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First PGR3 teaser image?

If these screens are real then this gen is finished without the PS2 going to $99. No wonder Sony keeps trying to rain on M$ parade. They should be scared if these are real screen captures.
 
WULFER said:
If these screens are real then this gen is finished without the PS2 going to $99. No wonder Sony keeps trying to rain on M$ parade. They should be scared if these are real screen captures.
Why? DC looked considerably better than PSOne/N64, and that didn't stop either of those machines from selling, nor did it give the DC any more than a ghost of a chance in the face of the PS2.

I'm not trying to encourage DC/Xbox 360 comparisons, of course, but to argue that it will succeed on the merits of better graphics alone is specious reasoning.
 
Funky Papa said:
If that pic ends being a render this thread will backfire to high hell :lol

How exactly will we ever know the truth?
A true off-line render?
'Shopped in-game cinematics?
Replay?

Magazine covers tend to be renders, but next-gen it'll be hard to tell.
 
gofreak said:
I remember seeing Rogue Leader on Gamecube and thinking "game graphics can't get much better than this". But things move on and you again realise, that yes, they can get (much) better. Remember how people reacted when the first PS2 demos were shown? When you look back at them now, they just don't seem as impressive at all. As gamers, we'll notice really tiny things, though it is arguable if "casual" eyes will be as well trained... Anyway, I think the best illustration of this is when you look at the best in movie CG - which games are very far from - to me, anyway, I still see a lot of room for improvement in movie CG, so obviously game CG has even further to go.
I see where you are coming from but what I mean to saty is that in terms of graphics the leap to the generation after the next will be no where near as huge if this shot is anything to go by. The leap from 16bit to 32bit was substantial, f**king huge if you will. The next leap to 128 although impressive was really just way better texturing and more polys, same will be said for the next but in the end it can only go so far and I seriously dont expect it to get much further. Perhaps we'll eventually get to the point where games look like Shrek or FF: Spirits Within but that cant be too far off really.
 
Pudding Tame said:
Remember that XNA tech demo they had with the crashing car? Any chance that type of damage effect could be implemented in PGR3?

Yeah, just watched it again - impressive..
 
Graphics is just one front. You forget the casual gamer will see the Xbox 360 and PS3 graphics are the same. It never fails every generation the casuals can't see the differences. Also, this generation M$ has another plus the the best online services. Everyone know M$ is leaps beyond Sony and Nintendo's online services (for now) and they've worked alot of the bugs out of that service. Would you go with a service that's never had millions of people on it or a tried a true tested service? Plus Sony and Nintendo have to convince their user base to pay for that service.
 
WULFER said:
Graphics is just one front. You forget the casual gamer will see the Xbox 360 and PS3 graphics are the same. It never fails every generation the casuals can't see the differences. Also, this generation M$ has another plus the the best online services. Everyone know M$ is leaps beyond Sony and Nintendo's online services (for now) and they've worked alot of the bugs out of that service. Would you go with a service that's never had millions of people on it or a tried a true tested service? Plus Sony and Nintendo have to convince their user base to pay for that service.

I think the online "difference" is overrated. Both Sony and Nintendo have been working with online infrastructures, and Sony has tested theirs in the wider market. Sony and Nintendo could catch up quite quickly, technically, with what MS has done online. MS's lead online was really just borne out of will and focus - if Sony or Nintendo have that will and focus, they can do as much with online as MS can, imo. Although I do expect they'll take different approaches to MS..

I'm also not sure how important online is the casual consumer for now..

In terms of things that'll likely be points-of-interest for the casual consumer, Sony's holding a lot of cards..
 
The 2nd picture looks weird becuase it's stretched vertically. I think that's why it also has some artificially made aliasing, as for the most part it has none.

First pic, well I guess I'm too late for the party, as the hex edit already said it was at least touched, up if not rendered, using some kind of "GT4 photo" mode. Keep in mind, there's a lot more you can do when you have couple of seconds to render one screen, compared to when you have to render 30 or 60 of them in a second. Print resolution graphics are one such thing, though :P - it could help a lot when you have just 720p to render, so don't dismiss these graphics altogether just because they are magazine cover.
 
