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First PGR3 teaser image?

726_0001.jpg


IMG_3265.jpg


i took the second shot at the new york auto show 2 weeks ago. gregory, im wondering if you think the real car looks plasticky as well? perhaps we should call up ferrari and ask them to modify their rendering engine?
 
I believe the first pic realtime, PGR2 wowed me when it released. You put another 30 thousand polygons into the car model, high resolution textures, some pixel shader lighting, I remember reading some article or pdf about ray tracing being faked using pixel shaders.
 
OG_Original Gamer said:
I believe the first pic realtime, PGR2 wowed me when it released. You put another 30 thousand polygons into the car model, high resolution textures, some pixel shader lighting, I remember reading some article or pdf about ray tracing being faked using pixel shaders.

it'd be a cinema/CG. You can practically see the GI bouncing off the people in the back = FACT.
 
go freak, im sure the crowd is 2d, in fact its obvious. hence there is no way this is a CG render.
mr. klaw, exactly. im sure there are multitudes of ways faked self reflections could be achieved. i dont see what is the issue, the next gen consoles will have monster cpus (notice the plural) or hardware units to do the matrix calculations.
 
nitewulf said:
go freak, im sure the crowd is 2d, in fact its obvious. hence there is no way this is a CG render.
mr. klaw, exactly. im sure there are multitudes of ways faked self reflections could be achieved. i dont see what is the issue, the next gen consoles will have monster cpus (notice the plural) or hardware units to do the matrix calculations.

you're wrong. Come back to this post when they release more info. see the man on the front right with his arm in front of him and the shadow on his shirt? He's not 2d. Its a GI render of the car model. Its CG
 
Why are there crowds in PGR? :P

I think the second one is a photo. I'm sure the first is CG as well.

I do expect graphics that compare though.
 
hint: look at the higher res shot.
obviously they'll use 3d models at front...w/ diminished quality models farther away.
mark the thread though, i wouldnt mind taking this bet.
 
nitewulf said:
726_0001.jpg


IMG_3265.jpg


i took the second shot at the new york auto show 2 weeks ago. gregory, im wondering if you think the real car looks plasticky as well? perhaps we should call up ferrari and ask them to modify their rendering engine?

Your post kind of confirms for me that the first pic is realtime. Another thing I'd like to mention is that most games that will be shown on May 12th and after will be displayed at HD resolutions. I think this may be the reason for Allard touting this HDera, your getting a totaly different image compared to what regular televisions can display. The difference should be drool inducing for the average Joe.
 
Fight for Freeform said:
How do you know that guy is not 2D?
he is leaning around, the first 3 guys, the turned man and the next two ppl seem 3d. as you move farther away from the initial row, they are obviously 2d cutouts.
 
nitewulf said:
726_0001.jpg


IMG_3265.jpg


i took the second shot at the new york auto show 2 weeks ago. gregory, im wondering if you think the real car looks plasticky as well? perhaps we should call up ferrari and ask them to modify their rendering engine?

I don`t know if it`s the colours, reflections or/and lighting that makes it look fake, but it doesn`t have the real look like this Enthusia car does for example.

enthusia-professional-racing-20050127051732601.jpg


Maybe it`s just better art? Anyway, that`s the kind of look I want in my racers.
 
Odnetnin said:
you're wrong. Come back to this post when they release more info. see the man on the front right with his arm in front of him and the shadow on his shirt? He's not 2d. Its a GI render of the car model. Its CG

Thats his left arm, the shadow would stood be there as a 2d image.
 
lol now common guys. Im all for great graphix but even if we'r to pass the first off as real-time (and it IS a render IMO x 10), surely everyone can agree that the second is a real picture of an enzo ferrari! you guys are in for a huge let down if you think next gen will look ANYTHING like the second picture in a game setting (not photo mode ala gt4). Photorealistic =/ next gen. :) In fact, Ill go so far as to say that even in something like photomode, the latter picture would not be possible in near real-time rendering. The lighting, shadows... 2 good to be real...cause they are :p
 
Gregory said:
I don`t know if it`s the colours, reflections or/and lighting that makes it look fake, but it doesn`t have the real look like this Enthusia car does for example.

enthusia-professional-racing-20050127051732601.jpg


Maybe it`s just better art? Anyway, that`s the kind of look I want in my racers.
this car doesnt look real. you want dull lighting in your racing games. fine by me. but dont tell me that looks real.
 
