farmerboy
Member
Pet hate of mine too. Midscreen should be eye level. Simple as thatwtf, that TV is almost mounted on the ceiling - why is it mounted so high. Almost broke my neck just looking at this picture
Pet hate of mine too. Midscreen should be eye level. Simple as thatwtf, that TV is almost mounted on the ceiling - why is it mounted so high. Almost broke my neck just looking at this picture
punching nazisWhat are you doing?
same here, only 21k dead xenos to goTime to go back and plat it, the game is so good![]()
They will find the way don't worry. If the 400% zoom won't work they always have 800% oneThe Pro version of this game looks sharp and clear even without zooming.
Scenes with a lot of action are particularly impressive.
I can't wait to see where DF zooms in and complains.
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What ps5 pro owner lacks a VRR screen ?![]()
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Posting again here. Performance mode really does look pristine. Still, I would not recommened without a VRR screen.
8.5 for meIs this game any good?
DF are going to talk about it in a direct for like 5mn... Too good results for PSSR and PS5 Pro. They need to focus on the bad stuff to paint a narrative about PSSR like "What's going on with PSSR? It's so bad!"The Pro version of this game looks sharp and clear even without zooming.
Scenes with a lot of action are particularly impressive.
I can't wait to see where DF zooms in and complains.
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You can judge how well it's doing by clueless trolls such as yourself posting waffle.You can judge the PS5 Pro launch by just seeing how Sony Fanboys are mocking other tech analysis like DF by their assumption that they will
find faults in PS5 Pro by zooming. Yes that much sad launch PS5 Pro is having that even average person can guess the faults with mocking that
why you are not hiding the issues and get along with it.
It's fine if DF accurately states the pros and cons of the PSSR compared to the base PS5.You can judge the PS5 Pro launch by just seeing how Sony Fanboys are mocking other tech analysis like DF by their assumption that they will
find faults in PS5 Pro by zooming. Yes that much sad launch PS5 Pro is having that even average person can guess the faults with mocking that
why you are not hiding the issues and get along with it.
It's fine if DF accurately states the pros and cons of the PSSR compared to the base PS5.
Zooming in and missing flaws like this one, for example, is not good tech analysis.
8k 85"For what size?
Yes if you want a modern take on the 360/PS3 era dude bro games.Is this game any good?
To be fair. I have VRR, but I prefer not use it. And with a Pro you'd hope to get a locked 60fps in games where they weren't quite getting there. I dont think devs should be making games with a mandatory requirement for VRR. VRR for sure needed here though.What ps5 pro owner lacks a VRR screen ?
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Good thing the photo was taken from the next room for perfect viewing experience.
See, this is the thing, you're blindly trusting some videos when in reality it's more nuanced than that :
The video you've posted dear Toph is from the first 2 missions where - generally speaking - isn't a good performance barometer since they run pretty OK (but still worse than the XSX version) even on base PS5, the REAL barometer are the final couple of missions (or the 4th one IIRC with the rats and the flamethrower) but most importantly, It's the online co-op missions which could bring the game to its knees when it comes to performance.Have you tried playing them btw ?
Played the same exact missions on the Pro both patched AND unpatched and let me tell you, the unpatched version performed better.
I don't know what else to say, again, this is another "lol it's you" PS portal thread where people would say that there was no stutter problem when in fact, Sony actually patched/fixed the damned thing a couple of days ago.
lol wutTo be fair. I have VRR, but I prefer not use it. And with a Pro you'd hope to get a locked 60fps in games where they weren't quite getting there. I dont think devs should be making games with a mandatory requirement for VRR. VRR for sure needed here though.
