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First PGR3 teaser image?

Blimblim

The Inside Track
Found on ourcolony.net :
726_0001.jpg

Full size :
http://media.xboxyde.com/gallery/public/979/726_0002.jpg
 
Doube D said:
welll blim, u tell us. is it or not? ;p
The image is obviously computer generated, and since it was on ourcolony I just can't see how it could not be PGR3. But then I still have not seen any screens of that game, so I can't say it is it for sure. I don't have much doubts :)
 
This image doesn't really mean much at all.
Maybe the car model is the same as the one used in-game, but i don't buy the raytraced reflections, with parts of the car reflecting the car itself etc...that's just a render. hopefully we'll see something in-game or in-replay soon enough.
 
you don't have to bet it's not in game. That is most certainly not ingame. The level of detail in the high rez image is simply not needed ingame (nor the motion blur seen there). 2 clean :)
 
I certainly hope that`s not representative of how the games will look next gen because then we`ll never hear the end of "it looks plastic" complaints. With me at the front.
 
plastic? that looks nothing like plastic. God damn.

it looks hot!

and it doesn't look raytraced. it looks like a more higher res cubic reflection map.
 
Gregory said:
I certainly hope that`s not representative of how the games will look next gen because then we`ll never hear the end of "it looks plastic" complaints. With me at the front.
The car looks plastic to you? I'm at a loss of words here, what can you find to complain about in this render? The car part at least.
 
Fight for Freeform said:
I can imagine that being the game, but at 30 fps.

Why do people doubt the next gen? I'll never know!

beacuse we still haven't really seen anything truly impressive.
 
u_neek said:
beacuse we still haven't really seen anything truly impressive.

headlights are awesome.

rims are awesome!!!!!!!

reflections are awesome!

car am awesome.

xenon am awesome.
 
u_neek: Heh, I can't really argue with that...

If anyone is wondering where my optimism is coming from, it's basically from seeing engines like UE3, current titles like Far Cry, and getting a good idea of what games will be able to do from a technical perspective, for the next gen. And then I factor in the fact that UE3 and games like Far Cry haven't applied themselves to genres like racers, and fighters. So I expect to see something on this level.

To look at it in an extremely basic and perhaps incorrect manner, is to take the best looking games this gen and times it by 5. When it comes to racers, take a game like RSC2, or PGR2, and imagine 3 times the poly count, better reflections, more use of multitexturing. PGR2 looked pretty realistic to begin with, it's only fault being that it ran at 30fps.

Take a game like ESPN MLB and it's technically one of the best looking sports games thus far, and just up the poly count, animations, and with good artists it pretty much looks like real life.

On a side...I was wondering...what does the XY on the bottom right hand corner of the original pic stand for?
 
the sparks are better on the PS3 version

DPS%20Bali%20Uluwatu%20Temple%20cliff%20b.jpg


looks shit - am i supposed to be impressed? the lighting is all wrong, i'll wait for the PS3. ;)
 
Fight for Freeform said:
u_neek: Heh, I can't really argue with that...

If anyone is wondering where my optimism is coming from, it's basically from seeing engines like UE3, current titles like Far Cry, and getting a good idea of what games will be able to do from a technical perspective, for the next gen. And then I factor in the fact that UE3 and games like Far Cry haven't applied themselves to genres like racers, and fighters. So I expect to see something on this level.

To look at it in an extremely basic and perhaps incorrect manner, is to take the best looking games this gen and times it by 5. When it comes to racers, take a game like RSC2, or PGR2, and imagine 3 times the poly count, better reflections, more use of multitexturing. PGR2 looked pretty realistic to begin with, it's only fault being that it ran at 30fps.

Take a game like ESPN MLB and it's technically one of the best looking sports games thus far, and just up the poly count, animations, and with good artists it pretty much looks like real life.

On a side...I was wondering...what does the XY on the bottom right hand corner of the original pic stand for?

