SLB1904
Banned
Why would someone buy this when you can have a quest 2 with Facebook integration. Makes no sense

Why would someone buy this when you can have a quest 2 with Facebook integration. Makes no sense
VR headset warring on the down-low. Nice. You don't have to feel threatened by the Quest 2. Everything will be ok.
It really shouldn't to be honest.
WIth the Samsung VR it had a lens adjuster that focused. So you didn't have to wear your glasses as well as the VR headset at the same time. It's a no-brainer for the millions who have to wear glasses.You can use contact lens, no?
Or can you use with glasses?
I’m just curious… I used glasses two decades ago.
Why would someone buy this when you can have a quest 2 with Facebook integration. Makes no sense
It isn't cord vs no cord. It is cord vs cordless but having a heavy battery and the related heat issues. Quest 2 had to be nerfed in processing power because otherwise it would melt. A corded design solves this. And funny you mention long gaming sessions when the battery life would be a limiting factor.Okay, thanks for the thoughtful contribution. Have you compared wireless and wired usage of VR headsets on serious room-scale gaming? I have--with Alyx on a Quest 2, as well as with a handful of other PC VR games--and I can guarantee you that a sizeable majority of players would choose to go wireless most of the time on their PS5 if given the option. After a while, I wish I hadn't even purchased the $70 tethering cable for the Quest because there is simply not enough benefit to offset the damning usability problems of having to deal with a cord.
Low-distance streaming in the same room can have extremely low latency and high quality, and having a giant cord tethering you to the TV is easily far more of an annoyance for room-scale gaming than anything else about the headset's ergonomics or form factor.
The Quest's heat tradeoffs aren't relevant at all here; it has to balance processing power and heat because it is sold as a standalone device as well, fully running and rendering its own library of games within the headset. To simply stream the content from a console does not have heavy processing requirements in the headset on a comparable level. So this is a weirdly irrelevant statement.It isn't cord vs no cord. It is cord vs cordless but having a heavy battery and the related heat issues. Quest 2 had to be nerfed in processing power because otherwise it would melt. A corded design solves this. And funny you mention long gaming sessions when the battery life would be a limiting factor.
Looks brilliant, as always. The PSVR was a really gorgeous product that showed off Sony's history in consumer electronics well. PSVR2 continues that; it's a device made to look good and feels good to wear, and it shows. Loving the vent addition - such a simple change! - and I'll be curious to see the impact of the adjustable lens. I'm able to wear the Quest 2 without my glasses, I hope the same is true here.![]()
- focus on ergonomics & comfort
- adjustable headband
- adjustable scope and headphone jack at the same spot as PSVR1
- new lens adjustment dial - less weight, slimmer
- new built-in motor
- new vent helps lens to avoid fog
If Sony can get Half-Life Alyx on PSVR2, that's a massive win. Game is legit magic, and it's a crime against humanity that it was overlooked so heavily because it was a VR exclusive title.Looks fantastic.
Now release it budle with half life alyx.
Okay, thanks for the thoughtful contribution. Have you compared wireless and wired usage of VR headsets on serious room-scale gaming? I have--with Alyx on a Quest 2, as well as with a handful of other PC VR games--and I can guarantee you that a sizeable majority of players would choose to go wireless most of the time on their PS5 if given the option. After a while, I wish I hadn't even purchased the $70 tethering cable for the Quest because there is simply not enough benefit to offset the damning usability problems of having to deal with a cord.
Low-distance streaming in the same room can have extremely low latency and high quality, and having a giant cord tethering you to the TV is easily far more of an annoyance for room-scale gaming than anything else about the headset's ergonomics or form factor.
Maybe it helps for people who are using it more than an hour. (my VR legs are like 45 minutes)My Quest 2 lenses have never fogged up. Is this a problem people actually have?
My Quest 2 lenses have never fogged up. Is this a problem people actually have?
Cv1 was my fav. I was able to finish whole Alyx in two 7 hours play sessions with some breasts. Longest I’ve ever been in vr. It was hot and I had vr face and hair for whole next week lolThis is a shame, doesn't look like a headset I'll ever be able to use. I've never successfully worn PSVR longer than 20 minutes, despite using an Index for 4 hours straight regularly. Putting 100% of the weight on the forehead coupled with the extreme ocipital and temple clamping force required to keep this kind of mount stationary in movement gives me a guaranteed headache and makes my forehead follicles itch like poison ivy after 20 or 30 minutes.
Just joking with the ”one cable is perfect” folks, there is a /s hidden at the bottomWavebird is king. 60 hours, but no rumble.
Okay, thanks for the thoughtful contribution.Okay, thanks for the thoughtful contribution. Have you compared wireless and wired usage of VR headsets on serious room-scale gaming? I have--with Alyx on a Quest 2, as well as with a handful of other PC VR games--and I can guarantee you that a sizeable majority of players would choose to go wireless most of the time on their PS5 if given the option. After a while, I wish I hadn't even purchased the $70 tethering cable for the Quest because there is simply not enough benefit to offset the damning usability problems of having to deal with a cord.
Low-distance streaming in the same room can have extremely low latency and high quality, and having a giant cord tethering you to the TV is easily far more of an annoyance for room-scale gaming than anything else about the headset's ergonomics or form factor.
If psvr2 worked out, Sony could release a PC vr headset separately (at a profit). Remember that the prototype was based on development from the Sony TV divison.I know it probably wont have PC integration but will I be able to watch certain media with it? Can you access a Plex server with ps5?
I know it probably wont have PC integration but will I be able to watch certain media with it? Can you access a Plex server with ps5?
I suspect there will be a wireless option at some point during the PS5 lifecycle. The wifi6 onboard seems primed for this.
Okay, thanks for the thoughtful contribution.
But no thanks, I don't want poor graphics, heavy headset and short battery life. You can keep all that for you. There is simply not enough benefit to offset the damning usability problems of having to deal with an uncomfortable heavy headset with short battery life, lag and video compression artefacts.
I will go all day every day with a ridiculous lightweight tethered cable for unlimited lag free game session @maxquality.
SONY did it 100% right with PSVR1/2 by going wired and there is a reason if all Oculus founders left Facebook after being bought. Oculus Rift S was their true last work and masterpiece. And fuck Facebook with their trash hardware made for short experience.
This man's asking all the right questions.Not interested personally but the hardware looks very good. I didn’t like the bulk of the previous headset, this one looks very slim.
No browser means no porn tho?
Nah, they'll do a wifi edition separate to sell it to us againThe problem is what looks like a non-detachable cable in the photos. Doesnt look removable, unless i missed something.
VR headset warring on the down-low. Nice. You don't have to feel threatened by the Quest 2. Everything will be ok.
More warring. You have Big Truck Syndrome.
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On topic. The vent thing is a good idea as long as it's perfectly quiet. The way the cord is fixed into the headset instead of having a breakaway option seems like poor design, and honestly so is not having a wireless option in the first place. The controller design and how you put your hands through the rings is a little weird. Aside from those minor gripes, it appears to be a great option for VR.
Same tbhIf it’s 400 I will buy it any higher nope.
We'll just have to wait until PSVR 3 for wireless folks. Even then, I doubt it will be standalone unless GaaS and Gamepass/PS + takeover. I think it will just be streaming to the headset while PS6 does the processing. They may just need dedicate streaming chip or something.
My wife and I are trying to have a kid. Our friends just got pregnant, and we both got VR headsets a few weeks back.I'm gonna have sex with this headset on release
Nah, they'll do a wifi edition separate to sell it to us again