I, too, cry out for more pathos in my multiplayer capture the flag matches.When you've read all the books, playing the games without sprint and all the Super-man stuff just feels stiff, cold and emotionless. I'm all for sprint and a faster game.
I, too, cry out for more pathos in my multiplayer capture the flag matches.When you've read all the books, playing the games without sprint and all the Super-man stuff just feels stiff, cold and emotionless. I'm all for sprint and a faster game.
30 playlists in Halo 4 confirmed.
I'm not bouncing anything back, what are you talking about?Every logical solution TheOddOne is throwing at you you're bouncing back no matter what. You want classic options, you don't want 30 playlists though.
Firefight had the worst input lag if you weren't host. I'm not gonna miss that. Spartan Ops better be smooth like buttah.
Glad to hear, I was worried about myself if I was. :lolNo you're not the only one.
I'm very open to some change. Seeing that it will still retain its Halo essence, I'm fine with some changes.
I was quickly browsing through the GI article, and it said "assault carbine" - what would that be?
what is funny is that in reach all i ever used was sprint.
Yay, more people running away when they're low on health.That's because it was very good in Reach, especially if other people didn't have it. Won't be a problem in Halo 4 now that everyone can sprint regardless of loadouts.
Yay, more people running away when they're low on health.
It doesn't matter if everyone has sprint or not. And yes, it's more annoying on maps that have a lot of cover.Depends on how the levels are designed, and now everyone can sprint.
But enjoy your classic playlist.
Yay, more people running away when they're low on health.
Depends on how the levels are designed, and now everyone can sprint.
But enjoy your classic playlist.
More dynamic gameplay and evasion tactics for everyone? How horrid!
Considering how long it takes to kill someone in Halo, it does get kind of annoying. You put all that work into lowering their shields and they get away.
Not having sprint punishes bad decisions more. Having sprint is like a safety-net for people who make mistakes. "Oh I'm losing this 1v1 DMR battle, I'd better run!". Now is running away not a bad thing at all, but sprint increases the amount of occasions in which this becomes a successful tactic drastically. "But you have sprint too, you can follow him" You say. The way it works in Reach (and in Halo 4 too if the current footage is to be believed) is that you can't shoot while sprinting. This means that the person running away can get away by keeping on sprinting while the pursuer has to stop sprinting to start shooting which causes the target to run away even further. Following people around corners isn't a good tactic anyway, it gets you killed. At long range this isn't even a possibility either.More dynamic gameplay and evasion tactics for everyone? How horrid!
I'm still trying every day.Overdoziz can't adapt.
Not having sprint punishes bad decisions more. Having sprint is like a safety-net for people who make mistakes. "Oh I'm losing this 1v1 DMR battle, I'd better run!". Now is running away not a bad thing at all, but sprint increases the amount of occasions in which this becomes a successful tactic drastically. "But you have sprint too, you can follow him" You say. The way it works in Reach (and in Halo 4 too if the current footage is to be believed) is that you can't shoot while sprinting. This means that the person running away can get away by keeping on sprinting while the pursuer has to stop sprinting to start shooting which causes the target to run away even further. Following people around corners isn't a good tactic anyway, it gets you killed. At long range this isn't even a possibility either.
So you can understand that especially on close quarter maps (think Countdown in Reach) sprint can be really be an annoyance. I really don't see why people want sprint anyway. Give me a good base movement speed (think Halo 2) and I'm set.
I see what you're saying, and like Dax said, it takes a long time to kill people; I guess it comes down to preference. Personally, I think sprinting enhances gameplay in most every shooter I've played, including Reach. I love the feeling of escaping a near death situation, and since everyone will have it its even less of a problem for me.
I'm still trying every day.
I now understand why Ryan Patton left the company.
Not enough nano machines?I now understand why Ryan Patton left the company.
Considering how long it takes to kill someone in Halo, it does get kind of annoying. You put all that work into lowering their shields and they get away.
Yeah evasion-based gameplay only really works when either health is low or health doesn't regen. It's infuriating in Reach to put a ton of shots on someone, only for them to get away and recharge back to full health/shields.
Like in Shadowrun, you can fucking teleport. Through walls. It's probably the most effective evasion mechanic in any shooter to date. But it's not frustrating because health doesn't regen. Even if a damaged opponent teleports away, everything you did matters, weakening them for a teammate or forcing them to fall back to a Tree of Life to regain health - basically neutralizing them as a threat for as long as it takes for them to regen their health. Yeah Elves regen automatically, but they have very low health so it balances out.
game design
Yeah evasion-based gameplay only really works when either health is low or health doesn't regen. It's infuriating in Reach to put a ton of shots on someone, only for them to get away and recharge back to full health/shields.
Like in Shadowrun, you can fucking teleport. Through walls. It's probably the most effective evasion mechanic in any shooter to date. But it's not frustrating because health doesn't regen. Even if a damaged opponent teleports away, everything you did matters, weakening them for a teammate or forcing them to fall back to a Tree of Life to regain health - basically neutralizing them as a threat for as long as it takes for them to regen their health. Yeah Elves regen automatically, but they have very low health so it balances out.
game design
I now understand why Ryan Patton left the company.
There are a million things in halo more infuriating than them escaping from the last couple shots. Getting rocket launched, getting sniped, getting shotgun/sworded from out of nowhere, having the opponents teammate pop out to kill you one shot before you kill the oppenent, the list goes on. Like I keep saying, it may be slightly annoying for them to evade your attack, but if you're better you'll do it more often than your opponent thus making it a skill factor. Game Design.
Then you end up with a boring, slow paced game like Reach where nobody ever dies outside of close range without being teamshotted or sniped. Not my idea of fun. I remember when individual players in Halo were worth a damn.
If your team constantly hands over free power weapons to the other guys, they deserve to own you with them. Though the starting weapons in Halo 4 should be also more powerful than the H3 BR and Reach DMR.
any news on dedicated servers (lol) and custom game search?
any news on dedicated servers (lol) and custom game search?
Do you feel the need for dedis in Reach? I basically never lag or feel like my shots are missing when they should hit (lol CoD and Gears3 P2P). I am in the Midwest US.
Adding Sprint and Evade are the only things that Halo: Reach did right. I don't mind Evade being gone, I'd rather it not take up another button space, but unless they upped the default movement speed drastically, Sprint is just essential to maneuvering in a modern shooter.
If you can't kill someone who's got the time to turn away and sprint in the middle of combat on a shooter as slow as Halo, there's no guarantee you were gonna get the kill anyway.
Evade was the worst shit ever
Yeah Evade was trash, Sprint was fine though (it needed to last longer however)
any news on dedicated servers (lol) and custom game search?