Full match of Halo 5 mp

You can argue need, but I love the additional complexity / skill separation adding the boost mechanic will create.

That's fair enough. I don't feel Halo needs that as there are other games to fill that need, but I'm open to seeing how it's implemented.

It's disappointed that Halo can't just be Halo though. There's something special about the pacing of old Halo games, I feel it's being pushed aside as people demand more and more frenetic action.

Trust me, it's getting old fast. So many scenarios where i'm thinking "fucking move dude!!!! why can't my guy move!"

Ever since ShadowRun (360) i'm all about mobility. Titanfall has awesome movement, the new COD seems like it's ok, even Destiny had decent mobility. Halo looks very quick and fluid now. Liking it.

I don't know, I feel like Halo offers something that no other shooter does and it's sad to see people wanting the series to go in the same direction as all the others.

I'll see for myself soon enough, just waiting on the online issues to be sorted out before I dive in.
 
Well, the evolution in halo 4 left a really few people playing multiplayer instead of halo 3 who had a good multiplayer community even after 1 year.

Maybe the playerbase dont want big change in Halo.

This does not look like Halo 4.

I don't know, I feel like Halo offers something that no other shooter does and it's sad to see people wanting the series to go in the same direction as all the others.

I'll see for myself soon enough, just waiting on the online issues to be sorted out before I dive in.

But it's still Halo. Watch as you play Halo MCC you'll see. It's enjoyable but it gets old fast.
 
Each hit from seemingly any non-power weapon took out half the shield. On the guy playing and people he was shooting at. My feeling is there are enough faster shooters out there, Halo has a certain feel and deliberate pacing that gets undermined with faster TTK and movement.

But whatever, if I ever get an Xbox One I'm sure this'll be in my library.
The BR needs 4 hits to kill (including a headshot) based on the videos - This is the way it was in every Halo title, besides Halo CE having a 3 shot pistol.

Well, the evolution in halo 4 left a really few people playing multiplayer instead of halo 3 who had a good multiplayer community even after 1 year.

Maybe the playerbase dont want big change in Halo.
Back then in H3 times there was no real other big console FPS, CoD was just getting popular by MW1 at the same time. Today we have way more big FPS franchises in annual releases, of course no Halo title will have such a big and lasting community again
 
Kill times are very similar to H2 and H4, don't kid yourself. The BR fires extremely fast in both of those games.

Its still 4sk.

I think it looks great.
 
That doesn't look like ADS as we know it from CoD games or Halo 4. Seems more like zoom but for some reason they've decided not to use the same zoom from past Halo games and gone in this direction.

Seems silly, but I'm willing to give it a shot.

Not a fan of sprint, even with the negative effect of shields not recharging. Halo works better at its Halo 2/3 pace, doesn't really need all this extra speed and mobility.

There's only so much that can be done when it comes to Halo 1-3 movement and pacing.

People like to cite Halo as a slower FPS series, but that's disingenuous in a lot of ways. When Halo 1 launched, the other big multiplayer shooters on consoles beforehand were Goldeneye and to a lesser extent Perfect Dark. Compare the time to kill in those games and how they control versus Halo 1.

Goldeneye controls like ass and has movement ease like dried concrete. Killing people in Goldeneye is a long winded experience without one hit kill weapons. Compare the controls and pacing of Goldeneye compared to Halo, Halo is on some hyper speed shit compared to Goldeneye and Perfect Dark.

Call of Duty amped up aiming and movement ease, that's the main draw of CoD, how smooth everything feels. Sprinting feels natural in CoD, the character movement works flawlessly when it comes to traversing maps. Halo as a series hasn't been fine tuned when it comes to making traversal not clunky or cumbersome. Sprinting in Halo Reach and Halo 4 feels wonky, that added speed looks and feels unnatural.

If the maps and core mechanics in Halo 5 are designed so added speed and mobility feel right, that everything clicks, then Halo will be on the right track evolution wise. I'm sure there were people saying Halo 1 felt too fast and mobile compared to Goldeneye.
 
