Full match of Halo 5 mp

Did you not like Team SWAT in previous games? I always thought that was a cool way to switch things up every now and again.

SWAT is okay, but it is one-hit kill (assuming headshot), with precision weapons only, no grenades. It is different. Also, SWAT isn't life-limited mode.
I do like life-limited modes, just as long as they don't have special rules otherwise. But i figure this can change, so not a big deal.
 
Looks good to me! Halo needs to evolve. At least for me, the speed of the Halo games was always a bit too slow. It'd also be nice to see a more balanced set of weapons and more weapon diversity in a Halo game.
 
That's the announcer, he's a disembodied voice, not a Spartan. For all we know, he's a janitor on UNSC Infinity, watching the Spartans train and adding his own commentary while he should be cleaning the head (that's Navy lingo for toilet...)

Quite frankly, he's all the dudebro the game needs...

Doesn't really matter who or what he is. He's a dudebro commentator on the happenings on the battlefield. Just like the other disembodied voices they added in H5.

And what they say is a lot less obnoxious than the announcer.
 
Looks good to me! Halo needs to evolve. At least for me, the speed of the Halo games was always a bit too slow.

Speed in Halos since CE has been slow, true. Because Bungie insisted reducing the base movement speed in every Halo for no particular reason. They also reduced the damage of weapons... Halo CE was fast.
Sprint is false-speed, because while moving, you can't do anything else. If you had both fast movement and the ability to fire your weapon... now that's actually fast game.
 
Eh, i don't like that. One should learn this stuff by playing. I think having good skill-matching (naturally even in social) is all that is needed. There is too much handholding in modern games. I don't oppose the game teaching stuff... but tutorials should be in their own place. Training list with all the aids might be a good idea. But in general, ranked and unranked playlists, like Team Slayer, should be identical (no extra helps anywhere).

Also selfish reason: I really don't want all the extra crap even when i play social modes (which is/was quite often, with a friend in splitscreen).
See this as a compromise. A influx of new players is not a bad thing, even if the hooks they were brought in were very handholdy. At least some of the new additions teach players how to play the game, without them having to through a tiresome tutorial or the fundamental design of the game being changed. They are actually playing the game as it was designed with other players, albeit with much more feedback as to what is happening in-game. Some will undoubtedly stay in this safe social playlists, because they like the core mechanics and is unique enough to play casually with their friends. Some people just prefer it not be too competitive, or find that scene or atmosphere a bit daunting. A no-pressure zone is actually welcoming to new players.

Some will seek a better challenge with ranked matches. Lessons learned in the social playlist will help them understand the fundamentals as they were designed, the training wheels are now going off. Play the game as people have been playing it for ages, with map knowledge being key and ranking being the driving force to get better. The plus side of this method is that long time players can directly move to ranked, because they know the game and don’t have to be bogged down by all the newness. It worked well for Halo 2 and Halo 3, and both those games attracted all kinds of audiences without the games feeling that they were built to bring in only one kind of audience. Halo 4 kind of threw everybody in the melting pot, and it didn’t work; no one core group was being satisfied.
 
Speed in Halos since CE has been slow, true. Because Bungie insisted reducing the base movement speed in every Halo for no particular reason. They also reduced the damage of weapons... Halo CE was fast.
Sprint is false-speed, because while moving, you can't do anything else. If you had both fast movement and the ability to fire your weapon... now that's actually fast game.

What would be interesting is if we could convince them to let us use our weapons in sprint, basically trading shield recharge for increased speed.
 
What would be interesting is if we could convince them to let us use our weapons in sprint, basically trading shield recharge for increased speed.

I highly doubt that. The map design and the added abilities are all balanced around sprint. They very clearly do not want to make an old-school style shooter.
 
They really need to do something about those team emblems.

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Never liked Halo MP, but this looks good.

This is how I feel also. I use to enjoy playing Halo, but playing the MCC multi what little I've got to play because of matchmaking makes me want the game speed upped a little. I think they can find a happy medium regarding how fast you die between the old Halo games and Halo 5. But, this gameplay looks fun to me and looks like an evolution of Halo...
 
Yes, the ttk is all wrong to be cod,.

I would be wondering why COD got rid of all the stuff its known for to all of a sudden for emphasis on map control and long firefights.

The ONLY thing similar to modern warfare is movement....that's it...

What are you on? TTK is different. Gunplay is totally different. Gunplay rewards accuracy and headshots. COD never has done that. And all the guns are super accurate when using hipfire. Still is halo. Looks like halo. Just with more mobility.

The core mechanics resemble those in Halo?

The gunplay, the shield system, hip fire is viable method of play, descope and so on.

A bit hyperbolic methinks. It certainly looks different from old halo stuff but the basics are there, and with some adjustments that come from beta feedback it can be good.