Xboxyde, blim's site.
 
DopeyFish said:
plastic? that looks nothing like plastic. God damn.

it looks hot!

and it doesn't look raytraced. it looks like a more higher res cubic reflection map.

Look closely at the full size pic, the car's bumper lower part is reflecting the..erm...(i don't know what it is) that hexagons grid and parts of the bumper itself.
You can expect background reflections to be that accurate i guess, but the most accurate cube mapping wouldn't allow for such accurate 'self-reflections'; raytracing, no doubt.
But i believe the overall image-quality is what you can expect from next gen.
And all materials look perfectly real, there's some fast fresnel too. No plastic here
 
So when the PS2 outputs nice replay graphics in GT4 it's considered "beautiful" but when we see this pic everyone throws their arms up and wails "it's not in game". Give me a break.
 
Jonnyram said:
So when the PS2 outputs nice replay graphics in GT4 it's considered "beautiful" but when we see this pic everyone throws their arms up and wails "it's not in game". Give me a break.

I think people are saying this is a render, which is a pretty big difference from being GT4's replays.
 
There was another supposed PGR3 pic I came across days ago, but I figured it might have already been posted in the ourcolony thread, so I didn't bother.

Here ya go (edit: if you want to post this picture elsewhere, please REHOST and then repost. I don't want to lose another photobucket account. Thanks):

OURCOLONY.jpg


It looks a little less clean than the one BlimBlim posted, I don't know if it's closer to realtime or not..
 
eso76 said:
Look closely at the full size pic, the car's bumper lower part is reflecting the..erm...(i don't know what it is) that hexagons grid and parts of the bumper itself.
You can expect background reflections to be that accurate i guess, but the most accurate cube mapping wouldn't allow for such accurate 'self-reflections'; raytracing, no doubt.
But i believe the overall image-quality is what you can expect from next gen.
And all materials look perfectly real, there's some fast fresnel too. No plastic here
Well, they could also have a special rendering just for the hexagon stuff reflection. Reflecting red on red would be overkill, but just having this thing as a reflection could make sense. I'm not saying they will do this in the game, just that they could do it if they really wanted to.
This is obviously a render, but seeing the slight aliasing in the high res version of the image I'd say this is not a "true" 3ds/maya/whatever CG render.
 
gofreak said:
There was another supposed PGR3 pic I came across days ago, but I figured it might have already been posted in the ourcolony thread, so I didn't bother.

Here ya go:

OURCOLONY.jpg


It looks a little less clean than the one BlimBlim posted, I don't know if it's closer to realtime or not..

That looks like a real picture and not a game render or anything.

I'll say it's not pgr3. :P even though the letters line up on the side to say PGR 3
 
SolidSnakex said:
I think people are saying this is a render, which is a pretty big difference from being GT4's replays.
I think you're misusing the word "render". People are saying it's raytraced, which is a whole different matter. But people also seem to have very low expectations of the graphics we will see next gen.
 
DopeyFish said:
That looks like a real picture and not a game render or anything.

I'll say it's not pgr3. :P

I can't vouch for its authenticity or its links to ourcolony - I found it on another forum, supposedly it came from ourcolony - but it's a bit of a coincidence that another pgr3 pic that definitely is linked to ourcolony showed up a few days later. And that certainly doesn't look real to me. It looks very CGish IMO. Unless you mean someone took a real picture and processed it?
 
gofreak said:
I can't vouch for its authenticity or its links to ourcolony - I found it on another forum, supposedly it came from ourcolony - but it's a bit of a coincidence that another pgr3 pic that definitely is linked to ourcolony showed up a few days later. And that certainly doesn't look real to me. It looks very CGish IMO. Unless you mean someone took a real picture and processed it?

look at the shadows. and some of the reflections of light, and the rocks are way too good to be done in real time.
 
About the self reflection...I just thought of a "cheap" (as in, cheap on processor and resources) way to do it.

