More_Badass
Member
Will this expanded version be released on PC? I've enjoyed the freeware version and the IOS version, would love to play the deluxe edition too
Will this expanded version be released on PC? I've enjoyed the freeware version and the IOS version, would love to play the deluxe edition too
Still liking it, but two things are quite annoying:
1) Analog stick input is not always accepted when moving on the main menu. Not sure what the deal is, works fine ingame, but I feel like I'm fighting with the main menu sometimes.
2) Dying in any of the "long levels" is an instant death sentence, which makes makes mistakes have drastically different consequences depending on the level layout, and "long" levels are distributed unevenly, so it results in really uneven difficulty. It'd be nice if these levels had 2 or so checkpoints so that if you die on the far side of a map that takes a full minute to traverse it is not completely impossible to catch up like it presently is.
I like the unlock systems though, collecting cubes is simple enough and earning credits is about as effective as it always is in shmups, and the "beat 10 levels to unlock the next starting zone" keeps the difficulty from being extreme. I can't see myself getting the "beat classic mode on one credit" trophy though!
The scoreboard bug that I described above seems to only affect the PS Vita version of the game. The PS4 is still showing the proper information for my friend's score.
Just bought it. Love it. Shout outs to Mixed Bag. You guys made an amazing game. For a two man team, I can't imagine this was a easy thing to do. Just game-shared it with a friend. We'll spread the word around..
It's tricky! I've completed it a couple of times now, but I still get stuck on it often.
That's quite strange, since we use almost the same code on both version to poll the leaderboards.
We'll double check it but since leaderboards are shared the score are in the same database.
Maybe it's only a temporary thing on PSN servers, but please keep us in the loop about it.
Spoiler Alert: You can buy the soundtrack off the Vita store. Then export it to whatever you want from there. I bought the V2X soundtrack and I'll probably get this one shortly.
Still liking it, but two things are quite annoying:
1) Analog stick input is not always accepted when moving on the main menu. Not sure what the deal is, works fine ingame, but I feel like I'm fighting with the main menu sometimes.
2) Dying in any of the "long levels" is an instant death sentence, which makes makes mistakes have drastically different consequences depending on the level layout, and "long" levels are distributed unevenly, so it results in really uneven difficulty. It'd be nice if these levels had 2 or so checkpoints so that if you die on the far side of a map that takes a full minute to traverse it is not completely impossible to catch up like it presently is.
Anyone got a list of what the unlock conditions are (or is it all just cubes?) I've gotten to Zone 3 and I figure once I've beaten it I'll start my video, wanted to be sure exactly what "flappyridium" and the other hidden option are exactly. Going to assume it's just an exact flappybird clone?
Classic mode makes me miss the boost so much, doubt I'll ever get very far in it, but it's neat it's included.
Just picked up the Vita version on a whim - and I'm loving it so far. The design aesthetic and arcade-type gameplay is perfect. It DOES need Dpad support though, but thats a minor complaint compared to this game's awesomeness.
That's quite strange, since we use almost the same code on both version to poll the leaderboards.
We'll double check it but since leaderboards are shared the score are in the same database.
Maybe it's only a temporary thing on PSN servers, but please keep us in the loop about it.