He is right tho VRR IS to maximize gaming foreallol wut
Mate, if you're feeling thick as fuck. Please dont quote me demonstrating it. Now if you want to try and apply some intelligence and ask me something specific about my take. Please feel free to do so.lol wut
The issues I have is. By turning it on, I cant engage BFI. I also get a touch more motion blur on my Bravia LCD as it relaxes pixel timings. And on my OLED I get some gamma shift and on occasion some unwanted side effects like menu flickering. And even when you unlock frame rates above 60. Then that means you're dropping Chroma from 444 to 422. I use VRR and it can be great in fixing issues. But if I want constant frame rate, with absolutely no compromises to image quality/picture processing, then a locked 60fps is the sweet spot for me.He is right tho VRR IS to maximize gaming foreal
We've gone from "PSSR is better than DLSS" to "This game using PSSR does look better than on base PS5 if you don't zoom in" in just one month, wild.
Except that no one said this here, but keep it going, brave warriorPSSR does look better than on base PS5 if you don't zoom in"
We have?We've gone from "PSSR is better than DLSS"
We have?
I'm actually disappointed with the Pro patcg for this game. You see, while both the Fidelity and Performance modes look better than they did before, there is such a big discrepancy to the visuals between Fidelity and Performance modes. Try flipping back and forth, Performance is softer and has less detail. The ideal Pro patch retains the graphics quality of Quality mode while allowing us to play that at 40 or 60 fps. Thats always been my hops with games and this is yet another that can't quite pull that off. There are no major issues with this patch but its rather bare bones.
I'm actually disappointed with the Pro patcg for this game. You see, while both the Fidelity and Performance modes look better than they did before, there is such a big discrepancy to the visuals between Fidelity and Performance modes. Try flipping back and forth, Performance is softer and has less detail. The ideal Pro patch retains the graphics quality of Quality mode while allowing us to play that at 40 or 60 fps. Thats always been my hops with games and this is yet another that can't quite pull that off. There are no major issues with this patch but its rather bare bones.
The Pro version of this game looks sharp and clear even without zooming.
Scenes with a lot of action are particularly impressive.
I can't wait to see where DF zooms in and complains.
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How can you not be disappointed by the fact that this doesn't have Quality mode-LIKE visuals at 60 fps though? That was the premise behind the Pro and the minimum way we should be judging Pro patches on.The fact that some people look at this PRO patch and talk about how it's disappointment is a clear reflection of how unrealistic the expectations of the PRO are. This is an excellent patch that does exactly what the PRO was designed to do. PSSR is a clear win here and looks much better than the FSR solution on the base PS5 (especially in motion). In fact, the PSSR advantage here is reminiscent of the impact it makes in Final Fantasy VII Rebirth in terms of the clarity and the detail improvement. Anyone who has seen the game in person on the base and now on PRO would immediately see the improvement. It's that obvious and impactful.
Some folks want to say that the performance is mostly the same but that misses the point as well:
This game was seen as a prime case for the PRO mainly due to the poor (i.e. blurry) IQ in Performance mode and the dropped frames in the stress cases. Both of these have been addressed and the PRO is delivering exactly what it is targeted to do: Performance mode with the settings of the base Quality mode at a more consistent 60fps and much improved upscaling via PSSR. The only thing missing in the Perf mode are the high res textures from the Quality mode, but the improvement is there nonetheless. Oh and the quality also looks superb now and is much sharper than on the base. Resolution is super sharp and native 4K looking and the additional detail makes it look really impressive.
- The performance is in fact improved over the base by ~10-20% in the stress cases. The game spends the vast majority of the time running at 60fps and where it dropped down to the low 40s on the base (outside the VRR range) the PRO generally only drops to the low 50s/high 40s (still within VRR range). The fact that it drops at all in those stress cases was already known prior to the update....those scenes are CPU bound and the PRO's CPU is the same right? So it's bound to still drop in those cases. Yet, it doesn't drop as much maybe due to the 10% boost to the CPU clock. Bottom line, 99% of the time on a VRR display will feel like a smooth 60fps experience on the PRO.
- The fact that the performance is on par or better is actually an accomplishment because people seem to forget that the workload isn't the same as the base PS5. The PRO is rendering 2x the number of pixels compared to the base (in both the min and and max range of the input resolution) in performance mode! On top of that, it's now running PSSR which we all know is not free and has a perf penalty in most cases. But even with a 2x increase in resolution and PSSR, it still is running better on PRO!
