Intheflorsh
Banned
Anti-Ship Battery
Misses a lot, but very strong when it hits. It's fired by a third party and they can be aiming at either you or the enemy.
Thanks, the damn thing blew up a ship I managed to get to the last stand.
Anti-Ship Battery
Misses a lot, but very strong when it hits. It's fired by a third party and they can be aiming at either you or the enemy.
Can anyone tell me how this runs on the iPad mini?
Its 2D game that is turn based, so even if it runs at 10-15 fps, it shouldnt, You do not lose much in terms of gameplay.
Third frigging victory!
This time with a Federation Cruiser.
Equipment highlights: Fully upgraded Artillery Beam, Burst Laser Mark 2, Flak 2, Halberd Beam, Weapon Pre-Igniter, [weapon reload speed boost thing].
Insta-gibbing weak enemies, very fun.
Oh, and is it a bug that my weapons doesn't charge at all when the enemy is cloaked? I get that I can't fire at him but the weapons not charging seems stupid.
Turn based? 90% of the game is in frantic real time ship on ship combat.
Nope, that's normal. Weapons can't lock on to anything they can't see.
Turn based? 90% of the game is in frantic real time ship on ship combat.
It was the FTL panel at Indiecade 2012. I don't actually think there's a video of it available online, at least I haven't found anything.Do you have a link to that talk?
And yeah, it does make the game stand out..But I'm glad they didn't change it much. Even if the ramp up isn't really smooth, it's the last fight, and the amount of times i've won with just a couple life, rooms on fire, and a couple seconds to live makes it pretty much perfect. You can throw absolutely anything at it, and you often need to. It really does a great job of making me feel like i've pushed my ship to its limit.
The downside, of course, is certain builds that can do well against regular ships will just get curbstomped by the flagship, so you've kinda got to have a plan in the back of your mind ('yeah, i could sell that anti-personel drone, but that'll REALLY come in handy for the end game")...
Wait, I'm pretty sure you lose crew members when the other ship jumps with them onboard if you don't have that DNA bank upgrade.Like the cloning bay. Can just send crew over without worrying about them dieting or the ship jumping.
It was the FTL panel at Indiecade 2012. I don't actually think there's a video of it available online, at least I haven't found anything.
And yes, this is a pretty good summary. The balance between having a hard-as-nails fight that feels like a real triumph when overcome and the final boss being so overwhelming that it overshadows all of your decision making during the game and can seriously inhibit your willingness to experiment with weapons and strategies... it's tough.
You're missing out. Brute force is nice when its available but when the run just isn't giving you much you're screwed. It takes a lot of things going right to get a stash of missiles, dual burst lasers, and the scrap necessary to upgrade weapons, engines, shields, and a reactor.Finally beat a run with the Advanced Content, just went back to the default ship so I started with a burst laser II and wrecked shit all the way through.
But fuck that was annoying as hell. They made the final boss even more of a pain in the ass than it already was with mind control bullshit. Gotta say while the AE content is well done, I don't really like it. Mind control is cute to use but I can't see myself giving up more weapons, cloaking or essentials (shields/engine) to have enough power to use it reliably. Hacking is good I guess but not something I find that fun to use as it's easier to knock out systems with weapons. Cloning bay is cool but when I'm boarding all the time not having a med-bay is annoying, I need dudes at 100% health to win melee fights. And the new weapons are kind of crappy, save the flak but that misses a lot in my experience.
I still find that brute forcing bomb + burst lasers + boarding crew and long cloaks to miss enemy missiles gets me through almost every encounter.
You're missing out. Brute force is nice when its available but when the run just isn't giving you much you're screwed. It takes a lot of things going right to get a stash of missiles, dual burst lasers, and the scrap necessary to upgrade weapons, engines, shields, and a reactor.
Mind Control is the perfect counter to boarding parties and stops enemy mind control attempts. Hacking is godlike - people don't realize that it only needs to be attached to an enemy ship *not activated* to seal a room completely. This doesn't seem like much at first, but it can completely prevent enemy crew from reacting to fires, hull breaches, and boarding taking place across their ship. You can force a 'dam' on the enemy ship. They have to breach the door to pass which gives you all sorts of time and options for fuckery. Stun Ion is lol. You ever stun 3 guys in the middle of putting out an engine room fire? Its never not hilarious.
I've yet to try the cloning bay though. I typically don't lose crew unless my ship is being ripped apart. Charge weapons open a lot of new ways to keep pressure on too if you can time your charges and spread damage in a good way (use a full 3-charge on shields, 1 hit to drones, 1 hit to weapons, repeat, etc).