I'm pretty sure the overall image quality is representative of what we can expect from next gen racers.
The crowd might be 2 or 3d; it looks 3d because its perspective suits the angle at which the picture was 'shot', but it could well be a picture taken from the right angle and plastered on a flat polygon. Looks WAY too detailed to be entirely 3d, though, unless they found a way to use displacement mapping, or unless it's just for this picture and not always present on the track
 
Doesn't impress me. You see mainly two things : The crowd and a bit of a car, while the car-bit looks good the crowd looks ugly.
 
Am I missing something? The text from the hex editor:

C.a.r.R.e.n.d.e.r.3.6.0._M.a.g.a.z.i.n.e._.C.o.v.e.r._.r.e._t.o.u.c.h.e.d.u.p.

Doesn't that indicate that it's a "touched up" 'render'?
 
Drakken said:
Am I missing something? The text from the hex editor:

C.a.r.R.e.n.d.e.r.3.6.0._M.a.g.a.z.i.n.e._.C.o.v.e.r._.r.e._t.o.u.c.h.e.d.u.p.

Doesn't that indicate that it's a "touched up" 'render'?

Of course it does. I have no doubt PGR 3 is going to be a nice looking game. But these are TOUCHED-UP RENDERS, folks.
 
That it's labelled as a render doesn't prove anything conclusively. You can have in-engine renders (perhaps with certain features turned up or whatever, or from a "showoff" mode ala the photo mode in GT4). Technically a screenshot is a render.

Touched-up is more telling, but then A LOT of current in-game screenshots that are released are touched up.

I wouldn't be surprised if the final screenshots are close to this. And if the final game is far closer to this than most current games are to their touched up PR shots (that gap should narrow a lot generally next gen).
 
Bah, now Microsoft will know to be more careful next time, and the hex code for shots of the next DOA game will contain "R.e.a.l._F.u.c.k.i.n._G.a.m.e.p.l.a.y._S.h.o.t._O.M.G.B.B.Q."
 
Fight for Freeform said:
Why are there crowds in PGR? :P

One of the main critics of PGR2 is that the enviroments were lifeless, IMHO it is an excellent game without that, but it could help to have it.
 
What they found in the hexx editor is just the title the PSD file had they extracted the image from. :) It was also an photoshop 7 etc. etc. etc.

Ferrari Modena 360, so basically..

I'm more interested in knowing if this picture is related, since it's also somewhere on the site.

30306.jpg
 
Kobold said:
What they found in the hexx editor is just the title the PSD file had they extracted the image from. :) It was also an photoshop 7 etc. etc. etc.

Ferrari Modena 360, so basically..

I'm more interested in knowing if this picture is related, since it's also somewhere on the site.

30306.jpg

This came from ourcolony.net?
 
Holy crap, that looks fantastic.

I can't see why that isn't real-time. It's a huge picture (pointing towards HD resolution) and the ground texture doesn't look 'perfect' as in a CG movie.
 
Kobold said:
What they found in the hexx editor is just the title the PSD file had they extracted the image from. :) It was also an photoshop 7 etc. etc. etc.

Ferrari Modena 360, so basically..

I'm more interested in knowing if this picture is related, since it's also somewhere on the site.

30306.jpg

From Xboxworld.nl - haha, Dutch is actually pretty easy to read, it's kinda like a mix between German, French and English with some Scandinavian words here and there and some coughing..

*back to topic* ;)
 
dark10x said:
That doens't mean anything...

The quality of a CG movie can vary quite heavily, you know.

Oh, definitely. But there's also the people on the sidelines still looking like cardboard cutouts and the reflections of them in the car, showing that as well. Also, is it just me, or do I see a little aliasing in the picture?
 
i'm gonna have to say the shot is real. reasoning is that you guys are comparing it to the wrong game. lets go out on a limb here and instead of comparing the model to pgr2, compare it to one found in OutRun2 instead. Reasoning here is that IIRC bizarre was rushed like mad to get PGR2 out. I remember the frustration over at the BC message boards before release. Also chalk up the fact that the models in outrun 2 have more polys i'd think. they just look better IMO. It probably has alot to do with PGR2 rendering an entire city plus cars while OR2 has a highly detailed main car, low poly opponent cars and streaming sections of course.

