Summary of the comments made by Frank and David:
- Not much can be said for now about the multiplayer for now in detail, because Gameinformer has a exclusivity period. (Source)
- There will be a podcast clarifying some of the multiplayer changes, however the podcast will not release this week and there is no ETA on it. (I will update this thread when it’s available) (Source)
- Some of the conclusions reached with the GI article are not entirely accurate, some of the MP items mentioned have been changed since the media visit. This will be clarified in the near future. (Source)
- 343 knows that some of the changes in multiplayer are going to be controversial in some circles, but they have not made these changes lightly. They have been clearly thought out and will be continued to be tweaked on based on player feedback. (Source)
- Multiplayer changes that "invested, emotional" players are "raising eyebrows slightly at" are being very misinterpreted ("random" weapon spawns for example). This will be clarified in the future.(Source)
- Some of the features and abilities (in the article) are being discussed without context. Again, this will be clarified in the future. (Source)
- 343 promises that it feels like Halo and does not feel or act like other games it’s being compared to. They do understand that people jumped the conclusion fast, but when players play it they will know.(Source)
- There is no romance forming between Cortana and Master Chief. (Source)
- Forerunner Vision isn’t really like UAV in COD, this will be clarified in the future. (Source)
- Weapon drops are not “Random”, they are telegraphed and in some ways, predictable. There is a variation though. (Source)
- Map control will still be important, but it has changed to some degree. (Source)
- Custom games will be heavily customizable, and initial playlist will be clean and focused. Players will not be presented with a stack of lists, but there will be a variety of different tastes. (Source 1, Source 2)
- Halo 4’s Infinity section will feature every aspect of multiplayer, except co-op campaign. (Source)
- There will be new and traditional modes under Infinity and it will have zero effect on the scale, size, content or appearance of MP spaces. (Source)
- You cannot use Forerunner Vision to see players anywhere on the map. (Source)
- Instant respawns will not be enabled in objective based modes. (Source)
- Visuals for Forerunner Vision are still being worked on. (Source)
- Nothing will be said about ranking or progression in detail for a while. (Source)
- Halo 4’s Multiplayer is not using True Skill in the same way Reach did. (Source)
- Armor Lock is not coming back. (Source)
- With Firefight not coming back, Spartan ops will scratch that and other itches. (Source)
- Battle Rifle will be recoil. (Source)
- Dual Wielding will not be coming back. (Source)
Note: Be sure to check out the source, some things might make more sense in the context of how they where answered.
My guess is that Frank and David are going to keep mum for a while, do not expect more crumbs coming out the community thread. The upcoming podcast seem to be where the next explosion of information is going to come from. For those who don’t know, 343 podcast is named “Sparkast” and can be found via Itunes (I have no idea where they put it on Halo Waypoint).
Also, Gameinformer will be updating their
Halo 4 hub all month with all kinds of info; including a interview with 343’s audio director Sotaro Tojima, reveal of the mystery composer of Halo 4 and more (
hopefully).