It is an alright grinding game now.
But suffers from the same big issue ESO does:
Inane level scaling making most character building purely cosmetical. With the exception of some absolute checks (such as lockpicking, hacking, carry weight), the game difficulty never really increases or lowers much.
You never really feel like you get stronger, because the "distance" to the things you are fighting remains pretty much the same throughout the leveling process.
You are not really fighting a lvl 30 enemy, because the same enemy will appear to your friend who just started as lvl 6. The enemies you fought coming out of the tutorial? Will suddenly be your level if you decide to go back.
It's all just smoke and mirrors. Player pampering. Sucks immersion right out of the game.
There are some exceptions like strongly levelled events on the map (eg. this specific event will be lvl 35 no matter what level you are) - in these instances, you can actually notice your level and if your build is good or not, but honestly the entire game should be like that.
I really enjoy the base building and crafting aspects of the game, though.
Just wish those were embedded in a game with less faked difficulty.