I guess someone would have to point out to me what the core mechanics of halo are.

I always though Halo was about weapon spawn positions (remembering them, counting them down), the grenade, shield break, melee loop, a more trudging movement scheme, aand an uncluttered HUD where scopes are purely situational. The videos I have seen have the game call out when weapons are spawning, every weapon has an ADS like mechanic (that obscures the screen), people are on average are dying much more quickly than I remember from my Halo 2 or Halo 3 matches of old, and all jumping and crouch jumping is reduced a vault.

I like the jet boosters for lateral movement, but I get the feeling Halo is taking too much from other shooters instead of creating its own mechanics. Why not make the game more unique whilst evolving it instead of homogenizing it to evolve it?
 
See this as a compromise. A influx of new players is not a bad thing, even if the hooks they were brought in were very handholdy. At least some of the new additions teach players how to play the game, without them having to through a tiresome tutorial or the fundamental design of the game being changed. They are actually playing the game as it was designed with other players, albeit with much more feedback as to what is happening in-game. Some will undoubtedly stay in this safe social playlists, because they like the core mechanics and is unique enough to play casually with their friends. Some people just prefer it not be too competitive, or find that scene or atmosphere a bit daunting. A no-pressure zone is actually welcoming to new players.

Some will seek a better challenge with ranked matches. Lessons learned in the social playlist will help them understand the fundamentals as they were designed, the training wheels are now going off. Play the game as people have been playing it for ages, with map knowledge being key and ranking being the driving force to get better. The plus side of this method is that long time players can directly move to ranked, because they know the game and don’t have to be bogged down by all the newness. It worked well for Halo 2 and Halo 3, and both those games attracted all kinds of audiences without the games feeling that they were built to bring in only one kind of audience. Halo 4 kind of threw everybody in the melting pot, and it didn’t work; no one core group was being satisfied.

I don't see why things can't be done like they were in Halo 2 and 3. Don't think those games had any aids for newbies (Halo 3 had a training playlist though it was just a few games), yet that doesn't seem to have been an issue.
I mean, why need complex systems where Social lists have various game aids and Ranked games do not? Halos worked without those before, back when ranked-social split existed.

Anyway, whatever, these are minor things next to Sprint and ADS in my eyes. Very minor.
 
Where is all this so called " cockiness" that people keep posting about? All i saw was Spartans calling out positions or saying "good shot" or whatever. Is there another vid i havent seen of them acting like that.

In the video it's mostly the "What is it gesture" at end and a line here and there, but I'm also talking about how they are portrayed in Halo 4 Spartan Ops.
 
Doesn't really matter who or what he is. He's a dudebro commentator on the happenings on the battlefield. Just like the other disembodied voices they added in H5.

And what they say is a lot less obnoxious than the announcer.

I like the obnoxious announcer though.
Is it too much to ask that my Spartan be a stoic, no nonsense killing machine?
 
I don't think you guys are throwing around the term dudebro enough.

I will say I think their voices might be a little too enthusiastic, although I don't mind the idea of callouts in general. I also could do without the fake radio clicking in and out; seems unecessary. That's my only real complaint with everything I've seen so far though.
 
I feel like I've found my long lost brother. This is exactly how I feel about ADS. The "cosmetic" approach is decidedly not just cosmetic, and it had no business being in Halo. It's a compromise to try and play like a Halo game but feature the same aiming mechanics in other shooters (CoD). The reason I didn't play others shooters (and stuck with Halo) had a lot to do with the fact that they featured ADS in the first place.

Finally someone who understands.
 
As a different game, like a Blacklight or something I think it might be alright.

But nothing about this says Halo to me. Not the movement, not the art, not the environments, the colors, the gunplay, interface, chatter, nothing. It doesn't look like Halo. It's Spartans and recognizable Halo weapons in a different game.

I'm not resistant to change, but there seems to be little left of the core Halo elements still in there. With the lack of the Halo identity and all the features from other games (sprint, ledge climbing, ADS), it seems like just another shooter.

I don't know, I'll give the beta and probably the retail title a shot - it's only fair that I actually put some time into actually playing it. But it just doesn't grab me in the way previous entries in the franchise did.
 
It is what it is, if you want things to stay the same then you've got countless maps for your favourite version of the game to play until the end of days.
 
I don't think you guys are throwing around the term dudebro enough.

I will say I think their voices might be a little too enthusiastic, although I don't mind the idea of callouts in general. I also could do without the fake radio clicking in and out; seems unecessary. That's my only real complaint with everything I've seen so far though.

I will admit, I've been throwing the term around a lot, hoping someone from 343i is reading this thread (we know they are) and will dial the enthusiasm of the voice actors back accordingly.

