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For those interested in Marathon, would this be a dealbreaker for you?

Would $40 dollars per Runner (character) be a dealbreaker for you?

  • No. I wouldn't mind it at all.

  • No, but I wouldn't exactly like it.

  • Possibly. The game would really have to look interesting for me to put up with $40 characters.

  • Likely. I can't support that level of greed.


Results are only viewable after voting.

Men_in_Boxes

Snake Oil Salesman
Obviously Marathon is an Extraction Shooter that will have a number of different Runners (characters) at launch. Let's say the game offers 12 on release. Would the following monetization model kill your interest in the game?

You spend $40 dollars on the game and receive one "Runner token". You spend this token on a single Runner and can only play that character.

If you want access to a different Runner, you're forced to buy another $40 token.

So if you want full access (all 12 runners) that is going to cost you $480 dollars.

Would this be a deal breaker for you?

Marathon_got_your_six.jpg



Poll is going about how I expected. Now if someone can help me understand the following scenarios...

- When we played paintball as kids, some of us bought the cheap Walmart paintball guns, and others bought the $500+ dollar pro models. Paintball was still ridiculously fun.
- When you buy a Chevy Corvette, you do so with the knowledge that other people are buying a Ferrari Enzo. Driving the Corvette is still ridiculously fun.
- When we go to amusement parks (which is what games are) we can buy the basic ticket, the speed pass, or the all inclusive week long stay at the high end hotel that's attached. It's still fun for people who buy the base ticket.
- When we go to sporting events, we can buy nosebleed seats, or we can buy front row seats. Do those in the nosebleeds not have fun?

I don't understand this need to have full access to everything as long as you spend 40 dollars on a product that gives you long term, high end entertainment.

Do we have any psychologists in the house?
 
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DonF

Member
Obviously Street fighter is a fighting game that will have a number of different fighters (characters) at launch. Let's say the game offers 12 on release. Would the following monetization model kill your interest in the game?

You spend $40 dollars on the game and receive one "fighter token". You spend this token on a single fighter and can only play that character.

If you want access to a different fighter, you're forced to buy another $40 token.

So if you want full access (all 12 runners) that is going to cost you $480 dollars.

Would this be a deal breaker for you?
 
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Men_in_Boxes

Snake Oil Salesman
You all need to be branded with single player or multiplayer rods. I can't tell who's genuinely a multiplayer gamer and who has infiltrated this thread in disguise. You're messing with valuable data!
 
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Men_in_Boxes

Snake Oil Salesman
Obviously Street fighter is a fighting game that will have a number of different fighters (characters) at launch. Let's say the game offers 12 on release. Would the following monetization model kill your interest in the game?

You spend $40 dollars on the game and receive one "fighter token". You spend this token on a single fighter and can only play that character.

If you want access to a different fighter, you're forced to buy another $40 token.

So if you want full access (all 12 runners) that is going to cost you $480 dollars.

Would this be a deal breaker for you?
This is a valid point, so I'll answer it honestly.

No.

I'm not interested in Street Fighter. The gameplay loop bores me to tears. The only way Capcom has a chance at hooking me is by throwing the absolute widest net possible so one or two characters latches onto me. With an Extraction Shooter, I'm in. All I care about is that the game is compelling, interesting, rewarding enough to play for an extended period of time. If they have 12 characters at launch, I'm naturally going to spend all my time with one character in a season (to level them up) so the other 11 characters aren't nearly as compelling.

The Extraction genre is like a mountain with 12 sherpas. Once you begin your journey, you stick with your sherpa.

Street Fighter has the depth of a puddle (for me). Once I begin my journey, I instantly want to see how Vega plays and then how Blanka plays until I exhaust the entire roster in 3 hours.
 
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MiguelItUp

Member
While I'm not really interested in the game to begin with, $40 per character would be ludicrous and something I wouldn't want to support whatsoever. Especially if the game already costs $40 to obtain and play.

Also this poll is biased, there should be a hard yes as an option, lmao.
 

kevboard

Member
I have not spent a dime on Warframe and have like 16 Warframes, including 4 Primes.

I am at a point where I almost feel bad that I never payed any money to play it tbh.

so, no... I wouldn't even pay 5 bucks let alone 40.
I'd literally rather just donate 40€ to Digital Extremes, without getting anything in return, as a thank you for the fun times I had playing Warframe for free than to buy a character in Marathon
 
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Men_in_Boxes

Snake Oil Salesman
While I'm not really interested in the game to begin with, $40 per character would be ludicrous and something I wouldn't want to support whatsoever. Especially if the game already costs $40 to obtain and play.

Also this poll is biased, there should be a hard yes as an option, lmao.
I always leave room because human beings rarely (if ever) understand themselves fully.

Imagine describing a Battle Royale game to someone from 2003. "No respawns?! You only get one life?! Then I have to wait in lobby for the next 3 minutes?! That's a hard no. I'll never support a game like that."

And then you do...because experience changes your perception.
 

simpatico

Member
What if they just made a shooter where you have to fight through a bunch of cools levels in different environments, and then one really hard level at the end, with a short little movie scene as a reward for completing it? Seems a lot more straightforward.
 

Men_in_Boxes

Snake Oil Salesman
No.

