I am not criticizing you over your opinion, I actually agree with you. It does sound and look out of place. Sorry if it came across that I was throwing criticism at you.
I actually hope they give players personality options. Making things more varied and personal too.
Cool dude. I like the personality options idea.
What is the consensus on the maps?
I feel like they suck.
I think a lot of the gameplay concerns here actually come from the map design more than the player themselves. I think the Midship remake works fine, I like that it's bigger with more cover. It's a good map. Obviously watching pros play on it made it look super fast, but watching regular people play it makes it look good.
But the other two seem designed to amplify everything that Halo isn't. Wide spaces are less common, a million boxes and pillars and ledges, tiny corridors, overcomplicated paths, etc. It forces more of the COD style gameplay that people are criticizing.
There was one outdoor map shown briefly in the viddoc that looked like it had potential but I didn't get a good look at it.
343/CA need to look to their H2A maps for design inspiration. I think the remakes were great, if only they would apply similar design principles to their H5 maps.
There are too many medals. I don't get why they feel the need to add so many each game.
-Assist medal
-3 assist medal
-Grenade kill
-Double kill with one grenade medal
-Melee medal
-Sniper head shot medal
-Sniper head shot with no scope medal
-Killing somebody after they shot you first medal
-First to 10 kills medal
-Having your opponent be killed by somebody else while they chase after you medal
Those on top of the sprees, multiple kill medals, and other ones already made. It gets pretty ridiculous.
From what I've seen, everyone agrees with you. Way too many. Medals should be awarded for cool stuff, not for every damn thing you do. Back when they meant something, I would actually be
excited to see how many I got. Now there are so many, why would I care?