My biggest worry is how fast it is.

I feel like you're getting close to BF levels of kill times at this point. Which is not why I play Halo. Will wait until I play the beta myself before judging completely... but I'm cautious.
 
Jesus.

This isn't Halo. People are dying so fast, along with ADS and just how fast everyone is moving.

Does not seem any different than the current TTK. The video makes it seem people are dying fast because, especially in the first part of the video, Red team is constantly isolated and fighting 1v2 if not more in which case they should die fast.

If you look for example at the 5.35ish mark the player we follow finds a lone red team member and the firefight that ensues is very Halo. Red team player could even have won the fight if his reaction/decision making would have been better.

Looks great so far, I like small touches such a perfect kill medal, they really seem te be nailing the making it e-sports shooter. I found the footage exiting to watch and can't wait to play it.
 
My biggest worry is how fast it is.

I feel like you're getting close to BF levels of kill times at this point. Which is not why I play Halo. Will wait until I play the beta myself before judging completely... but I'm cautious.

Unless you're talking about automatics. The BR kills at almost the exact same speed as H2/H2A/H4.
 
Minus kill time I love all of this. Good evolution and of the spartans without the rock paper scissors of AA.

Also can we start saying SS for smart scope. It does not play like ADS thats why they don't use that term.

SS is an improvement in my opinion, having seen it the old zoom looks silly.

Again SS is NOT ADS.
 
There's only so much that can be done when it comes to Halo 1-3 movement and pacing.

People like to cite Halo as a slower FPS series, but that's disingenuous in a lot of ways. When Halo 1 launched, the other big multiplayer shooters on consoles beforehand were Goldeneye and to a lesser extent Perfect Dark. Compare the time to kill in those games and how they control versus Halo 1.

Goldeneye controls like ass and has movement ease like dried concrete. Killing people in Goldeneye is a long winded experience without one hit kill weapons. Compare the controls and pacing of Goldeneye compared to Halo, Halo is on some hyper speed shit compared to Goldeneye and Perfect Dark.

Call of Duty amped up aiming and movement ease, that's the main draw of CoD, how smooth everything feels. Sprinting feels natural in CoD, the character movement works flawlessly when it comes to traversing maps. Halo as a series hasn't been fine tuned when it comes to making traversal not clunky or cumbersome. Sprinting in Halo Reach and Halo 4 feels wonky, that added speed looks and feels unnatural.

If the maps and core mechanics in Halo 5 are designed so added speed and mobility feel right, that everything clicks, then Halo will be on the right track evolution wise. I'm sure there were people saying Halo 1 felt too fast and mobile compared to Goldeneye.

Exactly, well said.
 
Saw this thread created by Deadly Cyclone earlier today which contained more videos of Halo 5 gameplay. Links provided to Deadly Cyclone's thread is provided below and so is a direct quote.

http://www.neogaf.com/forum/showthread.php?t=932323&highlight=halo+5


This video is really good and has some solid commentary on what's happening:
Ready Up Live - Halo 5 Beta Gameplay
http://youtu.be/8Uqqe-mKN6I

Ready Up Live - Halo 5 Beta Empire Gameplay
http://youtu.be/gKWd_Mji_ws

Gamespot - Halo 5 Breakout Gameplay
https://www.youtube.com/watch?v=WdUdKnFAJWs

IGN - Halo 5 Midship Pro Gameplay
https://www.youtube.com/watch?v=aZ_cRU8pbW0

IGN - Halo 5 Multiplayer Vidoc
https://www.youtube.com/watch?v=AUb731me3Hs
 
But it's still Halo. Watch as you play Halo MCC you'll see. It's enjoyable but it gets old fast.

I don't know if it'll got old for me. I'm a die hard Halo 2 MP fan. I was playing right up to the moment they shut down the servers. I love everything about it. The pacing, the maps, the feel, the controls. It's literally the perfect competitive shooter for me.

