I am sure there is some light novel they can license for this plot line. I can only imagine how terrible this would be. On the other hand, reactions to this one in the West will be hilarious.
They're usually in MMO worlds.
I am sure there is some light novel they can license for this plot line. I can only imagine how terrible this would be. On the other hand, reactions to this one in the West will be hilarious.
Only played Persona 4 Arena and hated it. Though, I don't think it's fair to say the B-team can't handle Persona series, solely because they messed up the spin-offs.
"From the creators of Persona 5 comes a thrilling epic of a middle aged Otaku being thrown inside the world of MMO."They're usually in MMO worlds.
Lmao. Do you know who the Osaka Team is and how they handled some Kingdom Hearts games? Just wondering.
Instead we got a rpg...with AI party members.. :/Oh and remember that once upon a time, they tried making Persona 3 an action RPG with AI party members..
Something that isn't like persona at all
Instead we got a rpg...with AI party members.. :/
Honestly, more mature dialogue and writing. Persona 5's themes suffer a lot from writing that's way too on the nose, imo. I'd rather they either not take themselves as seriously or do a better job of delivering the serious themes they want to convey - personally I would prefer the latter.
By "mature" I don't mean "darker", btw. P5 is plenty dark. It's just fairly juvenile in its conveyance of that tone imo.
I am not confident they'll be able to subvert the genre's expectations as much as they want to. Medieval settings are overabundant in all kinds of media and it's hard to think of something that hasn't been done before. At this point, it has been deconstructed and reconstructed to death. Besides, I don't expect them to make the kinds of design decisions it'd take to make a truly "counter culture" fantasy RPG.
What I do expect it to be is a very high quality product all around and I'm pretty excited about the project. I like medieval settings myself so I really have no issue in playing even a somewhat generic variation of it. I don't expect it to be quite as good as Persona or the best Megaten games, but hopefully it'll still be up there in the higher echellion of Atlus titles.Also, hopefully they take a look at ASOIAF too instead of just Lord of the Rings.
I'm pretty sure Hashino's whole point is that most fantasy settings nowadays try so hard to be "counter culture" that they all end up looking the same. Therefore, doing a fantasy setting with NO subversion is one way to stand out. And I think he has a point. Japan loves their "counter culture" fantasy (it's an otaku in a fantasy land!), but as a consequence not many stories play it straight.
Persona is not "mature" unless you mean the ESRB rating. Persona is never meant to be mature. It's a RPG series about juveniles, for juveniles. The target audience is not adults, but school children who can best relate to the themes and characters in the games directly. They're not meant to be totally serious and complicated deconstructions of their own themes. They are for the most part WYSIWYG. There are interesting themes and lots of social commentary, but they're wrapped in narratives which are meant to be appealing and engaging for teenagers. Criticizing Persona for not being mature enough is like asking why Naruto doesn't target adults instead.
At least if we're going by Japanese fan polls, the P5 audience is actually 20+, and by a pretty large margin. Even the 30-39 demo polled higher than actual teens.
P3 and P4 are probably more targeted at actual teens in comparison, but I think P5 reflects a 20+ target demographic very well - relative to P3 and P4, the subject matter is much more adult, there's lots of talk about sexual assault and drugs and prostitution and politics, there are adult romance options, characters in the localization actually say "fuck" now and then, etc.
Do you really think for a game which has sold over 500k in Japan, a poll on Dengeki Playstation is representative of anything? Would it be surprising that the readership of Dengeki Playstation, especially those who would bother to submit stuff to a poll, is skewed towards older audiences? We're not even talking about the most popular gaming magazine in Japan here, we're talking about a platform brand exclusive bi-weekly magazine.
Persona is not "mature" unless you mean the ESRB rating. Persona is never meant to be mature. It's a RPG series about juveniles, for juveniles. The target audience is not adults, but school children who can best relate to the themes and characters in the games directly. They're not meant to be totally serious and complicated deconstructions of their own themes. They are for the most part WYSIWYG. There are interesting themes and lots of social commentary, but they're wrapped in narratives which are meant to be appealing and engaging for teenagers. Criticizing Persona for not being mature enough is like asking why Naruto doesn't target adults instead.
