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Forza 7 |OT| The 7 you've been waiting for!

newsguy

Member
I had no idea about this homologation thing. Sounds absolutely awful. Every single time I get a Forza I have my stock 240sx and I make it into a super car. It’s my routine and I do it cause it’s fun to drift it etc. If there are limits to how crazy I can upgrade a car, there’s no reason to buy this one. I only play single player so stripping the fun out of it ruins it for me. Thanks T10.
 

MaDKaT

Member
I had no idea about this homologation thing. Sounds absolutely awful. Every single time I get a Forza I have my stock 240sx and I make it into a super car. It's my routine and I do it cause it's fun to drift it etc. If there are limits to how crazy I can upgrade a car, there's no reason to buy this one. I only play single player so stripping the fun out of it ruins it for me. Thanks T10.

Yeah, the system seems pretty odd. One of the first races I bought a car for was the hot hatch races and I bought a bone stock Focus RS but even though it is a valid car(on the list of cars for entry), the stock one I bought was over the HP limit. They need to add a new tuning option for Restrictors. Had a similar issue with the widebody BRZ. To make entry I had to do things to add weight to shed the few points I needed for entry.
 

jello44

Chie is the worst waifu
I had no idea about this homologation thing. Sounds absolutely awful. Every single time I get a Forza I have my stock 240sx and I make it into a super car. It's my routine and I do it cause it's fun to drift it etc. If there are limits to how crazy I can upgrade a car, there's no reason to buy this one. I only play single player so stripping the fun out of it ruins it for me. Thanks T10.

There's no limit to how you can upgrade the car, it's just for the single player races. (I think muliplayer too, but I'm not sure about that, I haven't done any MP)

Having a class limit is fine, but when HP/Tires are also included, it feels too restrictive for a silly video game.

Now for racing leagues, I can understand them setting it up that way.
 

Fox Mulder

Member
Homologation blows in single player because the AI clearly violate it as you increase the difficulty anyways.

What's the point. There will still be leaderboard cars. You can find dumb things like a homologated car 100+ hp down on the other cars in a series but a point under the PI.

I've played for like 10 hours now and still haven't been able to race a car how I really want. They've gutted the freedom Forza is known for.
 

GHG

Member
Can people stop responding to GHG and danowat about the loot boxes?

They're not going to let it go although EVERYONE knows by now how they feel. They've been carrying on across like three threads with the same message.

WE. GET. IT!

nbNeUCC.gif
 
I like homologation. Provides better fields for racing in the campaign.

And when I want to do silly stuff I can do that in freerace.
 

Gestault

Member
I like homologation. Provides better fields for racing in the campaign.

And when I want to do silly stuff I can do that in freerace.

The range of options in Free Race (including the regular hopper rotation) make it feel like a legitimate alternative for more tailored racing without getting pulled out after every race to re-configure. It's a really good implementation. Even little stuff I've seen overlooked in the past like the toggle for rolling start vs starting line, let alone the variety of vehicle type filters for competition.
 
The range of options in Free Race (including the regular hopper rotation) make it feel like a legitimate alternative for more tailored racing without getting pulled out after every race to re-configure. It's a really good implementation. Even little stuff I've seen overlooked in the past like the toggle for rolling start vs starting line, let alone the variety of vehicle type filters for competition.

Gonna second this; Free Play is where it's at in FM7. Being able to set up a multi-class race, with each class scored independently, and variable weather conditions, (only on tracks with a 'Rain' option though), is much more preferable to be than the monotony of the campaign.
 

Bydobob

Member
I am getting sick to death of the AI collecting me in the first few corners. Lost count of the restarts I had in one race, it was farcical. Driving carefully makes no difference to AI aggression so I just give as good as I get now and hope I luck it near the front. Rubbish.

I've found that having stability assist on makes it much less likely you'll get spun from a shunt, so if anyone is having a 'mare like me give that a go.
 

The Stig

Member
The range of options in Free Race (including the regular hopper rotation) make it feel like a legitimate alternative for more tailored racing without getting pulled out after every race to re-configure. It's a really good implementation. Even little stuff I've seen overlooked in the past like the toggle for rolling start vs starting line, let alone the variety of vehicle type filters for competition.


dumb question but are there payouts for free race?
 

TikeMyson

Member
After beeing a bit frustrated today because of the AI, I decided to play a bit with the race lenght option.
I think the idea is really great. It makes the AI much less frustrating because you have more time to get past them... sometimes 2 rounds are way to less. But why can't I decide how long the race should be exactly? I mean come on... the next thing after 5 rounds is 13 rounds? Why can't I decide if it should be 8 or 10 rounds? Hopefully this will be changed in a patch...
 
