IbizaPocholo
NeoGAFs Kent Brockman
Fluid Flux is an advanced water simulation system powered by 2D shallow-water physics, delivering realistic and dynamic fluid behavior.
I doubt even one game will support it in decent way...
Games are static as fuck, we had more interactivity in PS3 times when console developers discovered havok/physx.
I doubt even one game will support it in decent way...
Games are static as fuck, we had more interactivity in PS3 times when console developers discovered havok/physx.
That's one of the biggest downers in gaming for me along with enemy AI peaking in Halo CE. Around the time of games like Criterions' Black it looked like we were getting way more interactivity and blowy-uppy environmental shit, but it never really progressed much beyond that. The latest COD is disappointingly static with just the usual explosive barrels and cars.
Ah, Halo AI was truly incredible. FEAR also. Nothing even comes close in any modern FPS game. Sad that the future has played out the way it has.
I know right. Like when I go back and play Killzone 2 and every piece of concrete is breakable to some degree.I doubt even one game will support it in decent way...
Games are static as fuck, we had more interactivity in PS3 times when console developers discovered havok/physx.
There is no any water "physics" in halo. Just your regular shaders and 2D sprites done well. What is showed in this video is on an absolutely different level.Halo 3 did this year's ago in a good enough level. Shame that there's so low attention on water physics in all the games!
Death stranding 3PS7.
Upscaled to 16k from a base resolution of 240p using PSSR2 and taking a base framerate of 15 using FARTS: Frame-rate Acceleration and Rendering Technology Solution.PS7.
I completely agree.
It almost feels like we have regressed. Games like Red faction: Guerrilla, Battlefield: Bad Company 2 and even Half Life 2 featured a degree of physics based immersion that has hardly been surpassed. Funnily enough, Astro Bot is the one game that wowed me from a physics and intractability perspective and it only just released.
I know right. Like when I go back and play Killzone 2 and every piece of concrete is breakable to some degree.
Or even Uncharted 1 where certain stone walls would go flying in every direction when a grenade exploded next to them.
There are barely any games that try things like that anymore.
- Open thread wondering what GAF thinks of this and how it will apply to future games.
- Everyone is instead whining about the good old days and going through nostalgia-angst again.
Hydrophobia is 14 years old. Let that sink in...New games don't deliver so we have to look into the past. Clearly physics isn't important to vast majority of developers, water physics as well.
Fingers crossed for a Switch 2 patch of the game.
Wave Race would benefit hugely on that.
Senua's Saga: Hellblade II uses it but it’s not interactive like the old days.I doubt even one game will support it in decent way...
Games are static as fuck, we had more interactivity in PS3 times when console developers discovered havok/physx.
"From Dust" was way ahead of it's time in terms of fluid dynamics. It's of my favorite "puzzle" games not without it's hitches, but damn impressive for it's time (2011). Still fun to play
Hä, what?There is no any water "physics" in halo. Just your regular shaders and 2D sprites done well. What is showed in this video is on an absolutely different level.
Fluid Flux is an advanced water simulation system powered by 2D shallow-water physics, delivering realistic and dynamic fluid behavior.
i feel like pixel shaded water is even going backwards somehowI doubt even one game will support it in decent way...
Games are static as fuck, we had more interactivity in PS3 times when console developers discovered havok/physx.