i'm not sure what exactly pulls me into video games. i think it's new ideas, or the exploration of new ideas. or maybe just exploration in general. i can vividly recall what it felt like to fly for the first time in super mario bros. 3, or uncover a secret exit in the first super mario bros. game. when the legend of zelda: link's awakening had a story and a different perspective for an action-ish game (i had never played anything like it before aside from adventure on the 2600), it was the first time i was sucked into a game as a world. the n64 generation was the first console generation where i was there as it was happening. even though i arrived late for mario and goldeneye, i was there for ocarina of time and rayman 2.
what was great was that every game felt like a new experience back then. and it afforded the ability for me to be picky and even feel glad that sega posed no threat to my status quo of preferring a nintendo platform (in 1998, i thought the playstation was some cheap knockoff console - i was pretty uneducated on the market as it was in the late 90). that changed in 1999 with the dreamcast. i first had actually seen it in the earlier part of the year, when some guys at a game shop had imported it and were playing soul calibur. i didn't realize what i was looking at, but i thought the game looked nice. it wasn't until that summer that the family was on the east coast, and i happened to see sonic adventure at a toys r us kiosk that i had my mind blown again. at that time, i think i was starting to become used to the idea that every new game was one of the best things ever, but seeing sonic in 3d like that had me a dreamcast fan from that day onward.
at work, i was asked if i was ever drawn to any specific console, and at the time i said no. but looking back, i think the only one i really preferred with fervency was the dreamcast. while the n64 and the ps2 and the wii all had great games, some being my favorites ever, none were an embodiment of how cool and interesting and dynamic as games could be as the dreamcast.
i think part of it too was a bit of myself growing up. while the n64 had experiences that were readily available, the dreamcast was my first attempt at going outside of my nintendo-friendly comfort zone and trying out many new things i probably would have never attempted otherwise. i think it was this that eventually led me to get over myself and buy a ps2 and xbox and just enjoy those games for what they were despite how much i might have disliked what the first-parties of those platforms represented.
this preamble (more like preramble lolol) is inspired by just what the hell i was thinking when i was compiling this list. especially when there are so many other critically-acclaimed games or things i loved not represented.
honorable mentions
x. Ratchet & Clank: Going Commando - i remember playing ratchet & clank the same time as jak and daxter. both were entertaining, but i far preferred jak and daxter's style of buddy-platforming to ratchet & clank's. the level design was better and the world felt more fully-realized. when jak ii and going commando came out within a month of each other, i immediately put my time into jak ii. going commando, i thought was going to be some sort of diet jak ii. no. it was a full fucking buffet. the structure of the game, its tone, the incredible advances to the gameplay in under a year were
astonishing. and after you beat the game, there's still so much to do. i played this game for sixty hours, and beat it six times before i finally grew tired of it.
x. Prince of Persia: The Sands of Time - aside from the 'no wait, i didn't fall to my bloody death, i grabbed there ledge and pulled myself up. oh, and you were there!' aspect of the game, sands of time was surprisingly put together for what was honestly a aaa-style game back in those days. my only complaint isn't directed at the game, but that this was the series that ubisoft chose to save over another that launched around that time...
x. Valkyrie Profile 2: Silmeria - just beautiful to look at and wonderful to play through. the battle system was tons of fun, and i really appreciated the 2d perspective outside of battle. it also has a deceptive villain who is a blast by the end of the game, and makes the final climb up the final level just that much more satisfying.
x. Katamari Damacy - this has got to be the best budget game of the generation. it's a creative and fun game, but i don't know how else it would have taken off without that $20 price point. not that it should have needed it.
x. Persona 4 - persona 4 was bought on a whim in 2009 after hearing so many god damn things about it. holy shit were people ever right. what a kick ass experience. social links, dungeon crawling, and persona fusing was all fantastic. my lengthy playthrough wound up being the swan song of the ps2, and for me, the generation.
x. Donkey Kong: Jungle Beat - contender for my favorite platformer of the generation. once you get into the right rhythm, beating a level with the unorthodox drum controls is pretty strange but feels oh so good.
x. Metal Gear Solid 3: Snake Eater - the best metal gear solid, snake eater manages to find heart in its own ridiculousness to balance itself out, instead of playing it off as cool in the twin snakes, or trying too hard with being silly in sons of liberty. there are many multiple moments that stand out, including the lengthy intro, the final boss fight
, and the best damn ladder-climbing sequence in video game history. and subsistence is even better, with improved camera controls, and some really funny bonuses as well. this was metal gear solid at its peak.
