MagiusNecros
Gilgamesh Fan Annoyance
Dragon's Dogma's world is generic(not necessarily bad) and the spell effects aren't as grandiose although the magic system is better then most. And Forspoken has plenty more spells.Explain why, becuase I don't agree at all.
Forspoken given it's basic setup is infinitely more appealing to me as it is reminiscent to The Neverending Story in setting.
DD is more tactical while I find Forspoken more fastpaced maybe brainless and heavily revolves around parkour and mobility as well as primarily being a Mage/Wizard based game as opposed to a DnD type of game with different classes to choose from.
They could easily do worse and do a 1 to 1 copy of Black Desert which I feel the detrimental effects you describe are much worse. No feedback, lack of stagger. Weightless attacks.
Then again I'm more then fine with floaty combat and shit enemy design as a proud advocate of most Musou games.
And if I can mindlessly travel around at breakneck speed smacking things around I'm a happy guy.
Based on what I've seen the gameplay looks fun and I can't wait to try it out myself. They were not kind enough to place a demo out for PC.
I do enjoy big damage numbers.
I don't think the issue here is that Forspoken seemingly has a generic world but rather an issue most Open World games have in that the world is very empty which judging by the demo it seems to be.
All I've really seen from people is their dislike of very superficial things. Not a great argument and stagnates discussion relatively quickly.