After beeing a bit frustrated today because of the AI, I decided to play a bit with the race lenght option.
I think the idea is really great. It makes the AI much less frustrating because you have more time to get past them... sometimes 2 rounds are way to less. But why can't I decide how long the race should be exactly? I mean come on... the next thing after 5 rounds is 13 rounds? Why can't I decide if it should be 8 or 10 rounds? Hopefully this will be changed in a patch...

Some more granularity in race length would be welcome. I do find that the "long" option is pretty good and takes ~15 minutes for a race. Lap count is increased/decreased based on the track (more laps for shorter tracks) but the overall time to complete the race is comparable across all tracks.
 

kafiend

Member
Is there something special I need to do to get the Ford Fiesta? I can't find it in the "buy car" menu.

Look in collection, it's under common and it will tell you how its won. It's gained through Domination section, you should see it there even if you haven't unlocked that yet.

I wanted that car early specifically as i have the nice and sensible econetic version of the same year I think.
 

Gek54

Junior Member
I am getting a really awful screen shake on Nordischleife with the hood view on a vanilla alpha xbone even with camera motion effects off. Bumper and chase cams seem perfectly smooth, cockpit and dash cam just shakes the interior but the hood cam shakes the entire outside world and so far I have only noticed on this track. I just checked FM6 to compare and looking closely it appears to do the same thing but it is far less pronounced so it never really bothered me in FM6.

Hood view is my go to and Nordischleife is what I live on so this is bumming me out.

It's kind of hard to capture and is better viewed on a TV.
https://youtu.be/lRWwROOsq54

Here's hoping this isn't an issue on the Scorpio.

This also happens on the PC version as well. Once you past the Yokohoma bridge the world shakes erratically left and right with the hood cam. Please fix
 

Caayn

Member
Look in collection, it's under common and it will tell you how its won. It's gained through Domination section, you should see it there even if you haven't unlocked that yet.

I wanted that car early specifically as i have the nice and sensible econetic version of the same year I think.
Thanks. I might get the new model this year (probably next year with delivery times) so I wanted to play around with it in Forza 7.
 

Klocker

Member
I like homologation. Provides better fields for racing in the campaign.

And when I want to do silly stuff I can do that in freerace.



exactly and I was tired of every car I used to buy having to go in and load the same parts onto the cars to get to a max PI index and then if it was mid tier index for career, I had to remove those parts for career races and add them back in for free play.

the way it is now is better, all the cars are set up for their races and when done with certain cars in career I can go into free play and still boost those cars to whatever I want.

although I rarely raised a car more than one Index above their stock

dumb question but are there payouts for free race?

as long as you use a car you own, yep..., rentals do not pay out
 
Gonna second this; Free Play is where it's at in FM7. Being able to set up a multi-class race, with each class scored independently, and variable weather conditions, (only on tracks with a 'Rain' option though), is much more preferable to be than the monotony of the campaign.

It is a shame though, Free Play is good but the campaign with homologation is a mess. Keep that shit in multiplayer or give people a choice.
 

Echoes

Member
I am getting sick to death of the AI collecting me in the first few corners. Lost count of the restarts I had in one race, it was farcical. Driving carefully makes no difference to AI aggression so I just give as good as I get now and hope I luck it near the front. Rubbish.

I've found that having stability assist on makes it much less likely you'll get spun from a shunt, so if anyone is having a 'mare like me give that a go.
This is my main issue with the game. What's the point of having 24 cars if you're only going to be racing with 6~8 at best, and those remaining cars only exist as an obstacle at the beginning?

Even when I think of the cars in the game more as "obstacles" than "cars to race", they're still pretty annoying. They don't at all respond to what I do, so they're always ramming my car and spinning me whenever they have the chance. I use Rewind exclusively for these situations.

I like driving around and I like learning the tracks with no map and lines, but as far as I'm concerned this is not a racing game. Playing it as one only frustrates me. I'll probably end up retiring the campaign and just playing the free mode with no cars.

I generally don't tend to notice or care much about AI games, and I'm forgiving of their general goofiness, but this game has got to have some of the worst AI in any game.
 
Have the default values of the suspension changed on the cars?

The seem bouncier and rebound after a jolt which is nice.

Or my imagination still works.

