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Forza 3 vs Gran Turismo 5 Comparison Thread of John, Chapter 11, Verse 35

user_nat

THE WORDS! They'll drift away without the _!
Seems the new locations are better graphically, but the ones recycled from Forza 2 are pretty much copy and paste.
 

Interfectum

Member
dfyb said:
i was curious why so many people seemed to think forza 3 looked significantly better. seemed to me like there was barely any difference -- seems my perception is more or less fine

A lot of people were fooled by the screens Turn 10 have released over the last 2 years. There are bullshots and then there are Turn 10 Bullshots...

Slayer-33 said:
every fucking time I see new pics its like they took a generational LEAP over FM2.. wow.

methos75 said:
seriously, FM3 is an staggering leap from FM2.

rossonero said:
the leap from Forza 2 to Forza 3 is gigantic.

SmokyDave said:
Almost as big a leap as Forza - Forza 2. Well played Turn 10.

Ultimo hombre said:
The leap over Forza 2 is so great you'd think it was a different team on a next gen console (gen after this one).

tehbear said:
The leap this made over F2 in such a short span of time is just nuts.

Brashnir said:
I think the surprise is that the graphics have taken such a leap forward without sacrificing the 60fps framerate.
 

LCfiner

Member
user_nat said:
Seems the new locations are better graphically, but the ones recycled from Forza 2 are pretty much copy and paste.

yeah, that’s what it looks like. the new locations are much more impressive than the older ones.

cars look about the same in third person view. lighting is a bit better than F2.
 

KHarvey16

Member
You find someone who's played the full game and played FM2 who doesn't think FM3 looks better. It's obvious to anyone playing the game that FM3 looks better. The overall presentation, the cars and the tracks all look great.
 

ShapeGSX

Member
Forza 2 had some issues with bright aliasing on edges that were very noticeable when the game was in motion. And the reflections ran at just 30fps and were low resolution.

Forza 3 doesn't have the bright aliasing edge issue. Forza 3's reflection resolution is much higher than Forza 2's, and the frame rate is higher. Both of these are more noticeable when driving with the hood cam or the cockpit cam (particularly on the race cars), because you can see the reflections up close.

As for the track itself, it appears that Sebring didn't change at all between Forza 2 and Forza 3. The lighting is different, however. And the dynamic range appears to be higher.

The new tracks appear to be much more detailed than the ones that came from Forza 2 (and those weren't slouches).

From what I have seen of Suzuka, it did get an update between 2 and 3.

http://www.gameswire.net/comparison...7-0015-13944091_Forza Motorsport 2_stack.html
 

Puck

Banned
Scottlarock said:
forza is 8 days away, GT5, is maybe 6 months away, maybe ...
So, so what I’m still a rock star
I got my rock moves
And I don’t need you
And guess what
I’m havin more fun
 

Jack B

Member
jakonovski said:
Oh man, I just noticed from the InsideSimRacing review that the entire steering wheel of Citroën C4 spins in Forza 3. That's a bit embarrassing since one of the big things about the car was that the steering wheel hub is fixed in place and does not spin.

Did they catch that in GT5P?

This is the type of post that cracks me up. I can't enjoy the sim, because they graphics of the steering wheel hub on one of the 400 cars is wrong. It's so embarassing.

On the other hand they got the tail lights looking good and that's what really matters.

I'm amazed at how many posts focus on anti-aliasing and HD vs Non-Hd and 60 fps vs 30 fps and finding a glitch in the hood of a car.

It's like they took all the anal retentive people in the world and put them in Forza vs Gran Turismo threads.

I should find the Afrika thread on Neogaf and see how many people are arguing about whether the Zebra's butt looks too big or if his ears look more like a donkey than a Zebra's. Hope they get the tails right in Afrika or all hell will break loose! :)
 

dejay

Banned
ShapeGSX said:
Forza 2 had some issues with bright aliasing on edges that were very noticeable when the game was in motion. And the reflections ran at just 30fps and were low resolution.

Forza 3 doesn't have the bright aliasing edge issue. Forza 3's reflection resolution is much higher than Forza 2's, and the frame rate is higher. Both of these are more noticeable when driving with the hood cam or the cockpit cam (particularly on the race cars), because you can see the reflections up close.

