1. The Legend of Zelda: A Link to the Past ; Simply the finest game of all time. I can't think of any other game which so successfully and skillfully weaves design, challenge, variety, pace, content and aesthetics together. Every component is exemplary and the quality is off the charts. A magical, epochal, artform-defining tour de force.
2. Super Mario World ; The game which converted me, overnight, from being a firm Sega devotee to a lifelong Nintendo acolyte. My mum, who is beyond cool, surprised me by returning home from an innocuous shopping trip to Oxford Street with a SNES + SMW on launch day (and a copy of some games mag with SMW on the cover). What followed was a very heady two day experience as I tore through the game, possessed like a demon in pursuit of uncovering all 96 exits. It was the first Mario game I'd ever seriously had time to by myself, and the quality of level design, and the variety of ideas and concepts wasn't something I was ready for. To say I had the time of my fifteen year old gaming life would be accurate.
3. Street Fighter II (arcade) ; 25 years and countless iterations later, it's easy to overlook just how big a deal the arrival of Street Fighter II was, especially if you weren't there to witness it yourself. Fighting games were already a thing, so someone was inevitably going to push the genre forward at some point, but I don't think anyone was quite ready for how deep, how clever, and how good SFII was. It made fighting games the #1 genre for quite some time, to the extent that everybody, and I mean everybody, tried to do their own fighting game (and only a few came close). It practically invented competitive gaming. You'd see SFII cabs in weird places that wouldn't normally have arcade games. One way or another, I've been playing it for more than half my life. Here's to you, Street Fighter II.
4. Snatcher (Mega CD) ; When I saw the PC Engine screenshots in magazines of decapitated detectives and maggot-infested rotting corpses, I was excited by the idea of a horror game, since there weren't many in 1991 (Splatterhouse being the only one I was familiar with). It being set in the future made it seem more novel still. Konami saw fit to port it to the Mega CD a couple of years later and it rocked my world. I've only ever done the gaming binge thing -where only food and toilet stops interrupt precious game time- twice. One of those times was with Snatcher. I was lost in Neo Kobe, almost like I was there. The setting of the game, basically an anime twist on Blade Runner, conjures up the richest, thickest, most delicious atmosphere in any game I've ever played. I could slice it up and eat it like cake. The story is one of the few gaming stories I actually really like, and the quality of the voice acting is astonishingly good for its time. Full of Kojima's attention to detail, 4th wall fuckery, and twists both narrative and mechanical hidden in plain sight, it's a classic, and his best game imo.
5. Super Metroid ; I'd never played Metroid, so I gambled, based on the great reviews it got. Glad I did. There's not much I can say that hasn't already been said here, it feels like this game is (rightfully) praised every day. Stunning structural design, amazing control, beautiful pacing, impeccable attention to detail and genius visual/sound design. A masterpiece.
6. The Legend of Zelda: Link's Awakening ; What's great about Link's Awakening, and is something which feels relatively unique to Game Boy, is that there's not a shred of compromise, nor an ounce of ambition scaled back with it. It's a full-on, all singing, all dancing, bells 'n' whistles, bona fide Zelda. How the hell they ever got it all on a GB cart, I'll never know. There's just so much to it, its overworld is dense and packed with secrets and incident, its dungeons are unique and brilliant, and it's just gleefully stuffed with character and charm. A wonderful game.
7. Final Fantasy VI ; Binge #2. My friend lent me a copy, insisting that I play it even though I had no interest in Final Fantasy because it looked kind of overwhelming (my JRPG carreer at that point basically consisted of Phantasy Star and Secret of Mana, both games I loved). As it inevitably pulled me in, I bought my own copy because I was actually *scared* that my friend would ask for it back. I spent a week in front of my TV and FFVI's world, and when I wasn't doing that, I was eating (while playing if possible), sleeping, and being thankful that my toilet was the nearest room in the house. I've never been so utterly possessed by a game since, and I doubt I ever will, but what a ride.
8. Contra III: The Alien Wars ; Contra III, aka the all-time best set piece game, aka Mode 7 porn, is the greatest run 'n' gun ever. Something amazing happens like every few seconds, and it's wonderfully short, meaning that the game is stacked with thrills from beginning to end. Every aspect of the game is on point and then some. It's this game more than any other which makes me miss the fantastic era of Konami which created it. A glorious, twitchy, explosive roller coaster.
9. Ghouls 'n' Ghosts (arcade) ; By far the best in the Makaimura series. Also the easiest, which shouldn't by any means suggest that it's easy. Capcom were shitting gold in the arcades with their late '80s CPS1 stuff, and Ghouls is the cream of the crop imo. To me it feels like the most balanced in the series. You can get the 'wrong' weapon for a section and still do ok, wheras it can lead to disaster in the other titles. It also has the best Goddess Weapon. Great visuals, great music, incredibly satisfying to play and beat... It's just a fucking great game.
10. Sonic the Hedgehog (Mega Drive) ; Not Sega's first attempt at making their own 'Mario', but definitely their most serious and most successful, and it's also their best. The first Sonic I think is the one to really nail what made Mario fun to play, and his physics fun to master. Later Sonics would focus less on inertia management and favour straight up speed, but the first one remains unique in that it feels like a legit platform game. More a companion/successor to SMB than a sprawling adventure akin to SMB3 or World, it fuses the simple 'go forward, beat levels' mandate with genius traversal mechanics and level design just as brilliantly. With hot tunes and gorgeously surreal visuals, it just screams confidence and style. It's absolutely fantastic, and my favourite Sonic game.