Saturn Dragon
Member
I think this was the first time I actually realized and deeply understood the greatness of japanese developers.
Japan:
West:
1992? Sega Megadrive desperately needed its own Street Fighter 2 port, while Nintendo already had the exclusivity of the arcade hit on Snes because they also had Capcom by the balls (or ass, because Capcom was Nintendo's bitch)
Thus, Sega had to wait almost a year to get Street Fighter 2 on its 16 bit cartridge console, during that period lots of things happened like an all Sega team devs made conversion of SF2, which was scrapped because Capcom was doing its own thing and probably more weird stuff that nobody remembers (check hidden palace article for a good read about it)
But Sega of America was doing something else, a brand new game. The ULTIMATE STREET FIGHTER 2 KILLER.
ETERNAL CHAMPIONS.
All magazines and press (both US and EU) were hyping it up like the second coming of Christ or like Mark Cerny babbling about the PSSR with the PS5PRO or some kind of shit like it that nobody cares but it still gonna change gaming.
Images looked cool. Graphics were colorful and stylish. It had some very very cool and complex art, like it was taken from the pages of some colorful Stan Lee comic book. Imho, only Comix Zone (similar dev team designers probably) was the game that could replicate the style of Eternal Champions a bunch of years later.
Anyway, game released, magazines kept hyping up and reviewing like the best fighter ever...
But something was off.
I remember renting it and not feeling it.
Amazing animations, big huge ass characters, top presentation and a lot of text explaining each character's background. Lots of options and new modes.
Thing is, playing against the CPU sucked and with friends sucked even more because they kept yelling at you "turn this shit off and let's go play some ball or ride our boards outside, it's the 90s for fucks sake".
Gameplay was broken, hitboxes were weird and input was non existent you just couldn't throw the equivalent of a hadoken even if you tried 100 times.
I appreciate the effort done in the art design aspect, I really think Eternal Champions looked and still looks very cool. But the gameplay sucked so much ass...
Street Fighter 2? What can I say. That game probably changed my life.
It wasn't just graphics, nor even the super tight gameplay. Or its super catchy masterfully composed music...
It's the whole package. It was the culmination of the 90s arcade era (Along with a bunch of Sega Model classics)
And you know what? After Street Fighter 2, arcades basically died. Capcom and Snk kept releasing more and more fighters, but they were all chasing the Street Fighter 2 craze.
Namco and Sega did their thing but that's another story.
Japan. It's always Japan.
And it seems the american eternal champions weren't winning anything, and were forgotten quickly.
Japan:
West:
1992? Sega Megadrive desperately needed its own Street Fighter 2 port, while Nintendo already had the exclusivity of the arcade hit on Snes because they also had Capcom by the balls (or ass, because Capcom was Nintendo's bitch)
Thus, Sega had to wait almost a year to get Street Fighter 2 on its 16 bit cartridge console, during that period lots of things happened like an all Sega team devs made conversion of SF2, which was scrapped because Capcom was doing its own thing and probably more weird stuff that nobody remembers (check hidden palace article for a good read about it)
But Sega of America was doing something else, a brand new game. The ULTIMATE STREET FIGHTER 2 KILLER.
ETERNAL CHAMPIONS.
All magazines and press (both US and EU) were hyping it up like the second coming of Christ or like Mark Cerny babbling about the PSSR with the PS5PRO or some kind of shit like it that nobody cares but it still gonna change gaming.
Images looked cool. Graphics were colorful and stylish. It had some very very cool and complex art, like it was taken from the pages of some colorful Stan Lee comic book. Imho, only Comix Zone (similar dev team designers probably) was the game that could replicate the style of Eternal Champions a bunch of years later.
Anyway, game released, magazines kept hyping up and reviewing like the best fighter ever...
But something was off.
I remember renting it and not feeling it.
Amazing animations, big huge ass characters, top presentation and a lot of text explaining each character's background. Lots of options and new modes.
Thing is, playing against the CPU sucked and with friends sucked even more because they kept yelling at you "turn this shit off and let's go play some ball or ride our boards outside, it's the 90s for fucks sake".
Gameplay was broken, hitboxes were weird and input was non existent you just couldn't throw the equivalent of a hadoken even if you tried 100 times.
I appreciate the effort done in the art design aspect, I really think Eternal Champions looked and still looks very cool. But the gameplay sucked so much ass...
Street Fighter 2? What can I say. That game probably changed my life.
It wasn't just graphics, nor even the super tight gameplay. Or its super catchy masterfully composed music...
It's the whole package. It was the culmination of the 90s arcade era (Along with a bunch of Sega Model classics)
And you know what? After Street Fighter 2, arcades basically died. Capcom and Snk kept releasing more and more fighters, but they were all chasing the Street Fighter 2 craze.
Namco and Sega did their thing but that's another story.
Japan. It's always Japan.
And it seems the american eternal champions weren't winning anything, and were forgotten quickly.
Last edited: