Fuse (Insomniac's Overstrike) Trailer - March 2013 [Update: GTTV Episode]

The tricky part is determining whether Borderlands is the exception, or the norm. If other studios try to follow suit, will the by ensured success? Or will they fall short? How significant is art style to the success of a franchise? I'd argue that Halo has some of the most bland sci-fi art in existence, but its console exclusivity and extremely fantastic gameplay mechanics more than made up for it, and set the world on fire.

CoD has terrible art, but the technical performance of the engine and positive feedback loop that keeps players coming back for a reward driven gameplay experience set that off substantially.

I'm not saying Fuse will be a success, just questioning the train of thought that it would be more successful if it had stayed the same, or that it will be less because of the change.

yeah it's hard to look at one series, but I know if you removed the art and humor from borderlands I would likely hate the game.

A ton of the realistic shooters that look like COD/Gears tend to fail as well, but again you would have to ask if that is a question of poor gameplay or lack of standing out... most of them they have horrid gameplay.

As for your last thing. Overstrike's art style helped it stand out. It wasn't so cartoony that I imagine many people were turned off from it. fuse on the other hand looks so blah.... I am actively turned off by how it looks and from the responses in this thread I doubt I am the only one, if Fuse's trailer had been shown off at E3 instead of Overstrike I doubt I would even be in here because I wouldn't care enough about the game to even discuss it (and i like the Resistance series). But figuring out if the change of style would effect sales is tough. With the change there is a good chance you lose most people who are sick and tired of realistic shooters and COD/GEARS clones. At the same time though you might get a lot of people who still only like those type of shooters. My views have always been though if you can't top the realistic gritty games in graphics top them in style, and right now Fuse is doing neither.
 
Also, how many third person co-op games are coming out in the next 6 months?

Dead Space 3
Brothers In Arms: Furious Four
Resident Evil 6
Gears of War: Whatever
Fuse
Army of Two 3
i'm pretty sure i'm missing like 4 more

waiting on Kane and Lynch 3 announcement to finish it off.
 
Huh.

I've never felt like that. I've seen and played too many games that turned to shit* to really behave like that. I need more substance and info with regards to mechanics, etc. Seems really silly to me to decide on a purchase w/out playing it, or at least gaining a fundamental understanding of how the mechanics work. I mean, Brink looked fantastic in preview videos, but ultimately was just a mess, technically and mechanically.

*I'm not saying Borderlands is or can turn to shit, simply speaking to past experience with titles.

maybe not decision of purchase, but if I'm not familiar with Insomniac and I see this trailer, I just don't pay attention to it anymore, like if in neogaf thread there are new Fuse thread after this reveal trailer, I wouldn't even bother to enter since my initial impression from trailer is not good.

if from after all that the game turned out great, then I'll probably take a look again out of curiosity of what's great about it.
 
Wow. Who in their right mind goes from the humorous and intriguing tone of Overstrike to....this? I love you, Insomniac, but nothing about that was appealing.
 
I think TF2 shows that they didn't have to go realistic to be gory or violent anyway. http://www.youtube.com/watch?v=z0KG6i4hpEI
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If this wasn't from Insomniac then then I wouldn't have any interest at all based on what they've shown.
 
Also, how many third person co-op games are coming out in the next 6 months?

Dead Space 3
Brothers In Arms: Furious Four
Resident Evil 6
Gears of War: Whatever
Fuse
Army of Two 3
i'm pretty sure i'm missing like 4 more

waiting on Kane and Lynch 3 announcement to finish it off.

looking forward to all of them
 
Also, how many third person co-op games are coming out in the next 6 months?

Dead Space 3
Brothers In Arms: Furious Four
Resident Evil 6
Gears of War: Whatever
Fuse
Army of Two 3
i'm pretty sure i'm missing like 4 more

waiting on Kane and Lynch 3 announcement to finish it off.

Co-op is the new rage, haven't you heard? Every man and his dog making one right about now. Come 2012, the market will be so saturated with all sort of garbage that even EA will have to give it a rest for a year or two.
 
Co-op is the new rage, haven't you heard? Every man and his dog making one right about now. Come 2012, the market will be so saturated with all sort of garbage that even EA will have to give it a rest for a year or two.

I'm ready for asynch multiplayer to replace it. I love the Autolog style stuff.
 