There's only so much that can be done when it comes to Halo 1-3 movement and pacing.

People like to cite Halo as a slower FPS series, but that's disingenuous in a lot of ways. When Halo 1 launched, the other big multiplayer shooters on consoles beforehand were Goldeneye and to a lesser extent Perfect Dark. Compare the time to kill in those games and how they control versus Halo 1.

Goldeneye controls like ass and has movement ease like dried concrete. Killing people in Goldeneye is a long winded experience without one hit kill weapons. Compare the controls and pacing of Goldeneye compared to Halo, Halo is on some hyper speed shit compared to Goldeneye and Perfect Dark.

Call of Duty amped up aiming and movement ease, that's the main draw of CoD, how smooth everything feels. Sprinting feels natural in CoD, the character movement works flawlessly when it comes to traversing maps. Halo as a series hasn't been fine tuned when it comes to making traversal not clunky or cumbersome. Sprinting in Halo Reach and Halo 4 feels wonky, that added speed looks and feels unnatural.

If the maps and core mechanics in Halo 5 are designed so added speed and mobility feel right, that everything clicks, then Halo will be on the right track evolution wise. I'm sure there were people saying Halo 1 felt too fast and mobile compared to Goldeneye.

This a fair point and well explained.

I guess we'll see how it all comes together in the beta, I'm open to being proven wrong and in some ways I really hope I am...
 
I can't believe the things people are complaining about

it actually looks really good

arena shooters are supposed to be fast

and if you get as many headhots as this guy, of course people will die quickly

the ground pound looks kinda dumb though
 
People are dying way to fast.

I dont like that at all. it dos not feel Halo to me. I doesn't matter if it looks like Halo.

Look at resident evil after 3. The have the name, The characters, The menu, But its far from what RE is. Thats why I have boycott the game.

And if 343i keeps doing what ''They'' think is ''right'' for the serie, Like making ''new zoom* and showing MC face, faster kill time, Than its over for me.

Gaming is Halo, And Halo is( was ) gaming to me. If they ruins this like they did with H4, Then I will fucking boycott it.

I remember what the said about ordnance drops. NOT kill-streak and bla bla bla.

As a result, H4 population died and disappeared faster than a monkey fart.

I don't have problems with sprint, But why do you keep following what other shooters does? You don't have to CAPTURE other crowd. Halo have already a big loyal fanbase.

Only cosmetic zoom and not ADS I hear, Then why are you doing it? Halo fans never ever complained about these things, The only reason why you are doing it is because you want the game to be bought by COD and other shooters newbies fans. To appear easy to casuals.

The people who wants to play COD and whatnot will pay to play their COD or others Fast Paced Shooters.

keep doing what you doing, Chase that wet dream. I could already see where the game is heading after the disaster Reach and H4 was.

If am gonna judge from that video than am not gonna buy it. This is the first time ever am saying that about a Halo game.

Thank god the BETA is included on the MCC and free. Am gonna give it a try, But from what I see, This is not a game for me IMO.

Sorry GAFS for the long post.

Jesus, maybe they should just rerelease the game ever year and not worry about it.
 
I don't know if it'll got old for me. I'm a die hard Halo 2 MP fan. I was playing right up to the moment they shut down the servers. I love everything about it. The pacing, the maps, the feel, the controls. It's literally the perfect competitive shooter for me.



This a fair point and well explained.

I guess we'll see how it all comes together in the beta, I'm open to being proven wrong and in some ways I really hope I am...

I know that feeling. Rainbow Six Vegas 1&2 are probably my favorite multiplayer shooters last gen, I was in a few clans for Rainbow Six Vegas 1. One of the teams I was on made it to the top 10 on the site Gamebattles. I'd kill for the movement and gunplay in those games to return, but the majority of average joe players and Gaffers would probably find the controls and movement in those games to be really outdated.