If this PRO patch is sub par to you than you need to stay far away from the PS5 PRO as it clearly is not useful to you and you're probably already gaming on a high end PC that you enjoy. With all the shoddy developer QA for PRO patches, we should be applauding Saber for taking some time and doing a quality patch to improve on a game that could benefit most. Kuddos to the team!
That's not what this does though ...current Perf mode is a big step down from QualityThe idea Pro path retains the visuals of Quality mode of base PS5 but at 60fps. That is what this patch does. Yeah.....PS5 Pro fidelity mode is even higher rez, but that comes at the cost of frame rate.
Where is the problem? This is a significant upgrade in visuals even with Performance mode.
Here......
From the current quality mode or the base ps5 quality mode?That's not what this does though ...current Perf mode is a big step down from Quality
That's not what this does though ...current Perf mode is a big step down from Quality
Umm, because I have realistic expectations and understand what the PRO is designed for. I know you're not seriously comparing the Pro's Performance mode to the PRO's own quality mode?How can you not be disappointed by the fact that this doesn't have Quality mode-LIKE visuals at 60 fps though? That was the premise behind the Pro and the minimum way we should be judging Pro patches on.
I just spent time switching back and forth between the 2 modes and the differece is huge. Yes, Performance mode is a pretty big upgrade over the awful looking version on base ps5 but that's a low bar. You're just gaslighting right now.
Dude the premise of the PRO was to deliver similar quality to the base PS5 quality modes at Performance level speeds. You're over here comparing the PRO's quality mode to the PRO's performance mode? Really? Of course the Performance mode is going to cut some things in order to run 2x as fast. But compared to the base PS5's quality, the PRO's performance mode is mostly comparable if not even sharper in most cases.That's not what this does though ...current Perf mode is a big step down from Quality
Exactly! He's comparing it to the PRO's quality mode when the proper comparison is to the base PS5's quality modeFrom the current quality mode or the base ps5 quality mode?
Just look at the post history. Not really qualified to say but looks like textbook confirmation bias.Exactly! He's comparing it to the PRO's quality mode when the proper comparison is to the base PS5's quality mode
Oh you're an idiotHow can you not be disappointed by the fact that this doesn't have Quality mode-LIKE visuals at 60 fps though? That was the premise behind the Pro and the minimum way we should be judging Pro patches on.
I just spent time switching back and forth between the 2 modes and the differece is huge. Yes, Performance mode is a pretty big upgrade over the awful looking version on base ps5 but that's a low bar. You're just gaslighting right now.
The current quality mode and the pre-Pro patched quality mode. I never played this on base PS5, only on Pro, but the quality mode already looked great.From the current quality mode or the base ps5 quality mode?
The point is ...the current Performance mode doesn't look that good. So that's disapointing. I never played thus on base PS5 but I played it pre-patch and the quality mode looked great (hardly a difference between PSSR and Quality mode pre patch both look great). I repeat, pre-patched Quality mode looked a fuck of a lot better than Pro performance mode!Oh you're an idiotThe Quality mode isn't the same as on the base console. The Pro Performance mode is now pushing the base Quality mode resolution while the Pro Quality mode is an even higher resolution.
The point is ...the current Performance mode doesn't look that good. So that's disapointing. I never played thus on base PS5 but I played it pre-patch and the quality mode looked great (hardly a difference between PSSR and Quality mode pre patch both look great). I repeat, pre-patched Quality mode looked a fuck of a lot better than Pro performance mode!
I would've been happy with a Quality mode that runs at 40 fps. 40 fps is just enough to make it feel good to play still. Instead it's the same dichotomy we're left with. We can get great visuals at 30 fps or mediocre visuals at a good framerate.