Lmao. Do you know who the Osaka Team is and how they handled some Kingdom Hearts games? Just wondering.
Is there any other, better data out there about this? I don't exactly find it hard to believe - tons of media in Japan about teenagers is actually aimed at an older audience, and I've already stated several reasons I think the content of P5 reflects this as well.
I'm fairly sure I've read Hashino interviews where he discussed how the Persona audience is getting older as well - P3 and P4 were a decade ago now, after all.
Persona is not "mature" unless you mean the ESRB rating. Persona is never meant to be mature. It's a RPG series about juveniles, for juveniles. The target audience is not adults, but school children who can best relate to the themes and characters in the games directly. They're not meant to be totally serious and complicated deconstructions of their own themes. They are for the most part WYSIWYG. There are interesting themes and lots of social commentary, but they're wrapped in narratives which are meant to be appealing and engaging for teenagers. Criticizing Persona for not being mature enough is like asking why Naruto doesn't target adults instead.
Kamoshida, who?
Putting a gun to my head to activate a power, who?
Those aren't mature?
I understand what you're saying... I think.
Putting a gun to your head to summon your Persona is edgy, but not mature.
Shadow the Hedgehog is edgy.
Riku from Kingdom Hearts is edgy.
Putting a gun to my head as symbolism that I'm killing myself for power is not edgy, in my opinion.
The popular theory is that the fool arcana from the logo will most likely be the main character right?
The story of Tarot, starting with ”The Fool"
To my understanding, Tarot doesn't simply symbolize a human life from the crib to the grave, but much rather, the individual process of proceeding in life while taking on values from the people around you, realizing that overcoming hardships with only those values is difficult, deciding to start over from Zero and finally attaining happiness that way, over and over again, in an endless circle. Seen from this perspective, the name of the Arcana Number 0, ”The Fool" is not to be taken to literally mean ”a foolish person", but rather the idea of a ”blank slate" who is still open to absorb many different influences.
The flow beginning from Arcana #0 and ending at Arcana#3 - namely, the ”Death" Arcana of Tarot, is the them of Persona 3. The story ends after the encounter with Number 13, at which point you're supposed to look back at the experiences and values you've fostered within yourself. The player, who has been projecting themselves onto the protagonist up to that point, is supposed to continue this journey from that point on in their real life. That's the intention I had when making the game, at least.
Persona 4 is the Arcana #14, ”Temperance". It's the story of people who have already passed the point of deciding to start over from scratch and are continuing on while trying to keep a sense of balance in their lives. You're not supposed to just absorb the information and emotions all around you unfiltered, but think for yourself and draw your own conclusions in order to reach all the way to the True Ending. That's how the ”Temperance" theme shows in the way we constructed this game.
Catherine is a story of the Arcana #15 and 16#, ”The Devil" and ”The Tower", meaning it is a story of ”temptation" and ”ruin".
Persona 5 is the Arcana #17, ”The Star", the theme of rising up from ”ruin" into ”hope". In the planning phase of the games, I made source to thoroughly follow this concept, but I haven't really ever spoken about this before. I just feel like the Arcana are applicable to all these different eras (of me producing video games), which is something that can really be felt, and this sort of universal interpretation of it just intruiges me.
The final card of the Major Tarot Arcana is ”The World", which stands for the possibility of reaching fulfillment in the end, so you are ready for a new departure. The endings of Persona 3 and Persona 4 are very different in nature, but both of them depict an arrival at this goal.
That same idea lies at the core of Persona 5. The idea may overlap with those of the past games, but I sincerely hope you will be able to enjoy this new game in it's very own way, as its very own story. That would make me very happy.
With all due respect, it may have basis in the game's themes, but it's still damn edgy.
Putting a gun to my head and pulling the trigger is edgy and not mature?
