So. I just destroyed the boss... while getting destroyed. Apparently losing my ship doesn't matter if the boss dies just the moment before...
Aw, I want a Pliny.Wednesday was a jerk so I'm having a little farewell party. Bring it, Thursday.
You might've been looking at a charge weapon.Hmm, it might be true that the enemy could possess a re-loader. That might be it.
I might need to test it out further, but I could've sworn an enemy had a three-shot laser for only 1 power. A bit busy atm.
You might've been looking at a charge weapon.
You gotta remember that after a certain point, you may as well expect every enemy crewman to be maxed out in whatever station he's manning as well as at least leveled in repair and fighting. With a re-loader on top of that... they're built to sling more fire at you.
Also, it pays to destroy the helm of a ship. I always see people targeting shields first. That's fine. Most of the time. But if you can land one missile to the helm then that ship's evasion immediately becomes 0 AND the enemy has to move hands from shields, weapons, etc to handle the damage and repairs. That's when you do your damage. It doesn't even take a full volley. One missile. Helm down. Other weapons on standby. Second missile to shield room. Open up.
At least if that's your common build. I'm just leaning away from straight firepower right now because its pretty resource heavy and requires a lot of luck when it comes to weapon availability.
Timing has become more important too imo. Before your weapon charges all seemed to sync up rather nicely but with charge weapons and flak delivery, you really have to focus in on when your shots are expected to hit the target. Its also why the sensor improvements can be so helpful. Being able to line up timed impacts with ion lock/*stun precisely can change entire builds.
You might've been looking at a charge weapon.
You gotta remember that after a certain point, you may as well expect every enemy crewman to be maxed out in whatever station he's manning as well as at least leveled in repair and fighting. With a re-loader on top of that... they're built to sling more fire at you.
Also, it pays to destroy the helm of a ship. I always see people targeting shields first. That's fine. Most of the time. But if you can land one missile to the helm then that ship's evasion immediately becomes 0 AND the enemy has to move hands from shields, weapons, etc to handle the damage and repairs. That's when you do your damage. It doesn't even take a full volley. One missile. Helm down. Other weapons on standby. Second missile to shield room. Open up.
At least if that's your common build. I'm just leaning away from straight firepower right now because its pretty resource heavy and requires a lot of luck when it comes to weapon availability.
Timing has become more important too imo. Before your weapon charges all seemed to sync up rather nicely but with charge weapons and flak delivery, you really have to focus in on when your shots are expected to hit the target. Its also why the sensor improvements can be so helpful. Being able to line up timed impacts with ion lock/*stun precisely can change entire builds.
I barely ever use missiles, so I tend to finish runs with lots of them (my Normal Lanius victory ended with over 50 of them, even though I sold lots at every event I could). Targetting the cockpit is not a bad strategy, but it's not as overpowered as you make it sound, because:
1) If the cockpit is level 1, they'll take very little time to repair it no matter how much damage you've done to it (especially since there's already a crewmember in there), making missiles somewhat wasted there. Sometimes they can repair it between volleys.
2) If it's above 1, then you need more than 1 damage to drop it to 0% dodge, as there's autopilot (and it's been buffed now). Also, there's a special rule for cockpits that makes it so that even if the crewmember there is repairing it, he/she still provides some extra dodge.
It's still good, especially for ships with a lot of dodge. It's particularly good with automated ships, since they tend to have a lot of dodge, and they repair much slower.
Anything is better than just sitting in space and whiffing while the enemy gets to unload everything without a care in the world. Even if all you have is crappy, 1-damage Leto missiles, all you need is one to hit and enough firepower behind it to hit whatever else you need to.I barely ever use missiles, so I tend to finish runs with lots of them (my Normal Lanius victory ended with over 50 of them, even though I sold lots at every event I could). Targetting the cockpit is not a bad strategy, but it's not as overpowered as you make it sound, because:
1) If the cockpit is level 1, they'll take very little time to repair it no matter how much damage you've done to it (especially since there's already a crewmember in there), making missiles somewhat wasted there. Sometimes they can repair it between volleys.