The reflection of the car onto itself will always exist and never change (that is, until the car gets damaged). So it could be a static texture, that would blend well with the enviromap. It would just be another of the many textures that multitexture the car.

Now the very tricky part is...when that reflected part of the car is lit, then the texture has to represent it as being lit, and that's exactly what's occuring in the first pic. A cheap way to do this is to check one poly per surface that is being self reflected to see how lit it is, and then changing the texture representing the self reflection accordingly.

Heheh, now I doubt that it's being done...that's most likely CG. But it's an idea that could be refined and implemented perhaps? It would take a lot of time though, because for each object a portion the self reflected parts would need to be designated as a check area to see how lit it is.

I'm probably only making sense to myself here :P
 
Jonnyram said:
So when the PS2 outputs nice replay graphics in GT4 it's considered "beautiful" but when we see this pic everyone throws their arms up and wails "it's not in game". Give me a break.

No, "everyone" is debating about whether or not this is a render. I haven't seen anyone speak about it in a negative manner so far.

You're wasting your time trying to be the "voice of reason".
 
Plastic or whatever the problem is, it certainly doesn`t have the realistic look I want. If this is how the cars will look in PGR3, I`d say it`s the same problem that PGR2 had. Looks nice, but not anywhere close to realistic.

It still looks good ofcourse, in a Burnout kind of way, but not a GT/Enthusia way.

But I suspect this is just a cgi render, will be interesting to see real shots.
 
wowzers , i guess either my expectations for this next gen are too high or other peoples are too low...

i expect the XB2 to be able to do both pics in real time.
i expect the PS3 to be able to do both pics in real time AND tell my cell powered toaster to make me a Poptart.

You're wasting your time trying to be the "voice of reason".
indeed, opinionated illinformed arseholes only at GAF.
 
the 'self reflection' should be easy enough. You'd only need one environment map for the car in addition to the normal ones from the environment (or a few small reflection maps for concave sections like the lower bumper pictured). and as the car stays the same, it'd be relatively small compared to the surrounding area, which is already reflected in PGR2 etc.

And that second picture from ourcolony pretty much guarantees its PGR3 - '3rd time lucky'.

Now we need someone to examine it and work out if the indents near the headlights are normal mapped or modelled.
 
that could very well be in game, doctored shot but polygonal quality and reflections should be par for the course. in fact it's not impressive enough to be a CG render imo.
eso, the grill could be reflected by some specific algorithms im sure? if there is self-shadowing, why wouldn't there be self-reflecting?
 
that second pic has some soft shadowing on the floor, and possibly on the self-shadows too. I don't know how doable that is in realtime?
 
Ceb said:
No, "everyone" is debating about whether or not this is a render. I haven't seen anyone speak about it in a negative manner so far.
Oh you're right, my bad. Not a single person has said "not in game" so far in this thread.
 
nitewulf said:
that could very well be in game, doctored shot but polygonal quality and reflections should be par for the course. in fact it's not impressive enough to be a CG render imo.
eso, the grill could be reflected by some specific algorithms im sure? if there is self-shadowing, why wouldn't there be self-reflecting?

Why not do it the same way they do reflections in water? have the grill model replicated below the bumper, and have some transparancy on the bumper to show it through. Imagine the bumper was the surface of the canal in HL2, and you get the picture.
 
DopeyFish said:
look at the shadows. and some of the reflections of light, and the rocks are way too good to be done in real time.

Err...those "rocks" could easily be a flat texture map! The picture is too small and focussed to determine otherwise. The reflections to my eye don't look anything better than what's in the other pic - there's definitely aliasing in there. The texture doesn't look "infinitely" high resolution as you'd expect in real life. I definitely lean toward it being CG (even if prerendered CG). You should look at what's being done in the offline rendering world if you think this looks too real!

edit - also, and I hate to say this, but I'm thinking the crowd in the first shot is 2D..;)
 
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