Fight for Freeform said:
How do you know that guy is not 2D?

if you do 3d. You can tell.


nitewulf said:
hint: look at the higher res shot.
obviously they'll use 3d models at front...w/ diminished quality models farther away.
mark the thread though, i wouldnt mind taking this bet.

nitewulf. why would they do that? Those people aren't that low poly. 3000k+ is pretty substantial to get those models up.

http://store.got3d.com/products/cg-peeps-low-polygon-3d-people-models-buy/

- they'd look like that to be a rough approximate. I expect this to be a frame from the CG intro or from the ad campaign which this is).
 
Gregory: That's because the artists did a great job on the texture of the car. That's about it.

The reflections look quite poor.

As far as the first pic goes, I think you're failing to realize that the time of day is somewhat dark, and the near end of the car is being lit by stadium lights, the color of which would be a bit artificial looking.

Again though, I see the first as clearly as CG and the second as a photo, there are too many tell-tale signs pointing to that conclusion. But I will say that I expect next gen to be quite near to that.
 
the machines can do upwards of 500 millions of polys/sec guys...

Photorealistic =/ next gen.
it's faaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaar from being photorealistic, hence why it would be real time. the second shot is obviously an actual photo.
also take a look at my comparison shots, then ask yourself if the first shot looks photorealistic.

*shakes head and goes looking for naked pictures of vida guerra*
 
if you do 3d. You can tell.

My point is that it could have been rendered in 3D, but someone took a pic of it and slapped it there. For example, people make skyboxes out of 3D renders, or the crowds in the 2K series, looked a lot like these guys.

So it could be 2D for all we know really. Though I think the arguement is pointless since it is CG. It wouldn't make sense for them to convert it to a flat image, unless for some weird reason they want to save rendering time or something.
 
you guys are right, self reflection could be achieved with all sort of 'cheap' tricks (notice there some in all concave parts though) but however cheap for the cpu, they'd have to be drawn 'manually' either replicating the grill-whatever or in some other way...
I mean, there's no 'cheap' way to achieve that kind of accuracy 'automatically' in-engine, that would require the modelers to be extremely anal and do that 'by hand', but multiply that for all concave parts of *all* cars in the game...i doubt Bizarre are going that far.
I think it's more likely we'll see cars reflect each other next gen (all they have to do is include toned down models of the cars in the 'scene' that's going to be used for cube mapping, quite "doable") but that wouldn't work that well either, since driving games only calculate cube mapping for one car and replicate it for the others (notice how according to reflections, cars all pass under a bridge at the same time, no matter where they are) and i doubt that will change next gen, it would be a huge waste of resources.
 
Gregory said:
I don`t know if it`s the colours, reflections or/and lighting that makes it look fake, but it doesn`t have the real look like this Enthusia car does for example.

enthusia-professional-racing-20050127051732601.jpg


Maybe it`s just better art? Anyway, that`s the kind of look I want in my racers.
That car looks like plastic. Maybe you just like the art, not realistic look?
 
i doubt that will change next gen, it would be a huge waste of resources.

Surely the point is that there are a whole lot more resources available to developers next-gen, and so much more can be done without it being 'a waste'.
 
also, they could just do the reflection for specific parts of the car or modes...may be you could just see it on replays where it owuld be noticeable, as opposed to during gameplay. other shortcuts, default generic reflections for similar looking grills, bumpers etc. they dont have to model it car by car.

all of this is speculation anyway. but i thought i had lowered expectations. looks like quite a few of you might be impressed afterall.
 
Project Midway said:
That car looks like plastic. Maybe you just like the art, not realistic look?

Hmm, so you think the first PGR3 car pic looks more photorealistic? That is pretty odd to me.
 
DCharlie said:
wowzers , i guess either my expectations for this next gen are too high or other peoples are too low...
Well I'm sure all consoles will be able to render the crowd in that pic :P
 
Fight for Freeform said:
My point is that it could have been rendered in 3D, but someone took a pic of it and slapped it there. For example, people make skyboxes out of 3D renders, or the crowds in the 2K series, looked a lot like these guys.

So it could be 2D for all we know really. Though I think the arguement is pointless since it is CG. It wouldn't make sense for them to convert it to a flat image, unless for some weird reason they want to save rendering time or something.

did you miss my GI comment. GI = globally illuminated.

OG_Original Gamer said:
Thats his left arm, the shadow would stood be there as a 2d image.

