Kabuki Waq
Member
trmas said:Anyone who defends this garbage has some SERIOUSLY low standards. I've come to expect it from 360 apologists.
yea its almost like the losers who praise CG clips of games.
trmas said:Anyone who defends this garbage has some SERIOUSLY low standards. I've come to expect it from 360 apologists.
trmas said:I call a spade a spade. The Oblivion shots look great, and so in a way does Kameo. This on the other hand looks like Barbie's plastic hair revenge.
So very impressive!
KingJ2002 said:frame city killer which looks like something that can be done on the xbox.
KingJ2002 said:and get games like fuckin frame city killer which looks like something that can be done on the xbox.
GitarooMan said:plus it's running in 720p (which I know a lot of people on the boards don't think is a big difference, but absolutely is IMO)
newsguy said:WTF? It's a huge difference.
briefcasemanx said:prove it.
briefcasemanx said:launch games are rushed. get over it. i'm sure if they had 6-12 more months dev time they could fix all the stuff everyone is complaining about, and some/most of it probably will be fixed by release. It looks okay, but then again when has a comparable game to this ever looked AWESOME?
GitarooMan said:I agree it's a huge difference (if you read what I'm saying), I'm just saying I've seen a lot of people who dismiss this part of the X360.
KingJ2002 said:well... that's ultimately my point with this game... it looks like a touched up version of a xbox game with a 1280x720 resolution. If the 360 can do far more than this... and games like PGR3, GOW, etc. prove this... how can someone justify this game as a good looking 360 game... when it clearly isnt... it's not even mediocre in my eyes.
if you take chaos theory... and develop that game for HD setups... it would look comparable to FCK IMO.
tehama said:Perhaps the least impressive looking Unreal Engine 3 game I've seen to date.
BuckRobotron said:It has been nice so far to see steady improvement from each batch of new shots to the next. And seeing what they've got going now, she should look pretty damned pretty in-game...
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KingJ2002 said:Don't give me that "it's a launch title" bull... other X360 launch games look amazing... and this game looks like something that can be done on current systems.
Schafer said:You have got to be fucking joking, there isn't any current gen games, with this scope of environment that looks anywhere near this.
Schafer said:You have got to be fucking joking, there isn't any current gen games, with this scope of environment that looks anywhere near this.
Without a comparison that is not done within your seemingly inaccurate memory, this argument is worthless.KingJ2002 said:
KingJ2002 said:Don't give me that "it's a launch title" bull... other X360 launch games look amazing... and this game looks like something that can be done on current systems. Namco should have put just as much effort as other UE3 games... they want to sell a million copies of this game... they want it to be one of the xbox 360's best and it looks like little effort has been put into it compared to games like elder scrolls oblivion, project gotham racing 3, ghost recon 3, kameo, etc. etc. etc.
I rarely jump into these graphic whore debates but this game looks rediculous. It's a insult to consumers when you promise next gen graphics and deliver this... and have the nerve to sell it 10 dollars more than current prices because of the A.T.D that next gen games receive.
Your clarification only makes it apparent that you're judging them on solely on how they look and not what they are.KingJ2002 said:yea... i think I will take a step back from my previous comments or better yet... clearify.
The environments and the large city is what makes the game next gen... the city is big... but the attention to detail isnt that great which is where my problem lies... the characters don't have the next gen touch... they dont have the next gen AOD which developers promised. The little things like grass, a noticable breeze, strands of hair, would make this game look better... but because it isnt there... the game looks like it wasnt made with a going beyond current gen standards... namco just expanded the world and used some UE3 techniques.
I actually wanted this game when i first saw it... thinking the game would be cool and over time the game will shine... but it didnt... im hoping the final product will be good enough to make this game a million seller... but so far... it looks like it will be the first 360 gamein the bargain bin.
briefcasemanx said:Without a comparison that is not done within your seemingly inaccurate memory, this argument is worthless.
Since when did any of those games have 50+ fully modelled characters onscreen in a crowded, high polygon city environment? Kameo has tons of guys in it one scene but it in a field and they are all exactly the same doing the same animation i.e. not comparable.
Secondly, are you a time traveller?- cause apparently you know what the final game will look like in motion at 720p. The biggest thing I see is it need some texture retouching in places and better hair. Other than that it's not bad at all. Those are things that could be fixed by launch, assuming the frame rate is already up to par.
KingJ2002 said:I chose to not bring out screenshots of other games to keep this thread on track. I also own a Xbox but since that isnt relevant to this thread... let's get back on track.
I dont think this game is a true leap to the next gen... seems in between IMO. It could be because of the fact that the game has a big environment. but from my eyes... what i see... is nothing close to "near cg quality" that other launch titles brought... looking at this game.. then turning around and looking at others that also has big environments. The first impression I got from these screens was... this doesnt look good (based on the bar set by other titles that are also in development).
Over time this game will look better of course since it's not that close to launch and like Deg said... Namco tends to take out the rough edges over time.
That's what im hoping for.
I'm hoping for more detail in the environment and on the characters.
until I see that... the game will be one of the least impressive titles i've seen so far on the 360.
Wyzdom said:Jesus Christ it's impossible.
I'm again shocked at how many posters here doesn't seem to have a fucking clue what it implies to program a videogame and also ask stuff to an game engine.
GTA graphics are bad compared against Metal Gear Solid because of what the game have to do within the possibilities of the hardware. Is it that hard to understand why a character in GTA could be made out of 1000 polys and Snake out of 5 000?
I'm tired of this shit: let's say you're god damned able to have only 20 000 polys for your characters on-screen at the same time (let's say it's the limitation of your engine without dropping too much under 20 fps).
