Fuse (Insomniac's Overstrike) Trailer - March 2013 [Update: GTTV Episode]

I said in the previous thread about Fuse that I would gladly change my opinion on the design 180° modification based on the trailer. Well not gonna happen but...
In all honesty I did indeed get a certain sense of craziness weapon-wise (Insomniac here, not a surprise), and I won't doubt that the game could be really dynamic as 8byte said. But that saddly isn't enough to make up for the terrible lack of personnality the game shows. It could be a solid shooter, have I seen something that would make me prefer it over your typical generic shooter, no.
Sad.
 
The OP, who I assume is from Imnsoniac, must be feeling pretty bad right now.
Yeah, poor JS and IG.
The morale at the studio must be on the floor right now.

<3 IG <3
 
About the trailer:

"Generic Visuals

Generic Gameplay

Generic Dubstep

May as well put this out in a white box saying "VIDEOGAME" in black letters.

It's the sort of videogame that looks like a background videogame in one of those Law & Order Episodes.

Even the Insomniac responses are Generi-O-Tron PR Bot 3000

Look forward to generic videogame from the former creators of full of life and fun games. Coming 2013"


A youtube comment I agree with.
 
Hey guys,

Here is the brand new trailer for Fuse. More of an action / sizzler than a story piece... we'll get to that later.

http://www.youtube.com/watch?v=tERz8e3rxU4&feature=youtu.be&hd=1

Also - raw gameplay footage in just an hour on Spike TV's GT.TV w/ Geoff Keighley. Interviews with Ted Price, Brian Allgeier, and the Fragile EAgle.

What a piece of uninspired shit compared to the original trailer for Overstrike.
It can have the humor of the old game, but the character design and presentation has turned into shit.
 
The OP, who I assume is from Imnsoniac, must be feeling pretty bad right now.
OP is James Stevenson, Senior Community Manger for Insomniac Games. He and anyone at Insomniac know how most of Gaf generally over react. People are just butt hurt over the change in style/tone, forgetting that despite that it might actually be a kick ass game with co-op gameplay as good or better than R2's, which is superb. We don't have a good idea about story, characters or tone atm, in a couple of months I'm sure we will see something that shows this is still an interesting game.

I'm sure things like the big number of dislikes on YouTube of the trailer hurt a bit but Insomniac have belief in their vision and anyone who has actually played the game really likes it.
 
from the ubisoft game concept submission form thread, made by goldrusher
ea2dfik.jpg
 
Why do people keep calling the song in the trailer dubstep? Are they like hard of hearing or something? Because you don't have to really know dubstep to realize it's nothing like that.
 
The production value and graphics are fine. It just has no character and fails to reach out and grab you. It really just looks like yet another soulless third person military shooter with 'SuPa PoWaS' that is geared towards nothing but even more frag-fest multiplayer. But hey, I am sure it will do it for some... for awhile at least.
 
Yeah, poor JS and IG.
The morale at the studio must be on the floor right now.

<3 IG <3

I doubt it.


Yeah, poor JS and IG.
The morale at the studio must be on the floor right now.

<3 IG <3


Im sorry but if I had this extreme response of public after showing this, and showing something before that had more acceptance I would.
If it was EA's idea of changing I would be furious, becuase im pretty sure they know what they have made now is generic and the frist idea was better (even if they cant say this in public sadly).
If it was their idea, well, I would start to accept this was not the way to go.

from the ubisoft game concept submission form thread, made by goldrusher
ea2dfik.jpg

Amazing.

actually still in there for the most part.

After the trailer and the interview, it doesnt seem so. At least in style.
 
actually still in there for the most part.

Credit to you John for sticking around, this is a harsh place at the best of times.

When will we be seeing more of FUSE? Will stuff be shown gradually or is there a magazine exclusive coming? Is it your intention to wait until the holiday period is over before giving this a push?
 
People are acting like Insomniac didn't make Ratchet & Clank, Resistance...where's the trust?

My trust was grey and I dropped it in one of Fuse's environments. I have yet to find it.

P.S. Insomniac writers that is what is called a joke, it endears your character to the player! That tip is free!
 
I do hope I'm wrong, but I feel that Insomniac has historically operated as the second best developer in a genre, or what you might call a AAa developer: when they made spyro, mario was obviously around, with Crash on the PS1 significantly outselling them; when they focused on ratchet and clank, Mario still did reign supreme over the genre; they started making Resistance, which sold decently but was not a Halo or Half Life or Call of Duty.

If you personally like some of Insomniacs games better than Halo or Mario or Crash, that's absolutely fine; I'm speaking primarily about sales and broader reception, where individual personal preferences are less relevant.

This is a fine role to play and I don't mean to denigrate it; it's bad to simply only have the biggest seller (Be that Halo, Mario, Crash, what have you) and nothing else. You need these games which are not the king of the genre but are still very, very good. The problem for Insomniac, I feel, is that's precisely where we seem to be heading -- you're either Halo, or you're out of business. You're either AAA, or relegated to $10-15 downloadable software. Insomniac's history of being the AAa puts them in a very bad position in this polarized atmosphere.
 
