with Nvidia hardware. Doom 3 on the other hand was optimized for Nvidia hardware. That's why it probably worked out more for Doom 3 on Xbox.
And I've been playing the PC version, with just about all the graphical settings maxed out... I don't know, maybe I'm just blind.teh_pwn said:It's not just the scans. It has like 20% of the detail that the PC version on a good system has.
I don't think some people understand how far ahead PC games are now. If Xbox were Playstation 1, then high end PCs now would be Dreamcasts running at high resolutions. They are much closer to next gen consoles than current ones.
This is probably the best Xbox can do given that Half Life 2 was designed for Ati hardware. Best for 9800 Pro and up. But Xbox is almost 2 video card generations behind with Nvidia hardware. Doom 3 on the other hand was optimized for Nvidia hardware. That's why it probably worked out more for Doom 3 on Xbox.
teh_pwn said:The edges of the characters have large jaggies. The color and textures are low res.
HDR by definition requires floating point precision on pixel level to "really" work - thus the top-shelf PC requirement.MrBob said:That's amazing. Xbox can pull off HDR but you need a top shelf PC to do the same?
TheDiave said:Okay, move the 2 and place it between Life and Xbox and *then* I'll believe it. That does not look much better than an Xbox title, let alone a "Xenon" title.