tamaster92
Member
This looks awesome. Reminds me of PS2 style burnout ^_^
If Game development were a marriage, prototyping is certainly the honeymoon phase. I think polish, QA and release is the phase that leads to divorce and embitterment.
Thanks, ps2 style burnout is the aim

Mostly just working on getting the driving model right atm so all the other stuff is customised prebuilt assets from unity store, going well though
And yeah, always get hard and very bitter toward the end but I think once you release something it ends up being worth it