Full match of Halo 5 mp

That's Greenskull playing with a coordinated team against drunk celebrities. TTK on BR is faster than 4, and Reach, but the same as 3.

SMG is stronger but no dual wielding. In current tuning, it's "mid-power" but you'll see in dec how it fits a new mid-role.

The thing is, not really. Because in Halo 3 you have to be about 5 feet away or less for it to actually be a 4 shot. (dat spread)

So in almost all cases, this game has a faster time to kill than 4, Reach and 3.

Not a fan.
 
I'm just going to have to agree to disagree, I liked the longer time to kills in both Reach and 3 because it creates a wider skill game. Headshots become more important than body shots and it gives time for encounters to play out. Get shot in the back in Reach or 3? No problem, turn around and outgun the the opponent in accuracy and you can still win the fight. I also feel like double and triple kills were also much easier to achieve because of this as well.

why even mention any of those games

2 is easily king in all MP aspects
 
that looked really good.

And i don't see the fastness that you guys are talking about. The vid was a guy pwning a bunch of people, and he was recharging his shield pretty quickly for more drawn out fights. this looks like halo to me.
 
Wait, BR in Halo 3 had faster TTK than Reach DMR or Halo 4 BR?
I assume this is under ideal scenario (perfect 4 shot), not what it was in practice in Halo 3 due to netcode and such (and admittedly i wasn't superb shot with it).

I am paraphrasing a table of numbers, but yes.
 
The thing is, not really. Because in Halo 3 you have to be about 5 feet away or less for it to actually be a 4 shot. (dat spread)

So in almost all cases, this game has a faster time to kill than 4, Reach and 3.

Not a fan.

I'm not going to argue with you about what you like and don't like, but you should try it in december. The vast majority of pros and schmoes we talked to enjoyed it, regardless of their prior stance on TTK. Now you may still dislike it, but you should play it in the context of the other stuff rather than making assumptions about an imbalanced match ona vid.


You might still hate it, but looking is not the same as trying.
 
I consider myself a hard core Halo fan and I'm OK with this. I think it looks like a lot of fun, and I can go online and play those old games when they fix the multi.
 
I'm not going to argue with you about what you like and don't like, but you should try it in december. The vast majority of pros and schmoes we talked to enjoyed it, regardless of their prior stance on TTK. Now you may still dislike it, but you should play it in the context of the other stuff rather than making assumptions about an imbalanced match ona vid.


You might still hate it, but looking is not the same as trying.

Of course I'm going to try it still. I'm just getting my bitching and moaning out ripe and early like always. :)
 
They really need to do something about those team emblems.

vjvvpu.png

I agree. I imagine though a lot of the art is not anywhere near final yet. I do hope we get better looking stuff. This goes for some of the medals too. I kinda dig the Top Gun Medal though. Captain america vibe.
 
That's Greenskull playing with a coordinated team against drunk celebrities. TTK on BR is faster than 4, and Reach, but the same as 3.

SMG is stronger but no dual wielding. In current tuning, it's "mid-power" but you'll see in dec how it fits a new mid-role.
I like the br kill time being the sames as 3. Honestly I was completely against most of the changes until I saw how it played. It looks intense! Can't wait for December!
 
That's Greenskull playing with a coordinated team against drunk celebrities. TTK on BR is faster than 4, and Reach, but the same as 3.

SMG is stronger but no dual wielding. In current tuning, it's "mid-power" but you'll see in dec how it fits a new mid-role.

Nice about the br kill times. What worries me about the smg is that the br should, imo, still have a good chance against it even at close range as long as you are precise. Since the game is so fast paced you can close a gap real fast especially in CQ maps. This could render the br useless once people learn how to manuever.
 
Honestly, this is looking pretty good. I like the side boosting and the speed. I do think the chatter is unnecessary; could certainly accomplish the same with some text and save some space on sound.
 
Of course I'm going to try it still. I'm just getting my bitching and moaning out ripe and early like always. :)

I am more concerned about your inability to make four-shots at more than five feet. I'ma get you some GUNNARS
 
Nice about the br kill times. What worries me about the smg is that the br should, imo, still have a good chance against it even at close range as long as you are precise. Since the game is so fast paced you can close a gap real fast especially in CQ maps. This could render the br useless once people learn how to manuever.

Honestly, my first thought about this is it would force people to carry a close-range weapon like an AR or SMG to complement the BR. Could be an interesting new meta.

But yeah, the better option is probably to tone down the SMG a smidge.
 