Like I've been saying, I like the idea of the chatter, I don't like how they wrote the chatter dialogue, or how the actors portrayed it.

I would like the chatter to sound more serious.
 
Been buying every game since Halo 1 and I am honestly liking what I see.

My only complaint is the constant spartan chatter. And announcing power weapons drops is a terrrrrrible idea.

But yes I agree, Halo has to evolve and change it up, why would I want it to play like Halo 2 or 3 when I can just play MCC?.

Plus the changes fit with the single player story. The Spartan has become a primary tool of the UNSC so obviously there have been significant technological advances in spartan armor (:

Map looks crap tho
 
Callouts for enemy positions and such would be great. It's just the extra callouts here that are grating.

Again, I just don't see the modern military equivalent Navy SEALs giving each other props during combat for "awesome headshot bro!"...

I wasn't a seal or anything, but I once responded to a radio transmission asking if I was returning fire with "Fuck yeah, I make it rain on them hoes!"

It happens.
 
So it's a faster Halo with incorporating the armour abilities in the default loadout. It looks fun to play, I'm a long time fan of the series but, not a purist. So these editions due look fun for the time being.

Any final judgements will be postponed until I get hands on with the beta and really get a feel for the game.
 
It is what it is, if you want things to stay the same then you've got countless maps for your favourite version of the game to play until the end of days.

That's is the thing though, people want new stuff, but not to the point where it's unrecognizable. This doesn't look like Halo outside of Spartans.

I find it hilarious that people say Halo needs to evolve and that this a step in the right direction. Counter Strike has basically been the same damn game for 15 years, CS/CSS/CSGO are different in their own ways but you would never mistake one for not being a Counter Strike.

and guess what? it's making a resurgence right now and is one of, if not the most popular FPS in the world. Currently has 250k playing while it barely reached 30k last year. It's the top watched FPS on twitch.tv, only surpassed by CoD and Halo on launch, but that lasted for maybe 5 hours. The only games that consistently pull more viewership is LoL/Dota

Evolution is overrated, especially when you were unique and brought a different style of gameplay to the genre.
 
Why do people fear the weapon timers getting called out. Good players and teams would always be aware of them anyway. This just makes it easier for people that don't play in this hardcore circles to do well in this game. Fighting for map control and control of those weapons is key and everyone should know that.

The beauty of Halo is it doesn't tell you. It is your responsibility which adds to the excitement. You may be in an intense match and forget the timings, the person responsible for the power weapon might have been dead to get it and did not let his teammates know, etc. If you played competitive, you would realize this completely changes the dynamic to a fragfest. In Halo, you always learned and discovered where the power weapons are as part of learning the map. It was one of the first things you did, you asked where are the power weapons, when playing a new map. This completely ruins the intrigue of a Halo game and now the game tells you Everytime.

This feature sounds meager but it makes a huge difference in how the gameplay is in a game. This is one example out of MANY where Halo 5 does not feel like Halo.

And for people who say pros are excited for this, just because there in a few paid videos doesn't mean so.
 
Ok well there's your beef not the idea of "DudeBro". You want all spartans to be silent heroes not chatter-boxes.

Not silent, just, more serious, reserved even.

My first post in this thread mentioned how I liked the idea of the chatter... I don't like the implementation.
 
The beauty of Halo is it doesn't tell you. It is your responsibility which adds to the excitement. You may be in an intense match and forget the timings, the person responsible for the power weapon might have been dead to get it and did not let his teammates know, etc. If you played competitive, you would realize this completely changes the dynamic to a fragfest. In Halo, you always learned and discovered where the power weapons are as part of learning the map. It was one of the first things you did, you asked where are the power weapons, when playing a new map. This completely ruins the intrigue of a Halo game and now the game tells you Everytime.

This feature sounds meager but it makes a huge difference in how the gameplay is in a game. This is one example out of MANY where Halo 5 does not feel like Halo.

And for people who say pros are excited for this, just because there in a few paid videos doesn't mean so.

Eh, that's just an excuse for veteran players to curb stomp new guys. Which if they're any good at all, they should be able to do anyway. These callouts just put more pressure on people to be actual skilled shooters.
 
And why the fuck does the announcer need to yell everything? "4v3!". Just wow. Another negative change to diminish the hardcore emphasis on teamwork and your team to figure that out.
 
People are saying it's just cosmetic, but I'm calling bs.

How can you call it BS, if people who have played the Halo 5 multiplayer who have played all the other Halos, are stating its just like zoom in any other game? Hell, it even moves like the 2x zoom from all the other Halo games.

As I said, and will continue to say wait until the beta. Then if it's more like ADS in other games there is reason to call it out.
 
