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Or is it just one of Phil's balls in my throat?

Ex Bioware dev says the team had “lots of pitches” for a Dragon Age Origins remaster, but couldn’t get EA’s support
Former Dragon Age executive producer Mark Darrah talks about Bioware’s ideas for an Origins remake or remaster, and why it hasn’t happened.

Ex Dragon Age boss says Bioware pitched a remaster, but couldn't get EA funding
Former Dragon Age executive producer Mark Darrah talks about Bioware's ideas for an Origins remake or remaster, and why it hasn't happened.
Speaking to Youtuber 'MrMattyPlays,' Darrah talks about why we haven't seen Dragon Age: Origins and its sequels get a similar treatment to the Mass Effect Legendary Edition. Matty says that the remastered trilogy was "the first time in a while there was positivity and optimism around Bioware and their games," reminding players that the developer has brought us some of the best RPGs of all time over the years. "I wondered if Dragon Age Legendary Edition would be the next obvious step," he continues, "Was there a reason why that wasn't pressed any harder internally?"
"EA's historically been, and I don't really know why but they've even said this publicly, kind of against remasters," Darrah responds. "It's strange for a publicly traded company to basically be against free money, but they seem to be against it. That's part of it. The other problem is that Dragon Age is harder than Mass Effect to do; to some degree unknowably harder. Maybe only a little bit harder, maybe a lot harder."
Mass Effect being built entirely in Unreal Engine, as opposed to the two separate engines used by Origins and Dragon Age 2 before the switch to Frostbite in Inquisition, made the former easier to remaster. "The fact it's Unreal means that you can remaster Mass Effect essentially for money," Darrah explains. "If you're willing to spend money on it, you can go to an external house and they can do most of the work, which is sort of what happened with Legendary Edition. There were a bunch of people at Bioware working on it, I don't remember how many, but it was not a ton."
Darrah says that Bioware was initially eager to recruit a team to remaster the old games. "Let's do Frostbite tools, and then let's find a mod house that seems talented and pay them to do a remake of Dragon Age: Origins. There were lots of pitches around, 'Is there a way we can bring Dragon: Age Origins forward?'" He notes that a remaster was also considered; "A remaster you kind of get Dragon Age 2 for free, a remake you don't."