They should charge $70 for this.
It is a strange philosophical difference on display here.

When I buy a game, my only thought is how much fun/entertainment can I get out of said product.

Other people are inclined towards needing "the full game".

It's strange to see how different people are.
 

Men_in_Boxes

Snake Oil Salesman
I primarily play single player games… you multiplayer people must be putting up with a lot if you’re asking questions like this lol crazy
Not really.

You pay 70 dollars for a product that will give you 20 hours of enjoyment, with little to no replay value.

Multiplayer gamers pay 40 (or less) for a product that will give them hundreds or thousands of hours of enjoyment.
 

Three

Member
Diablo 4 has a fucking $65 horse in a $70 game.



The industry is already getting crazy. I wouldn't pay anything for any of this.
 

Men_in_Boxes

Snake Oil Salesman
This would be pay to win ? Wouldn't fly with the community.
I wonder if the market isn't ready for this. Star Citizen is far more pay to win than what's described in the OP. I don't see anyone complaining about interesting new ships they add to the game in the Star Citizen community.

They could also make the Runner purchasing experience feel premium using a variety of methods.

I just think if the $40 dollar experience is compelling enough, the concept would work.
 
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clarky

Gold Member
I wonder if the market isn't ready for this. Star Citizen is far more pay to win than what's described in the OP. I don't see anyone complaining about interesting new ships they add to the game over there.

I just think if the $40 dollar experience is compelling enough, the concept would work.
But say they release a new operator down the road thats OP = pay to win. Be like charging for sub classes in Destiny. You can do it in primarily PVE games but its a big no no if PVP is involved and rightly so.
 
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Men_in_Boxes

Snake Oil Salesman
But say they release a new operator down the road thats OP = pay to win. Be like charging for sub classes in Destiny. You can do it in primarily PVE games but its a big no no if PVP is involved and rightly so.

Well again, Star Citizen is definitely P2W, but the Star Citizen community embraces it because they feel expensive new ship additions improve the overall game. Bungie would have to convince players that new Runners also improve the game, which I don't think is too hard to do.

Halo is boring, in part, because we're shooting 15 other Master Chiefs with the same 6 weapons.

There are a few other uber successful games that dip their toes into the concept I'm describing here. League of Legends, Valorant, and DotA 2 (I'm sure there are others) don't give players access to all characters. They give players the option to buy them with real money or earn them by grinding in game currency. I just don't know how much value players actually get (not perceive to get) from having access to everything in a game. I don't think that's what people actually want when they play games.
 

Dorago

Member
Marathon will be just as good as the most recent Destiny 2 update. The same people are making it. Sony has the same confidence in the team's work product. What could possibly go wrong?
 

Men_in_Boxes

Snake Oil Salesman
Why not sell separate guns for another 40 USD? They should be bold and go all-in.
I don't see the problem as long as the addition of guns make the game more fun for everyone.

You're slipping into a fallacy a bit by comparing a gun with limited function to the experience of a full character who is meant to be leveled up over a significant long duration.

Like most things in life, everything can be taken too far.
 

diffusionx

Gold Member
I wonder if the market isn't ready for this. Star Citizen is far more pay to win than what's described in the OP. I don't see anyone complaining about interesting new ships they add to the game in the Star Citizen community.

They could also make the Runner purchasing experience feel premium using a variety of methods.

I just think if the $40 dollar experience is compelling enough, the concept would work.
Taking after the Star Citizen cult is not a good thing
 
3 "No" options and 1 "Maybe" for an idea that no one in their right mind would entertain :messenger_grinning_smiling:

Not really.

You pay 70 dollars for a product that will give you 20 hours of enjoyment, with little to no replay value.

Multiplayer gamers pay 40 (or less) for a product that will give them hundreds or thousands of hours of enjoyment.

Many single player games are far longer than 20 hours. There are indie roguelikes that cost $15 bucks that give you essentially endless playtime.

Plus the games aren't dependent on an active multiplayer community and servers that can be closed on a whim.
 

Men_in_Boxes

Snake Oil Salesman
Many single player games are far longer than 20 hours. There are indie roguelikes that cost $15 bucks that give you essentially endless playtime.
True, but most of the longer games don't get completed by more than 35% of their audience. So people may buy a 40 hour RPG, but most of them bounce after hour 15.

The paradigm I view games from is "How much fun do I get and for how much?", not "How much do I get and for how much."
 
True, but most of the longer games don't get completed by more than 35% of their audience. So people may buy a 40 hour RPG, but most of them bounce after hour 15.

The paradigm I view games from is "How much fun do I get and for how much?", not "How much do I get and for how much."

For $480 video game it better be so much fun that I'll waste away in a pile of my own filth at my computer screen until I die with a gigantic smile on my face.
 

clarky

Gold Member
I don't see the problem as long as the addition of guns make the game more fun for everyone.

You're slipping into a fallacy a bit by comparing a gun with limited function to the experience of a full character who is meant to be leveled up over a significant long duration.

Like most things in life, everything can be taken too far.
Theres a reason the majority of MTX are cosmetic. Companies can get away with it. If you have to pay to gain an advantage you'll lose 90% of your audience.

They tried it with DMZ with paid skins that had perks and it killed the game mode.

Does any game do what you are suggesting?
 
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