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First PGR3 teaser image?

Got confirmation that this is indeed from PGR3 (not ingame of course), and that MS was very upset it's been leaked this early (it should not have been on ourcolony yet)
 
Blimblim said:
Got confirmation that this is indeed from PGR3 (not ingame of course), and that MS was very upset it's been leaked this early (it should not have been on ourcolony yet)

Haha! MS really sucks at keeping secrets..
 
Blimblim said:
Got confirmation that this is indeed from PGR3 (not ingame of course), and that MS was very upset it's been leaked this early (it should not have been on ourcolony yet)
is it in engine?
 
The bystanders looks kind of like a animated 2D image. Like a nicer version of the cardboard cutout humans you get in most race games. This kind of makes me think it might be real time.
 
Got confirmation that this is indeed from PGR3 (not ingame of course), and that MS was very upset it's been leaked this early (it should not have been on ourcolony yet)


Gamemak8r isnt playing by the rules?
 
Gregory reminds me of that guy when we were all looking at the Ace Combat game pics who was saying how the water was fake and didn't even look close to real. Turns out the pic he was criticizing was a photo and not from the game. :lol That was hilarious.

I think a lot of you are seriously thinking too low about next gen. Just think about the rumored hardware in Xbox 360, just completely shits all over the current Xbox. Next gen is going to be a huge jump. Much more than last gen (last gen wasn't a jump at all, by the time Xbox came out, PC was already ahead of it). This gen, the consoles are going to be lightyears ahead of even the absolute fastest PC's. Nobody has ever seen anything even remotely close to the kind of power the consoles are bringing.

It will be shock and fucking awe. I guarantee it.
 
shpankey said:
Gregory reminds me of that guy when we were all looking at the Ace Combat game pics who was saying how the water was fake and didn't even look close to real. Turns out the pic he was criticizing was a photo and not from the game. :lol

That was hilarious.

:lol

Thanks for the update, blim.
 
I'm talking about the picture right above your post, if that's the one you are talking about as well, then you are monkey's uncle.
Oh no, I was talking about the one with people in the background. I said that one (with people) is not offline rendered, but in-engine rendered (like GT4 photo mode) and I still stand by that. Basically, all the bells and whistles enabled, that may or may not make it in when the game is supposed to run in real time. Also maybe some photoshop touchups (like the grille reflection on the car)
 
pgr36vh.jpg


Better this.
 
Marconelly said:
Oh no, I was talking about the one with people in the background. I said that one (with people) is not offline rendered, but in-engine rendered (like GT4 photo mode) and I still stand by that. Basically, all the bells and whistles enabled, that may or may not make it in when the game is supposed to run in real time. Also maybe some photoshop touchups (like the grille reflection on the car)

A complex scene such as the one shown in the CG ferrari pic can take hours to render even on a machine with high processing power at the resolution that the picture is at when you include things like radiosity lighting and an evironment map for reflections along with high rez textures for the car. This kind of render won't be possible in-engine or even photo mode. The only way to do it in something like GT-4 photo mode is to implement techniques that are basically dumbed down version of those high cost techniques. Which will achieve a seemingly resemblant effect but doesn't stand a chance of comparison when inspected closely.

Your comment of the shot being NOT offline rendered and tagging on the comment about photoshop touchup not only contradict one another, but it's not likely PGR3 is going to have a built in photoshop-esque editor for you to do touch ups on a photo mode output. The "May or may not make it in..." comment is also a sign that you have no clue what's going on and is pulling reasons out of nowhere to support your now defunct argument. Also, we were talking about the same picture.
 
wow, i'm blown away. looks absolutely killer, and i'd bet that its an in engine render as well. you dont do pure cg mock ups using card board cutout crowds (even if the front row guys are 3d.... which it looks like to me).

stunning. cant fucking wait. i only hope its 60fps with 60 fps reflections.
 
Blimblim said:
Got confirmation that this is indeed from PGR3 (not ingame of course), and that MS was very upset it's been leaked this early (it should not have been on ourcolony yet)

For real? That's really unbelievable if true. Their PR teams should be the ones most aware of when things are and aren't supposed to happen :lol

I hope this doesn't mean we won't be getting any more media for a while. People are kind of expecting it now, and what else are they going to reward ourcolony-players with?
 