Where's the game I was looking forward to in 2011?
In our imaginations is the simple answer. We each imagined our own game extrapolated from the trailer, and after such a long break and natural evolution what we thought it was going to be and what it is, is of course different.

The game evolved, the game we pictured back then was nothing more than some prototypes/alpha and a CG trailer. Overstrike has evolved into Fuse.

Though I can't wait for them to do a retrospective and show us early prototypes of the characters and game.
 
I do hope I'm wrong, but I feel that Insomniac has made a pattern out of being second best in their career: when they made spyro, mario was obviosuly around, with Crash on the PS1 significantly outselling them; when they focused on ratchet and clank, Mario still did reign supreme over the genre; they started making Resistance, which sold decently but was not a Halo or Half Life or Call of Duty.

If you personally like some of Insomniacs games better than Halo or Mario or Crash, that's absolutely fine; I'm speaking primarily about sales and broader reception, where individual personal preferences are less relevant.

This is a fine role to play and I don't mean to denigrate it; it's bad to simply only have the biggest seller (Be that Halo, Mario, Crash, what have you) and nothing else. The problem for Insomniac, I feel, is that's precisely where we seem to be heading -- you're either Halo, or you're out of business. You're either AAA, or relegated to $10-15 downloadable software. Insomniac's history of being the AAa puts them in a very bad position in this polarized atmosphere.

The thing that scares me most about the future of Insomniac is since they partnered with EA Insomniac has been tasked with making a Facebook game and what appears to be a generic shooter.
 
Ok I am late to this thread, but why the departure ( at least appears so) from the initial Teaser trailer ?

Apparently the fun, campy, stylized look and feel of that trailer didn't mesh with the gameplay they were aiming for. Bottom-up design won out and Insomniac changed the tone to fit the mechanics.

If you'll excuse me, I'm going to stare wistfully off into the distance, wishing there was a game whose mechanics fit that awesome trailer's tone.
 
The thing that scares me most about the future of Insomniac is since they partnered with EA Insomniac has been tasked with making a Facebook game and what appears to be a generic shooter.

They have been tasked with nothing, they have CHOSEN to do these things, things Sony wouldn't let them do. And they are also still making at least one game for Sony, Ratchet and Clank Full Frontal Assault. I suspect they have other teams working on other games for Sony, possibly PS4 aswell.

Ok I am late to this thread, but why the departure ( at least appears so) from the initial Teaser trailer ?

They didn't feel the initial style allowed them to fully show the damage of the weapons and the story they had come up with during development. The CG trailer was more of an initial target render. You'd be surprised how much some games change from the initial pitch/concept.
 
“We’d started off with a cartoony art style, but it just never felt like the stakes were that high. You really couldn’t take anyone seriously." - Ted Price

I couldn't disagree with this more. Nothing makes me care less about a world than this gritty/brown filter infesting games these days, and people were actually excited about the characters in this game just from that one fairly bland original trailer, because it actually focused on them. Just that fact made people care.

The "you couldn't take anyone seriously" comment strikes me as completely irrational. Do these guys not realize that Pixar movies about blue monsters and children's toys make people break down in tears, and not Michael Bay films?

What's there to care about here? Why are the stakes higher than before? Because the dudes I'm killing are "grittier"? Does Insomniac know how many times I've drooled out my mouth while pulling the trigger with the reticule over some rounded, modern black helmet? Are the stakes higher because now the dudes explode like blood balloons?

Still waiting for actual gameplay to hit youtube, but even if this thing played like Vanquish with cool Insomniac weapons, I don't think I would bite at full price. I can't take this world seriously.
 
I do hope I'm wrong, but I feel that Insomniac has historically operated as the second best developer in a genre, or what you might call a AAa developer: when they made spyro, mario was obviously around, with Crash on the PS1 significantly outselling them; when they focused on ratchet and clank, Mario still did reign supreme over the genre; they started making Resistance, which sold decently but was not a Halo or Half Life or Call of Duty.

If you personally like some of Insomniacs games better than Halo or Mario or Crash, that's absolutely fine; I'm speaking primarily about sales and broader reception, where individual personal preferences are less relevant.

This is a fine role to play and I don't mean to denigrate it; it's bad to simply only have the biggest seller (Be that Halo, Mario, Crash, what have you) and nothing else. You need these games which are not the king of the genre but are still very, very good. The problem for Insomniac, I feel, is that's precisely where we seem to be heading -- you're either Halo, or you're out of business. You're either AAA, or relegated to $10-15 downloadable software. Insomniac's history of being the AAa puts them in a very bad position in this polarized atmosphere.

Very true. Thing is - you'd think with the relationship they've built with the so-called core audience over the years, through numerous well-crafted games, we would support them in the face of such a challenge. We pride ourselves on being above the fray and one trailer sends our whole world crumbling down.
 
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