Honestly, my first thought about this is it would force people to carry a close-range weapon like an AR or SMG to complement the BR. Could be an interesting new meta.

But yeah, the better option is probably to tone down the SMG a smidge.

Weapon variety is always good, but one thing that is awesome about Halo is that precision always reigns supreme. If you want to use a less accurate weapon you can do fine, but spray and pray should rarely trump precision at anything but very close range.
 
Weapon variety is always good, but one thing that is awesome about Halo is that precision always reigns supreme. If you want to use a less accurate weapon you can do fine, but spray and pray should rarely trump precision at anything but very close range.

Mmm. Yeah, the ranges on the automatics are a bit long, but I'd argue that in the past they've been too short. You shouldn't have to close to melee ranges to use an automatic weapon effectively; precision should rule the mid and long ranges, but short should belong to auto.
 
I'm just going to have to agree to disagree, I liked the longer time to kills in both Reach and 3 because it creates a wider skill game. Headshots become more important than body shots and it gives time for encounters to play out. Get shot in the back in Reach or 3? No problem, turn around and outgun the the opponent in accuracy and you can still win the fight. I also feel like double and triple kills were also much easier to achieve because of this as well.

I think the skill gap in Halo 5 will be based on movement, map control, etc. The kill times do seem fast or equal to how they are in Halo 4.
 
Hey frankie, how far are you guys willing to go regarding game changes after getting beta feedback? Would completely removing a spartan abilitiy even be in the realm of possibility?
 
I am paraphrasing a table of numbers, but yes.

Can you say what the TTK was between halo 3, reach, 4, and for the current build of halo 5 or just 3,4, and reach? Also can you say what the base movement speed across the games I tried asking some developers on twitter , but I never got a reply.
 
I think the skill gap in Halo 5 will be based on movement, map control, etc. The kill times do seem fast or equal to how they are in Halo 4.

Depends on how significant the aim assist reductions are. We could be looking at the first major shooting skill gap in the series since CE, and I'm seriously excited.
 
I think you're judging ADS too critically considering you haven't played H5. You're taking COD and what you imagine Halo 5 to feel like with it's ADS and forming an opinion that could be totally wrong. Im not saying you shouldn't voice your concern but don't act like you know exactly how its going to play or feel. You don't. It could be better. It could be worse. It could be the exact same.

Read the post I quoted. Or rather the quoted post in the post I quoted (down the rabbit hole...).
 
I'm not going to argue with you about what you like and don't like, but you should try it in december. The vast majority of pros and schmoes we talked to enjoyed it, regardless of their prior stance on TTK. Now you may still dislike it, but you should play it in the context of the other stuff rather than making assumptions about an imbalanced match ona vid.


You might still hate it, but looking is not the same as trying.

I'm enjoying the looking, and I can't wait for the trying... But I'm not liking the hearing...

More serious sounding Spartan voice actors for the chatter would be appreciated. ^_^;
 
Weapon variety is always good, but one thing that is awesome about Halo is that precision always reigns supreme. If you want to use a less accurate weapon you can do fine, but spray and pray should rarely trump precision at anything but very close range.

Yup, even at close range it should still require more than just spray and pray . I liked back in the old days I'd get in assault rifle battles and just out juke them and get the kill. Even if they fired first. That was always pretty funny.
 
I actually like the idea of emphasizing Red v Blue like this, I'm just not a huge fan of the logos. I guess red is okay but the blue doesn't match red.

I made a mockup of what I think would look better while following the same idea but you may not agree. I'm a bit iffy on the R myself but I was trying to stick to their design.

fwH1l1u.jpg

343i would hire you, if they had any sense.. which they clearly lack. :P
 
FTFY.

2 is good, but the bugs and slowness (as well as the hilariously generous aim assist) hold it back.

???

have you played H2A mp yet?

granted, i only managed to get into one game this week, but i found the complete lack of aim assist quite jarring.

disclaimer: i've been full on PC gaming again for the past year, and could just be completely out of touch with what aim assist even feels like anymore...
 
I'm enjoying the looking, and I can't wait for the trying... But I'm not liking the hearing...

More serious sounding Spartan voice actors for the chatter would be appreciated. ^_^;

What'd be awesome is if it was customizable, so you'd have some defaults (serious, enthusiastic, silly), and then unlockables, like Sergeant Johnson :)

???

have you played H2A mp yet?

granted, i only managed to get into one game this week, but i found the complete lack of aim assist quite jarring.

disclaimer: i've been full on PC gaming again for the past year, and could just be completely out of touch with what aim assist even feels like anymore...