I beat hard mode. That's a cute trick they pulled.
Really cute.
Can you spoil it for those of us who KNOW they will never beat hard mode?? lol easy is enough of a challenge most of the time.
So I've got this game on the iPAD and loving it. I rarely make it far into the 2nd set of planets, but that's okay. I'm learning. Its giving me the Star Trek vibe that I really wanted from Star Command.
However, why does this game have a CONTINUE button? Everytime i die, the game starts over. It doesn't appear that I get to save anything I've accumulated. Am I missing something? Being able to continue with any of my swag would be a HUGE help...
That button is always greyed out when I start over...
There's a suspend save when you choose Save & Quit from the options.So I've got this game on the iPAD and loving it. I rarely make it far into the 2nd set of planets, but that's okay. I'm learning. Its giving me the Star Trek vibe that I really wanted from Star Command.
However, why does this game have a CONTINUE button? Everytime i die, the game starts over. It doesn't appear that I get to save anything I've accumulated. Am I missing something? Being able to continue with any of my swag would be a HUGE help...
That button is always greyed out when I start over...
It's so you can continue your current game if you return to the main menu or quit the game.
There's a suspend save when you choose Save & Quit from the options.
With pause? Its as much real-time as KOTOR.
Okay, so one thing I'm a little disappointed by is that the damned "intruders on board" encounter in open space still has no reward. I mean, usually those aren't that dangerous, but I think you should get something for it.
I just unlocked the Victory Through Asphyxiation achievement and that got me thinking. Do you get more/better loot if you kill the crew without blowing up the ship?
It's pretty simple, but dastardly. It's a beautiful thing to experience blind, but if you just want to know what happens, here you go:
The missile and laser control rooms of the flagship are no longer individual compartments. The AI control is guaranteed to kick in on the third phase
Viciously cunning, really.
I feel like I also noticed on the third stage that
they use the teleporter way more aggressively. I had like 6 boarders jump over in short succession, it was just the pilot left on the ship I think. Needless to say, between that and the missiles I was toast.
So I went into the Last Stand with Mantis B and had 4 blood-thirsty mantis ready to wrack havok. They did but I killed the whole crew, causing the AI to take over.
Is that why you ought to leave the one on the lasers?
Huh? When I made that post, I'd just gotten three rewardless boarding encounters in five jumps. And I don't think I've seen that particular one, yet. I guess I'm just unlucky.Well aren't you in for a treat.
Granted it's not every encounter but it seems like a 50/50 split from the few hours I played today.
Or set fire to the whole place. Seems like the AI still doesn't have fire suppression.So I went into the Last Stand with Mantis B and had 4 blood-thirsty mantis ready to wrack havok. They did but I killed the whole crew, causing the AI to take over.
Is that why you ought to leave the one on the lasers?
Mind Control is damn near OP. I got through Sector 8 with 2 Ion Is, 1 firebeam, and a small bomb as my only weapons. No drones. I didn't even get a crew teleporter until Sector 7. Mind Control is ridiculously unfair at times.
I basically cruised through the majority of the game throwing Ions around until shields dropped. Then ran a fire beam across Oxygen + as many other connecting rooms as possible and as soon as guys started running off to control the fire I hit whichever was in a 2 man room with MC.
It was not fair.
Fully upgraded, it takes 3 crew members to stop 1 mind controlled crew depending on the race. Once I got my boarding parties going in conjunction with it... lol. Doesn't matter who you are - you're not stopping two Manti and a hulked out crew member at the same time. Definitely not while your ship is ablaze. Game was a breeze. I'd say its almost essential to any run.
Mind Control is awesome, but doesn't work in nebula (you have to see the rooms to use it - and no, getting a Slug doesn't work either). Also maybe slug are immune? There are certainly times I tried to use it, and it didn't work, for whatever reason - there's no indication why it wasn't working. This occured even against non-slug - like on the flagship, early in the fight it didn't work, later it did.
They're immune to mind control.
Green shield blocks mind control.
Mind Control is awesome, but doesn't work in nebula (you have to see the rooms to use it - and no, getting a Slug doesn't work either). Also maybe slug are immune? There are certainly times I tried to use it, and it didn't work, for whatever reason - there's no indication why it wasn't working. This occured even against non-slug - like on the flagship, early in the fight it didn't work, later it did.
Only immune while the green shield is up though...and there's an augment to bypass it. I remember mind controlling the enemy in the missle bay immediately when I had that augment...helped a lot!