is it too soon after e3? lawd, i think im finally ready to show off my game.
ive been working on this on and off for a couple years now. for perspective, i wrote the starling section for the original indie game dev thread because i was tinkering around with this.
aaannyway, this is my new site: datindie.com
and this is the introduction blog post i wrote for it verbatim:
Rage Quest is a game that I've wanted for a long time. It's a pick-up-and-play RPG with a novel new combat system that works exceptionally well with both keyboard/mouse and touchscreen inputs. Thematically, the game is about Internet hate!
Gameplay
Here's a 23 second look at how the gameplay currently looks (Trigger warning: volume may be a smidgen too loud):
https://www.youtube.com/watch?v=Jc76gCP-01M
So let me describe what you just saw there. The game is real time in the sense that every ability has a "charge time", which is illustrated by the transparent, colored pointers. When the charge time finishes, the ability is executed. You can have up to 3 abilities charging at a time, and can pick from up to 4 abilities per color (red, green, and blue). If you're familiar with JRPGs, you can think of each color as a unique party member with 4 available abilities. In that video I began charging the block ability well before the enemy attacked me because it takes 1 second to charge, and is only effective for 3 seconds after it executes (FYI: the rate of time was doubled in this demo). The key to combat in Rage Quest is strategy, quick thinking, and good reflexes.
Setting
Upon close inspection of the background doodads in the video, you may have noticed the game takes place
on the Internet. Consequently, Internet culture permeates throughout the game but in a (hopefully) non-grating fashion. The enemies in the video are actually malware. Other enemy types you see early on include: bloatware, YouTube comments, and spambots. The first available optional side quest in the game involves choosing whether or not to pursue a bounty put on AdBlock's head by a disgruntled spambot. Here are some of the items you can buy in the game:
Maybe you can even guess what one or two of them do?
Art
Since the game takes place on the Internet, I thought a Conker's Bad Fur Day approach to the art might be appropriate, which is to say, the game has a deceptively cute artistic tone mired in lewd gags. I feel like that's a fair representation of how the Internet can feel a lot of the time. Here's a nice screen shot.
Enemies: bloatware, malware, YouTube comment, and spambot. Which is which?
Story
As the "Rage Quest" title suggests, the concept of rage and hate is central to the story and the game's world revolves around it. As a fervent MOBA player and a fairly active participant on Internet forums, this topic is near and dear to my heart, and it's something that I like to talk and think about. I hope to achieve a nuanced story that talks about why and how people hate, and the consequences of our hate.
A possible side quest?
Current State
I currently plan to release the game on Steam (Mac/Windows), Android, and iOS, though I'm currently unsure of the release date. I think the game is currently about 65% complete, but I've heard that the final 10% is killer.
Stay tuned!