x. Tony Hawk's Pro Skater 2 - LIGHTS OUT. GUERILLA RADIO.
x. Star Wars Knights of the Old Republic - i bought an xbox and ninja gaiden in 2004 on a sort of really unimpressive version of ferris bueller's day off. the employee recommended kotor. since it had actually dropped in price that very day, i picked up knights of the old republic too. to this day, i have never played ninja gaiden. kotor on the other hand, was one reason the xbox purchase was completely validated. pc games were alien to me, and the design philosophies here were brand new. the xbox became a weird combo of sega games and pc games, and knights of the old republic was the start.
x. panzer dragoon orta - the only panzer dragoon i've played to completion, this was the on-rails shooter of the generation for me, and i played and enjoyed rez kind of a lot too. a damn shame this wound up being the end of the series, but considering the performance of the others, it's fortunate we got it at all.
x. Final Fantasy XII - in 2006 i gave ffxii a chance. after about getting to level 20, i was pretty much done with it. too boring, no interest in the characters, and i was too underleveled where i was. a year later, i gave it another shot and everything clicked. i was way more interested in exploring the world, hunting bounties, and discovering caves and monsters. i never grew to care about the story or most of the characters, but when i was done, it was one of my favorite final fantasy games.
x. Jet Grind Radio - this was one of those games that defined the difference between the dreamcast and other gaming platforms. fun, light, and arcadey, and loose while it was actually pretty polished. there was a feeling around first-party sega games at the time like they were really good sketch drawings while nintendo may have had computer-colored 2d art work and sony had 3d computer graphics. it felt a little rough around the edges, but in a good way, and sold me on the concept of cel-shading a lot better than nintendo did at the time.
x. Half-Life 2 - so my first experience with this was the xbox version of the game. that meant many, many, many load times. however, i enjoyed it quite a lot. what made me really love it though was the replay of it in 2007 or 2008 after i bought the orange box. i do recall thinking in 2005 that after playing halo, halo 2, medal of honor frontline, and other first-person shooters of the generation, that maybe i had grown out of love with the genre. after playing this, i realized that nope, it was just that those games simply didn't live up to my expectations, especially with regards to level design, which is something this game nailed.
x. Paper Mario: The Thousand-Year Door - i think that the gc/gba generation was the one intelligent systems shined the most. it happened to coincide with a rather lackluster ead and gutted retro studios (and absent rare), so their consistency really made me respect them as a team. while i was a fan of paper mario, i loved the thousand-year door. it's the best mario's ever been in the rpg genre.
x. Star Wars Rogue Squadron II: Rogue Leader - i honestly cannot remember anything about this other than it being the first game i played on my gamecube in november 2001 and how awesome the death star trench run was.
x. Super Smash Bros. Melee - melee might be the most fun i've had with a smash bros. game. the recent 3ds release actually comes close, but melee was probably the biggest step up over its predecessor other than paper mario for a nintendo game that generation.
x. Seaman - continuing on a list of dreamcast games that wowed me was the strange virtual pet game seaman. it worked surprisingly well, providing lasting memories about the general experience, although nothing specific. what's great though is that you can replay it at different parts of your life and the experience will be different thanks to the variety in seaman's responses.
x. Crazy Taxi - i actually first played this at an arcade in 1999 and sunk about $20 in quarters into the machine. the dreamcast version was a guaranteed purchase then, and i even got quite good at it. it was fun having friends from school over and trading the controller back and forth, seeing if we could beat each other's high scores.
x. Klonoa 2: Lunatea's Veil - i had heard only a few things about klonoa 2 at the time i bought it, but they were good things. actually, i had purchased it much on a whim after buying into the hype for virtua fighter 4 and being utterly disappointed with it. it was essentially a straight trade for klonoa 2 when i got store credit for it at gamestop and man what a great decision that was. klonoa 2 was like the rayman 2 of the generation: an unexpectedly great a-b platformer.
top ten
10. Chronicles of Riddick: Escape from Butcher Bay - i purchased chronicles of riddick: escape from butcher bay when it was $10 at a circuit city. my only exposure to the game was
this thread from june 2004. it's actually escape from butcher bay that had me first reexamine my derision towards nintendo's emphasis of metroid prime as a first-person 'adventure' game instead of a first-person shooter. there's a lot of fun in riddick: stealth moments, hand-to-hand combat, and level design that leads to environment interaction. when finally given access to a gun, it feels earned and extremely powerful.