But Vincent's situation of being torn between aand a tsundere is sooooo mature?demonic succubus
Dont get me wrong. I love Catherine.
You're comparing apples and oranges. You're comparing a visual metaphor with a character's relationship to two women.
I'm pretty sure Hashino's whole point is that most fantasy settings nowadays try so hard to be "counter culture" that they all end up looking the same. Therefore, doing a fantasy setting with NO subversion is one way to stand out. And I think he has a point. Japan loves their "counter culture" fantasy (it's an otaku in a fantasy land!), but as a consequence not many stories play it straight.
This is one bizarre argument.
Evokers as a means to summon personas is just a couple steps above giving Shadow guns and motorcycles to appeal to teens, as far as maturity goes.
Don't get me wrong, I dig evokers, I see them as endearingly edgy and they fit the game. But mature?... No lol. Elements in media that aren't meant for younger audiences =/= Mature content.
I see your point, but that's just one series. The fact that its something as big as Dragon Quest almost makes it its own category.Doing a fantasy setting with no subversions is something Dragon Quest already does quite well in the JRPG realm so I'm not sure if that's really a great way to stand out, but we'll see.
So what part of mitsuru's personality is trying to seduce everything?And I liked it. Felt like I was just one member of a group. If you paid attention in P3, the AI of each party member even corresponded to their personalities. But the AI in P5 can't handle all the strategic options and is pretty much unusable for anything but simple fights. So Atlus would have to do a ton of work on their AI to make it even passable for use in a ARPG.
That was an interesting read. Hopefully whatever he tries to accomplish with that theme will actually become more apparent this time.
This is what Hashino wrote about tarot when P5 came out (translated by the wonderful nenilein):
The implication here is that his next game is about The Moon (#18), which is all about being trapped in illusions.
So what part of mitsuru's personality is trying to seduce everything?
That was an interesting read. Hopefully whatever he tries to accomplish with that theme will actually become more apparent this time.
An all new tactical turn based battle system. Hashino was one of the geniuses that came up with Press Turn system for SMT3: Nocturne and adapted it for Persona series with variations on the system used since then so I hope they do something else fresh with this new IP. I certainly wouldn't mind a hybrid system of sorts if they wanted to do that, either.
Listening to Meguro's music for the project so far really reminds me of his work on SMT: Strange Journey, just great stuff all around. I know he will deliver, as will Soejima, who's really grown as an artist.
I just hope the scenario is up to snuff, they should concentrate really hard on it since if it's Medieval and missing certain story elements like S-Links/Confidants (although they may do some variation on that with "Bonds" system or whatever they decide to call it) then it needs to make for better writing in other areas so that it doesn't feel lacking. The base story needs to feel fresh in such a setting as do the characters.
And I kinda hope Hashino keeps his challenging gameplay intact, Nocturne was incredibly challenging, as was Digital Devil Saga and Catherine so I hope he and his team hones in more into that rather than the P4 ease factor.
Other than that, I have full faith in this team, Hashino hasn't set a foot wrong yet for me, neither has Meguro as composer or Soejima as artist, so best of luck to them and I look forward to seeing it in a couple of years.
I can see that being the case. Escapism, being "trapped in illusions" and a fantasy medieval setting mix together really well thematically. I remember I read somewhere he wanted to explore the reasons why people seek fantasy settings in the first place and I'm hoping that means he plans to explore the aforementioned aspects since it definitely ties in.
This is what Hashino wrote about tarot when P5 came out (translated by the wonderful nenilein):
The implication here is that his next game is about The Moon (#18), which is all about being trapped in illusions.
I see your point, but that's just one series. The fact that its something as big as Dragon Quest almost makes it its own category.
Between contemporary anime, manga, and games I feel like there are a lot more "subversive" or genre-blend ones. Stuff like Etrian Odyssey, Re:Zero, SAO, Grimgar, and others that escape me right now.
Escapism, being "trapped in illusions" and a fantasy medieval setting mix together really well thematically.