Front Mission 3 Remake May Be Using AI Artwork

jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.

On these web pages, originally, were low-resolution images, often of photographs or drawn art. The remake now contains ... let's say "enhanced" (heavy quotes) versions of these new images, somehow re-created for the remake. The new images are evidently attempting to show what was in the original game, but to far less-than-ideal success.

To be clear, we don't yet have specifics about what happened here. We're not sure if this is an awkward upscaler, generative AI, or misguided hand-made updates - but we do know that the results are undeniably suboptimal. Nothing specifically about "AI" is currently mentioned in the credits page for the Front Mission 3 Remake, but examining the details of various images we suspect that the original pixelated images were fed into an algorithm that then hallucinated a lot of details that weren't there before. The higher the quality of the original image, the less likely this was to happen. This is why the character portraits are largely fine, and everything else suffers more considerably. There also seems to be a filter on almost all images (either applied by the development team or algorithmically) to mimic photographs shot on film.

Lots of weird examples in the article linked above.

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No issue with AI artwork if it is reviewed and adjusted by professional artists until the results are satisfactory and consistent. It can be fine, it can speed up things, but it is never immediately good. Always needs to be adjusted.
 
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No issue with AI artwork if it is reviewed and adjusted by professional artists until the results are satisfactory and consistent. It can be fine, it can speed up things, but it is never immediately good. Always needs to be adjusted.
I agree completely - but this doesn't look to be the case here.

For example, this shot from the original game that shows a crashed mech:
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Got turned into a weird helicopter with strange rotors parked next to a car. The broken pavement got turned into police caution tape.
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I cannot be convinced that a human looked at this image and said "Yeah, that's good - go ahead and ship it as-is".
 
I clicked on two yt thumbs this morning that turned out to be completely ai.

In the case of games... we've been begging for games to be made fast and on smaller budgets. If you don't like it, I guess it's a careful what you wish for situation. I know that's where I'm at.
 
The only reason I bought the first 2 remakes was to own an official western release of FM1 and 2.
I hated the graphics and translation itself of both Remakes. Amateur hour crap.
FM3 seems to be cutting even more corners.

I have access to the rest of the series on original hardware so im good.
FM3,4,5 play and look perfectly fine on my PS1/2 with upscaler.

I simply cannot stand the dev team they have in charge of these Remakes.
 
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The only reason I bought the first 2 remakes was to own an official western release of FM1 and 2.
I hated the graphics and translation itself of both Remakes. Amateur hour crap.
FM3 seems to be cutting even more corners.

I have access to the rest of the series on original hardware so im good.
FM3,4,5 play and look perfectly fine on my PS1/2 with upscaler.

I simply cannot stand the dev team they have in charge of these Remakes.
what was wrong with the translation?
 
Well...that's mildly disappointing.

I get that the Network has a crapload of really low-resolution images in it, and something really had to be done about that considering that the game's a remaster, but ...
No, this ain't it.
 
I find it a little gross, personally. Partially because the results don't look great, and partially because I don't like setting precedents for lazy AI usage in games, however inevitable it might be.
 
That's definitely AI alright lol But on top of that, they didn't even bother to check if the results were faithful to the original or not, a lot of these environment pictures don't make any sense.
The one in the mall, you have some kind of elevators / balcony which got turned into... balloons.
The 3rd picture with the buildings, the AI interpreted the area where the sky is brighter as a bright window wall instead of the sky, and they decided to keep it like that.
And the last one with the industrial roof... it became some kind of country landscape with a floating train and containers lol.
 
That's definitely AI alright lol But on top of that, they didn't even bother to check if the results were faithful to the original or not, a lot of these environment pictures don't make any sense.
The one in the mall, you have some kind of elevators / balcony which got turned into... balloons.
The 3rd picture with the buildings, the AI interpreted the area where the sky is brighter as a bright window wall instead of the sky, and they decided to keep it like that.
And the last one with the industrial roof... it became some kind of country landscape with a floating train and containers lol.
It really is lazy beyond just being AI bullshit, isn't it? If they must use AI, can't they at least double check the work, and redo the prompts a few times til they get it right. it's like they run it through once, and call it a day.
 
The genie is out of the bottle as far as AI is concerned. It's here, it's not going away, and it's going to be used more and more.

In the case of the Front Mission 3 remake, the game probably wouldn't exist without AI so the decision is: Game with AI Upscaling or no game at all.
 
The genie is out of the bottle as far as AI is concerned. It's here, it's not going away, and it's going to be used more and more.

In the case of the Front Mission 3 remake, the game probably wouldn't exist without AI so the decision is: Game with AI Upscaling or no game at all.
If it's to get something like this, no game at all is clearly the best answer.
 
The genie is out of the bottle as far as AI is concerned. It's here, it's not going away, and it's going to be used more and more.

In the case of the Front Mission 3 remake, the game probably wouldn't exist without AI so the decision is: Game with AI Upscaling or no game at all.
I'll take no game at all. you can still buy it for $10 (might even be $6) on PS3's PSN store for the original version. rather stick with that if these are the results.
 
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That's absolutely awful, lmao. I mean, it's always a shame to know when there's a studio that is capable of having someone either create new art or touch up AI art so that it doesn't look like shit. But to just use it off the hot AI press? Wtf? Lmao. It's hysterical that anyone would think stuff like this is a good idea. Especially when it's a studio that certainly has the money.
 
Buying it anyways but indeed some of those pictures are sloppy. Converting clouds into a building is laughable but then again it could have been an artist who hasn't even been born back when the original was released. I don't think they spend that much money in these remakes.
 
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Welp, this is certainly one way to approach a Remaster and I am out. I have enough trouble avoiding AI shop on the internet. I am sure as shit ain't paying for it.
 
Come on devs! Im all for using AI to help with development but you have to make sure the generated content is good. There are a lot of errors on those images, and not so subtle ones.
 
No issue with AI artwork if it is reviewed and adjusted by professional artists until the results are satisfactory and consistent. It can be fine, it can speed up things, but it is never immediately good. Always needs to be adjusted.
Sure, but in practice the reasons they are using AI are the same reasons that will stop them from doing what you are saying.
 
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