9. The Legend of Zelda: The Minish Cap - i am a giant zelda fan, and in a generation full of action-adventure games, it's a little weird to be putting the most forgotten main title up here. i wasn't huge on flagship's attempt with oracle of seasons, but i liked oracle of ages a good deal. i had also mildly enjoyed four swords adventure, which was slightly more frustrating when playing with a non-zelda player. expectations on the minish cap were thus low. it's probably this that led to my accepting the first half of the game as rather ho-hum, and helped create the disparity in the latter half which wound up being one of the best zelda games i've ever played. the final three dungeons were a spectacular ramp-up in creativity and difficulty that hasn't been done in a zelda game since.
8. Shadow of the Colossus - ico never did much for me, but shadow of the colossus was an experience. in a generation filled with sandbox world design, this felt the most complete. where san andreas felt like a condensed version of california, and the wind waker was empty aside from some islands dotting the horizon, shadow of the colossus felt like a small chunk of a bigger world. the emptiness felt deliberate and carefully crafted. i found enjoyment in just riding my trusty steed, artax, to the edge of the world, just taking in the view of the ocean as waves crashed against the cliffside. that's nothing to say of the various little challenges and things to climb along the way, or the main drive of the game: its many bosses, what it took to get to them and how much it took to finally slay them.
7. Dragon Quest VIII: Journey of the Cursed King - maybe quaint is the best way to describe this? despite being later in the generation and after i'd been through many rpgs, i liked the general tone and atmosphere of journey of the cursed king for being traditional and new at the same time. almost like if an nes style rpg was made into a full-fledged ps2 game. it's just a joy to wander the overworld, and strangely fun hunting down rare metal slimes. the true end was rather satisfying to accomplish as well, and for seven years, this was the most time i had ever put into an rpg: 76 hours, and somehow it had been done in the span of a week.
6. Pikmin 2 - i was not a fan of nintendo's ead/r&d teams in the gamecube era. it felt like they were rushing projects and half-assing it with ideas since they completed majora's mask. super mario sunshine, the wind waker, and mario kart: double dash were all disappointing follow-ups to classic games. in that time there were also smaller interesting games that were fun, but nothing to make up for the loss in ideas. pikmin was one of those games. i had no expectations for its sequel and yet the adjustment from an almost arcadey beat-the-clock collectathon to a strategy-based dungeon-crawler turned out to be a welcome one. just slowing down the pace let the player take in their surroundings better and appreciate the world more. it might have some of ead's most fun writing too. i always looked forward to olimar's description of things we take for granted, putting an alien spin on our own world.
5. Grandia II - there were two rpgs i'd heard a lot about for the dreamcast in 2000. one of them was grandia ii. i actually picked this up as one of my later dreamcast purchases, on an april trip in 2001 to arizona, at a funcoland. there was no case, just a green sleeve, but i wasn't picky back then, seeing as it was the last one, and really just wanted to play it (i had brought the dreamcast with me to arizona). until now, i had played my fair share of rpgs, especially the classics, but this was the first one i played that was clearly about being fun. the battle system was something of a revelation in that it was super enjoyable and not just flashy. it was almost like playing a cool fighting game or a cool action game or even a cool platformer. i had never experienced anything quite like it. it was also the first rpg i played with voice acting throughout, and that also left a strong impression. though the story may not have been great, i was engrossed by it and loved the characters, to the point where i enthusiastically recommended it to friends at school.
4. Shenmue II - shenmue might have been my first real disappointment in gaming. yeah, i'd been fooled by marketing before - i had hoped glover would be better, or that the cruis'n games were any good, but shenmue was the first to really leave me wondering what people had seen in it. the drive behind the main character is completely at odds with what happens in the game. there's very little fighting. there's very little 'roleplaying,' and everything takes a long time to do. still, i was on board for shenmue ii as the dreamcast's last hurrah. i needed something in late 2001 as a final celebration for the machine, as my gamecube would soon replace it. microsoft and sega made sure that would not happen, so with no small amount of bitterness, it was the european import of the dreamcast game that was purchased instead, with a cheat device i would never use except to boot the discs for shenmue ii.
to say that shenmue ii improves on shenmue is an understatement. shenmue ii is the actualization of what shenmue wanted to be. if that's what 1980s hong kong was, well, i believe it. there's still no shortage of things to do, like in the first game, but there is also a sort of reason that ryo is only slowly moving forward. it didn't make sense in the first game that this guy who everyone seems to know would have a hard time getting information. put him in a strange city full of strangers and it's a lot more believable. there are other improvements too, like being able to skip ahead to a time when an appointment will take place, or let the locals take you to a location you may not otherwise know (and the game even gives the player the ability to skip that entirely once they start walking). training sessions are actually fun, and fighting is much more frequent and badass. playing the dreamcast version turned out to be a blessing in disguise, as the awful american voices were nowhere to be found. it also has one of my favorite boss fights of all-time, and ends on one hell of a cliffhanger. while sega would go on to make other games that i loved, this really turned out to be a last hurrah in ways i was not expecting. i recommend it to anyone.