2) If it's above 1, then you need more than 1 damage to drop it to 0% dodge, as there's autopilot (and it's been buffed now). Also, there's a special rule for cockpits that makes it so that even if the crewmember there is repairing it, he/she still provides some extra dodge.
It's still good, especially for ships with a lot of dodge. It's particularly good with automated ships, since they tend to have a lot of dodge, and they repair much slower.
This is cracking me up
Wait, did the credits screen say you had any crew members still alive?So. I just destroyed the boss... while getting destroyed. Apparently losing my ship doesn't matter if the boss dies just the moment before...
Then use hacking or mind control to ensure that first missile hits. A fast firing Ion weapon can help too.I try and not rely on missiles. My luck is terrible, there have been a great many times where I have missed with missiles 6 times. I know because I counted how many times I missed. I'd rather rely on attacks that don't have a chance to miss, boarders, beams, mind control and hacking. It works well enough and I don't get that frustrated.
A ship relying on autopilot still gets an evasion penalty. If you want another option, you can also attack engines. There's more of a gradient, but more of the evasion percentage is tied up there too. It'll drop down even further if there's a person manning it, because they have to stop manning it in order to repair (or sit out an Ion attack).I barely ever use missiles, so I tend to finish runs with lots of them (my Normal Lanius victory ended with over 50 of them, even though I sold lots at every event I could). Targetting the cockpit is not a bad strategy, but it's not as overpowered as you make it sound, because:
1) If the cockpit is level 1, they'll take very little time to repair it no matter how much damage you've done to it (especially since there's already a crewmember in there), making missiles somewhat wasted there. Sometimes they can repair it between volleys.
2) If it's above 1, then you need more than 1 damage to drop it to 0% dodge, as there's autopilot (and it's been buffed now). Also, there's a special rule for cockpits that makes it so that even if the crewmember there is repairing it, he/she still provides some extra dodge.
It's still good, especially for ships with a lot of dodge. It's particularly good with automated ships, since they tend to have a lot of dodge, and they repair much slower.
Your weapons systems might also get hit my enemy missiles, your weapons crewmember mind controlled or your weapons systems hacked, in which case the fight just got harder. If the boss latches a hacking drone on to your weapons system you might as well jump out because you can't gather enough firepower to fire a volley.
Stealth Cruiser B unlocked. Still need Rock, Mantis and Lanius Bs, Cs for Zoltan, Mantis, Slug, Rock and Stealth, and then i need Crystal.
Stealth Cruiser is probably my favorite.
I JUST unlocked the Rock Cruiser yesterday and I've been playing since release. Only the 2nd time I've even triggered the event.
I JUST unlocked the Rock Cruiser yesterday and I've been playing since release. Only the 2nd time I've even triggered the event.
I still haven't unlocked the rock or crystal ship. And I have almost 90 hours played.
I've not only yet to unlock Rock B, I haven't got a single Rock achievement. And it's not for lack of trying. The "kill an enemy on fire" didn't seem to trigger for me even though I did just that, and there's not a lot of ships with drones in early sectors. Worst of all, the Rock A is my least favorite ship in the entire game from those I've unlocked, as I hate missiles...
Steam cloud stores your ship unlocks but doesn't save your current game.
Mind control to the helm right before I launch my weapons is one of my favorite strategies right now. I just leave 1 point in it and keep the helm shut down.
Steam cloud stores your ship unlocks but doesn't save your current game.
Hmm. I like this.Mind control to the helm right before I launch my weapons is one of my favorite strategies right now. I just leave 1 point in it and keep the helm shut down while I target the shields and then the weapons.
A level 1 mind control will lead to the death of him/her on filled ships. A level 3 mind control will lead to heavily damaging crew (if they have a med bay it's unlikely they'll kill anyone) but it's great for when you're boarding the enemy and need an extra body. Mind control is great.
Yup.Mind control to the helm right before I launch my weapons is one of my favorite strategies right now. I just leave 1 point in it and keep the helm shut down while I target the shields and then the weapons.
Hey dudes, just started playing on the iPad version this week.
