Candescence
Member
Huh, quite a bit of stuff happened after I last checked this thread, including the twitter. Really cool. Shame my project's protagonist's design is still in the WIP stage (and I don't have an artist to work with in the specific style I want to work on that), otherwise I'd want her to be in the banner.
Speaking of which, Project Idyal is getting another refactor using the rather robust Third Person Controller asset by Opsive, but this will hopefully make the core gameplay a lot more stable and less janky in due time. On the side, I'm basically working on fleshing out the setting more.
And if you're wondering about which specific art style I want, well, I discussed the matter with some friends a while back, and I told them I basically wanted something of a good medium between more 'realistic' anime styles like Ghost In The Shell and the more colourful, less realistic stuff. One of them proceeded to remark that I essentially wanted my game to basically resemble Phoenix Wright, which was pretty much right - Ace Attorney: Dual Destinies has exactly the sort of style I want in my project, both in terms of art and how characters are rendered in 3D.
Speaking of which, Project Idyal is getting another refactor using the rather robust Third Person Controller asset by Opsive, but this will hopefully make the core gameplay a lot more stable and less janky in due time. On the side, I'm basically working on fleshing out the setting more.
And if you're wondering about which specific art style I want, well, I discussed the matter with some friends a while back, and I told them I basically wanted something of a good medium between more 'realistic' anime styles like Ghost In The Shell and the more colourful, less realistic stuff. One of them proceeded to remark that I essentially wanted my game to basically resemble Phoenix Wright, which was pretty much right - Ace Attorney: Dual Destinies has exactly the sort of style I want in my project, both in terms of art and how characters are rendered in 3D.