As for the track itself, it appears that Sebring didn't change at all between Forza 2 and Forza 3. The lighting is different, however. And the dynamic range appears to be higher.

The new tracks appear to be much more detailed than the ones that came from Forza 2 (and those weren't slouches).

From what I have seen of Suzuka, it did get an update between 2 and 3.

http://www.gameswire.net/comparison...7-0015-13944091_Forza Motorsport 2_stack.html

This. FM3 is a lot better looking than FM2, although it's not apparent in every screenshot comparison you'll find. The refresh rate and the resolution of the reflections in particular are worlds apart. The "sparkling" aliasing is also gone, which didn't look good at all.

Keep going Infectedrectum - you're doing a stellar job. Keep up the good fight. Onwards and upwards!
 

commedieu

Banned
Forza2 looked like shit folks. I'm sorry, but compared to GTHD or even Prologue.. or even (insert generic NFS game here). The lighting model was completely garbage, as was the in-game model detail. Anyone can feel free to refute this. I know you can't. Takes nothing from the game, but to pretend F2 had cutting edge visuals is a gigantic lie. Especially compared to F2 bullshots vs ingame. You guys know it looked bad. Again, nothing taken away from the game.

Forza3 has better lighting. The only problem is, its the year 2009. F2 released when modern lighting models were out, but Turn10 couldn't get it working with 8 cars on the road. Fast forward to today, they can get it to work on 8 cars. With one higher poly during replays.. and the menus.. but I digress.

Everyone pretending that Turn10 did some phenomenal job with getting F3 to barely look better than F2 is fooling themselves on two accounts. One is that F2 was some graphical giant that had no room for improvement, two is that adding a new lighting model equals a graphical leap. No one here has the temerity to compare the best Forza2 bullshots to GT5p, let alone the ingame shots. F3 looks decent, but as Turn10 is learning. They cant keep boasting about the graphics when its painfully obvious that they can't back it up with the game itself.

Yes. F3 looks great while moving. No one ever said otherwise. Lets remember F3 was declared to have the "BEST GRAPHICS" of any racing sim made within years of forza- literally. Thats not PR mumbo jumbo that can be taken in any way other than that the developers of Forza3 say their game has the best graphics, with models boasting 10x more polygon counts(which aren't even reflected in-game). Thats PR too right? PR is Che saying that their bullshots are exactly what the photomode crowd can get. Right? Thats PR? If thats PR, im glad no other game studio/developer is so detached from reality. Turn10 is in a low polygon world of their own.

At Turn10, we don't bullshot! Just.. lead you to think you can take pictures of the cockpit, and that the compression problem was fixed from F2, and that 10x more polygon loads means the actual cars you'll play with and see before a race starts. But hey, we never confirmed any of that!

sinking into a pile of dumb.
 

Afrikan

Member
commedieu said:
Forza2 looked like shit folks. I'm sorry, but compared to GTHD or even Prologue.. or even (insert generic NFS game here). The lighting model was completely garbage, as was the in-game model detail. Anyone can feel free to refute this. I know you can't. Takes nothing from the game, but to pretend F2 had cutting edge visuals is a gigantic lie. Especially compared to F2 bullshots vs ingame. You guys know it looked bad. Again, nothing taken away from the game.

Forza3 has better lighting. The only problem is, its the year 2009. F2 released when modern lighting models were out, but Turn10 couldn't get it working with 8 cars on the road. Fast forward to today, they can get it to work on 8 cars. With one higher poly during replays.. and the menus.. but I digress.

Everyone pretending that Turn10 did some phenomenal job with getting F3 to barely look better than F2 is fooling themselves on two accounts. One is that F2 was some graphical giant that had no room for improvement, two is that adding a new lighting model equals a graphical leap. No one here has the temerity to compare the best Forza2 bullshots to GT5p, let alone the ingame shots. F3 looks decent, but as Turn10 is learning. They cant keep boasting about the graphics when its painfully obvious that they can't back it up with the game itself.