Was this build honestly not good enough to win, or was my strategy (what I was targeting, not using correct weapons, etc.) to blame?
http://imgur.com/hhQ65IF
I seriously thought this was the run, then proceeded to get smokedby the second boss ship in the last area. I took that screenshot as the first ship was exploding because I thought I had finally won a game...lol.
Even then, still having a lot of fun unlocking the different ships. Totally worth the $10.
You ran out of missiles didn't you? Without enough firepower to breach shields, or something that can circumvent shields you couldn't do much with that Halberd Beam, right?
Yeah, I repaired and got a few more missiles but still ran out. I wasn't doing much with the missiles I had. I think I got one real hit in while getting lit up lol. Plus at that time I didn't know the halberd was so effective once shields are down. I can do damage with halberd if there's only one shield left, right?
If I had enough missiles and targeted the shield + cloaked, could I have got it done with the halberd? Didn't really feel like it. Had the ability where you can attack while cloaked and the green shields, too. Eesh.
I guess don't really want to know how to win, just whether it was feasable to win if I played better or "try something else" haha.
If you had infinite missiles you might've, but you might've still got overwhelmed. Hard to say, it depends on what the AI would do and what they target.
Agreed. I see the boss died with three shield bubbles up. That strat would take many many many more missiles. Possibly somewhere north of 75 during the first phase. I actually plan on trying a missile run next time I find the Explosive Replicator Augment early.You ran out of missiles didn't you? Without enough firepower to breach shields, or something that can circumvent shields you couldn't do much with that Halberd Beam, right?
Possible, but difficult sounds about right :]I guess don't really want to know how to win, just whether it was feasable to win if I played better or "try something else" haha.
Agreed. I see the boss died with three shield bubbles up. That strat would take many many many more missiles. Possibly somewhere north of 75 during the first phase. I actually plan on trying a missile run next time I find the Explosive Replicator Augment early.
Possible, but difficult sounds about right :]
Was this on normal or hard difficulty? It doesn't look like that ship has enough scrap on it. Most of the systems are at level one and defenses are really low. One tip with that ship is to upgrade the engines early. That end-game engine level is something I normally hit much earlier. Complimenting that Zoltan Shield with evasion has a domino effect in saving you money to get more upgrades for everything else.
And now it hits me! Did you buy a lot of missiles and drones at shops? If the answer is yes then play again doing everything the same, but avoiding those two systems. I think you'll win.
Need to beat the game with an Engi to unlock the 3rd ship (got the 4th through a quest blindly, haha). Which is the best base type? Unlocked all 3.
Hey dudes, just started playing on the iPad version this week.
Was this build honestly not good enough to win, or was my strategy (what I was targeting, not using correct weapons, etc.) to blame?
http://imgur.com/hhQ65IF
I seriously thought this was the run, then proceeded to get smokedby the second boss ship in the last area. I took that screenshot as the first ship was exploding because I thought I had finally won a game...lol.
Even then, still having a lot of fun unlocking the different ships. Totally worth the $10.
And seriously, mind control + teleport is amazing. I got to the point on the mantis ship where i was teleporting mind controlled enemies back onto my ship to repair systems for me! While suffocating them.
Awesome.
You can pull apart the game files and see the options available for each encounter. I believe they're mostly random. One possibility of the madman is that he'll join your crew. Another option involves bringing him back to his family for a standard reward.So, here's something I've been wondering about for quite a while (sorry if it's been asked before): are some events (lone madman on a planet, space spider of doom, six-legged beings) completely random, or is there some hidden factors at play (number of people on deck, etc.). I'm talking about normal, "white" choices here, not the blue, special ones.
Speaking about the lone madman, can something good come out of bringing him aboard? I've tried it once and never have since, heh.
You can pull apart the game files and see the options available for each encounter. I believe they're mostly random. One possibility of the madman is that he'll join your crew. Another option involves bringing him back to his family for a standard reward.
Ah, that's nice to know. Thanks!
Aww, you changed your avatar
Honestly you have/had the coolest name and avatar.