?! :lol
 
Funky Papa said:
It takes so little to turn such a simple thread into a... well... this.
I did not expect anything else :)
And we are still missing ram or axsider to complete the topic!
 
That the crowd in the first pic may be 2D or use 2D elements doesn't mean it can't be prerendered.

But anyway, the hex editor output says "render" and "touched up" so at the very least we know it's not a pure screen grab.

Also, I'm still surprised so many people think the pic I posted was a photo. It doesn't look like a photo at all to me, but I guess I'm in the minority.
 
Odentnin: I took that into account, but it could still be captured. Especially if you take the pic of the people with the bg rendered at teh same time. Everything illuminates each other, and you've captured it.

Well, what I'm trying to do for my game (MOD) is to create the whole level (a downtown landscape) in CG taking into account that everything will reflect and light each other up, and then capturing textures by taking pictures of each cg building and popping them in the game.

The end result is a level that looks like the original CG, but that is without any dynamic lighting and ambient lighting up. And you end up with a buttload of textures, as it's all textures really. I'm trying to find a good balance between everything.
 
Oh and btw, what I'm trying has probably been done before...I'm always late to the party regarding trying new things.

I honestly though I invented IBL until I found out that there were papers written about it since 97. Seriously though, my idea regarding IBL isn't exactly what most people think of it. I should patent it or something.
 
Jonnyram said:
Magazine Cover too... my guess is Edge.

Seems very plausible, it's the kind of cover they'd sport. I remember they had a spate of racing-game related covers with artwork like this, so it'd be nice to have another issue like that :)
 
Blimblim said:

I may be totally Jaded, but I fully believe that's a real shot and at the same time don't see it looking much better than current gen car stuff sans the lighting. The people in the background look like FMV/2d stills just like GT4 people. Tell me everyone in the background is fully 3d and being rendered real-time and then I'll be impressed, otherwise I'm still waiting for the first OMGWTF next-gen pic.
 
Bebpo said:
I may be totally Jaded, but I fully believe that's a real shot and at the same time don't see it looking much better than current gen car stuff sans the lighting. The people in the background look like FMV/2d stills just like GT4 people. Tell me everyone in the background is fully 3d and being rendered real-time and then I'll be impressed, otherwise I'm still waiting for the first OMGWTF next-gen pic.
They appear to have classic wedge-shaped hands to me (you see it in the full version). I think they're 3D actually.
 
Like I said about current gen times 5...just imagine this pic with even just razor sharp textures and a 60fps framerate, in HD.

6Project_Gotham_2_19-med.jpg


Of course, there could be some multitexturing and HDR to some degree, it would look nearly if not photorealistic IMO.
 
Wow, some of you guys are going into the next gen thinking that it will barely be a small step up from the current one, i think many jaws will drop at E3.

I think both of them are definitely real-time
 
Next gen screens are gonna be hell.

With everything so close to renders, it's going to be nigh impossible to tell the difference between a legit high-res screen and a render in many cases.


Gah....
 
If this is the leap to next gen and it is what we are to expect from in game graphics then surely we are close to the end of progression in terms of graphics looking like real life.

As much as I would like to think this is an ingame shot I will be waiting with baited breath. I can still remember the renders floating around for G-Police for the PSone and then the renders for PS2. When I see a game running with my own eyes (or even a direct feed video online), then I will be a believer. Till then it is all a pipe dream, but a good one at that. :)
 
Gen X said:
If this is the leap to next gen and it is what we are to expect from in game graphics then surely we are close to the end of progression in terms of graphics looking like real life.

There are 2 issues here. 1) Racing games always are one of the most photorealistic-looking genres and aren't reflective of how games look generally. 2) As games get better and better looking, our eyes will demand more. We'll notice flaws we didn't notice before, or couldn't have imagined before. I remember seeing Rogue Leader on Gamecube and thinking "game graphics can't get much better than this". But things move on and you again realise, that yes, they can get (much) better. Remember how people reacted when the first PS2 demos were shown? When you look back at them now, they just don't seem as impressive at all. As gamers, we'll notice really tiny things, though it is arguable if "casual" eyes will be as well trained... Anyway, I think the best illustration of this is when you look at the best in movie CG - which games are very far from - to me, anyway, I still see a lot of room for improvement in movie CG, so obviously game CG has even further to go.
 
The motion blur should have given away that it isn't a screen-grab. Rendered in the game-engine, maybe. But sure as hell touched up
 
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