Yes. F3 looks great while moving. No one ever said otherwise. Lets remember F3 was declared to have the "BEST GRAPHICS" of any racing sim made within years of forza- literally. Thats not PR mumbo jumbo that can be taken in any way other than that the developers of Forza3 say their game has the best graphics, with models boasting 10x more polygon counts(which aren't even reflected in-game). Thats PR too right? PR is Che saying that their bullshots are exactly what the photomode crowd can get. Right? Thats PR? If thats PR, im glad no other game studio/developer is so detached from reality. Turn10 is in a low polygon world of their own.

At Turn10, we don't bullshot! Just.. lead you to think you can take pictures of the cockpit, and that the compression problem was fixed from F2, and that 10x more polygon loads means the actual cars you'll play with and see before a race starts. But hey, we never confirmed any of that!

sinking into a pile of dumb.

what have you done
avatarxwr.jpg
 

eso76

Member
Schrade said:
If you don't mind... your avatar has always bugged me due to the grainyness and bad aspect ratio.

I made a new one that's 133k, has proper aspect ratio and isn't as grainy:

much appreciated, will change it as soon as i reach a real pc (using a blackberry storm atm)
:)
 

m0dus

Banned
Interfectum said:
Pre-requisite link for m0dus to scour and prepare his damage control..

Hey man, thought I'd just pop in to tell you---keep me *out* of your little shitfest. You did not post a link to the article whose pics you were hotlinking, so calling it 'damage control' is utter bullshit, and I think you know it. But hey, far be it from me to dare offer up my opinion on something you obviously dislike from this point on (nice avatar, BTW.)--granted, this isn't the kind of thread for any sort of rational discussion, so point taken, my bad.
 
Jack B said:
This is the type of post that cracks me up. I can't enjoy the sim, because they graphics of the steering wheel hub on one of the 400 cars is wrong. It's so embarassing.

On the other hand they got the tail lights looking good and that's what really matters.

I'm amazed at how many posts focus on anti-aliasing and HD vs Non-Hd and 60 fps vs 30 fps and finding a glitch in the hood of a car.

It's like they took all the anal retentive people in the world and put them in Forza vs Gran Turismo threads.

I should find the Afrika thread on Neogaf and see how many people are arguing about whether the Zebra's butt looks too big or if his ears look more like a donkey than a Zebra's. Hope they get the tails right in Afrika or all hell will break loose! :)

You don't need to be super-defensive, I'm a qualified Forza fan (as evidenced by my posts in this thread). The error just stood out to me since I've been in a real C4 multiple times.
 

dejay

Banned
commedieu said:
Forza2 looked like shit folks. I'm sorry, but compared to GTHD or even Prologue.. or even (insert generic NFS game here). The lighting model was completely garbage, as was the in-game model detail. Anyone can feel free to refute this. I know you can't. Takes nothing from the game, but to pretend F2 had cutting edge visuals is a gigantic lie. Especially compared to F2 bullshots vs ingame. You guys know it looked bad. Again, nothing taken away from the game.

Forza3 has better lighting. The only problem is, its the year 2009. F2 released when modern lighting models were out, but Turn10 couldn't get it working with 8 cars on the road. Fast forward to today, they can get it to work on 8 cars. With one higher poly during replays.. and the menus.. but I digress.

Everyone pretending that Turn10 did some phenomenal job with getting F3 to barely look better than F2 is fooling themselves on two accounts. One is that F2 was some graphical giant that had no room for improvement, two is that adding a new lighting model equals a graphical leap. No one here has the temerity to compare the best Forza2 bullshots to GT5p, let alone the ingame shots. F3 looks decent, but as Turn10 is learning. They cant keep boasting about the graphics when its painfully obvious that they can't back it up with the game itself.

Yes. F3 looks great while moving. No one ever said otherwise. Lets remember F3 was declared to have the "BEST GRAPHICS" of any racing sim made within years of forza- literally. Thats not PR mumbo jumbo that can be taken in any way other than that the developers of Forza3 say their game has the best graphics, with models boasting 10x more polygon counts(which aren't even reflected in-game). Thats PR too right? PR is Che saying that their bullshots are exactly what the photomode crowd can get. Right? Thats PR? If thats PR, im glad no other game studio/developer is so detached from reality. Turn10 is in a low polygon world of their own.

At Turn10, we don't bullshot! Just.. lead you to think you can take pictures of the cockpit, and that the compression problem was fixed from F2, and that 10x more polygon loads means the actual cars you'll play with and see before a race starts. But hey, we never confirmed any of that!

sinking into a pile of dumb.