Your comment of the shot being NOT offline rendered and tagging on the comment about photoshop touchup not only contradict one another, but it's not likely PGR3 is going to have a built in photoshop-esque editor for you to do touch ups on a photo mode output. The "May or may not make it in..." comment is also a sign that you have no clue what's going on and is pulling reasons out of nowhere to support your now defunct argument. Also, we were talking about the same picture.
Srider, please step down from your superiority soapbox for a moment and calm down. I was talking about this picture:

http://media.xboxyde.com/gallery/public/979/726_0002.jpg

Which has clues left and right that it's not offline rendered using software like Maya, but instead rendered using 3D hardware like X800 card or something newer. Maybe I'm completely crazy, but that road texture, imprecise reflections, and aliased curved lines don't particularily strike me as something rendered in 3D software.

but it's not likely PGR3 is going to have a built in photoshop-esque editor for you to do touch ups on a photo mode output.
What is so unfathomable about photohopping and touching up details on a screenshot made on 3D hardware like X800? This is a magazine front page picture we are talking about, they have every right to touch it up where necessary.
 
gofreak said:
For real? That's really unbelievable if true. Their PR teams should be the ones most aware of when things are and aren't supposed to happen :lol

I hope this doesn't mean we won't be getting any more media for a while. People are kind of expecting it now, and what else are they going to reward ourcolony-players with?


I thought that when i posted earlier then i remembered that MS deny that they run Ourcolony so they couldnt very well say that the image is an official release.
 
Ghost said:
I thought that when i posted earlier then i remembered that MS deny that they run Ourcolony so they couldnt very well say that the image is an official release.

True, perhaps they maintain the charade, even for BlimBlim? ;)
 
Pedigree Chum said:
Will the 360 be able to do that in-game? (even though the above image isn't in-game).
i'd say it should be possible for either the PS3 or Xenon to be able to achieve a similar look.
 
i still can't believe people are doubting this could be a screen generated from x2 hardware. I'm gonna bring OutRun 2 into the equation again. Look at these shots. the first one although majorly touched up pretty much uses geometry and textures from the game. the 2nd shot although not that great is in game and shows off the detail of the car and this is just regular xbox. why is it so hard to believe a system well beyond the original xbox can pull off more polys and better lighting, effects and reflection techniques?

05_m.jpg


917892_20040713_screen002.jpg
 
Marconelly said:
Which has clues left and right that it's not offline rendered using software like Maya, but instead rendered using 3D hardware like X800 card or something newer. Maybe I'm completely crazy, but that road texture, imprecise reflections, and aliased curved lines don't particularily strike me as something rendered in 3D software.

What is so unfathomable about photohopping and touching up details on a screenshot made on 3D hardware like X800? This is a magazine front page picture we are talking about, they have every right to touch it up where necessary.

When you say 3D hardware, there must be something that programs the hardware to produce renders. Things like Maya and other 3D modelers run on 3D hardware such as X800 cards. So if you are saying it's not one of those 3D suites that runs the hardware, then it's what? In-game screens? Which have already been confirmed to be not in-game. I have no idea what you mean by the image being rendered using 3D hardware like X800 card, what can the card do by itself? Did someone plug it into a printing press or their art tablet and it rendered the image? What are these clues you are talking about that are tell-tale signs that it's not generated from a 3D program? Those things you mentioned are some of the problems that many artists run into when they create a scene, and tons of 3d software forums all over the internet are devoted to those topics.

I never said photoshopping and touching up is not a possibility, especially since I do it all the time. When you generate a still image based on a 3d scene, I'm pretty sure that's exactly what you called an offline render. Thus allows you to photoshop it for touch ups. I don't see how you don't offline render something and only generate it from some 3d hardware that can allow you to import it into photoshop and touch up.

PS3 and Xenon can probably pull something like this, but this is far from something that is considered good looking in highend 3d work. The texture is pretty much just one shade of red plus some reflections and lighting effects. The only thing going for it is the high poly count compared to current stuff. If this is what next generation is like, I'd be impressed, but underwhelmed. Afterall, though, my knowledge is limited. Someone post a pic of real in game shot of a PS3 or Xenon pic to shut me up and I'll take back what I said.

i still can't believe people are doubting this could be a screen generated from x2 hardware. I'm gonna bring OutRun 2 into the equation again.

barnimal said:
i still can't believe people are doubting this could be a screen generated from x2 hardware. I'm gonna bring OutRun 2 into the equation again.

I don't know about you.... but what I'm seeing in the top pictures is drastically different than what I'm seeing in the bottom picture that you posted.....
 
fROM tEH gAMEsPOT!!!11

Is the image coincidence or evidence? The public will have to wait until May 12, when the still officially unnamed next-gen platform will be unveiled on MTV. For now, a Microsoft spokesperson would only say the following: "Looks like a car to me. Can you believe how great it looks?"
 
shpankey said:
Gregory reminds me of that guy when we were all looking at the Ace Combat game pics who was saying how the water was fake and didn't even look close to real. Turns out the pic he was criticizing was a photo and not from the game. :lol That was hilarious.

I think a lot of you are seriously thinking too low about next gen. Just think about the rumored hardware in Xbox 360, just completely shits all over the current Xbox. Next gen is going to be a huge jump. Much more than last gen (last gen wasn't a jump at all, by the time Xbox came out, PC was already ahead of it). This gen, the consoles are going to be lightyears ahead of even the absolute fastest PC's. Nobody has ever seen anything even remotely close to the kind of power the consoles are bringing.