The beauty of Halo is it doesn't tell you. It is your responsibility which adds to the excitement. You may be in an intense match and forget the timings, the person responsible for the power weapon might have been dead to get it and did not let his teammates know, etc. If you played competitive, you would realize this completely changes the dynamic to a fragfest. In Halo, you always learned and discovered where the power weapons are as part of learning the map. It was one of the first things you did, you asked where are the power weapons, when playing a new map. This completely ruins the intrigue of a Halo game and now the game tells you Everytime.

This feature sounds meager but it makes a huge difference in how the gameplay is in a game. This is one example out of MANY where Halo 5 does not feel like Halo.

And for people who say pros are excited for this, just because there in a few paid videos doesn't mean so.

This philosophy sounds a lot like the people who have problems with exposing frame data and hit boxes to players in fighting games. I kind of get how keeping track of that stuff in your head can be fun, but I feel like not being transparent about it is just an artificial layer of skill personally. Regardless, I do think it should be an option and I'd be surprised if it is still present in ranked.
 
The beauty of Halo is it doesn't tell you. It is your responsibility which adds to the excitement. You may be in an intense match and forget the timings, the person responsible for the power weapon might have been dead to get it and did not let his teammates know, etc. If you played competitive, you would realize this completely changes the dynamic to a fragfest. In Halo, you always learned and discovered where the power weapons are as part of learning the map. It was one of the first things you did, you asked where are the power weapons, when playing a new map. This completely ruins the intrigue of a Halo game and now the game tells you Everytime.

This feature sounds meager but it makes a huge difference in how the gameplay is in a game. This is one example out of MANY where Halo 5 does not feel like Halo.

And for people who say pros are excited for this, just because there in a few paid videos doesn't mean so.

This will actually make map control even more of an aspect of the game for matchmaking. Certainly when playing with a bunch of randoms who most likely don't have mics on. It brings that concept to the forefront both passively and actively. It's great. If your team is good, you'll be able to control the push to grab the weapon whether it is announced or not.
 
Eh, that's just an excuse for veteran players to curb stomp new guys. Which if they're any good at all, they should be able to do anyway. These callouts just put more pressure on people to be actual skilled shooters.

Not at all - it's more of how Halo is played not to favor veterans. The mystery of a map in EVERY Halo was to learn it and that includes jumps, call outs, and where the power weapons are. It's a huge part of the intrigue. Now it ruined one core element of how you approached Halo map discovery making it feel less of a Halo game.

To tackle your point though, newb friendly games do not do well in competitive scenes with elements like this. Teams want to figure that out.
 
Where is all this so called " cockiness" that people keep posting about? All i saw was Spartans calling out positions or saying "good shot" or whatever. Is there another vid i havent seen of them acting like that.

They do the "come at me bro" at the end of match. Just looks very silly.
 
Not at all - it's more of how Halo is played not to favor veterans. The mystery of a map in EVERY Halo was to learn it and that includes jumps, call outs, and where the power weapons are. It's a huge part of the intrigue. Now it ruined one core element of how you approached Halo map discovery making it feel less of a Halo game.

To tackle your point though, newb friendly games do not do well in competitive scenes with elements like this. Teams want to figure that out.

A huge part of the intrigue for the first two days...
 
Guy in the video says it does improve it (for the SMG from what he noticed, at 0:35 and 5:20).

He's wrong, according to 343.

Here's the thing though, even if it is "just cosmetic", ads makes aiming easier because it gives you more reference points to line up your fire better. A small reticle is easier to lose than an area within a sight that you can keep your target in. Whether this is good or bad, I'm not sure. A lot of people here will claim it's bad because it gives people who use ads an aiming advantage. But I say it's not necessarily an advantage because ads tends to give less situational awareness plus it takes more time to initiate. I personally like the idea that there may be a bit of a trade-off and will experiment with it.
 
People complaining about it being too fast? What in the barrel of fucks LOL? This is a new tier of complaints, unbelievable. I don't even like Halo but I've played enough of it to know what pre 5 feels like. You guys are ridiculous.
 
He's wrong, according to 343.

That reticule certainly gets smaller when he goes ADS. 343 verbage might merely be semantics. There is no penalty for hip fire doesn't necessarily imply that the ADS isn't more accurate. Especially if they consider hip fire to be the base line of accuracy. Which brings a boost to accuracy when ADS, not a penalty to hip fire. All in how you take that statement.

I am also assuming we are just going off that tweet. I'm not sure if they have commented further.
 
That's is the thing though, people want new stuff, but not to the point where it's unrecognizable. This doesn't look like Halo outside of Spartans.

It looks like Halo to me, it still has the trademark design style common to all the games and even Destiny.
 
It is what it is, if you want things to stay the same then you've got countless maps for your favourite version of the game to play until the end of days.
Fuck you guys, play your old games, we're not making any new ones like the old ones.
 
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