3. Beyond Good & Evil - in 1999 i asked for and received rayman 2 for christmas. having only played the original rayman in stores, i had no idea what to expect, other than apparently a good platformer. that same christmas, i had also received donkey kong 64 (my parents were very kind to us). when i got back to school, the one game i kept talking about was rayman 2. there was something about the colors and the level design and the music. in 2003, i had heard a lot of beyond good & evil. earlier in the year i had been burned by hype regarding jak ii and viewtiful joe, so i waited until beyond good & evil was $10 at best buy before taking the plunge. it was amazingly good. in fact, on gaf, i remarked that i hadn't felt this way about a game since rayman 2. it was a couple months later i found out the two games were done by the same people.
beyond good & evil is the game that naughty dog has been trying to make with every uncharted. it's an action-adventure game with good level design, likable protagonists, and fun setpieces. it doesn't overstay its welcome. actually, it left me wanting a whole lot more. i played it on the ps2 again in 2008, and it was this play through i realized that home sweet home wasn't just music from the credits. i mean, how many video games have
music as beautiful as this for their introduction to the overworld?
2. Resident Evil 4 - resident evil 4 was unique in that i don't usually play horror games, and yet here was one that challenged me to think of various solutions to ever-changing problems. there probably is no greater start to a game from this generation than that first village. keeping track of people climbing through windows, up ladders, and making sure you have enough bullets makes for one hell of a tense experience. the game is insanely polished and everything feels good and right, whether it's jumping through a window, popping a shot off from a magnum, or combining and upgrading weapons into something even more deadly and useful. it's a game i originally had to play just an hour a night before i was too unnerved to keep moving forward. one hell of a time to be sure.
1. Skies of Arcadia - skies of arcadia wasn't my top choice for the generation as the generation was happening. i liked it a lot, and it obviously left a large impression (15 years later and i still have a ramirez avatar). it's only looking back that i think it earns the top spot. to tie it back to my original point at the top of this thread, it happened at a time in my life when i was branching out and discovering things for myself. at the time i played skies of arcadia, i was just getting into rpgs, and had only played pokemon red, pokemon silver, final fantasy vi, shenmue, chrono trigger, terranigma, and super mario rpg. it was my first traditional rpg in 3d, and what i think some may consider mundane, i consider timeless. the cliched story and characters are charming, the battle system is traditional with just the right twist, and the world begs to be explored. discovering new civilizations, fighting incredible ship battles in the sky, and building your crew provided further incentive to keep playing. it seemed like there was always more around the corner. i think it was the scale that made it feel so unique and alive. i think that's what i appreciate the most: that extra effort that makes it adventuresome, intriguing, and wonderful.
top ten
1. Skies of Arcadia;
2. Resident Evil 4;
3. Beyond Good & Evil;
4. Shenmue II;
5. Grandia II;
6. Pikmin 2;
7. Dragon Quest VIII:
8. Shadow of the Colossus;
9. The Legend of Zelda: The Minish Cap;
10. Chronicles of Riddick: Escape from Butcher Bay;
x. Ratchet & Clank: Going Commando;
x. Prince of Persia: The Sands of Time;
x. Valkyrie Profile 2: Silmeria;
x. Katamari Damacy;
x. Persona 4;
x. Donkey Kong: Jungle Beat;
x. Metal Gear Solid 3: Snake Eater;
x. Tony Hawk's Pro Skater 2;
x. Star Wars Knights of the Old Republic;
x. panzer dragoon orta;
x. Final Fantasy XII;
x. Jet Grind Radio;
x. Half-Life 2;
x. Paper Mario: The Thousand-Year Door;
x. Star Wars Rogue Squadron II: Rogue Leader;
x. Super Smash Bros. Melee;
x. Seaman;
x. Crazy Taxi;
x. Klonoa 2: Lunatea's Veil;