Which was the FM game where Okinawa is some kind of futuristic digital-hub city and there's a heavy use of e-mail and a virtual internet in the game?
Front Mission 3 , I think.
Which was the FM game where Okinawa is some kind of futuristic digital-hub city and there's a heavy use of e-mail and a virtual internet in the game?
Front Mission 3 , I think.
I'd suggest starting with the first game on the DS, since it's very simplistic. Afterwards, probably 3 (haven't played it) and then 4, which I quite liked.As a complete newbie - which games do you recommend I play, and then if I'm really into it, which ones do I go back to later?
What is that "Modified Hangar File" patch for FM5?
- This is a file that contains all base parts at Rank 1. (remodeling will still need to be done)
- At certain times in the game, you can also purchase new remodeled parts. (i.e. Vyzov at Rank 9)
- The file unlocks all available parts, including secret ones. (i.e. a pure Sensor BP or Zenith R2)
- If applied, the file permanently replaces ALL Supply List parts and CANNOT be undone.
There was nothing wrong with the FM4 AI, it's just as good or bad as any console tactics game you'd find. Ranged heals are in FM5 as well.I really dug FM4 (the character art was amazing) but I found the AI to be dumb as rocks at times. Took me out of the world (if that makes any sense) I also kind of felt it was odd that the "medic" could fix other mechs from range.
There's plenty of mission variety and differing objectives. You're remembering wrong. There's plenty of importance on wanzer customization in addition to specializing your pilot. It doesn't work like FFT because 'switching classes' tends to make you weaker, not into an omni-class god. And you don't have a chance to spam heal if you're trying to play efficiently - turtling in a corner is definitely going to cause boredom aggravation, which is entirely the players fault.FM4 was a disappointment for me, cardboard cutout antagonists, repeatative mission set up (4 dodgy little shit mechs with dual machine guns set to link and waste time, some brawler/shotties, some long rangers and artillery, then a (sub)boss if applicable), then you have the wierd almost FFT-esque behaviour of character building and restorative systems; how do I put this, it felt "un-mechy". You could have named a mech "Cleric" or "White Mage" and it would have fit like a glove. Much less emphasis on mech-derived combat aspects like different legs affecting terrain obscruction, blown off parts (spread out damage and rote spam "healing" made this rare), etc.
No it did not reward a "limited amount of tactics". Look at the variety of efficient tactics in my FM4 guide and tell me all you're doing is the same "boring" limited wanzer setups and combat strategies. Also consider the hidden simulators which most players were not good enough to unlock. I've encountered plenty of players complaining about FM4 that didn't even know they existed. And fyi, I was the first person to unlock them.. they didn't exist in the Japanese version and the official FM4 guide didn't even find them.I didn't really like FM4 all that much. Gameplay was pretty boring simply because it rewarded a very limited amount of tactics.
To be fair, some of the hidden simulator levels had some rather arbitrary unlocking requirements. Even using a guide, getting one of them was seemingly dependent on luck.No it did not reward a "limited amount of tactics". Look at the variety of efficient tactics in my FM4 guide and tell me all you're doing is the same "boring" limited wanzer setups and combat strategies. Also consider the hidden simulators which most players were not good enough to unlock. I've encountered plenty of players complaining about FM4 that didn't even know they existed.
Love the first game to bits and really enjoyed my time with Gun Hazard, but for some reason I never bothered tracking the rest of the series. The praise for FM5 makes me want to experience it though.
I have nothing of value to add to this thread other than a simple comment that it's a great appreciation thread. Thank you.
edit: Just watched the first 10mins of the Front Mission 5 and I want to play it right now
I might just get FM3 and rip it to my PSP instead.
Since Toshiro Tsuchida left SE, I don't see that happening.I wish they have a FM for this current gen system. Would be nice on handheld too.. PS Vita maybe??
No it did not reward a "limited amount of tactics". Look at the variety of efficient tactics in my FM4 guide and tell me all you're doing is the same "boring" limited wanzer setups and combat strategies. Also consider the hidden simulators which most players were not good enough to unlock. I've encountered plenty of players complaining about FM4 that didn't even know they existed. And fyi, I was the first person to unlock them.. they didn't exist in the Japanese version and the official FM4 guide didn't even find them.
I linked my guide as factual examples of strategic variety and complexity in FM4. I invite you to find a better source for factual examples of strategic variety and complexity in FM4 instead of waving around a "he linked to his own guide!" red herring as a way to attack or discredit my accomplishments and strategies. I'm sorry if you were offended by it.First off, quoting yourself as your own authority has never worked out in your favor and it doesn't work now.
Second, are we really counting a few of the hidden simulators to suddenly make the entire game seem much more in depth than the other 80% of it?
I linked my guide as factual examples of strategic variety and complexity in FM4. I invite you to find a better source for factual examples of strategic variety and complexity in FM4 instead of waving around a "he linked to his own guide!" red herring as a way to attack or discredit my accomplishments and strategies. I'm sorry if you were offended by it.
Now if you'd read the guide, you'd see that there are several levels besides the hidden simulators that have similarly complex strategies, especially when factoring in the strategies needed to unlock the hidden sims in the first place. Furthermore, the overall complexity and variety of FM4's scenarios tend to be above average, regardless of whether the hidden sims are even more so. Anyway, you'll have to provide more proof than calling FM4's strats "pretty rudimentary". So far, all of the evidence is stacked against you.
So bizarre seeing 3 listed as underwhelming, and 4 lauded as a return to form
I enjoyed 4, but it always felt like an incomplete game to me. The story in particular seemed like it was missing an entire section towards the end, with the climax feeling very abrupt and a lack of any real development of the villains or their motives. I always assumed there were cuts made due to development reasons, but the op is making me wonder if it wasn't more a case of bad localization/missing context from not playing the first 2 games?
Strategic difficulty, complexity, and variety given a stated goal can be factually measured, then rated against other similar turn based tactical level games. It's not a matter of opinion. This is a very basic concept, but unfortunately confusing opinions with facts is a frequent mistake. Subjective experiences will vary, but only in how easy or difficult it was for a person to formulate an efficient strategy given a stated goal, not that the strategy itself has changed.
"gang-up on units one by one with links" is a gross oversimplification. Ganging up on enemies to maximize your links is a central strategy, but far from the only one. It's a far cry from your common tactics game where every condition is 'defeat all enemies', etc. Enemies rarely have weak link setups, and most of the time you do have to pay at least some attention to them. Is that really the best example you have?
The only thing you've managed to do is reveal you're confused on the difference between opinions and facts, that you have easily dismissed examples, and that you're giving up because "I really don't care enough". And your language is becoming increasingly belligerent even as you become more wrong.
This is likely a part of the issue. I think FM4 was liked more among JP fans who had been there for 1 and 2, and had seen 3 as fun but slightly simplified from 2. Western fans typically did not think as highly of 4 because 3 was our first English Front Mission game and our first exposure to the series.
It runs on the FM DS engine so it's more of the same. If you liked the original FM you'll like it, but it doesn't do much to improve on the formula.