Myself, and a few others, weren't saying that FM2/FM3 looked as good GT5 or Prologue, although the graphics of the latter two aren't as stellar as OMG WOW as some would have us believe. What I was refuting was the opinion that FM3 wasn't a fair improvement over FM2 graphically, which it most certainly is. No, FM3 doesn't win the tail light or car porn contest, but it does offer an amazing experience that goes beyond racing and car collecting. Personally I'd rather have that than cars that are a bit more photo realistic. To each their own of course.

Also, and obviously it maybe false, but T10 are supposedly looking at the compression of the uploaded pictures after launch when the server load diminishes. I know this thread is "all out war" (and the occasional beautiful banning) but in reality it's about comparing the two games as they stand, not about comparing PR promises to reality.

bishoptl said:

Wild thing, I think I love you. Although Internalspeculum was very entertaining, he's not the kind of person anyone would want on this board.

Ogrekiller said:
Somehow, I was not expecting this.

I'm surprised it took this long although I'm sure most mods can't visit here that often without a little bit of bile rising up into their mouths. I just checked the first few pages of this thread - man there's a lot of banned people :lol
 

Chinner

Banned
ResidentDante said:
Agreed! But how? Hit it over the head with a taililight or suffocate it with a magic carpet?
I say we take off and nuke the entire site from orbit. It's the only way to be sure.
 

Lucius86

Banned
bishoptl said:

That took a little longer then I expected, but for the insanity that goes on inside this thread I suppose it does take a while to brave the waters.

Dabanton said:
Seems this thread just lost it's biggest 'star' :lol

He/she was no 'star' - just an utter muppet never respected other people's perspective and opinions and was completely blind by their own stupidity. Good riddance I say.
 
commedieu said:
Forza2 looked like shit folks. I'm sorry, but compared to GTHD or even Prologue.. or even (insert generic NFS game here). The lighting model was completely garbage, as was the in-game model detail. Anyone can feel free to refute this. I know you can't. Takes nothing from the game, but to pretend F2 had cutting edge visuals is a gigantic lie. Especially compared to F2 bullshots vs ingame. You guys know it looked bad. Again, nothing taken away from the game.

Forza3 has better lighting. The only problem is, its the year 2009. F2 released when modern lighting models were out, but Turn10 couldn't get it working with 8 cars on the road. Fast forward to today, they can get it to work on 8 cars. With one higher poly during replays.. and the menus.. but I digress.
In the demo I not seen a higher poly car in replays unless they magicly fixed that for retail, also you have to remember forza 2 is 60fps and at the time nearly every other racing game at the time was 30fps.
 
Interfectum banned, eh.
Shame, he brought so much fun and amusement to our circus. I don't expect this thread will pick up again until early next year. But I shall return.:D
 

Shurs

Member
So ad hominem attacks are cool, but hyperbole quotes are bad? I'm kind of afraid to post anything in this thread now.
 

Insertia

Member
Jack B said:
This is the type of post that cracks me up. I can't enjoy the sim, because they graphics of the steering wheel hub on one of the 400 cars is wrong. It's so embarassing.

On the other hand they got the tail lights looking good and that's what really matters.

I'm amazed at how many posts focus on anti-aliasing and HD vs Non-Hd and 60 fps vs 30 fps and finding a glitch in the hood of a car.

It's like they took all the anal retentive people in the world and put them in Forza vs Gran Turismo threads.

I should find the Afrika thread on Neogaf and see how many people are arguing about whether the Zebra's butt looks too big or if his ears look more like a donkey than a Zebra's. Hope they get the tails right in Afrika or all hell will break loose! :)

It only bothers you because Forza is and will always be sloppy and unpolished compared to GT.
 

Doc Evils

Member
commedieu said:
Forza2 looked like shit folks. I'm sorry, but compared to GTHD or even Prologue.. or even (insert generic NFS game here). The lighting model was completely garbage, as was the in-game model detail. Anyone can feel free to refute this. I know you can't. Takes nothing from the game, but to pretend F2 had cutting edge visuals is a gigantic lie. Especially compared to F2 bullshots vs ingame. You guys know it looked bad. Again, nothing taken away from the game.