Luckily Rainbow Six Siege is the best modern Rainbow Six game that could be made, as long as Ubisoft doesn't royally fuck it up with microtransactions and other things.
 
I'm surprised he didn't get a medal for just taking a certain number of steps, do we really need that many medals? Don't really like the sprinting because the base speed looks absolutely fine with me, the boosting and ground pound don't look like they get in the way of the game too much. Looking better than Halo 4, can't wait to get my hands on it and see how I really feel about it.

EVERYONE is a Winner
 
Think it looks pretty fantastic and a reasonable evolution of the series. Only thing I'm meh about is the ground pound. Feels like there should be more recovery time on it when you crash down.
 
EVOLUTION.

Honestly, this is not Halo. The guns kill way too fast. Anyone that argues that it's still Halo is out of their mind. It's pretty much COD at this point.

I haven't played COD since MW 2, but i guess going by this comment COD has gotten rid of ordinance drops, loadouts, perks etc. Cause i didn't see any of that here.
 
That did not look like the Halo I like. I'm willing to give it a chance though.
 
People are forgetting how quick the halo CE kill times are.

This looks awesome. Some superfluous abilities, but as long as they don't break anything and it makes the game more appealing to the masses, then that's great news!

Also haven't read the whole thread, but reports that the game has the lowest aim assist since halo 1 sounds awesome to me! Can't fucking wait until the beta. I do hope they have some form of no radar start.
 
It looks fun and skill based. All i care about really.

Watching top players use the boost mechanic against each other should be fun.

It sounds like Killzone chirp on steroids though.
 
What the hell have they done to the MP announcer? They gradually make him sound more and more like a tool with every game. In Halo 1, he was this cold, gravelly-voiced narrator to let you know key things. In Halo 5, he sounds like he needs to be doing Monster Energy Drink radio ads. Also, is it really necessary for him to call out the name of EVERY medal?
 
I feel really weird for really liking what I see here. The fast pace of the game really reminds me of the good old FFAs on Midship. Everyone seems to forget that Halo can has a real high pace, especially competitive. Midship FFA was crazy fast.
 
Jesus, maybe they should just rerelease the game ever year and not worry about it.

Bro, That's not what am saying.

We don't have problems with new things, No problem with evolution, But that evolution should be based on Halo, On what made Halo one of the best FPS.

Copying what others do is not Evolution. Just because its working with others shooters doesn't mean it will make it right for Halo.

I have played every COD game, but bought only two of them. MW1 and BO1. Boycott it because there is nothing there, Each years its the same. And every other shooter is the same as COD. Even how you control the game. Where is the creativity I say?

For me, Halo was the center of shooters, The crown, Because it was unique.

Once again, just because it looks like Halo it doesn't mean its Halo.

IMO, Its more like COD than Halo from what I saw. So its not for me.

I will try the BETA and vote with my money. It doesn't help to talk.

So how will Halo 6 be based on that Video? How will it evolve Further? The problem is not Just Halo 5. It's the evolution that started it all, Reach, Halo 4 and now 5.

How did the fans receive the last two? population? Do the math.
 
Bro, That's not what am saying.

We don't have problems with new things, No problem with evolution, But that evolution should be based on Halo, On what made Halo one of the best FPS.

Copying what others do is not Evolution. Just because its working with others shooters doesn't mean it will make it right for Halo.

I have played every COD game, but bought only two of them. MW1 and BO1. Boycott it because there is nothing there, Each years its the same. And every other shooter is the same as COD. Even how you control the game. Where is the creativity I say?

For me, Halo was the center of shooters, The crown, Because it was unique.

Once again, just because it looks like Halo it doesn't mean its Halo.

IMO, Its more like COD than Halo from what I saw. So its not for me.

I will try the BETA and vote with my money. It doesn't help to talk.

How the hell can you think that is more like COD than Halo? On a purely mechanical level, this is still Halo all over.
 
Bro, That's not what am saying.

We don't have problems with new things, No problem with evolution, But that evolution should be based on Halo, On what made Halo one of the best FPS.