You're not imagining it. In FH3 I *immediately* noticed that the Centenario was rather soft and bouncy, and it seems they've retained that improvement. Body roll is much more apparent where it should be too.
 

xrnzaaas

Member
I can't share any designs or layer groups this evening. What the hell? Is it just me?
Yep busy servers most likely, sometimes downloading other person's livery also doesn't work on the first try. I had the same thing yesterday but renaming the livery helped. Not today so I don't know if I just got lucky.
 

Grassy

Member
exactly and I was tired of every car I used to buy having to go in and load the same parts onto the cars to get to a max PI index and then if it was mid tier index for career, I had to remove those parts for career races and add them back in for free play.

the way it is now is better, all the cars are set up for their races and when done with certain cars in career I can go into free play and still boost those cars to whatever I want.

although I rarely raised a car more than one Index above their stock

I honestly don't mind the homologation as it is. I'm having a lot of fun racing, although I wouldn't mind an option to switch between homologation and the 'old-style' system for a bit more freedom in tuning.
 

Nick_C

Member
While playing I've thought of some changes that may work if they ever decided to do a Drivatar "2.0"in the next Motorsport title. As they are now, Drivatars seem to be names of people on your friends list or people currently playing the game. There is nothing that really differentiates them in any meaningful ways.

The concept of the Drivatar is brilliant. Taking real world player data and using that to basically program an AI driver to act and behave like someone on the track is incredibly forward thinking. What it boils down to, however, is what we currently have. Every driver takes a nearly identical line on every track, and the only thing that separates 1st from 24th is how fast their car is allowed to go and how much leeway they have in breaking the physics.

What if running into xXxDrBlUnTz420xXx meant that you knew that that driver was going to use their car to physically push opponents out of the way and take turns at a higher speed whilst utilizing other cars to effectively act as a sponge to lessen the impact with a wall? What if seeing ButterflyxKissesXOX in the lineup signaled that they were going to perform better on a dry track as opposed to wet? Or knowing that EmilyV92 was a good all around driver?

Putting aside the overall package of R: Racing Evolution (I thinks it's a fantastic game, one of my favorites from the PS2/GC/XB era) your opponents had quirks and disitnct driving styles, form what I recall. There was a "Pressure" gauge which would fill up as you battled your opponent. Once filled, they would more than likely make a critical mistake that would allow you to overtake them. I'm not suggesting Turn 10 try to copy this system 1:1 in the next Forza, just think about what can set them apart form the competition while also offering something rewarding to the player.

As it stands now, if I'm in a series where everyone is locked into a specific car and the majority of the track is straights, I just knock the AI down a few notches and set the length to standard. I know that no matter how well I do in the turns I have no hope of catching a car that can reach speeds in excess of what I can.

Thoughts, suggestions, am I an idiot?
 
Homologation blows in single player because the AI clearly violate it as you increase the difficulty anyways.

What's the point. There will still be leaderboard cars. You can find dumb things like a homologated car 100+ hp down on the other cars in a series but a point under the PI.

I've played for like 10 hours now and still haven't been able to race a car how I really want. They've gutted the freedom Forza is known for.
Wait, I can't go through career mode spending 3 hours per car fine tuning to max C/B/A/S class stats anymore? That was literally the reason Forza was fun.

That coupled with the ai impressions would suggest I should skip this one...
 

legbone

Member
So now my save data refuses to sync with the game so I only have the option to play offline. Is there anyway to force the game to update like ps4. I'm a huge forza fan but this game is a broken piece of shit.

Edit: did a hard reset and now the update is downloading. Fingers crossed.
 

Fess

Member
Wait, I can't go through career mode spending 3 hours per car fine tuning to max C/B/A/S class stats anymore? That was literally the reason Forza was fun.

That coupled with the ai impressions would suggest I should skip this one...
I always tune my cars, I have no idea what people are talking about here. I thought that homologation thing was just auto-tune to fit the class, which you obviously never use since the car won't be tuned as you want it.
 

T Ghost

Member
Anyone also having an issue with the steering wheel getting partially disconnected?

Running Xbox One S + Logitech G920.

The pedals and gear up/down pads stops working, sometimes all face buttons stop working, but the wheel itself continues to work.

I disconnect the wheel from the console and reconnect again, it boot-calibrates itself and it works again.

I'm on the alpha dashboard preview, latest update 10/26.
 

kafiend

Member
While playing I've thought of some changes that may work if they ever decided to do a Drivatar "2.0"in the next Motorsport title. As they are now, Drivatars seem to be names of people on your friends list or people currently playing the game. There is nothing that really differentiates them in any meaningful ways.