Forza3 has better lighting. The only problem is, its the year 2009. F2 released when modern lighting models were out, but Turn10 couldn't get it working with 8 cars on the road. Fast forward to today, they can get it to work on 8 cars. With one higher poly during replays.. and the menus.. but I digress.

Everyone pretending that Turn10 did some phenomenal job with getting F3 to barely look better than F2 is fooling themselves on two accounts. One is that F2 was some graphical giant that had no room for improvement, two is that adding a new lighting model equals a graphical leap. No one here has the temerity to compare the best Forza2 bullshots to GT5p, let alone the ingame shots. F3 looks decent, but as Turn10 is learning. They cant keep boasting about the graphics when its painfully obvious that they can't back it up with the game itself.

Yes. F3 looks great while moving. No one ever said otherwise. Lets remember F3 was declared to have the "BEST GRAPHICS" of any racing sim made within years of forza- literally. Thats not PR mumbo jumbo that can be taken in any way other than that the developers of Forza3 say their game has the best graphics, with models boasting 10x more polygon counts(which aren't even reflected in-game). Thats PR too right? PR is Che saying that their bullshots are exactly what the photomode crowd can get. Right? Thats PR? If thats PR, im glad no other game studio/developer is so detached from reality. Turn10 is in a low polygon world of their own.

At Turn10, we don't bullshot! Just.. lead you to think you can take pictures of the cockpit, and that the compression problem was fixed from F2, and that 10x more polygon loads means the actual cars you'll play with and see before a race starts. But hey, we never confirmed any of that!

sinking into a pile of dumb.

If you're going to go up against someone world class, you better be world class yourself. I actually believe Greenwalt thought MS money could help cover up those huge glaring flaws other developers can't escape.
 

nofi

Member
Doc Evils said:
If you're going to go up against someone world class, you better be world class yourself. I actually believe Greenwalt thought MS money could help cover up those huge glaring flaws other developers can't escape.

117 pages. You'd have thought we'd have evolved, but no.
 

SmokyDave

Member
Hooray! I was quoted in the post that got InfectedRectum banned!

I really admire the guys that argue about this over weekends. That takes real dedication.
 

m0dus

Banned
Isn't it interesting how this has turn into a KAZ VS DAN thread? :lol Seriously, the credits for programmers, artists, and contributors for Forza 3 are about a mile and a half long (you can view them in the menu), and you people act as if Greenwalt single-handedly programmed it himself.
 

Vlightray

Member
m0dus said:
What *exactly* are you talking about? I'm truly curious.

*exactly*

Well Was reading all this about Forza 3 being pirated already etc.

Had this thought well at least Gt5 can't, well as far as I know can't.

Then thought lets see what others think.Posted in this genius of a thread.

edited * damn noticed too many wells in this post oh well.
 

[Nintex]

Member
Vlightray said:
*exactly*

Well Was reading all this about Forza 3 being pirated already etc.

Had this thought well at least Gt5 can't, well as far as I know can't.

Then thought lets see what others think.Posted in this genius of a thread.
Well, I see.
 

ShapeGSX

Member
Vlightray said:
Was just thinking about this.

Forza 3 can be pirated.

Can GT5 be?

While you can pirate Forza 3, you will be missing a bit of the game, since you won't have the two DLC tracks, and the 10 car Legends pack.

Benchmark High Speed Ring is set at an air field with wide open areas, a number of other tracks, and an 8 lane drag strip. I think this is the jewel of the day one DLC.

The Sidewinder Proving Grounds aren't amazing, but they still add a large variety of tracks to the game.

And these cars won't be available to pirates:
# 65 Alfa Romeo Giulia Sprint GTA
# '64 Aston Martin DB5 Vantage
# '81 BMW M1
# '60 Chevrolet Corvette
# '69 Dodge Charger
# '57 Ferrari 250 Testa Rossa
# '80 Fiat 131 Abarth
# '67 Lamborghini Miura P400
# '71 Nissan Skyline 2000 GT-R
# '65 Shelby Cobra Daytona Coupe

The DLC code in the box is a decent piracy deterrent. That is 34 track variations and 10 cars that pirates won't have access to. It won't convince all the pirates to buy the game, of course. But it may convince a number of them to buy it. If you want to play the full game, you need to buy it.
 
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