Fluid Flux for Unreal Engine 5 is insane

I doubt even one game will support it in decent way...

Games are static as fuck, we had more interactivity in PS3 times when console developers discovered havok/physx.
 
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I doubt even one game will support it in decent way...

Games are static as fuck, we had more interactivity in PS3 times when console developers discovered havok/physx.

That's one of the biggest downers in gaming for me along with enemy AI peaking in Halo CE. Around the time of games like Criterions' Black it looked like we were getting way more interactivity and blowy-uppy environmental shit, but it never really progressed much beyond that. The latest COD is disappointingly static with just the usual explosive barrels and cars.
 
Now does this nuke performance to such a degree that we'll barely see it in this gen?

I'm actually ok with an engine building for future hardware fwiw and think over the long run UE5 is going to do fine, but I'm curious how expensive this is for current hardware and if we're likely to see it in games, because some UE5 features are already too taxing for current gen consoles and therefore not used much even on PC
 
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I doubt even one game will support it in decent way...

Games are static as fuck, we had more interactivity in PS3 times when console developers discovered havok/physx.

I completely agree.

It almost feels like we have regressed. Games like Red faction: Guerrilla, Battlefield: Bad Company 2 and even Half Life 2 featured a degree of physics based immersion that has hardly been surpassed. Funnily enough, Astro Bot is the one game that wowed me from a physics and intractability perspective and it only just released.
 
That's one of the biggest downers in gaming for me along with enemy AI peaking in Halo CE. Around the time of games like Criterions' Black it looked like we were getting way more interactivity and blowy-uppy environmental shit, but it never really progressed much beyond that. The latest COD is disappointingly static with just the usual explosive barrels and cars.

Ah, Halo AI was truly incredible. FEAR also. Nothing even comes close in any modern FPS game. Sad that the future has played out the way it has.
 
Ah, Halo AI was truly incredible. FEAR also. Nothing even comes close in any modern FPS game. Sad that the future has played out the way it has.

Agree that we've regressed to the point where it feels like that kind of interaction between the player and the enemies/environment has been lost. Level design is almost always purely for decoration (God of War etc) with minimal interactivity, AI is usually completely brain dead. It's so much fun messing with physics and AI but it doesn't feel like a priority now.
 
I doubt even one game will support it in decent way...

Games are static as fuck, we had more interactivity in PS3 times when console developers discovered havok/physx.
I know right. Like when I go back and play Killzone 2 and every piece of concrete is breakable to some degree.

Or even Uncharted 1 where certain stone walls would go flying in every direction when a grenade exploded next to them.

There are barely any games that try things like that anymore.
 
I would love to see Naughty Dog base one of their games much more heavily around water. They are the masters and I've been obsessed with them because of their water tech since I was a kid.

Something like Uncharted Atlantis haha. I can only dream.

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  • Open thread wondering what GAF thinks of this and how it will apply to future games.
  • Everyone is instead whining about the good old days and going through nostalgia-angst again.
 
Halo 3 did this year's ago in a good enough level. Shame that there's so low attention on water physics in all the games!
There is no any water "physics" in halo. Just your regular shaders and 2D sprites done well. What is showed in this video is on an absolutely different level.
 
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I completely agree.

It almost feels like we have regressed. Games like Red faction: Guerrilla, Battlefield: Bad Company 2 and even Half Life 2 featured a degree of physics based immersion that has hardly been surpassed. Funnily enough, Astro Bot is the one game that wowed me from a physics and intractability perspective and it only just released.

I know right. Like when I go back and play Killzone 2 and every piece of concrete is breakable to some degree.

Or even Uncharted 1 where certain stone walls would go flying in every direction when a grenade exploded next to them.

There are barely any games that try things like that anymore.

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We don't even have hd remaster of this masterpiece...

Now we have horizon with panzer jungle that's way less interactive than recent zelda games.

Another example:



  • Open thread wondering what GAF thinks of this and how it will apply to future games.
  • Everyone is instead whining about the good old days and going through nostalgia-angst again.

New games don't deliver so we have to look into the past. Clearly physics isn't important to vast majority of developers, water physics as well.
 
Were still waiting for any game in the last 10 years to beat red factions blow-stuff-up engine (forgot the name :messenger_downcast_sweat:). God that was epic.

And that tech has been around for years.. games wont use any of these new features for a long time.
 


"From Dust" was way ahead of it's time in terms of fluid dynamics. It's one of my favorite "puzzle" games not without it's hitches, but damn impressive for it's time (2011). Still fun to play
 
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I doubt even one game will support it in decent way...

Games are static as fuck, we had more interactivity in PS3 times when console developers discovered havok/physx.
Senua's Saga: Hellblade II uses it but it's not interactive like the old days.

A really don't get modern games, 15 year old games do more with physics. Miss the days of mad physics games.

Psi-Ops what a game.
 


"From Dust" was way ahead of it's time in terms of fluid dynamics. It's of my favorite "puzzle" games not without it's hitches, but damn impressive for it's time (2011). Still fun to play

I still only have the demo of this on my PS3 haha. Back when demos were just as fun as a full game.
 
There is no any water "physics" in halo. Just your regular shaders and 2D sprites done well. What is showed in this video is on an absolutely different level.
Hä, what?

Look at this and say that again!



Clearly is fluid simulation another level, but even this Halo level of physzlics isn't achieved by muuuuuch newer titles!

And that's a shame!
 
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I doubt even one game will support it in decent way...

Games are static as fuck, we had more interactivity in PS3 times when console developers discovered havok/physx.
i feel like pixel shaded water is even going backwards somehow

and while youre here listening to me complain, so many games you clip through grass and vegetation
doesnt respond at all
games i tell ya
800 people on a development team; what are they doing?
 
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