You have 5 characters on-screen (ala MGS) then your characters can use 5 000 each.
You have 10 characters on-screen (ala GTA) then your characters can only use 1000 each.
Of course those aren't real numbers, it's just for the dumb fucks to understands the principle on how to determine if a graphic is good or not. This same principle goes also for textures res, number of different textures, sounds, etc.
Another thing that many people does not take into consideration is AI. Put it really simple: pretty much anything that moves takes AI. Scripted events also takes speed.
When you have 6 to 10 characters + 5 to 10 cars + full screens special effects + very far draw distance + unbelievable amount of sprites on screen + what runs in the background and is always there, this engine that is ready to make you shoot, drive, swim, fly, etc. = You can't ask GTASA to look better, believe me.
Frame City Killer may just be a fucking nice looking game. There seems to be a tremendous amount of stuff on-screen at the same time. As bad as GTA may look for some compared to the best looking PS2 games, Frame City Killers may look just as bad compared the to best looking next-gen games.
It's all about what the game do. And open games like GTA ask A FREAKIN LOT out of your hardware guys.
People really does need to work in computer programming or videogame production to understand that graphic quality is contextual to what the game do vs the limits of you hardware??? Jeez.
Thanks to Pimbaa and Shogmaster (and prolly some others outta here) for not being stupid.
--- About the game: i don't like the normal mapped hairs - yuk. This could be better i'm sure.
GitarooMan said:Not to beat a dead horse, but no fuckin' way this could be done on a xbox. And before anyone pulls some Riddick or Ninja Gaiden answer, here is a side-by side comparis
Wyzdom said:Jesus Christ it's impossible.
I'm again shocked at how many posters here doesn't seem to have a fucking clue what it implies to program a videogame and also ask stuff to an game engine.
shuri said:Riddick had small, closed levels, while FCK happens outside, and is freeroaming. :|
raYne said:Your clarification only makes it apparent that you're judging them on solely on how they look and not what they are.
Much like how the GTA series sucks graphically compared to the best looking games this gen (non of which are free roaming) because of what it's doing, FCK obviously isn't going to look as good as games like GoW, PGR3 etc.
What you should be comparing it to is Saints Row and other games in the genre. Even that still may not be a fair comparison either because we don't know the extent of the city or it's intricacies in either game.
KingJ2002 said:I guess not... well guys I learned something here... I learned to aim low when it comes to graphics for GTA-free roaming games... if not that then just act dumb ignoring the fact that each genre has different resource requirements Then after I've been proven wrong time after time, post some sort of retard clause explanation filled with meaningless half-zings
Wyzdom said:To understand if there was a leap, you have to compare GTA screenshots with Frame City Killer screenshots then see if there's a "generation leap".
Personally i think the generation leap is bigger than GT4 compared to PGR3, Perfect Dark vs Doom3, or again Soul Caliber 3 vs Dead or Alive 4...
Well if you understand completely why the hell do you keep doing it? It's not unreasonable to have high expectations. The problem is that you're expecting moon landings when only a cross ocean flight is possible.KingJ2002 said:![]()
Exactly... that is what im doing. Why? because to me... no matter what a developer does technically.
The end result... what my eyes see... is what determines if a game looks good or not.
but in this case... it was more wishful thinking than anything on my part. I'm no fool... I understand why games like GTA look the way they do and still get a somewhat high score in the graphics department.... no matter how ugly the game is to the naked eye.
I thought with this new technology... which is leaps and bounds better than the old tech. They will be able to push more detailed characters on the screen, have more detailed environments, and give a near CG quality look.
I guess not... well guys I learned something here... I learned to aim low when it comes to graphics for these launch titles... aim so low that you can only be impressed. Then after that bar has been set... judge future games from there.
Agent Icebeezy said:Facial models will tell you that alone.
Heian-kyo said:No one in their right mind can deny that this game isn't looking better than it was before, but it still isn't looking great. Sure it's better than current gen, but hell, it should be. I don't think a game of this magnitude is a wise choice for a launch title, and FCK's mediocrity is a perfect example of why. Sorta the same reason you don't see many RPG's at launch.
Oh and this screen...
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...is prerendered FMV, there is absolutely no question. The difference in picture clarity, texture detail and lighting complexity from EVERY single other screen should be enough to confirm this blatant fact as far as I'm concerned.
Dav2k said:![]()
Yeak, look at all those people on screen at once... oh wait shouldn't they call this Ghost City Killer. :lol
Heian-kyo said:No one in their right mind can deny that this game isn't looking better than it was before, but it still isn't looking great. Sure it's better than current gen, but hell, it should be. I don't think a game of this magnitude is a wise choice for a launch title, and FCK's mediocrity is a perfect example of why. Sorta the same reason you don't see many RPG's at launch.
Oh and this screen...
![]()
...is prerendered FMV, there is absolutely no question. The difference in picture clarity, texture detail and lighting complexity from EVERY single other screen should be enough to confirm this blatant fact as far as I'm concerned.
krypt0nian said:Watch the trailer and then you should post again.
Dav2k said:I've seen it, I commented on it. The bits where you saw all those people was FMV. NOT in game.
Tell me why all these screens we see of in game are not full of people?
Yeah lets ignore all the pics and especially the gameplay movies which showed the amount of people on screen and make some dumb-ass comment!Dav2k said:![]()
Yeah, look at all those people on screen at once... oh wait shouldn't they call this Ghost City Killer. :lol
raYne said:Yeah lets ignore all the pics and especially the movies which showed the amount of people on screen and make some dumb-ass comment!
Heian-kyo, as usual, you don't have a clue what you're talking about.