I'm going more off what I played of H2 back in the day, as well as the comprehensive analysis thereof; haven't played enough H2A to get really familiar with it. Halo 2's hitbox was incredibly generous, ditto aim magnetism.
 
Watched the other RUL video, SMG damage is way too high. That needs to be toned down a bit IMO.

Depends on how significant the aim assist reductions are. We could be looking at the first major shooting skill gap in the series since CE, and I'm seriously excited.

We could, that is exciting.
 
Looks really fun, but I'm worried about the smg vs br ttk at close range.

Also the ground pound and the VOs for the Spartans seem out of place.

Can't wait to play it.
 
What'd be awesome is if it was customizable, so you'd have some defaults (serious, enthusiastic, silly), and then unlockables, like Sergeant Johnson :)

That's basically like Titanfall and your Titan OS voices.

I'd be okay with this ...

Edit: Oh man... I read "Sergeant Johnson" as "Scarlett Johansson"... I'd be okay with that too...
 
I actually like the idea of emphasizing Red v Blue like this, I'm just not a huge fan of the logos. I guess red is okay but the blue doesn't match red.

I made a mockup of what I think would look better while following the same idea but you may not agree. I'm a bit iffy on the R myself but I was trying to stick to their design.

fwH1l1u.jpg


Thats more like it!
 
It doesn't look bad; but, personally I'd love if:

- Players' health/shields values should be increased slightly. Players look like they die much too quickly. Let people enjoy more tense chipper fights than this.
- PLEASE remove the power weapon announcements completely from the game. PLEASE. They're utterly distracting handholds and totally unnecessary.

Other than that, speaking as a fan since the CE days; the movement speed and style seem completely acceptable. The sprint doesn't look game-breaking or momentum-stopping at all. UI seems solid. Weapons look fine.

ADS (aim down sight) doesn't seem as game-breaking as the doomsayers were touting it to be; don't people remember the famous/infamous godhand 2x Halo: CE magnum pistol? The reaper that was the Halo 2 Battle Rifle? Those were essentially ADS-oriented weapons and were present in Halo long before this series entry's attempt. While, yes, they were basically Death's Scythes, ADS weapons can work as a complement to an arsenal if the balancing is done right. Hopefully 343 will get the balancing done right.

However, I did get an Unreal Tournament vibe from the entire showing, especially from that team victory shot and the Blue Team/Red Team icons at the end. Not necessarily a bad thing, just something strange to me.
 
I actually like the idea of emphasizing Red v Blue like this, I'm just not a huge fan of the logos. I guess red is okay but the blue doesn't match red.

I made a mockup of what I think would look better while following the same idea but you may not agree. I'm a bit iffy on the R myself but I was trying to stick to their design.

fwH1l1u.jpg

That looks nice!!
 
What'd be awesome is if it was customizable, so you'd have some defaults (serious, enthusiastic, silly), and then unlockables, like Sergeant Johnson :)



I'm going more off what I played of H2 back in the day, as well as the comprehensive analysis thereof; haven't played enough H2A to get really familiar with it. Halo 2's hitbox was incredibly generous, ditto aim magnetism.

honestly i can't even remember myself!

that was 10 years ago and i'm pretty sure i was very,very stoned every time i played halo 2 online [which was a lot] ;)
 
Didn't they say you would lose armor ability if you sprint to much or thrust around too much
maybe thats why the ttk looks so quick....play smart and learn the mechanics and you won't get put down 1,2,3
 
Didn't they say you would lose armor ability if you sprint to much or thrust around too much
maybe thats why the ttk looks so quick....play smart and learn the mechanics and you won't get put down 1,2,3

Nah, your shields just won't recharge while you sprint. That is probably a factor in the vids we've seen, though.
 
EVOLUTION.

Honestly, this is not Halo. The guns kill way too fast. Anyone that argues that it's still Halo is out of their mind. It's pretty much COD at this point.

It doesn't even come close to CoD. It doesn't focus on full auto weapons nearly as much as CoD does. Judging from this video, the best weapons still appear to be the BR, the Pistol and the Sniper Rifle. The TTK may be low but that and ADS don't make it CoD.

Also the complaints about ADS are laughable when using this video as evidence of it ruining the franchise as the guy in the video hardly used it. I could count the amount of times he ADS'd on one hand. Pretty sure he spent more time watching the animation of him falling off the map than he did while in ADS. Point being, ADS is hardly as critical to game play as it is in a game like BF or CoD.
 
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