Black Myths balance mode accomplishes that, why can't this game? Avatar accomplishes it at 40 fps. Many games on Pro have accomplished that too- Alan Wake 2, God of War, both LoU games, Ratchet etc but just as many Pro updates unfortunately leave me cold, having to make sacrifices just like base PS5. Silent Hill 2 is one such game too that we must choose
You guys always looking for some "gotcha" moment and trying to paint me a certain way. Well guess what? Fuck you too. I've been consistent all along and will give praise when a game delivers the goods according to my expectations. You guys just get butt hurt when someone speaks negatively about the Pro, which is pathetic, as I bought one the same as you. I have every right to criticise it as i see fit. You guys always try to gang up on me and resort to name calling. That's a fanboy trait you should look into that.
Could it possibly be the SX is a 12 TF monster? Can we stop acting Lionel these consoles, the hardware themselves, are sooooo much different? They are both AMD SoC with customizations, same memory, both standard SSD's……… people still fanboying dumb shit. I'm sorry, it's almost comical now.Wonder why this performs worse than XSX it's a puzzle yet to be solved guess DF will be on it at some point...
PSSR looks good must be using the latest![]()
Just want to say, I think this is a great patch too. So much better than base PS5. Been playing it off and on and it's great. Pro doesn't disappoint with this.
I was flipping back and forth when testing today and noticed the big disparity of graphics. Then I made the point that while I never played it on base ps5, I did play the pre-patched Quality mode on the Pro, and it looked just as good as the patched quality mode. Very small difference. So at least when played on the Pro, Performance mode does NOT look as good as pre-patched Quality mode as some here are claiming. I never claimed to have seen or played the game on base PS5 so i don't know how much the game benefitted from DRS, but I can't imagine the claim that "you idiot, Pro Perf mode looks just as good as base PS5 quality" is true .....i may not have played it on base PS5 but i played the same PS5 code on my Pro. The performance mode is still missing the high res textures that Quality mode has too btw, so in no world could it possibly look as good as the base PS5's Quality mode, DRS or not. I know this is complicated but try to keep up.Nah....the pushback you are getting is on you. Hard to even follow what you are talking about. First you were "switching" between performance and quality modes and acting shocked that there was a difference in visual quality. Then it was current vs pre-patched quality mode. Now you want a higher frame rate quality mode, but still don't seem to understand that quality is going to be reduced even if frames are bumped to 40fps. Dude....there are always going to be sacrifices. Seriously....you are all over the place. Don't blame anyone else for that.
I think you would have been better off just saying "I wish this game had a 40fps mode like BMW" and left it at that. That is something I think most could understand.
I was flipping back and forth when testing today and noticed the big disparity of graphics. Then I made the point that while I never played it on base ps5, I did play the pre-patched Quality mode on the Pro, and it looked just as good as the patched quality mode. Very small difference. So at least when played on the Pro, Performance mode does NOT look as good as pre-patched Quality mode as some here are claiming. I never claimed to have seen or played the game on base PS5 so i don't know how much the game benefitted from DRS, but I can't imagine the claim that "you idiot, Pro Perf mode looks just as good as base PS5 quality" is true .....i may not have played it on base PS5 but i played the same PS5 code on my Pro. The performance mode is still missing the high res textures that Quality mode has too btw, so in no world could it possibly look as good as the base PS5's Quality mode, DRS or not. I know this is complicated but try to keep up.
I'm not all over the place. As to your point that "theres always going to be sacrifices" when moving up in FPS, yes of course, but that's where PSSR and the Pro are supposed to come into play to implement high quality, AI-upscaling that "makes up for a lower resolution. As we have seen with other games! Last of Us 1 and 2, GOW Ragnarok, Ratchet, even Alan Wake 2 pull it off. This game doesn't quite pull that of and certainly its not hitting on those "near-quality mode visuals at 60 fps" while using lower resolution textures.
People are just happy apparently with the Performance mode looking a lot better now than it did. Which it does. Doesn't mean this is a great patch though when it's failing to remove that large sacrifice one must make between choosing visuals or performance...you see now?