The concept of the Drivatar is brilliant. Taking real world player data and using that to basically program an AI driver to act and behave like someone on the track is incredibly forward thinking. What it boils down to, however, is what we currently have. Every driver takes a nearly identical line on every track, and the only thing that separates 1st from 24th is how fast their car is allowed to go and how much leeway they have in breaking the physics.

What if running into xXxDrBlUnTz420xXx meant that you knew that that driver was going to use their car to physically push opponents out of the way and take turns at a higher speed whilst utilizing other cars to effectively act as a sponge to lessen the impact with a wall? What if seeing ButterflyxKissesXOX in the lineup signaled that they were going to perform better on a dry track as opposed to wet? Or knowing that EmilyV92 was a good all around driver?

Putting aside the overall package of R: Racing Evolution (I thinks it's a fantastic game, one of my favorites from the PS2/GC/XB era) your opponents had quirks and disitnct driving styles, form what I recall. There was a "Pressure" gauge which would fill up as you battled your opponent. Once filled, they would more than likely make a critical mistake that would allow you to overtake them. I'm not suggesting Turn 10 try to copy this system 1:1 in the next Forza, just think about what can set them apart form the competition while also offering something rewarding to the player.

As it stands now, if I'm in a series where everyone is locked into a specific car and the majority of the track is straights, I just knock the AI down a few notches and set the length to standard. I know that no matter how well I do in the turns I have no hope of catching a car that can reach speeds in excess of what I can.

Thoughts, suggestions, am I an idiot?

I think there have been a few games over the years where opponents have had various different racing styles.
I was trying to remember the name of one which gave like a mini bio of opponents where it would tell you if they were aggressive or fast in corners etc. but I failed because I'm old and senile. Maybe an Amiga game.
Think there was also a game where you could upset an AI driver by driving them off the road etc. at the start of a championship and they would be a bit more aggressive toward you throughout the rest of the race series. Can't remember the name of that one either. Don't think I dreamt it :p
 

Nick_C

Member
How's the PC version?

Some insight into the issues that I've been having.

Many issues.

Is performance for you still really bad? This may be totally unrelated, but the best this game has run has been in the last 24 (since the issue people are having with launching the game on Xbox One started) and when I ran it in offline mode when I hit a server connection issue yesterday morning. Granted, I haven't been able to run it higher than medium settings @ 1080p, which, considering my PC build, is still head scratching, but it's been pretty smooth for about a day.

Also curious as to how the game "broke" on seemingly unchanged hardware, regarding the console version. It makes me think that its problems could be due to server side issues, and DRM handshakes, but I could be completely off-base. Hell, it could even be changes that they're making on their end in preperation for the launch of tokens and paid crates. Until T10 come out and say what's causing the majority of issues players are having, this is nothing but speculation.
 
I always tune my cars, I have no idea what people are talking about here. I thought that homologation thing was just auto-tune to fit the class, which you obviously never use since the car won't be tuned as you want it.
I probably should've quoted this from last page:

Pretty much.

Each car class has a set homologation level, so for example, a Fiesta would be, I don't know, 3 door hatchback, and would have a PI limit, say C, a hp limit, say 250bhp, a tyre type, say sport and tyre width limit, say 225.

When you buy the car it comes set that that limit, and you can't, in any of the limited items, exceed the homologated spec level.

Before ,you could use the Fiesta in any PI (assuming the event allowed) with any upgrade aslong as you kept in the PI range, so you could race your Fiesta in an S class event against Lambos and Ferraris, you can't do that in 7.
To call this a bummer would be an understatement
 

Echoes

Member
When I go to 'Rewards' on the home screen, the option has "70" badge on it. When I access the 'Rewards' screen I get the option to choose between 50k, a car, and gear (as if I leveled up). But I'm not sure why I'm getting 70 rewards, considering my level is 23. Getting a lot of cars and money for this now.
 

kafiend

Member
When I go to 'Rewards' on the home screen, the option has "70" badge on it. When I access the 'Rewards' screen I get the option to choose between 50k, a car, and gear (as if I leveled up). But I'm not sure why I'm getting 70 rewards, considering my level is 23. Getting a lot of cars and money for this now.

There is a glitch that people have been doing where they deliberately do a couple things that ends with a crash of the game right at the point of where they should be receiving a reward for a race.
This results in what you are describing when they next load the game. Maybe you experienced a crash of the game instead of receiving a reward?
 