Now if you look at the pgr3 teaser, for those who have played OR2, i'd say that teaser shot has no more than 2-3 times the polys of a ferrari in outrun 2. what it does have though is better...WAY better reflections, lighting and effects going on. The background kinda seals it for me because the whole image doesnt look processed enough to be completely CG. maybe doctored alittle for photography sake but i'm thinking this is a pretty realtime shot.
 
On that huge res image you can definitely see that the first picture is in-engine, and not offline rendered. Touched up I guess, but in-engine, much like GT4 photo mode, except obviously with much better 3D hardware to work with. Ground texture, some imprecision/aliasing on curvatures and reflection imprecisions would not be like that in the offline rendered image, unless they speciffically wanted to fake the real-timeish look.
 
You can also see pretty easily why it's been touched up too - some logo has been airbrushed off the side of the car, between the body and the headlight.
 
Most of you have no clue what you are spewing out with the tech talk. I'm not going to name names but reading this thread just convinced me that 98% of the people here are absolutely living in a well of their own world and a product of gullible minds + internet. Don't spew out terms like cubic reflection map or normal mapping if you don't what they really are and how they actually work.

That Ferrari picture posted in the beginning is obviously CG cause real lights diffuse when shined on a shiny surface even if it's a very small degree. Look at the light reflections on the top left of the CG picture and look at the real picture of the Ferrari. To achieve a realistic look requires using radiosity lighting and volumetric lighting. Only volumetric lighting seems to be in action here, but it's not very well done since the headlight section looks hazy, a sign of the artist's shortcoming or a lack of time to tweak.
 
Gregory said:
I certainly hope that`s not representative of how the games will look next gen because then we`ll never hear the end of "it looks plastic" complaints. With me at the front.


Uhhh, automotive paint basically is plastic.
 
i dont see how this is considered "plastic". another comparison would be the old old old GT3 demo with the red car and fancy lighting. this looks no different than that but generations beyond. its real!
726_0001.jpg
 
Jonnyram, I'm talking about that first image, wich car detail and the crowd, not that tird one with the side shot.

That Ferrari picture posted in the beginning is obviously CG cause real lights diffuse when shined on a shiny surface even if it's a very small degree. Look at the light reflections on the top left of the CG picture and look at the real picture of the Ferrari. To achieve a realistic look requires using radiosity lighting and volumetric lighting. Only volumetric lighting seems to be in action here, but it's not very well done since the headlight section looks hazy, a sign of the artist's shortcoming or a lack of time to tweak.
Please look at the huge version of the image. If that's offline rendered, I'm monkey's uncle. Low res version does hide a lot of flaws though.
 
Marconelly said:
Please look at the huge version of the image. If that's offline rendered, I'm monkey's uncle. Low res version does hide a lot of flaws though.


I'm talking about the picture right above your post, if that's the one you are talking about as well, then you are monkey's uncle.
 
Anyone want to hazard a guess re. what we'll be teased with next? We seemed to have gotten 3 PGR3 related shots now...I'd like something new :D Perfect Dark, perhaps? It'd be nice if we did, presumably that way we could at least get an idea if they're going with the last shown style, or a more realistic one.
 
Kobold said:
What they found in the hexx editor is just the title the PSD file had they extracted the image from. :) It was also an photoshop 7 etc. etc. etc.

Ferrari Modena 360, so basically..

I'm more interested in knowing if this picture is related, since it's also somewhere on the site.

30306.jpg


I don't think so. Here are some renders from a car site:

Look here

The 5th Element

and here are some more shots:

The Fifth Element Reloaded
 
Barnimal said:
to upset you. you specifically.

You posted it without writing anything so that's why I questioned, when I saw you actually wrote something I couldn't be bothered to edit, too ill :P
 
nitewulf said:
726_0001.jpg


IMG_3265.jpg


i took the second shot at the new york auto show 2 weeks ago. gregory, im wondering if you think the real car looks plasticky as well? perhaps we should call up ferrari and ask them to modify their rendering engine?

PREACH IT!!!!!!!!!!!! :lol :lol :lol :lol
 
they're supposed to be 2d cutouts. higher res and better animated 2d cutouts. no reason for 3d people that you'll barely get to see anyway.
 
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