It will be shock and fucking awe. I guarantee it.



while that might ultimately be true, your hyping of next-gen consoles will not mesh well with the poorly made next-gen game, or the average first generation game on the new consoles.
and this will lead many people to disappointment. yes, nextgen consoles are lightyears ahead of current consoles, and will be somewhat more powerful than the top highend PCs of 2005 and 2006, they will not be lightyears ahead of those PCs, yet, the games on the next gen consoles CAN be lightyears ahead with the right coding effort and budgets and time. so im not totally disagreeing with you :) I pretty much agree, but that much hyping of nextgen consoles is a little too much for now.
 
ugh, can't find any unjagged shots of OR2 to make my point. heres another. the game is nowhere near as jagged in motion but the car model is what i'm trying to make the point with. this is better than a model in pgr2, more detailed. all the pgr3 pic has is even more polys and added reflections due to more powerful hardware.

1093905283.jpg
 
The jump from last gen was quite impressive imo. People should not look for something more explicit than this for the jump to next gen...

grant11.jpg

gran-turismo-4-20040925020413264.jpg
 
When you say 3D hardware, there must be something that programs the hardware to produce renders.
Yes there is, but I'm talking about the shader functions executed on 3D graphics card. What I'm saying is that those shader functions run on the 3D hardware are used to create that Ferrari image. These shader applets are programmed specifically for the various 3D hardware and have nothing to do with software routines in Maya and other 3D software. If those shaders are written to be highly complex, they will bog down 3D hardware and will not be able to execute in realtime. They will take some time to complete - not much time, but still not real time.

Again, I draw the comparision to GT4 photo mode where PS2 3D hardware is used to render the image in high resolution in a matter of seconds. The resulting images are better looking than the GT4 in-game stuff, but much worse looking than if the image was rendered purely in software, which would of course take a lot longer than just few seconds. Imagine if GT4 was made to run at 1 frame every 5 seconds, it's output would look like the photo mode. It's still in-engine generated, better looking, higher res, but much slower than it would need to be for realtime.

Things like Maya and other 3D modelers run on 3D hardware such as X800 cards.
Yes they do, but the hardware 3D output of those cards is used only as a realtime preview when you work in 3D software such as Maya. Final renders are done using software functions embedded in Maya application that allow for much better precision, real raytracing and radiosity and other expensive functions, but take lots of time to complete. 3D hardware on the other hand is approximating all those expensive functions with various tricks and is rendering images much faster. As you've said yourself, such results "fall apart" under closer scrutiny, which I think is exactly the case with the high resoltution image I linked above.

As to what are those clues where it falls apart, I would say the road texture, imprecise reflections on curved surfaces, and also some aliasing on some curved surfaces (look at the line below the windshield). I'm not saying this could not have been rendered using 3D software like Maya, but I think someone would have to make a conscious decision to make it look imperfect. For example, to use lower quality reflections instead of raytracing them, use the cardboard cutout people in the background etc.
 
Wyzdom said:
The jump from last gen was quite impressive imo. People should not look for something more explicit than this for the jump to next gen...

grant11.jpg

gran-turismo-4-20040925020413264.jpg

In-game graphics aren't as good as that in GT4. There's still a ways to go. Take this gen, add a ton of poly's, effects and AA and it will make a big difference.
 
Check out the reflection near the center (a little to the right) of the hi-res ourcolony image. It looks pretty damn retouched... With half of an X covered?

Anyone else notice this?
 
Tain said:
Check out the reflection near the center (a little to the right) of the hi-res ourcolony image. It looks pretty damn retouched... With half of an X covered?

Anyone else notice this?
Maybe they've covered a logo or something...

pgr3016mk.jpg
 
Hey, well spotted Tain! Looks like a reflection from an overhead sign on the track. And this suggests that MS knows exactly what it's doing with these "leaks" ;)
 
I totally expect this to be what the next-gen looks like. Seriously, a single car may have the same amount of polygons as a whole scene in games from this gen. And with better shaders to boot. The next-gen is gonna look awesome. But will there be artists up to the task? I need to watch the GT4 intro. The car models in that thing are probably gonna be like the ones in GT5 IMO. Fighters are gonna look fucking bananas. No friggin doubt. Anyway, E3 can't get here soon enough. We'll definitely see XB360, and Sony better step up with an impressive PS3 demo. PEACE.
 
Tain said:
Check out the reflection near the center (a little to the right) of the hi-res ourcolony image. It looks pretty damn retouched... With half of an X covered?

Anyone else notice this?

Good eye!

That would suggest to me that this is probably taken from the engine, as I doubt that would be there otherwise.
 
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