BizzyBum

Member
Some insight into the issues that I've been having.



Is performance for you still really bad? This may be totally unrelated, but the best this game has run has been in the last 24 (since the issue people are having with launching the game on Xbox One started) and when I ran it in offline mode when I hit a server connection issue yesterday morning. Granted, I haven't been able to run it higher than medium settings @ 1080p, which, considering my PC build, is still head scratching, but it's been pretty smooth for about a day.

Also curious as to how the game "broke" on seemingly unchanged hardware, regarding the console version. It makes me think that its problems could be due to server side issues, and DRM handshakes, but I could be completely off-base. Hell, it could even be changes that they're making on their end in preperation for the launch of tokens and paid crates. Until T10 come out and say what's causing the majority of issues players are having, this is nothing but speculation.

Damn, I remember Horizon 3 having a lot of issues too and was hoping 7 would have been a great port.

Why are the PC versions such ass? Do none of these happen on the Xbox One?
 

Nick_C

Member
I think there have been a few games over the years where opponents have had various different racing styles.
I was trying to remember the name of one which gave like a mini bio of opponents where it would tell you if they were aggressive or fast in corners etc. but I failed because I'm old and senile. Maybe an Amiga game.
Think there was also a game where you could upset an AI driver by driving them off the road etc. at the start of a championship and they would be a bit more aggressive toward you throughout the rest of the race series. Can't remember the name of that one either. Don't think I dreamt it :p

I have been unable to find anything regarding AI in racing games out side of articles discussing how bad they are or how to program it. I'll be trying to remember some for the rest of the night now.

The only one that I distinctly remember outside of R: Racing Evolution is GT3 A-Spec, which had the auto-driver. Though I never really trusted it outside of using it on the easiest tracks. It only took one instance of running Nurburgring Nordschleife for 20 laps and handing it over to the game to eat lunch only to come back a half hour later to find the car perpendicular to the wall, wide open throttle.

Damn, I remember Horizon 3 having a lot of issues too and was hoping 7 would have been a great port.

Why are the PC versions such ass? Do none of these happen on the Xbox One?

I mean, Xbox is a pretty straightforward platform. There is not much variance between each console. PC is a totally different beast. It's nearly impossible to test it on every hardware configuration. That being said, I shouldn't be seeing the type of performance I'm getting on my PC. Especially considering their recommended specs.
 

G Rom

Member
So glad to drive that Mercedes-Sauber again!
Pro Aavatar in the Early Prototype is a joke though, way too easy.

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Is performance for you still really bad? This may be totally unrelated, but the best this game has run has been in the last 24 (since the issue people are having with launching the game on Xbox One started) and when I ran it in offline mode when I hit a server connection issue yesterday morning. Granted, I haven't been able to run it higher than medium settings @ 1080p, which, considering my PC build, is still head scratching, but it's been pretty smooth for about a day.

Also curious as to how the game "broke" on seemingly unchanged hardware, regarding the console version. It makes me think that its problems could be due to server side issues, and DRM handshakes, but I could be completely off-base. Hell, it could even be changes that they're making on their end in preperation for the launch of tokens and paid crates. Until T10 come out and say what's causing the majority of issues players are having, this is nothing but speculation.

It isn't worse but it's the same. Random stutters, really bad memory leak when using the upgrade system / paint system, bad performance after consecutive extra long races.

Plus I can't play offline, I even changed everything from the ground up and wasted one of those 3 uses you have per 6 months / year but nothing changed.

EDIT: Just realized what you said about medium at 1080p. Damn that's bizarre, the only thing here that I can say it's fine is the frame rate, 4K 4-8xMSAA and I'm still getting 60. The stutter ruins it though.

When I go to 'Rewards' on the home screen, the option has "70" badge on it. When I access the 'Rewards' screen I get the option to choose between 50k, a car, and gear (as if I leveled up). But I'm not sure why I'm getting 70 rewards, considering my level is 23. Getting a lot of cars and money for this now.

Congratulations you stumbled upon (what used to be called) the Homestead glitch.
 

Echoes

Member
There is a glitch that people have been doing where they deliberately do a couple things that ends with a crash of the game right at the point of where they should be receiving a reward for a race.
This results in what you are describing when they next load the game. Maybe you experienced a crash of the game instead of receiving a reward?
Ah, yeah a few times. I don't remember what I did to get the crash.
 
What setting is everyone using for camera effects? I think simulation is ridiculous, I immediately turned it to normal. I thought I was having performance issues on simulation, way too nuts.
 
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