Co-op is the new rage, haven't you heard? Every man and his dog making one right about now. Come 2012, the market will be so saturated with all sort of garbage that even EA will have to give it a rest for a year or two.
Co-op is great when its not shoehorned into games that don't need it, or when it doesn't diminish from the single player experience. Its too early to tell how it will pan out with most of those games.

I'm ready for asynch multiplayer to replace it. I love the Autolog style stuff.
Same here. Geometry Wars 2's leaderboards, Burnout Paradise's rule-the-road system, and Autolog are all kinds of awesome. More please, and not just for racers. Bulletstorm with GeoWars 2 in-game leaderboards and rival challenges would have been awesome.
 
just watched it again

well, at least PC version looks good and judging by particle galore it uses DX11. Could be wrong though.
 
No. I think EA can't see beyond their own COD-block. That's why they're rushing out another Battlefield, looking identical to the last, making Army of Two more gritty, and taking even more of the horror out of Dead Space. People might say this is Insomniac's decision, but it's consistent with EA's direction lately, and I don't think it'll be ultimately successful.

I guess we'll find out in six months.

It just seems so strange to me that a company would force such a shift unless they had internal metrics indicating that such a move would have a direct and beneficial impact. My assumption was they looked at Borderland's success and determined that such a strategy was unlikely to be successfully replicated. Or worse, they decided that its sales weren't high enough to merit bothering with.

I hadn't been keeping up with Borderland 2's projections. If it does anywhere near what it's tracking, than that has to be a game-changer for those kind of equations. If that doesn't change the status quo, I'm not sure anything will.
 
Also, how many third person co-op games are coming out in the next 6 months?

Dead Space 3
Brothers In Arms: Furious Four
Resident Evil 6
Gears of War: Whatever
Fuse
Army of Two 3
i'm pretty sure i'm missing like 4 more

waiting on Kane and Lynch 3 announcement to finish it off.

Those are all sequels, and most of them were kinda original in their first iteration
 
Watched the trailer

a bit underwhelmed by it sadly

Was disappointed by the change in weapon effects. Especially Izzy's foam weapon from the initial trailer changing to whatever murky black color it is now.

I guess that's to fit in with the alien weapon story thing though, since it looks like whatever is in that chamber at the start.

I also feel the yellow of Naya and Kimble's weapons is too similar, but maybe that's intentional too.


Gonna check out GTTV for a more focused playthrough I guess. The trailer didn't do anything for me

Might even be less enthusiastic than I was about it
 
I think TF2 shows that they didn't have to go realistic to be gory or violent anyway. http://www.youtube.com/watch?v=z0KG6i4hpEI


If this wasn't from Insomniac then then I wouldn't have any interest at all based on what they've shown.

the problem is they go with a serious grounded story rather than campy over the top cheesy tone Overstrike has. so it's not because they want gore, that is just side effect of trying to be serious.

I'm not sure which came first, they want a serious story, but the humorous artstyle make it so you can't take it seriously so they had to change the artstyle, or they change the artstyle first, so they had to make a more serious story.
 
It just seems so strange to me that a company would force such a shift unless they had internal metrics indicating that such a move would have a direct and beneficial impact. My assumption was they looked at Borderland's success and determined that such a strategy was unlikely to be successfully replicated. Or worse, they decided that its sales weren't high enough to merit bothering with.

I hadn't been keeping up with Borderland 2's projections. If it does anywhere near what it's tracking, than that has to be a game-changer for those kind of equations. If that doesn't change the status quo, I'm not sure anything will.
It's the problem with focus testing. How you do that testing, and how you interpret the results, can be wildly different. For instance, Team Fortress 2's design is the result of serious focus testing. Valve focus tests their games extensively, but they understand you can't just show people what you've got and ask what they want. You've got to direct the experience and not take what the group says at face value. From the leaks from EA's focus testing, it doesn't seem they get it.

I think Insomniac saw how well EA marketed the more cartoony Bulletstorm not too long ago and decided to go more realistic to avoid that.
EA barely marketed it, as usual. Didn't help Bulletstorm was a schizophrenic game.
 
Wow wasn't expecting everyone to shit all over the game based on that trailer. The previews make the mechanics sound pretty cool and co-op shooters are always welcome right? Where's the hate coming from?