Copying what others do is not Evolution. Just because its working with others shooters doesn't mean it will make it right for Halo.

I have played every COD game, but bought only two of them. MW1 and BO1. Boycott it because there is nothing there, Each years its the same. And every other shooter is the same as COD. Even how you control the game. Where is the creativity I say?

For me, Halo was the center of shooters, The crown, Because it was unique.

Once again, just because it looks like Halo it doesn't mean its Halo.

IMO, Its more like COD than Halo from what I saw. So its not for me.

I will try the BETA and vote with my money. It doesn't help to talk.

So how will Halo 6 be based on that Video? How will it evolve Further? The problem is not Just Halo 5. It's the evolution that started it all, Reach, Halo 4 and now 5.

How did the fans receive the last two? population? Do the math.

Again not seeing what's COD about this from these vids. Unless COD plays like Halo now.
 
More like, prettier zoom+sprint.

Looks like every shot on the head gives a chirp.

Except were seeing more and more say the automatic weapons like AR/SMG are definitely more accurate when scoped. That's not just a visual change, that's straight up ADS.

Plus the announcing of the power weapons, having them be a holographic orange projection, have a little base where they appear, it's too much handholding. In Halo 4 they had added a small Waypoint on map when they came, and would come down like a missile. In H2A they've literally added small white waypoints over each weapon and a grey one when they're not there. Now it's like POWER WEAPONS ARE COMING! POWER WEAPONS ARE HERE! POWER WEAPONS ARE ON MAP!

It's funny reading stuff from Greenskull as well. He said the same things for every one of Halo 4's changes. Now he's repeating the same stuff verbatim. They're changing their game for people who don't play beyond the month.
 
Ugh sprint doesn't belong in Halo. Ruins map control, flow, and design. Having someone run away was the least of it's problems.
 
Not dismissing it and it could be fun, but there is something about the art style that is off in non-Bungie Halo games. That ground pound could get really annoying too. And maybe something minor, but those spartans cheering at the end looked really dumb.
 
Acog scopes do look ugly and obtrusive... Maybe the weapons are powerful so it may be a tradeoff

Dash and ground & pound should stay in fps view

I like everything else... I hope theres some bigger maps in the beta
 
Ugh sprint doesn't belong in Halo. Ruins map control, flow, and design. Having someone run away was the least of it's problems.

As long as the maps are designed with the faster movement in mind, I don't really see how it will ruing either map control, flow, or design.

Automatic pray and spray weapons seem to kill as fast as DMR/BR. Probably faster.

Dat skill based MP.

Extremely difficult to say based on 7 minutes of someone absolutely dominating the other players on the map.
 
Halo was never like COD,

Please look at this video and tell me they have no similarities at all?

When was or did Halo looked anything like COD?

This is just similar abilities, as I said. On a mechanic level, the game clearly plays/feels nothing like cod.

These stupid cries to remove things because they look like cod aren't interesting.

It's just a bunch of parochial Halo fans who can't objectively look at their baby and realise that if they want the game to ever sell well again (without praying on nostalgia) shit needs to be shaken up.

It looks like 343 are trying their best to shake things up on a purely aesthetic level, a lot of these abilities really don't break any of the classic halo mechanics. Sprint is the only one which raises issues, but from gameplays watched so far and the pro feedback I have heard, it's not something I'm entirely concerned about.
 
Had to watch twice so I could soak in some details.

First time through I was worried BC it looked like he was killing people too fast, but second time through i noticed that he got a couple lucky assist, and it looks to me like time to kill is roughly the same as Halo 4.

Overall, I like the pace of it, but feel like they will need to limit boosting with a cool down timer as it looks a bit OP.

I like the fact that he did not have to sprint around hardly to get a lot of kills/avoid dying.

Also, i can say that i'm not worried about the 'ADS' anymore. It really looks like it is just a skin for scoping, and he didn't have to use it to get a lot of kills.
 
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