drohne said:eh? the gui looks very similar, but from the screens we've seen it doesn't look like an rrv port at all. different cars, different tracks.
It's a headphone cable. You can get more info at IGN or in another thread, I forgot which, though.is that a power supply?
Marconelly said:It's a headphone cable. You can get more info at IGN or in another thread, I forgot which, though.
doncale said:the video shows some sort of conversion of Ridge Racer V, which had a souped up version of the original Ridge Racer track.
the video is not the same as the original arcade Ridge Racer released in 1993. it's very similar to Ridge Racer V which was programmed mostly in 1999, released in 2000
GigaDrive said:who's to say that Shin Ridge Racer won't have any new tracks?
Bandicoot said:
Gek54 said:Har har, *rolls testicles*
GigaDrive said:
Rave Racer still has the best textures of any Ridge Racer game.
The game doesn't look that bad on TV. You know it, Namco knows it and every fucking RRV owner knows it.neptunes said:
RRVs2
Those are the same pics you linked here... The thing is, those screens are taken with a camera that exposes the picture for longer than 1/60 seconds so it interpolates whatever is displayed over several consecutive TV frames. That way you practically get all the interlacting artifacts eliminated on that static pic, or even video if you record it. It's undeniable that the game suffers from that problem on the regular TV set (and probably looks even a lot worse on the progressive set, due to deinterlacing)I am not trying to prove anything outside how the game looks on a standard TV set.