It's ironic that there's another thread from earlier about gameplay versus graphics and lots of responses were along the lines of "gameplay is more important than graphics" and here we're seeing that well, gameplay is more important when those graphics don't fit what we want. Also, it's like there's a big fear of "bro-ness" where anything that looks remotely like COD is automatically "bro" and thus bad... but Insomniac's previous Resistance games were military shooters, Counter Strike is a military shooter, the FEAR series is mostly a military shooter, vanquish, killzone, etc... and those games aren't shit on like this.

Now I'm not saying I love the change in direction, in fact I'd be all for another cartoony shooter, but I'd still give it a chance because I've actually enjoyed lots of games that fall into the category of "military shooter". Just saying.
 
just watched it again

well, at least PC version looks good and judging by particle galore it uses DX11. Could be wrong though.


No PC version. This is PS3 / 360 only. Insomniac's old engine could do crap tons of particles. This one is new (ground up), and likely much better since it isn't working on architecture built 6 years ago.
 
Wow wasn't expecting everyone to shit all over the game based on that trailer. The previews make the mechanics sound pretty cool and co-op shooters are always welcome right? Where's the hate coming from?

It's ironic that there's another thread from earlier about gameplay versus graphics and lots of responses were along the lines of "gameplay is more important than graphics" and here we're seeing that well, gameplay is more important when those graphics don't fit what we want. Also, it's like there's a big fear of "bro-ness" where anything that looks remotely like COD is automatically "bro" and thus bad... but Insomniac's previous Resistance games were military shooters, Counter Strike is a military shooter, the FEAR series is mostly a military shooter, vanquish, killzone, etc... and those games aren't shit on like this.

Now I'm not saying I love the change in direction, in fact I'd be all for another cartoony shooter, but I'd still give it a chance because I've actually enjoyed lots of games that fall into the category of "military shooter". Just saying.

and let me say this is pretty far from a "military" shooter.
 
Wow wasn't expecting everyone to shit all over the game based on that trailer. The previews make the mechanics sound pretty cool and co-op shooters are always welcome right? Where's the hate coming from?

It's ironic that there's another thread from earlier about gameplay versus graphics and lots of responses were along the lines of "gameplay is more important than graphics" and here we're seeing that well, gameplay is more important when those graphics don't fit what we want. Also, it's like there's a big fear of "bro-ness" where anything that looks remotely like COD is automatically "bro" and thus bad... but Insomniac's previous Resistance games were military shooters, Counter Strike is a military shooter, the FEAR series is mostly a military shooter, vanquish, killzone, etc... and those games aren't shit on like this.

Now I'm not saying I love the change in direction, in fact I'd be all for another cartoony shooter, but I'd still give it a chance because I've actually enjoyed lots of games that fall into the category of "military shooter". Just saying.

I think most of us can say we think the gameplay looks on point. It's looks like it'll be a really fun game. We're just really disappointed in the art style change, since the previous one had so much personality. This one just looks generic and safe. The characters look pretty boring now (costumes, in particular. they look like they're apart of some military squad, instead of the group brought together from radically different fields), and the enemies looks like the same type of fodder you'd see in other TPS games.

With that said, I'm still very much looking forward to playing.
 
yo man insomniac's first game was a shooter too

it was so generic that you didn't even remember it

Ah yes Disrupter. That's forgive because it was their first game, but now having such soulless titles is just wrong. Not saying shooters cant be good it's just the artstyle for this game looks so bad, and I was looking forward to it when I saw the trailer under the original name.
 
I think most of us can say we think the gameplay looks on point. It's looks like it'll be a really fun game. We're just really disappointed in the art style change, since the previous one had so much personality. This one just looks generic and safe. The characters look pretty boring now (costumes, in particular. they look like they're apart of some military squad, instead of the group brought together from radically different fields), and the enemies looks like the same type of fodder you'd see in other TPS games.

With that said, I'm still very much looking forward to playing.

I hear ya. It just seems to me like Fuse might find decent support on GAF: its got an experienced dev, it's co-op friendly with some new game mechanics, and most of all it's a new IP coming late in the generation. Weird that such a large majority doesn't see it that way. I'm not saying GAF has a hive-mind but GAF has a hive-mind.
 
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